Feng-hsiung Hsu
Feng-hsiung Hsu (born January 1, 1959) () (nicknamed Crazy Bird) is a Taiwanese-American computer scientist and the author of the book ''Behind Deep Blue: Building the Computer that Defeated the World Chess Champion''. His work led to the creation of the Deep Thought chess computer, which led to the first chess playing computer to defeat grandmasters in tournament play and the first to achieve a certified grandmaster-level rating. Hsu was the architect and the principal designer of the IBM Deep Blue chess computer. He was the recipient of the 1990 Mephisto Best-Publication Award for his doctoral dissertation and also the 1991 ACM Grace Murray Hopper Award for his contributions in architecture and algorithms for chess machines. Career Hsu was born in Keelung, Taiwan, and came to the United States after graduating from National Taiwan University with a BS in E.E. He started his graduate work at Carnegie Mellon University in the field of computer chess in the year 1985. In 198 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ChipTest
ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue. ChipTest was based on a special VLSI-technology move generator chip developed by Hsu. ChipTest was controlled by a Sun-3/160 workstation and capable of searching approximately 50,000 moves per second. Hsu and Anantharaman entered ChipTest in the 1986 North American Computer Chess Championship, and it was only partially tested when the tournament began. It lost its first two rounds, but finished with an even score. In August 1987 ChipTest was overhauled and renamed ChipTest-M, ''M'' standing for microcode. The new version had eliminated ChipTest's bugs and was ten times faster, searching 500,000 moves per second and running on a Sun-4 workstation. ChipTest-M won the North American Computer Chess Championship in 1987 with a 4–0 sweep. ChipTest was invited to play in the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deep Blue - Kasparov, 1996, Game 1
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours). Overview Deep Blue was a computer developed by IBM to beat grandmaster Garry Kasparov, the top chess player in the world at the time according to Elo ratings. Playing White, Deep Blue won this first game in the match on February 10, 1996, in Philadelphia, Pennsylvania. Kasparov rebounded over the next five games, winning three and drawing two, to soundly beat the machine in the 1996 match. The game White: Deep Blue Black: Kasparov Opening: Sicilian Defense, Alapin Variation ('' ECO'' B22) 1. e4 c5 2. c3 :It is more common to play 2.Nf3, but Kasparov has deep experience with that line, so ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deep Blue Versus Garry Kasparov
Deep Blue versus Garry Kasparov was a pair of six-game chess matches between the world chess champion Garry Kasparov and an IBM supercomputer called Deep Blue. The first match was played in Philadelphia in 1996 and won by Kasparov by 4–2. A rematch was played in New York City in 1997 and won by Deep Blue by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, '' Game Over: Kasparov and the Machine''. Symbolic significance Deep Blue's win was seen as symbolically significant, a sign that artificial intelligence was catching up to human intelligence, and could defeat one of humanity's great intellectual champions. Later analysis tended to play down Kasparov's loss as a result of uncharacteristically bad play on Kasparov's part, and play down the intellectual value of chess as a game that can be defeated by brute force. In December 2016, discussing the match in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arimaa
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a".) Beginning in 2004, the Arimaa community held three annual tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer). After eleven years of human dominance, the 2015 challenge was won decisively by the computer (Sharp by David Wu). Arimaa has won sever ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Princeton University Press
Princeton University Press is an independent publisher with close connections to Princeton University. Its mission is to disseminate scholarship within academia and society at large. The press was founded by Whitney Darrow, with the financial support of Charles Scribner, as a printing press to serve the Princeton community in 1905. Its distinctive building was constructed in 1911 on William Street in Princeton. Its first book was a new 1912 edition of John Witherspoon's ''Lectures on Moral Philosophy.'' History Princeton University Press was founded in 1905 by a recent Princeton graduate, Whitney Darrow, with financial support from another Princetonian, Charles Scribner II. Darrow and Scribner purchased the equipment and assumed the operations of two already existing local publishers, that of the ''Princeton Alumni Weekly'' and the Princeton Press. The new press printed both local newspapers, university documents, ''The Daily Princetonian'', and later added book publishing to it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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AlphaGo Versus Lee Sedol
AlphaGo versus Lee Sedol, also known as the Google DeepMind Challenge Match, was a five-game Go match between top Go player Lee Sedol and AlphaGo, a computer Go program developed by Google DeepMind, played in Seoul, South Korea between 9 and 15 March 2016. AlphaGo won all but the fourth game; all games were won by resignation. The match has been compared with the historic chess match between Deep Blue and Garry Kasparov in 1997. The winner of the match was slated to win $1 million. Since AlphaGo won, Google DeepMind stated that the prize will be donated to charities, including UNICEF, and Go organisations. Lee received $170,000 ($150,000 for participating in the five games and an additional $20,000 for winning one game). After the match, The Korea Baduk Association awarded AlphaGo the highest Go grandmaster rank – an "honorary 9 dan". It was given in recognition of AlphaGo's "sincere efforts" to master Go. This match was chosen by ''Science'' as one of the Breakthrough of th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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People's Daily
The ''People's Daily'' () is the official newspaper of the Central Committee of the Chinese Communist Party (CCP). The newspaper provides direct information on the policies and viewpoints of the CCP. In addition to its main Chinese-language edition, the ''People's Daily'' is published in multiple languages. History The paper was established on 15 June 1948 and was published in Pingshan, Hebei, until its offices were moved to Beijing in March 1949. Ever since its founding, the ''People's Daily'' has been under direct control of the CCP's top leadership. Deng Tuo and Wu Lengxi served as editor-in-chief from 1948 to 1958 and 1958–1966, respectively, but the paper was in fact controlled by Mao Zedong's personal secretary Hu Qiaomu. During the Cultural Revolution, the ''People's Daily'' was one of the few sources of information from which either foreigners or Chinese could figure out what the Chinese government was doing or planning to do. During this period, an editorial in t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hans Berliner
Hans Jack Berliner (January 27, 1929 – January 13, 2017) was a Professor of Computer Science at Carnegie Mellon University, and was the World Correspondence Chess Champion, from 1965–1968. He was a Grandmaster of Correspondence Chess. He directed the construction of the chess computer HiTech, and was also a published chess writer. Early life Berliner was born January 27, 1929 in Berlin to a Jewish family. One of his classmates at school was future Estonian President Lennart Meri, whose father was serving as Estonia's ambassador to Germany. In 1937, Berliner's family moved to the United States to escape Nazi persecution, taking up residence in Washington, D.C. He learned chess at age 13, and "it quickly became his main preoccupation." Berliner is mentioned in "How I Started To Write", an essay by Carlos Fuentes, where he is described as "an extremely brilliant boy", with "a brilliant mathematical mind". "I shall always remember his face, dark and trembling, his aquiline ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HiTech
HiTech is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Dr. Hans J. Berliner, by Berliner, Carl Ebeling, Murray Campbell, and Gordon Goetsch. HiTech was the first computer chess system to reach the 2400 (senior master) USCF rating level. It won the Pennsylvania State Chess Championship twice. HiTech won the 1985 and 1989 editions of the North American Computer Chess Championship. In 1988 HiTech defeated GM Arnold Denker 3½-½ in a match (though Denker was at the time well past his best, with an Elo rating of 2300). HiTech was one of two competing chess projects at Carnegie Mellon; the one that would succeed in the quest of beating the World Chess Champion was its rival ChipTest (the predecessor of IBM's Deep Thought and Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''De ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |