Deep Blue–Kasparov, 1996, Game 1
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Deep Blue–Kasparov, 1996, Game 1
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a Computer chess, chess-playing computer defeated a reigning World Chess Championship, world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours). Overview Deep Blue (chess computer), Deep Blue was a computer developed by IBM to beat grandmaster Garry Kasparov, the top chess player in the world at the time according to Elo rating system, Elo ratings. Playing White, Deep Blue won this first game in the match on February 10, 1996, in Philadelphia, Pennsylvania. Kasparov rebounded over the next five games, winning three and draw (chess), drawing two, to soundly beat the machine in the 1996 match. The game White: Deep Blue Black: Kasparov Chess opening, Opening: Sicilian Defense, Alapin Variation (' ...
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Deep Blue (chess Computer)
Deep Blue was a supercomputer for Computer chess, chess-playing based on a customized IBM RS/6000 SP. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought (chess computer), Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a Deep Blue versus Garry Kasparov, six-game match in 1996, where it won one, drew two, and lost three games. It was upgraded in 1997, and in a six-game re-match it defeated Kasparov by winning two games and drawing three. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer u ...
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Bishop (chess)
The bishop (♗, ♝) is a Chess piece, piece in the game of chess. It moves and captures along without jumping over interfering pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The is placed on f1 for White and f8 for Black; the is placed on c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a ''light-squared'' or ''dark-squared'' bishop. Comparison – other pieces Versus rook A rook (chess), rook is generally worth about two Pawn (chess), pawns more than a bishop. The bishop has access to only half of the squares on the board, w ...
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List Of Chess Games
This is a list of notable chess games sorted chronologically. Pre-1800 * 1475: Francesc de Castellví vs. Narcís de Vinyoles, Valencia 1475. The first documented chess game played with the modern queen and bishop moves; the moves were described in the poem Scachs d'amor. * 1623: Greco–NN, London 1623. Gioachino Greco mates on the eighth move with a queen sacrifice. * 1788: Thomas Bowdler vs Henry Seymour Conway, London. Thomas Bowdler offers the first example of a famous double rook sacrifice. * 1790: Andrew Smith vs François André Philidor, London. François-André Danican Philidor, who was quoted as saying "Pawns are the soul of chess", demonstrates the power of a superior pawn formation. 1800s * 1834: Louis Charles Mahe De La Bourdonnais vs Alexander McDonnell, 50th Match Game, London. Reuben Fine in ''The World's Great Chess Games'' describes it as the first great immortal game of chess. Alexander McDonnell (chess player), Alexander McDonnell sacrifices his que ...
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Deep Blue Versus Kasparov, 1997, Game 6
Game 6 of the Deep Blue–Kasparov rematch, played in New York City on 11 May 1997 and starting at 3:00 p.m. EDT, was the final chess game in the 1997 rematch between Deep Blue and Garry Kasparov. Deep Blue had been further upgraded from the previous year's match and was unofficially nicknamed "Deeper Blue." Before this game, the score was tied at 2½–2½: Kasparov had won the first game, lost the second, and drawn games three, four, and five (despite having advantageous positions in all three). The loss marked the first time that a computer had defeated a reigning World Champion in a match of several games. The fact that Kasparov had lasted only 19 moves in a game lasting barely more than an hour attracted considerable media attention. The game White: Deep Blue Black: Kasparov Opening: Caro–Kann Defense, Steinitz Variation ('' ECO'' B17) 1. e4 c6 :Somewhat atypically, Kasparov plays the solid Caro–Kann Defense. In later matches against comput ...
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Resign (chess)
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for chess. Slight modifications are made by some national organizations for their ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Raymond Keene
Raymond Dennis Keene (born 29 January 1948) is an English chess grandmaster, a FIDE International Arbiter, a chess organiser, and a journalist and author. He won the British Chess Championship in 1971 and was the first player from England to earn a Grandmaster norm, in 1974. In 1976, he became the second Englishman (following Tony Miles) to be awarded the Grandmaster title, and he was the second British chess player to beat an incumbent World Chess Champion (following Jonathan Penrose's defeat of Mikhail Tal in 1961). He represented England in eight Chess Olympiads. Keene retired from competitive play in 1986 at the age of thirty-eight and is now better known as a chess organiser, columnist and author. He was involved in organising the 1986, 1993 and 2000 World Chess Championships; and the 1997, 1998 and 1999 Mind Sports Olympiads; William Hartston, "No rest from mental fight", ''The Independent'', 23 August 199retrieved 13 October 2011 all held in London. He was the ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; it may participate in castling. Each player starts the game with two rooks, one in each corner on their side of the board. Formerly, the rook (from ) was alternatively called the ''tower'', ''marquess'', ''rector'', and ''comes'' (''count'' or ''earl''). The term "castle" is considered to be informal or old-fashioned. Placement and movement The white rooks start on the squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares. The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after th ...
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Pawn Structure
In a game of chess, the pawn structure (sometimes known as the pawn skeleton) is the configuration of pawn (chess), pawns on the chessboard. Because pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus plays a large role in determining the strategic character of the position. General observations Weaknesses in the pawn structure, such as Isolated pawn, isolated, Doubled pawns, doubled, or Backward pawn, backward pawns and , once created, are usually permanent. Care must therefore be taken to avoid them (but there are exceptions—for instance see ''Boleslavsky hole'' below). In the absence of these structural weaknesses, it is not possible to assess a pawn formation as good or bad—much depends on the position of the pieces. The pawn formation does determine the overall strategies of the players to a large extent, however, even if arising from unrelated openings. Pawn formations symmetrical about a vertical line (such as the #e5-chain, ...
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Sacrifice (chess)
In chess, a sacrifice is a move that gives up a piece with the objective of gaining tactical or positional compensation in other forms. A sacrifice could also be a deliberate exchange of a chess piece of higher value for an opponent's piece of lower value. Any chess piece except the king may be sacrificed. Because players usually try to hold on to their own pieces, offering a sacrifice can come as an unpleasant surprise to one's opponent, putting them off balance and causing them to waste precious time trying to calculate whether the sacrifice is sound or not, and whether to accept it. Sacrificing one's queen (the most valuable piece), or a string of pieces, adds to the surprise, and such games can be awarded . Types of sacrifice Real versus sham Rudolf Spielmann proposed a division between sham and real sacrifices: * In a ''real sacrifice'', the sacrificing player will often have to play on with less than their opponent for quite some time. * In a ''sham sacrifice'', ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a ''rook's pawn'', meaning any pawn on the a- or h-files, a ''knight's pawn'' (on the b- or g-files), a ''bishop's pawn'' (on the c- or f-files), a ''queen's pawn'' (on the d-file), a ''king's pawn'' (on the e-file), and a ''central pawn'' (on the d- or e-files). The p ...
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King (chess)
The king (♔, ♚) is the most important chess piece, piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the Rook (chess), rook, a special move called ''castling''. If a player's king is threatened with capture, it is said to be ''in Check (chess), check'', and the player must remove or evade the threat of immediately, such as by moving it away from the attacked square. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the Chess endgame, endgame or, rarely, the Chess middlegame, middlegame. In Algebraic notation (chess), algebraic notation, the king is abbreviated by the letter ''K'' among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, each player can have only one king, and the kings are never ...
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