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AlphaGo versus Lee Sedol, also known as the Google DeepMind Challenge Match, was a five-game Go match between top Go player
Lee Sedol Lee Sedol ( ko, 이세돌; born 2 March 1983), or Lee Se-dol, is a former South Korean professional Go player of 9 dan rank. As of February 2016, he ranked second in international titles (18), behind only Lee Chang-ho (21). He is the f ...
and
AlphaGo AlphaGo is a computer program that plays the board game Go (game), Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that ...
, a
computer Go Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, the programs of the era were weak. The best ...
program developed by
Google DeepMind DeepMind Technologies is a British artificial intelligence subsidiary of Alphabet Inc. and research laboratory founded in 2010. DeepMind was acquired by Google in 2014 and became a wholly owned subsidiary of Alphabet Inc, after Google's restru ...
, played in
Seoul Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 ...
, South Korea between 9 and 15 March 2016. AlphaGo won all but the fourth game; all games were won by resignation. The match has been compared with the historic chess match between Deep Blue and Garry Kasparov in 1997. The winner of the match was slated to win $1 million. Since AlphaGo won, Google DeepMind stated that the prize will be donated to charities, including
UNICEF UNICEF (), originally called the United Nations International Children's Emergency Fund in full, now officially United Nations Children's Fund, is an agency of the United Nations responsible for providing Humanitarianism, humanitarian and Devel ...
, and
Go organisations List of Go organizations: International * International Go Federation (IGF) (1982) Continental In 2021: * European Go Federation (2010) (EGF), for Europe * Asian Go Federation (2015), for Asia * Ibero-American Go Federation ( Federación ...
. Lee received $170,000 ($150,000 for participating in the five games and an additional $20,000 for winning one game). After the match, The
Korea Baduk Association The Korea Baduk Association, also known as Hanguk Kiwon (), was founded in November 1945 by Cho Namchul. Baduk is a game which was present in Korea by the 5th century. It originated in China, but the West is more familiar with the Japanese name ...
awarded AlphaGo the highest Go grandmaster rank – an "honorary 9 dan". It was given in recognition of AlphaGo's "sincere efforts" to master Go. This match was chosen by ''
Science Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for ...
'' as one of the
Breakthrough of the Year The Breakthrough of the Year is an annual award for the most significant development in scientific research made by the AAAS journal ''Science,'' an academic journal covering all branches of science. Originating in 1989 as the ''Molecule of the Ye ...
runners-up on 22 December 2016.


Background


Difficult challenge in artificial intelligence

Go is a complex board game that requires intuition, creative and strategic thinking. It has long been considered a difficult challenge in the field of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
(AI) and is considerably more difficult to solve than
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
. Many in the field of artificial intelligence consider Go to require more elements that mimic human thought than
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
. Mathematician
I. J. Good Irving John Good (9 December 1916 – 5 April 2009)The Times of 16-apr-09, http://www.timesonline.co.uk/tol/comment/obituaries/article6100314.ece was a British mathematician who worked as a cryptologist at Bletchley Park with Alan Turing. Afte ...
wrote in 1965: Prior to 2015, the best Go programs only managed to reach amateur dan level. On the small 9×9 board, the computer fared better, and some programs managed to win a fraction of their 9×9 games against professional players. Prior to AlphaGo, some researchers had claimed that computers would never defeat top humans at Go.
Elon Musk Elon Reeve Musk ( ; born June 28, 1971) is a business magnate and investor. He is the founder, CEO and chief engineer of SpaceX; angel investor, CEO and product architect of Tesla, Inc.; owner and CEO of Twitter, Inc.; founder of The Bori ...
, an early investor of Deepmind, said in 2016 that experts in the field thought AI was 10 years away from achieving a victory against a top professional Go player. The match AlphaGo versus Lee Sedol is comparable to the 1997 chess match when Garry Kasparov lost to IBM computer Deep Blue. Kasparov's loss to Deep Blue is considered the moment a computer became better than humans at chess. AlphaGo is significantly different from previous AI efforts. Instead of using probability algorithms hard-coded by human programmers, AlphaGo uses neural networks to estimate its probability of winning. AlphaGo accesses and analyses the entire online library of Go; including all matches, players, analytics, and literature; as well as games played by AlphaGo against itself and other players. Once setup, AlphaGo is independent of the developer team and evaluates the best pathway to solving Go (i.e. winning the game). By using neural networks and
Monte Carlo tree search In computer science, Monte Carlo tree search (MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in software that plays board games. In that context MCTS is used to solve the game tree. MCTS ...
, AlphaGo calculates colossal numbers of likely and unlikely probabilities many moves into the future . Related research results are being applied to fields such as cognitive science,
pattern recognition Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphi ...
and
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
.


Match against Fan Hui

AlphaGo defeated European champion
Fan Hui Fan Hui (; born 27 December 1981) is a Chinese-born French Go player. Becoming a professional Go player in 1996, Fan moved to France in 2000 and became the coach of the French national Go team in 2005. He was the winner of the European Go Champio ...
, a 2 dan professional, 5–0 in October 2015, the first time an AI had beaten a human professional player at the game on a full-sized board without a handicap. Some commentators stressed the gulf between Fan and Lee, who is ranked 9 dan professional. Computer programs Zen and Crazy Stone have previously defeated human players ranked 9 dan professional with handicaps of four or five stones. Canadian AI specialist
Jonathan Schaeffer Jonathan Herbert Schaeffer (born 1957) is a Canadian researcher and professor at the University of Alberta and the former Canada Research Chair in Artificial Intelligence. He led the team that wrote Chinook, the world's strongest American c ...
, commenting after the win against Fan, compared AlphaGo with a "child prodigy" that lacked experience, and considered, "the real achievement will be when the program plays a player in the true top echelon." He then believed that Lee would win the match in March 2016.
Hajin Lee Lee Ha-jin ( ko, 이하진; born 21 June 1988; known as ''Haylee'' on YouTube) is a retired professional Go player from South Korea. From July 2014 to 2016, she served as Secretary General of the International Go Federation. She is now a softwa ...
, a professional Go player and the
International Go Federation The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations ...
's secretary-general, commented that she was "very excited" at the prospect of an AI challenging Lee, and thought the two players had an equal chance of winning. In the aftermath of his match against AlphaGo, Fan Hui noted that the game had taught him to be a better player, and to see things he had not previously seen. By March 2016, ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' reported that his ranking had risen from 633 in the world to around 300.


Preparation

Go experts found errors in AlphaGo's play against Fan, in particular relating to a lack of awareness of the entire board. Before the game against Lee, it was unknown how much the program had improved its game since its October match. AlphaGo's original training dataset started with games of strong amateur players from internet Go servers, after which AlphaGo trained by playing against itself for tens of millions of games.


Players


AlphaGo

AlphaGo is a computer program developed by
Google DeepMind DeepMind Technologies is a British artificial intelligence subsidiary of Alphabet Inc. and research laboratory founded in 2010. DeepMind was acquired by Google in 2014 and became a wholly owned subsidiary of Alphabet Inc, after Google's restru ...
to play the board game Go. AlphaGo's algorithm uses a combination of
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
and
tree search In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. S ...
techniques, combined with extensive training, both from human and computer play. The system's neural networks were initially bootstrapped from human game-play expertise. AlphaGo was initially trained to mimic human play by attempting to match the moves of expert players from recorded historical games, using a
KGS Go Server The KGS Go Server, known until 2006 as the Kiseido Go Server, is a game server first developed in 1999 and established in 2000 for people to play Go. The system was developed by William M. Shubert and its code is now written entirely in Java. In S ...
database of around 30 million moves from 160,000 games by KGS 6 to 9 dan human players. Once it had reached a certain degree of proficiency, it was trained further by being set to play large numbers of games against other instances of itself, using
reinforcement learning Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
to improve its play. The system does not use a "database" of moves to play. As one of the creators of AlphaGo explained: In the match against Lee, AlphaGo used about the same computing power as it had in the match against Fan Hui, where it used 1,202 CPUs and 176
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
s.
The Economist ''The Economist'' is a British weekly newspaper printed in demitab format and published digitally. It focuses on current affairs, international business, politics, technology, and culture. Based in London, the newspaper is owned by The Econo ...
reported that it used 1,920 CPUs and 280 GPUs. Google has also stated that its proprietary
tensor processing unit Tensor Processing Unit (TPU) is an AI accelerator application-specific integrated circuit (ASIC) developed by Google for Artificial neural network, neural network machine learning, using Google's own TensorFlow software. Google began using TPUs ...
s were used in the match against Lee Sedol.


Lee Sedol

Lee Sedol is a professional Go player of 9 dan rankLee SeDol
gobase.org. Retrieved 22 June 2010.
and is one of the strongest players in the
history of Go The game of Go (board game), Go () originated in China in ancient times. It was considered one of the four arts, four essential arts of a cultured Chinese scholar in antiquity and is described as a worthy pastime for a gentleman in the ''Analect ...
. He started his career in 1996 (promoted to professional dan rank at the age of 12), winning 18 international titles since then. He is a "national hero" in his native South Korea, known for his unconventional and creative play. Lee Sedol initially predicted he would defeat AlphaGo in a "landslide". Some weeks before the match he won the Korean
Myungin The Myeongin (Korean: 명인전, Hanja: 名人戰) is a Go competition in South Korea. The word ''myeongin'' in Korean language, literally meaning "Brilliant Man", is same as ''meijin'' in Japanese and as ''mingren'' in Chinese. The Myeongin is th ...
title, a major championship.


Games

The match was a five-game match with one million US dollars as the grand prize, using Chinese rules with a 7.5-point komi. For each game there was a two-hour set time limit for each player followed by three 60-second byo-yomi overtime periods. Each game started at 13:00 KST (04:00
GMT Greenwich Mean Time (GMT) is the mean solar time at the Royal Observatory in Greenwich, London, counted from midnight. At different times in the past, it has been calculated in different ways, including being calculated from noon; as a cons ...
). The match was played at the Four Seasons Hotel in
Seoul Seoul (; ; ), officially known as the Seoul Special City, is the capital and largest metropolis of South Korea.Before 1972, Seoul was the ''de jure'' capital of the Democratic People's Republic of Korea (North Korea) as stated iArticle 103 ...
, South Korea in March 2016 and was video-streamed live with commentary; the English language commentary was done by Michael Redmond (9-dan professional) and Chris Garlock. Aja Huang, a DeepMind team member and amateur 6-dan Go player, placed stones on the
Go board Go equipment refers to the board, stones (playing pieces), and bowls for the stones required to play the game of Go. The quality and materials used in making Go equipment varies considerably, and the cost varies accordingly from economical to ex ...
for AlphaGo, which ran through the
Google Cloud Platform Google Cloud Platform (GCP), offered by Google, is a suite of cloud computing services that runs on the same infrastructure that Google uses internally for its end-user products, such as Google Search, Gmail, Google Drive, and YouTube. Alongside ...
with its server located in the United States.


Summary


Game 1

AlphaGo (white) won the first game. Lee appeared to be in control throughout much of the match, but AlphaGo gained the advantage in the final 20 minutes and Lee resigned. Lee stated afterwards that he had made a critical error at the beginning of the match; he said that the computer's strategy in the early part of the game was "excellent" and that the AI had made one unusual move that no human Go player would have made. David Ormerod, commenting on the game at Go Game Guru, described Lee's seventh stone as "a strange move to test AlphaGo's strength in the opening", characterising the move as a mistake and AlphaGo's response as "accurate and efficient". He described AlphaGo's position as favourable in the first part of the game, considering that Lee started to come back with move 81, before making "questionable" moves at 119 and 123, followed by a "losing" move at 129. Professional Go player
Cho Hanseung Cho Hanseung ( ko, 조한승, born November 27, 1982), also known as Jo Hanseung is a professional go player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabl ...
commented that AlphaGo's game had greatly improved from when it beat
Fan Hui Fan Hui (; born 27 December 1981) is a Chinese-born French Go player. Becoming a professional Go player in 1996, Fan moved to France in 2000 and became the coach of the French national Go team in 2005. He was the winner of the European Go Champio ...
in October 2015. Michael Redmond described the computer's game as being more aggressive than against Fan. According to 9-dan Go grandmaster Kim Seong-ryong, Lee seemed stunned by AlphaGo's strong play on the 102nd stone. After watching AlphaGo make the game's 102nd move, Lee mulled over his options for more than 10 minutes.


Game 2

AlphaGo (black) won the second game. Lee stated afterwards that "AlphaGo played a nearly perfect game", "from very beginning of the game I did not feel like there was a point that I was leading". One of the creators of AlphaGo, Demis Hassabis, said that the system was confident of victory from the midway point of the game, even though the professional commentators could not tell which player was ahead. Michael Redmond ( 9p) noted that AlphaGo's 19th stone (move 37) was "creative" and "unique". Lee took an unusually long time to respond to the move.
An Younggil An Young-gil (born 1 May 1980) is a South Korean professional Go player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ...
(8p) called AlphaGo's move 37 "a rare and intriguing shoulder hit" but said Lee's counter was "exquisite". He stated that control passed between the players several times before the endgame, and especially praised AlphaGo's moves 151, 157, and 159, calling them "brilliant". AlphaGo showed anomalies and moves from a broader perspective which professional Go players described as looking like mistakes at the first sight but an intentional strategy in hindsight. As one of the creators of the system explained, AlphaGo does not attempt to maximize its points or its margin of victory, but tries to maximize its probability of winning. If AlphaGo must choose between a scenario where it will win by 20 points with 80 percent probability and another where it will win by 1 and a half points with 99 percent probability, it will choose the latter, even if it must give up points to achieve it. In particular, move 167 by AlphaGo seemed to give Lee a fighting chance and was declared to look like an obvious mistake by commentators. An Younggil stated "So when AlphaGo plays a slack looking move, we may regard it as a mistake, but perhaps it should more accurately be viewed as a declaration of victory?"


Game 3

AlphaGo (white) won the third game. After the second game, there had still been strong doubts among players whether AlphaGo was truly a strong player in the sense that a human might be. The third game was described as removing that doubt; with analysts commenting that: According to An Younggil (8p) and David Ormerod, the game showed that "AlphaGo is simply stronger than any known human Go player." AlphaGo was seen to capably navigate tricky situations known as '' ko'' that did not come up in the previous two matches. An and Ormerod consider move 148 to be particularly notable: in the middle of a complex ''ko'' fight, AlphaGo displayed sufficient "confidence" that it was winning the fight to play a large move elsewhere. Lee, playing black, opened with a High Chinese formation and generated a large area of black influence, which AlphaGo invaded at move 12. This required the program to defend a weak group, which it did successfully. An Younggil described Lee's move 31 as possibly the "losing move" and Andy Jackson of the
American Go Association The American Go Association (AGA) was founded in 1935, to promote the board game of Go (game), Go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest ...
considered that the outcome had already been decided by move 35. AlphaGo had gained control of the game by move 48, and forced Lee onto the defensive. Lee counterattacked at moves 77/79, but AlphaGo's response was effective and its move 90 succeeded in simplifying the position. It then gained a large area of control at the bottom of the board, strengthening its position with moves from 102 to 112 described by An as "sophisticated". Lee attacked again at moves 115 and 125, but AlphaGo's responses were again effective. Lee eventually attempted a complex ''ko'' from move 131, without forcing an error from the program, and he resigned at move 176.


Game 4

Lee (white) won the fourth game. Lee chose to play a type of extreme strategy, known as '' amashi'', in response to AlphaGo's apparent preference for ''
Souba Go # Souba is a village and rural commune in the Cercle of Ségou in the Ségou Region of southern-central Mali. The commune contains 24 villages in an area of approximately 1,104 square kilometers.. In the 2009 census it had a population of 17,961 ...
'' (attempting to win by many small gains when the opportunity arises), taking territory at the perimeter rather than the center. By doing so, his apparent aim was to force an "all or nothing" style of situation – a possible weakness for an opponent strong at negotiation types of play, and one which might make AlphaGo's capability of deciding slim advantages largely irrelevant. The first 11 moves were identical to the second game, where Lee also played white. In the early game, Lee concentrated on taking territory in the edges and corners of the board, allowing AlphaGo to gain influence in the top and centre. Lee then invaded AlphaGo's region of influence at the top with moves 40 to 48, following the ''amashi'' strategy. AlphaGo responded with a shoulder hit at move 47, subsequently sacrificing four stones elsewhere, and gaining the initiative with moves 47 to 53 and 69. Lee tested AlphaGo with moves 72 to 76 without provoking an error, and by this point in the game commentators had begun to feel Lee's play was a lost cause. However, an unexpected play at white 78, described as "a brilliant ''tesuji''", turned the game around. The move developed a white wedge at the centre, and increased the game's complexity. Gu Li (9p) described it as a "
divine move Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms ...
" and stated that the move had been completely unforeseen by him. AlphaGo responded poorly on move 79, at which time it estimated it had a 70% chance to win the game. Lee followed up with a strong move at white 82. AlphaGo's initial response in moves 83 to 85 was appropriate, but at move 87, its estimate of its chances to win suddenly plummeted, provoking it to make a series of very bad moves from black 87 to 101. David Ormerod characterised moves 87 to 101 as typical of Monte Carlo-based program mistakes. Lee took the lead by white 92, and An Younggil described black 105 as the final losing move. Despite good tactics during moves 131 to 141, AlphaGo proved unable to recover during the endgame and resigned. AlphaGo's resignation was triggered when it evaluated its chance of winning to be less than 20%; this is intended to match the decision of professionals who resign rather than play to the end when their position is felt to be irrecoverable. An Younggil at Go Game Guru concluded that the game was "a masterpiece for Lee Sedol and will almost certainly become a famous game in the history of Go". Lee commented after the match that he considered AlphaGo was strongest when playing white (second). For this reason, he requested that he play black in the fifth game, which is considered more risky. David Ormerod of Go Game Guru stated that although an analysis of AlphaGo's play around 79–87 was not yet available, he believed it was a result of a known weakness in play algorithms which use
Monte Carlo tree search In computer science, Monte Carlo tree search (MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in software that plays board games. In that context MCTS is used to solve the game tree. MCTS ...
. In essence, the search attempts to prune sequences which are less relevant. In some cases, a play can lead to a very specific line of play which is significant, but which is overlooked when the tree is pruned, and this outcome is therefore "off the search radar".


Game 5

AlphaGo (white) won the fifth game. The game was described as being close. Hassabis stated that the result came after the program made a "bad mistake" early in the game. Lee, playing black, opened in a similar fashion to the first game and then began to stake out territory in the right and top left corners – a similar strategy to the one he employed successfully in game 4 – while AlphaGo gained influence in the centre of the board. The game remained even until white moves 48 to 58, which AlphaGo played in the bottom right. These moves unnecessarily lost ko threats and aji, allowing Lee to take the lead. Michael Redmond (9p) speculated that perhaps AlphaGo had missed black's "tombstone squeeze" ''
tesuji Players of Go (board game), the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many ...
''. Humans are taught to recognize the specific pattern, but it is a long sequence of moves if it has to be computed from scratch. AlphaGo then started to develop the top of the board as well as the centre, and defended successfully against an attack by Lee in moves 69 to 81 that David Ormerod characterised as over-cautious. By white 90, AlphaGo had regained equality, and then played a series of moves described by Ormerod as "unusual... but subtly impressive" which gained a small advantage. Lee tried a Hail Mary pass with moves 167 and 169 but AlphaGo's defence was successful. An Younggil noted white moves 154, 186 and 194 as being particularly strong, and the program played an impeccable endgame, maintaining its lead until Lee resigned.


Coverage

Live video of the games and associated commentary was broadcast in Korean, Chinese, Japanese, and English. Korean-language coverage was made available through Baduk TV. Chinese-language coverage of game 1 with commentary by 9-dan players Gu Li and
Ke Jie Ke Jie () is a Chinese professional Go player of 9 dan rank. He was born on August 2, 1997 in Liandu District, Lishui City, Zhejiang Province. Career 2008–15: Early Career and Bailing Cup Breakthrough Ke Jie started to learn how to pla ...
was provided by
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the w ...
and
LeTV Le.com (), known legally as Leshi Internet Information and Technology Corp., Beijing, is a Chinese technology company, and one of the largest online video companies in China. It is headquartered in Chaoyang District, Beijing. Leshi Internet ...
respectively, reaching about 60 million viewers. Online English-language coverage presented by US 9-dan Michael Redmond and Chris Garlock, a vice-president of the
American Go Association The American Go Association (AGA) was founded in 1935, to promote the board game of Go (game), Go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest ...
, reached an average 80 thousand viewers with a peak of 100 thousand viewers near the end of game 1.


Responses


AI community

AlphaGo's victory was a major milestone in artificial intelligence research. Go had previously been regarded as a hard problem in machine learning that was expected to be out of reach for the technology of the time. Most experts thought a Go program as powerful as AlphaGo was at least five years away; some experts thought that it would take at least another decade before computers would beat Go champions. Most observers at the beginning of the 2016 matches expected Lee to beat AlphaGo. With games such as checkers, chess, and now Go won by computer players, victories at popular board games can no longer serve as major milestones for artificial intelligence in the way that they used to.
Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''Deep Blue'' (2001 film), a film by Dwight H. Little * Deep Blue (2003 ...
's
Murray Campbell Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion. Biography Campbell was involved in surveillance projects related to petroleum produ ...
called AlphaGo's victory "the end of an era... board games are more or less done and it's time to move on." When compared with Deep Blue or with Watson, AlphaGo's underlying algorithms are potentially more general-purpose, and may be evidence that the scientific community is making progress toward
artificial general intelligence Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fictio ...
. Some commentators believe AlphaGo's victory makes for a good opportunity for society to start discussing preparations for the possible future impact of machines with general purpose intelligence. In March 2016, AI researcher Stuart Russell stated that "AI methods are progressing much faster than expected, (which) makes the question of the long-term outcome more urgent," adding that "in order to ensure that increasingly powerful AI systems remain completely under human control... there is a lot of work to do." Some scholars, such as physicist Stephen Hawking, warn that some future self-improving AI could gain actual general intelligence, leading to an unexpected
AI takeover An AI takeover is a hypothetical scenario in which an artificial intelligence (AI) becomes the dominant form of intelligence on Earth, as computer programs or robots effectively take the control of the planet away from the human species. Possible ...
; other scholars disagree: AI expert Jean-Gabriel Ganascia believes that "Things like 'common sense'... may never be reproducible", and says "I don't see why we would speak about fears. On the contrary, this raises hopes in many domains such as health and space exploration." Richard Sutton said "I don't think people should be scared... but I do think people should be paying attention." The DeepMind AlphaGo Team received the Inaugural IJCAI
Marvin Minsky Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory, an ...
Medal for Outstanding Achievements in AI. "AlphaGo is a wonderful achievement, and a perfect example of what the Minsky Medal was initiated to recognise", said Professor
Michael Wooldridge Michael Richard Lewis Wooldridge (born 7 November 1956) is an Australian doctor, company director, and former politician. He served as deputy leader of the Liberal Party from 1993 to 1994, under John Hewson. In the Howard Government he held mi ...
, Chair of the IJCAI Awards Committee. "What particularly impressed IJCAI was that AlphaGo achieves what it does through a brilliant combination of classic AI techniques as well as the state-of-the-art machine learning techniques that DeepMind is so closely associated with. It’s a breathtaking demonstration of contemporary AI, and we are delighted to be able to recognise it with this award".


Go community

Go is a popular game in South Korea, China and Japan, and this match was watched and analyzed by millions of people worldwide. Many top Go players characterized AlphaGo's unorthodox plays as seemingly-questionable moves that initially befuddled onlookers, but made sense in hindsight: "All but the very best Go players craft their style by imitating top players. AlphaGo seems to have totally original moves it creates itself." AlphaGo appeared to have unexpectedly become much stronger, even when compared with its October 2015 match against Fan Hui where a computer had beaten a Go professional for the first time ever without the advantage of a handicap. China's number one player,
Ke Jie Ke Jie () is a Chinese professional Go player of 9 dan rank. He was born on August 2, 1997 in Liandu District, Lishui City, Zhejiang Province. Career 2008–15: Early Career and Bailing Cup Breakthrough Ke Jie started to learn how to pla ...
, who was at the time the top-ranked player worldwide, initially claimed that he would be able to beat AlphaGo, but declined to play against it for fear that it would "copy my style". As the matches progressed, Ke Jie went back and forth, stating that "it is highly likely that I (could) lose" after analyzing the first three matches, but regaining confidence after the fourth match. Toby Manning, the referee of AlphaGo's match against Fan Hui, and Hajin Lee, secretary general of the
International Go Federation The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations ...
, both reason that in the future, Go players will get help from computers to learn what they have done wrong in games and improve their skills. Lee apologized for his losses, stating after game three that "I misjudged the capabilities of AlphaGo and felt powerless." He emphasized that the defeat was "Lee Se-dol's defeat" and "not a defeat of mankind". Lee said his eventual loss to a machine was "inevitable" but stated that "robots will never understand the beauty of the game the same way that we humans do." Lee called his game four victory a "priceless win that I (would) not exchange for anything."


Government

In response to the match the South Korean government announced on 17 March 2016 that it would invest $863 million (1 trillion won) in artificial-intelligence (AI) research over the next five years.


Documentary film

An award-winning documentary film about the matches, ''AlphaGo'', was made in 2017. On 13 March 2020, the film was made free online on the DeepMind YouTube channel.


See also

* AlphaGo versus Ke Jie


References


External links


Official match commentary

Official match commentary by Michael Redmond (9-dan pro) and Chris Garlock on Google DeepMind's YouTube channel:
Game 115 minute summary

Game 215 minute summary

Game 315 minute summary

Game 415 minute summary

Game 515 minute summary


SGF files


Game 1
(Go Game Guru)
Game 2
(Go Game Guru)
Game 3
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Game 4
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Game 5
(Go Game Guru) {{Go (game) Computer Go games Sport in Seoul 2016 in South Korean sport 2016 in computing 2010s in Seoul 2016 in South Korea Human versus computer matches 2016 in go March 2016 sports events in Asia AlphaGo