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This article documents the progress of significant human–computer chess matches. Chess computers were first able to beat strong
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
players in the late 1980s. Their most famous success was the victory of
Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''Deep Blue'' (2001 film), a film by Dwight H. Little * Deep Blue (2003 ...
over then
World Chess Champion The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the 1886 match ...
Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer. In 2002–2003, three human–computer matches were drawn, but, whereas Deep Blue was a specialized machine, these were chess programs running on commercially available computers. Chess programs running on commercially available desktop computers won decisive victories against human players in matches in 2005 and 2006. The second of these, against then world champion
Vladimir Kramnik Vladimir Borisovich Kramnik (russian: Влади́мир Бори́сович Кра́мник; born 25 June 1975) is a Russian chess grandmaster. He was the Classical World Chess Champion from 2000 to 2006, and the undisputed World Chess Cha ...
is (as of 2019) the last major human-computer match. Since that time, chess programs running on commercial hardware—more recently including mobile phones—have been able to defeat even the strongest human players.


MANIAC (1956)

In 1956
MANIAC Maniac (from Greek μανιακός, ''maniakos'') is a pejorative for an individual who experiences the mood known as mania. In common usage, it is also an insult for someone involved in reckless behavior. Maniac may also refer to: Film * ' ...
, developed at
Los Alamos Scientific Laboratory Los Alamos National Laboratory (often shortened as Los Alamos and LANL) is one of the sixteen research and development laboratories of the United States Department of Energy (DOE), located a short distance northwest of Santa Fe, New Mexico, in ...
, became the first computer to defeat a human in a chess-like game. Playing with the simplified Los Alamos rules, it defeated a novice in 23 moves.


Mac Hack VI (1966–1968)

In 1966 MIT student Richard Greenblatt wrote the chess program
Mac Hack Mac Hack is a computer chess program written by Richard D. Greenblatt. Also known as Mac Hac and The Greenblatt Chess Program, it was developed at the Massachusetts Institute of Technology. Mac Hack VI was the first chess program to play in hu ...
VI using MIDAS macro assembly language on a
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president unt ...
PDP-6 The PDP-6, short for Programmed Data Processor model 6, is a computer developed by Digital Equipment Corporation (DEC) during 1963 and first delivered in the summer of 1964. It was an expansion of DEC's existing 18-bit systems to use a 36-bit da ...
computer with 16K of memory. Mac Hack VI evaluated 10 positions per second. In 1967, several MIT students and professors (organized by Seymour Papert) challenged Dr.
Hubert Dreyfus Hubert Lederer Dreyfus (; October 15, 1929 – April 22, 2017) was an American philosopher and professor of philosophy at the University of California, Berkeley. His main interests included phenomenology, existentialism and the philosophy of both ...
to play a game of chess against Mac Hack VI. Dreyfus, a professor of philosophy at MIT, wrote the book ''What Computers Can’t Do'', questioning the computer's ability to serve as a model for the human brain. He also asserted that no computer program could defeat even a 10-year-old child at chess. Dreyfus accepted the challenge.
Herbert A. Simon Herbert Alexander Simon (June 15, 1916 – February 9, 2001) was an American political scientist, with a Ph.D. in political science, whose work also influenced the fields of computer science, economics, and cognitive psychology. His primary ...
, an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
pioneer, watched the game. He said, "it was a wonderful game—a real cliffhanger between two woodpushers with bursts of insights and fiendish plans ... great moments of drama and disaster that go in such games." The computer was beating Dreyfus when he found a move which could have captured the enemy queen. The only way the computer could get out of this was to keep Dreyfus in checks with its own queen until it could fork the queen and king, and then exchange them. That is what the computer did. Soon, Dreyfus was losing. Finally, the computer checkmated Dreyfus in the middle of the board. In the spring of 1967, Mac Hack VI played in the Boston Amateur championship, winning two games and drawing two games. Mac Hack VI beat a 1510
United States Chess Federation The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating s ...
player. This was the first time a computer won a game in a human tournament. At the end of 1968, Mac Hack VI achieved a rating of 1529. The average rating in the USCF was near 1500.


Chess x.x (1968–1978)

In 1968,
Northwestern University Northwestern University is a private research university in Evanston, Illinois. Founded in 1851, Northwestern is the oldest chartered university in Illinois and is ranked among the most prestigious academic institutions in the world. Charte ...
students Larry Atkin, David Slate and Keith Gorlen began work on
Chess (Northwestern University) Chess was a pioneering chess program from the 1970s, written by Larry Atkin, David Slate and Keith Gorlen at Northwestern University. Chess ran on Control Data Corporation's line of supercomputers. Work on the program began in 1968 while the aut ...
. On 14 April 1970 an exhibition game was played against Australian Champion
Fred Flatow Alfred (Fred) Flatow (born 28 August 1937 in Berlin) is an Australian chess FIDE Master and former Australian Chess Champion. Flatow was born in Germany and emigrated to Australia. He was City of Sydney Champion eleven times (1963, 1967, 1968 ( ...
, the program running on a Control Data Corporation 6600 model. Flatow won easily. On 25 July 1976, Chess 4.5 scored 5–0 in the Class B (1600–1799) section of the 4th Paul Masson chess tournament in Saratoga, California. This was the first time a computer won a human tournament. Chess 4.5 was rated 1722. Chess 4.5 running on a
Control Data Corporation Control Data Corporation (CDC) was a mainframe and supercomputer firm. CDC was one of the nine major United States computer companies through most of the 1960s; the others were IBM, Burroughs Corporation, DEC, NCR, General Electric, Honeywel ...
CDC Cyber The CDC Cyber range of mainframe-class supercomputers were the primary products of Control Data Corporation (CDC) during the 1970s and 1980s. In their day, they were the computer architecture of choice for scientific and mathematically inten ...
175
supercomputer A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
(2.1
megaflops In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate meas ...
) looked at less than 1500 positions per second. On 20 February 1977, Chess 4.5 won the 84th Minnesota Open Championship with 5 wins and 1 loss. It defeated expert Charles Fenner rated 2016. On 30 April 1978, Chess 4.6 scored 5–0 at the Twin Cities Open in Minneapolis. Chess 4.6 was rated 2040.
International Master FIDE titles are awarded by the international chess governing body FIDE (''Fédération Internationale des Échecs'') for outstanding performance. The highest such title is Grandmaster (GM). Titles generally require a combination of Elo rating and ...
Edward Lasker Edward Lasker (born Eduard Lasker) (December 3, 1885 – March 25, 1981) was a German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author of ...
stated that year, "My contention that computers cannot play like a master, I retract. They play absolutely alarmingly. I know, because I have lost games to 4.7."


David Levy's bet (1978)

For a long time in the 1970s and 1980s, it remained an open question whether any chess program would ever be able to defeat the expertise of top humans. In 1968, International Master David Levy made a famous bet that no chess computer would be able to beat him within ten years. He won his bet in 1978 by beating
Chess 4.7 Chess was a pioneering chess program from the 1970s, written by Larry Atkin, David Slate and Keith Gorlen at Northwestern University. Chess ran on Control Data Corporation's line of supercomputers. Work on the program began in 1968 while the a ...
(the strongest computer at the time).


Cray Blitz (1981)

In 1981,
Cray Blitz Cray Blitz was a computer chess program written by Robert Hyatt, Harry L. Nelson, and Albert Gower to run on the Cray supercomputer. It was derived from "Blitz" a program that Hyatt started to work on as an undergraduate. "Blitz" played its firs ...
scored 5–0 in the Mississippi State Championship. In round 4, it defeated Joe Sentef (2262) to become the first computer to beat a master in tournament play and the first computer to gain a master rating (2258).


HiTech (1988)

In 1988,
HiTech HiTech is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Dr. Hans J. Berliner, by Berliner, Carl Ebeling, Murray Campbell, and Gordon Goetsch. HiTech was the first computer chess s ...
won the Pennsylvania State Chess Championship with a score of 4½–½. HiTech defeated International Master Ed Formanek (2485). The Harvard Cup Man versus Computer Chess Challenge was organized by Harvard University. There were six challenges from 1989 until 1995. They played in Boston and New York City. In each challenge the humans scored higher and the highest scorer was a human. :


The Aegon Man–Machine Tournaments (1986–1997)

The 12 Aegon Man–Machine Tournaments were held annually from 1986 to 1997. The Dutch Computer Chess Federation (CSVN) organized the Aegon Man–Machine Tournaments in
The Hague The Hague ( ; nl, Den Haag or ) is a city and municipality of the Netherlands, situated on the west coast facing the North Sea. The Hague is the country's administrative centre and its seat of government, and while the official capital of ...
,
Netherlands ) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherl ...
. The Aegon insurance company hosted the tournaments. An equal number of humans and computers played a 6-round
swiss tournament A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other ...
with all games between humans and computers. The early tournaments were mostly local players and
anti-computer tactics Anti-computer tactics are methods used by humans to try to beat computer opponents at various games, most typically board games such as chess and Arimaa. They are most associated with competitions against computer AIs that are playing to their ut ...
specialists. Later tournaments included masters and grandmasters. In the early tournaments, humans won more games. In the later tournaments, computers won more games. 100 players played in the 1997 tournament. Computers won 151 ½ points. Humans won 148 ½ points.
Yona Kosashvili Yona Kosashvili ( he, יונה קוסאשווילי; July 3, 1970) is an Israeli chess Grandmaster and surgeon. Personal life Yona Kosashvili was born in Tbilisi, Georgia. He is a graduate of Tel Aviv University in Medicine, as part of the aca ...
scored highest for the humans at 6 points out of 6 games. Kallisto scored highest for the computers at 4 ½ points. :


Deep Thought (1989)

In 1988, Deep Thought shared first place with Tony Miles in the
Software Toolworks The Software Toolworks (commonly abbreviated as Toolworks) was an American software and video game developer based in Novato, California. The company was founded by Walt Bilofsky in 1980 out of his Sherman Oaks garage, which he converted into a ...
Championship, ahead of a former world champion Mikhail Tal and several grandmasters, including
Samuel Reshevsky Samuel Herman Reshevsky (born Szmul Rzeszewski; November 26, 1911 – April 4, 1992) was a Polish chess prodigy and later a leading American chess grandmaster. He was a contender for the World Chess Championship from the mid-1930s to the mid-1960 ...
, Walter Browne, and Mikhail Gurevich. It also defeated grandmaster Bent Larsen, making it the first computer to beat a grandmaster in a tournament. Its
rating A rating is an evaluation or assessment of something, in terms of quality, quantity, or some combination of both. Rating or ratings may also refer to: Business and economics * Credit rating, estimating the credit worthiness of an individual, c ...
for performance in this tournament of 2745 (USCF scale). In 1989, Levy was defeated by the computer Deep Thought in an exhibition match. Deep Thought, however, was still considerably below World Championship Level, as the then reigning
world chess champion The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the 1886 match ...
Garry Kasparov demonstrated in two convincing wins in 1989.


Chess Genius (1994)

The "Chess Genius" program was entered into a Professional Chess Association rapid chess tournament in 1994. It defeated and eliminated world champion Kasparov, but lost to
Viswanathan Anand Viswanathan "Vishy" Anand (born 11 December 1969) is an Indian chess grandmaster and a former five-time World Chess Champion. He became the first grandmaster from India in 1988, and is one of the few players to have surpassed an Elo rating of ...
in the next round. This was the first time a computer had defeated the world champion in an official game, albeit at rapid time controls.


Kasparov–Deep Blue (1996–1997)


1996

Kasparov played a six-game match against IBM's
Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''Deep Blue'' (2001 film), a film by Dwight H. Little * Deep Blue (2003 ...
in 1996. Kasparov lost the first game ( Deep Blue–Kasparov, 1996, Game 1), the first time a reigning world champion had lost to a computer using regular time controls. However, Kasparov regrouped to win three and draw two of the remaining five games of the match, for a convincing 4–2 match victory.


1997

In May 1997, an updated version of
Deep Blue Deep Blue may refer to: Film * ''Deep Blues: A Musical Pilgrimage to the Crossroads'', a 1992 documentary film about Mississippi Delta blues music * Deep Blue (2001 film), ''Deep Blue'' (2001 film), a film by Dwight H. Little * Deep Blue (2003 ...
defeated Kasparov 3½–2½ in a highly publicized six-game match. Kasparov won the first, lost the second, and drew the next three. The match was even after five games but Kasparov was crushed in
Game 6 ''Game 6'' (stylized as Game6) is a 2005 American film directed by Michael Hoffman, first presented at the Sundance Film Festival, released in the United States in 2006, and starring Michael Keaton. It follows a fictional playwright, Nicky Rogan, ...
. This was the first time a computer had ever defeated a world champion in match play. A
documentary film A documentary film or documentary is a non-fictional film, motion-picture intended to "document reality, primarily for the purposes of instruction, education or maintaining a Recorded history, historical record". Bill Nichols (film critic), Bil ...
was made about this famous match-up entitled '' Game Over: Kasparov and the Machine''. In that film Kasparov casually says, "I have to tell you that, you know, game two was not just a single loss of a game. It was a loss of the match, because I couldn't recover." In game 6, Kasparov blundered very early into the game. Kasparov cites tiredness and unhappiness with the IBM team's conduct at the time as the main reason. Kasparov claimed that several factors weighed against him in this match. In particular, he was denied access to Deep Blue's recent games, in contrast to the computer's team that could study hundreds of Kasparov's. After the loss, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, suggesting that during the second game, human chess players, in contravention of the rules, intervened. IBM denied that it cheated, saying the only human intervention occurred between games. The rules provided for the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play revealed during the course of the match. Kasparov requested printouts of the machine's log files but IBM refused, although the company later published the logs on the Internet. Kasparov demanded a rematch, but IBM refused and dismantled Deep Blue. Kasparov maintains that he was told the match was to be a scientific project but that it soon became apparent that IBM wanted only to beat him for the company's advertisement.


Anand–REBEL (1998)

With increasing processing power, Chess programs running on regular workstations began to rival top flight players. In 1998, Rebel 10 defeated
Viswanathan Anand Viswanathan "Vishy" Anand (born 11 December 1969) is an Indian chess grandmaster and a former five-time World Chess Champion. He became the first grandmaster from India in 1988, and is one of the few players to have surpassed an Elo rating of ...
who, at the time, was ranked second in the world, by a score of 5–3. However, most of those games were not played under normal time controls. Out of the eight games, four were blitz games (five minutes plus five seconds Fischer delay (see
time control A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, ...
) for each move); these Rebel won 3–1. Then two were semi-blitz games (fifteen minutes for each side) which Rebel won as well (1½–½). Finally, two games were played as regular tournament games (forty moves in two hours, one hour sudden death); here, it was Anand who won ½–1½. At least in fast games, computers played better than humans, but under classical time controls—at which a player's rating is determined—the advantage was not so clear.


Deep Junior at Dortmund (2000)

Deep Junior Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Juni ...
played 9 grandmasters at the Sparkassen Chess Meeting in Dortmund, Germany from 6–17 July 2000. The 2000 Sparkassen Chess Meeting was a category 19 chess tournament. Computer program Deep Junior competed in a round robin format. Deep Junior scored 4½ in 9 rounds. Deep Junior performed at a rating of 2703. :


Kramnik–Deep Fritz (2002)

In October 2002,
Vladimir Kramnik Vladimir Borisovich Kramnik (russian: Влади́мир Бори́сович Кра́мник; born 25 June 1975) is a Russian chess grandmaster. He was the Classical World Chess Champion from 2000 to 2006, and the undisputed World Chess Cha ...
(who had succeeded Kasparov as Classical
World Chess Champion The World Chess Championship is played to determine the world champion in chess. The current world champion is Magnus Carlsen of Norway, who has held the title since 2013. The first event recognized as a world championship was the 1886 match ...
) and Deep Fritz competed in the eight-game
Brains in Bahrain Brains in Bahrain was an eight-game chess match between World Chess Champion Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4-4, with two wins for each participant and four draws. Outcome of ...
match, which ended in a 4–4 draw. Kramnik was given several advantages in his match against Fritz when compared to most other human–computer matches, such as the one Kasparov lost against Deep Blue in 1997. The code of Fritz was frozen some time before the first match and Kramnik was given a copy of Fritz to practice with for several months. Another difference was that in games lasting more than 56 moves, Kramnik was allowed to adjourn until the following day, during which time he could use his copy of Fritz to aid him in his overnight analysis of the position. Kramnik won games 2 and 3 by "conventional"
anti-computer tactics Anti-computer tactics are methods used by humans to try to beat computer opponents at various games, most typically board games such as chess and Arimaa. They are most associated with competitions against computer AIs that are playing to their ut ...
—play conservatively for a long-term advantage the computer is not able to see in its game tree search. Fritz, however, won game 5 after a severe blunder by Kramnik. Game 6 was described by the tournament commentators as "spectacular." Kramnik, in a better position in the early
middlegame ''Middlegame'' is a 2019 science fantasy/ horror novel by Seanan McGuire. It was well-received critically, winning the 2020 Locus Award for Best Fantasy Novel and garnering a nomination for the 2020 Hugo Award for Best Novel. A companion novel ...
, tried a piece sacrifice to achieve a strong tactical attack, a strategy known to be highly risky against computers who are at their strongest defending against such attacks. True to form, Fritz found a watertight defense and Kramnik's attack petered out, leaving him in a bad position. Kramnik resigned the game, believing the position lost. However, post-game human and computer analysis has shown that the Fritz program was unlikely to have been able to force a win and Kramnik effectively sacrificed a drawn position. The final two games were draws. Given the circumstances, most commentators still rate Kramnik the stronger player in the match.


Kasparov–Deep Junior (2003)

In January 2003, Kasparov engaged in a six-game classical time control match with a $1 million prize fund which was billed as the FIDE "Man vs. Machine" World Championship, against
Deep Junior Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Juni ...
. The engine evaluated three million positions per second. After one win each and three draws, it was all up to the final game. The final game of the match was televised on ESPN2 and was watched by an estimated 200–300 million people. After reaching a decent position Kasparov offered a draw, which was soon accepted by the Deep Junior team. Asked why he offered the draw, Kasparov said he feared making a blunder. Originally planned as an annual event, the match was not repeated.


Kasparov–X3D Fritz (2003)

In November 2003, Kasparov engaged in a four-game match against the computer program
X3D Fritz X3D Fritz was a version of the Fritz chess program, which in November 2003 played a four-game human–computer chess match against world number one Grandmaster Garry Kasparov. The match was tied 2–2, with X3D Fritz winning game 2, Kasparov win ...
(which was said to have an estimated rating of 2807), using a virtual board,
3D glasses Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
and a
speech recognition Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the m ...
system. After two draws and one win apiece, the X3D Man–Machine match ended in a draw. Kasparov received $175,000 for the result and took home the golden trophy. Kasparov continued to criticize the blunder in the second game that cost him a crucial point. He felt that he had outplayed the machine overall and played well. "I only made one mistake but unfortunately that one mistake lost the game."


Man vs Machine World Team Championship (2004–2005)

The Man vs Machine World Team Championships were two
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
tournaments in
Bilbao ) , motto = , image_map = , mapsize = 275 px , map_caption = Interactive map outlining Bilbao , pushpin_map = Spain Basque Country#Spain#Europe , pushpin_map_caption ...
,
Spain , image_flag = Bandera de España.svg , image_coat = Escudo de España (mazonado).svg , national_motto = ''Plus ultra'' (Latin)(English: "Further Beyond") , national_anthem = (English: "Royal March") , i ...
, between leading chess grandmasters and chess computers. Both were convincingly won by the computers. A second name for the tournaments is ''Human vs. Computers World Team Matches''.


2004

In October 2004, Ruslan Ponomariov (then having Elo 2710), Veselin Topalov (Elo 2757) and Sergey Karjakin (Elo 2576) played against computers
Hydra Hydra generally refers to: * Lernaean Hydra, a many-headed serpent in Greek mythology * ''Hydra'' (genus), a genus of simple freshwater animals belonging to the phylum Cnidaria Hydra or The Hydra may also refer to: Astronomy * Hydra (constel ...
, Fritz 8, and
Deep Junior Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Juni ...
. Ponomariov and Topalov were
FIDE The International Chess Federation or World Chess Federation, commonly referred to by its French acronym FIDE ( Fédération Internationale des Échecs), is an international organization based in Switzerland that connects the various national c ...
world chess champions. Sergey Karjakin at 12 was the youngest Grandmaster. Hydra was running on a special machine with 16 processors located in Abu Dhabi, UAE; Deep Junior, the then reigning computer chess world champion, used a remote 4 x 2.8 GHz Xeon machine located at Intel UK (Swindon); and Fritz 8 was running on a Centrino 1.7 GHz notebook. The computers won 8½ to 3½. The humans won one game: Karjakin, the youngest and lowest rated player, defeated Deep Junior. * Ponomariov–Hydra, 0–1 * Fritz–Karjakin, 1–0 * Deep Junior–Topalov, ½–½ * Karjakin–Deep Junior, 1–0 * Ponomariov–Fritz, ½–½ * Topalov–Hydra, ½–½ * Deep Junior–Ponomariov, ½–½ * Hydra–Karjakin, 1–0 * Fritz–Topalov, 1–0 * Hydra–Ponomariov, 1–0 * Karjakin–Fritz, 0–1 * Topalov–Deep Junior, ½–½


2005

In November 2005, 3 former
FIDE The International Chess Federation or World Chess Federation, commonly referred to by its French acronym FIDE ( Fédération Internationale des Échecs), is an international organization based in Switzerland that connects the various national c ...
world chess champions—
Alexander Khalifman Alexander Valeryevich Khalifman (russian: Алекса́ндр Вале́рьевич Халифма́н; born 18 January 1966) is a Russian chess player and writer. Awarded the title of Grandmaster by FIDE in 1990, he was FIDE World Chess Ch ...
, Ruslan Ponomariov and
Rustam Kasimdzhanov Rustam Kasimdzhanov; russian: Рустам Касымджанов (born 5 December 1979) is an Uzbek chess grandmaster and former FIDE World Champion (2004-05). He was Asian champion in 1998. In addition to his tournament play, Kasimdzhan ...
—played against computers Hydra, Junior and Fritz. The computers won 8 to 4. The Ponomariov vs Fritz game on 21 November 2005 is the last known win by a human against a top performing computer under normal chess tournament conditions. * Ponomariov–Junior, 0–1 * Hydra–Kasimdzhanov, 1–0 * Fritz–Khalifman, 1–0 * Ponomariov–Fritz, 1–0 * Kasimdzhanov–Junior, ½–½ * Khalifman–Hydra, ½–½ * Hydra–Ponomariov, 1–0 * Fritz–Kasimdzhanov, ½–½ * Junior–Khalifman, 1–0 * Ponomariov–Junior, ½–½ * Kasimdzhanov–Hydra, ½–½ * Khalifman–Fritz, ½–½


Hydra–Adams (2005)

In 2005,
Hydra Hydra generally refers to: * Lernaean Hydra, a many-headed serpent in Greek mythology * ''Hydra'' (genus), a genus of simple freshwater animals belonging to the phylum Cnidaria Hydra or The Hydra may also refer to: Astronomy * Hydra (constel ...
, a dedicated chess computer with custom hardware and sixty-four processors and also winner of the 14th IPCCC in 2005, crushed seventh-ranked Michael Adams 5½–½ in a six-game match. While Adams was criticized for not preparing as well as Kasparov and Kramnik had, some commentators saw this as heralding the end of human–computer matches.


Kramnik–Deep Fritz (2006)

Kramnik, then still the World Champion, played a six-game match against the computer program Deep Fritz in
Bonn The federal city of Bonn ( lat, Bonna) is a city on the banks of the Rhine in the German state of North Rhine-Westphalia, with a population of over 300,000. About south-southeast of Cologne, Bonn is in the southernmost part of the Rhine-Ruhr r ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
from 25 November – 5 December 2006, losing 4–2 to the machine, with two losses and four draws. He received 500,000
euro The euro ( symbol: €; code: EUR) is the official currency of 19 out of the member states of the European Union (EU). This group of states is known as the eurozone or, officially, the euro area, and includes about 340 million citizens . ...
s for playing and would have received another 500,000 euros had he won the match. Deep Fritz version 10 ran on a computer containing two Intel
Xeon Xeon ( ) is a brand of x86 microprocessors designed, manufactured, and marketed by Intel, targeted at the non-consumer workstation, server, and embedded system markets. It was introduced in June 1998. Xeon processors are based on the same arc ...
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
s (a Xeon DC 5160 3 GHz processor with a 1333 MHz FSB and a 4 MB L2 cache) and was able to evaluate eight million positions per second. Kramnik received a copy of the program in mid-October for testing, but the final version included an updated
opening book A chess opening book is a book on chess openings. This is by far the most common type of literature on chess. These books describe many major lines, like the Sicilian Defence, Ruy Lopez, and Queen's Gambit, as well many minor variations of the ma ...
. Except for limited updates to the opening book, the program was not allowed to be changed during the course of the match. The endgame tablebases used by the program were restricted to five pieces even though a complete six-piece tablebase is widely available. While Deep Fritz was in its opening book Kramnik is allowed to see Fritz's display. The Fritz display contains opening book moves, number of games, Elo performance, score from grandmaster games and the move weighting. In the first five games, Kramnik steered the game into a typical "anti-computer" positional contest. On 25 November, the first game ended in a draw at the 47th move. A number of commentators believe Kramnik missed a win. Two days later, the second game resulted in a victory for Deep Fritz when Kramnik made what
Susan Polgar Susan is a feminine given name, from Persian "Susan" (lily flower), from Egyptian '' sšn'' and Coptic ''shoshen'' meaning "lotus flower", from Hebrew ''Shoshana'' meaning "lily" (in modern Hebrew this also means "rose" and a flower in general), ...
called the "blunder of the century", when he failed to defend against a threatened mate-in-one in an even position. (''See also'' Deep Fritz vs. Vladimir Kramnik blunder.) The third, fourth and fifth games in the match ended in draws. In the final game, in an attempt to draw the match, Kramnik played the more aggressive
Sicilian Defence The Sicilian Defence is a chess opening that begins with the following moves: :1. b:Chess Opening Theory/1. e4, e4 b:Chess Opening Theory/1. e4/1...c5, c5 The Sicilian is the most popular and best-scoring response to White's first move 1.e4. Ope ...
and was crushed, losing the match 4–2. There was speculation that interest in human–computer chess competition would plummet as a result of the 2006 Kramnik–Deep Fritz match. According to McGill University computer science professor Monty Newborn, for example, "I don’t know what one could get out of it further matchat this point. The science is done." The prediction appears to have come true, with no further major human–computer matches, as of 2019.


Rybka odds matches (2007–2008)

Since 2007,
Rybka Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World ...
has played some odds matches against grandmasters.
Jaan Ehlvest Jaan Ehlvest (born 14 October 1962) is an Estonian-American chess player. He was awarded the title Grandmaster (chess), Grandmaster by FIDE in 1987. Ehlvest was Estonian champion in 1986. Since 2006, he has represented the United States. He was ...
first lost a pawn-odds match, then later lost a match when given time, color, opening, and endgame advantages.
Roman Dzindzichashvili Roman Yakovlevich Dzindzichashvili ( ka, რომან იაკობის-ძე ჯინჯიხაშვილი; pronounced ''jin-jee-khash-VEE-lee''; born May 5, 1944) is a Soviet-born Israeli-American chess player. He was awarded th ...
then lost a match when given pawn and move odds. In September 2008, Rybka played an odds match against Vadim Milov, its strongest opponent yet in an odds match (Milov at the time had an
Elo rating The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved ch ...
of 2705, 28th in the world). The result was a narrow victory to Milov—he had won 1½–½ when given pawn-and-move, and 2½–1½ (1 win, 3 draws) when given exchange odds but playing black. In two standard games (Milov had white, no odds), Rybka won 1½–½.


Pocket Fritz 4 (2009)

In 2009, a chess engine running on slower hardware, a 528 MHz HTC Touch HD
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
, reached the grandmaster level. The mobile phone won a category 6 tournament with a performance rating of 2898. The chess engine Hiarcs 13 runs inside
Pocket Fritz Pocket Fritz is a chess playing program for Pocket PC personal digital assistants (PDAs). Pocket Fritz 1 was released in 2001. The game uses a port of Shredder (chess), Shredder chess engine. Pocket Fritz 2 was released in 2002. In 2006, Pocket Fri ...
4 on the mobile phone
HTC Touch HD The HTC Touch HD, also known as the HTC T828X or its codename the HTC Blackstone, is a Windows Mobile 6.1 Pocket PC designed and manufactured by HTC launched in 2008. Part of the HTC Touch Family, it features a larger, higher-resolution displa ...
. Pocket Fritz 4 won the Copa Mercosur tournament in
Buenos Aires, Argentina Buenos Aires ( or ; ), officially the Autonomous City of Buenos Aires ( es, link=no, Ciudad Autónoma de Buenos Aires), is the capital and primate city of Argentina. The city is located on the western shore of the Río de la Plata, on South ...
with 9 wins and 1 draw on 4–14 August 2009.Pocket Fritz 4 wins Copa Mercosur
Pocket Fritz 4 searches fewer than 20,000 positions per second, as explained by Tsukrov, the author of the Pocket Fritz GUI. This is in contrast to supercomputers such as Deep Blue that searched 200 million positions per second. Pocket Fritz 4 achieves a higher performance level than Deep Blue. Pocket Fritz 3 using version 12.1 of Hiarcs won the same event the previous year with six wins and four draws, running on a 624 MHz HP iPAQ hx2790. The 2008 Mercosur Cup was a category 7 tournament. Pocket Fritz 3 achieved a performance rating of 2690.


Komodo handicap matches (2015)

In 2015, a chess engine
Komodo Komodo may refer to: Computers * Komodo Edit, a free text editor for dynamic programming languages * Komodo IDE an integrated development environment (IDE) for dynamic programming languages * Komodo (chess), a chess engine People * Komodo ...
played a series of handicap matches with GM Petr Neuman. Neuman won the match.


Komodo handicap matches (2020)

In 2020, chess engine
Komodo Komodo may refer to: Computers * Komodo Edit, a free text editor for dynamic programming languages * Komodo IDE an integrated development environment (IDE) for dynamic programming languages * Komodo (chess), a chess engine People * Komodo ...
played a series of handicap matches with Australian GM
David Smerdon David Craig Smerdon (born 17 September 1984) is an Australian chess player and economist who holds the FIDE title of Grandmaster (GM). He is the seventh highest ranked chess player of Australia. Smerdon has played for the Australian team in th ...
at knight odds. Smerdon won 5–1, in spite of most commentators who favored Komodo to win. In November 2020, chess engine Komodo trained by an NNUE reinforcement learning algorithm, played 8 15-minute games against top grandmaster Hikaru Nakamura given double-pawn odds. Nakamura lost the match, drawing 3, losing 5, and winning 0.


References

{{DEFAULTSORT:Human-Computer Chess Matches Computer chess * Human versus computer matches