Hook (video Game)
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There have been several video games based on the 1991 film ''
Hook A hook is a tool consisting of a length of material, typically metal, that contains a portion that is curved or indented, such that it can be used to grab onto, connect, or otherwise attach itself onto another object. In a number of uses, one e ...
''. A side-scrolling
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
game for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) and
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
was released in the United States in February 1992. Subsequent side-scrolling platform games were released for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), and an arcade beat ‘em up by
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
later in 1992, followed by versions for the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
,
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, and Sega's handheld
Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
console in 1993. A
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
point-and-click game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
, developed and published by Ocean Software, was released for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
in 1992.


Gameplay

In each version of the game, the player plays as
Peter Pan Peter Pan is a fictional character created by List of Scottish novelists, Scottish novelist and playwright J. M. Barrie. A free-spirited and mischievous young boy who can fly and Puer aeternus, never grows up, Peter Pan spends his never-ending ...
, who must go through
Neverland Neverland is a fictional island featured in the works of J. M. Barrie and those based on them. It is an imaginary faraway place where Peter Pan, Tinker Bell, Captain Hook, the Lost Boys, and some other imaginary beings and creatures live. Altho ...
to rescue his children after they are kidnapped by
Captain Hook Captain James Hook is a fictional character and the main antagonist of J. M. Barrie's 1904 play ''Peter Pan; or, the Boy Who Wouldn't Grow Up'' and its various adaptations, in which he is Peter Pan's archenemy. The character is a pirate captain ...
. Each version of the game is set in Neverland, and concludes with a sword fight between Peter Pan and Captain Hook.


Arcade version

The arcade version is a side-scrolling
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
that supports up to four players. The player chooses to play as either Peter Pan or one of the Lost Boys: Ace, Pockets, Rufio, or Thudbutt. The game is played across six stages. It was handled by
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
, who is known for their other
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
games, like Kung Fu Master (Known as Spartan-X in Japan) and the
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
series.


PC version

The version for PC is a
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
point-and-click game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
. As Peter Pan, the player must solve
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
and problems to progress through the game. Each large problem cannot be solved without first solving several smaller problems first. Puzzles are solved by talking to characters and finding useful objects. Five icons are featured at the bottom of the screen, each one representing a different action that the player can take: "look at", "talk to", "pick up", "use", and "give". An inventory window, showing all the items the player has accumulated, is also located at the bottom of the screen. Also located at the bottom of the screen are two separate images, one depicting Captain Hook while the other shows Peter Pan. The characters' facial expressions change depending on the player's progress.
Tinker Bell Tinker Bell is a fictional character from J. M. Barrie's 1904 play ''Peter Pan'' and its 1911 novelisation ''Peter and Wendy''. She has appeared in a variety of film and television adaptations of the Peter Pan stories, in particular the 1953 an ...
accompanies Peter Pan to provide hints and clues. The game has three main sections: Pirate Town, an encounter that Peter Pan has with the Lost Boys, and the confrontation with Hook.


Sega and SNES versions

This version is a side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. The Sega CD version features identical gameplay to the Genesis and SNES versions. The Game Gear version has eight levels and the Genesis version features 11 levels, while the SNES and Sega CD versions have 12 levels. Each version features various locations that include caves, forests, lagoons, and snowy mountains. Throughout the game, the player must defend against Hook's pirate henchmen, as well as spiders, snakes, and skeletons. Peter Pan's primary weapon is a
dagger A dagger is a fighting knife with a very sharp point and usually two sharp edges, typically designed or capable of being used as a thrusting or stabbing weapon.State v. Martin, 633 S.W.2d 80 (Mo. 1982): This is the dictionary or popular-use de ...
. After completing the first level, the player receives the golden sword as a weapon, capable of shooting balls of energy. If the player is attacked, Peter Pan drops the sword and must use the dagger, while the golden sword can sometimes be retrieved in the following level. The player's
health meter Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
is measured as leaves. The player begins with two leaves, and loses one each time an enemy attacks. The player can collect additional leaves throughout the game to increase the health meter, for a maximum total of four leaves. Fruits that are scattered throughout each level can be collected to refill the player's health meter. After collecting pixie dust, Peter Pan has the ability to fly for short periods of time, until the Fly Meter becomes empty. Tinker Bell appears throughout the game to refill the Fly Meter. The game does not include a
password A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
feature. The film's musical score was adapted for use in the Sega CD version, which also includes digitized graphical sequences from the film, and
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
. Additionally, the Sega CD version includes a computer-generated scan of Captain Hook's ship, which is featured during the game's introduction.


Commodore 64/NES/Game Boy version

This version is a side-scrolling platform action game, in which Peter Pan can fly and swim. Enemies include Hook's henchmen, as well as ghosts, zombies, and monkeys that throw bananas at the player. A map of each level is provided to the player. The player must collect items in order to proceed to the next level. Instructions are provided to the player before each level, and Tinker Bell appears so she can provide the player with hints. Tinker Bell also has the ability to revive the player if all health is lost. The game includes a two-player option. The NES and Game Boy versions are nearly identical to each other. The NES version has 16 levels, while the Game Boy version has 27 levels.


Development and release

The Super Nintendo version was in early development in January 1992.
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
began working on the graphic adventure version in January 1992. For the graphic adventure game, the creative team read the film's script and were required to have the gameplay closely follow the film's story. It was Ocean Software's first graphic adventure game. The NES and Game Boy versions, developed by Ocean Software, were the first versions to be released; they were published by
Sony Imagesoft Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and in ...
, and were released in February 1992. The Amiga version had been published in Europe by July 1992. The SNES version, developed by
Ukiyotei was a Japanese video game developer based in Yodogawa-ku. The company was founded on 15 March 1991 by Kenshi Naruse, who served as its representative director. The company is believed to have shut down in 2002 and most of the staff including ...
and published by Sony Imagesoft, had been released in the United States by September 1992. Ocean Software developed and published the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
version, also released in 1992. By March 1993,
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
had released its arcade version of the game in the United States. The Sega CD and Genesis versions were developed by
Core Design Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
, while the Game Gear version was developed by
Spidersoft Rockstar Lincoln Limited (formerly Spidersoft Limited and Tarantula Studios) is a British video game developer based in Lincoln. It is the quality assurance and localisation studio of Rockstar Games. Steve Marsden and David Cooke founded the ...
; each version was published by Sony Imagesoft. The Sega CD version includes voice acting, but not from the film's actors, as licensing their voices was deemed too costly. In the United States, the Sega CD version was released in March or April 1993, while the Genesis and Game Gear versions were released in July 1993. In Europe, the Mega Drive version was released in November 1993. By December 1993, the Amiga version had been re-released in Europe by publisher Hit Squad.


Reception

''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' considered the NES and Game Boy versions to be nearly identical, and criticized them for being "an average running and jumping game with a pretty weak character and sluggish play control. The movie is good, but the game falls short." ''
N-Force N-Force is an English dance music act that formed in 2008. Career The act comprises Lois McConnell as lead singer, plus Jorg Schmid and Chris Henry. N-Force is currently signed to UK Dance label All Around the World, and have so far released s ...
'' criticized the music of the NES version and wrote that the film "doesn't translate very well to console. You occasionally get one that does the platform adventure game extremely well–but ''Hook'' just isn't one of them." Steve Jarratt of ''
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 A ...
'' praised the graphics of the NES version but wrote that the in-game music "is a bit annoying after a while". Andy Dyer of ''Total!'' praised the Game Boy version for its music and graphics, and wrote that it was "much faster to play" than the NES version and "therefore more fun", while noting that it was also harder than the NES version. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' praised the music of the NES version, but wrote that Peter Pan's "limited range of sword swinging motion and lethargic forward movement make gameplay a bit of a drag." ''GamePro'' reviewed the Game Boy version and wrote that it had an "enticing musical repertoire and superbly detailed graphics, although they are tiny and a bit eye straining. Overall, this is a fun Game Boy cart". Marc Camron of ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' praised the graphics of the SNES version and wrote, "What makes this game different from most games based on movie licenses is that this game is good!" ''N-Force'' praised the graphics and music of the SNES version, but criticized the standard gameplay. ''Nintendo Power'' praised the SNES version for its graphics and considered it better than the NES and Game Boy versions, but noted the occasionally slow response times for the controls. Jason Brookes of ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' praised the colorful graphics of the SNES version, but criticized its short length and slow-moving gameplay. ''Mean Machines Sega'' praised the graphics, music and "well planned" levels of the Sega CD version, and awarded it a 72% rating, but criticized the slow controls. The magazine concluded that the game was "a real waste" of the Sega CD's "enormous potential," stating, "Visually and aurally Hook is tremendous, but underneath there is a very average game bursting to get out." Camron, who gave the Sega CD version an 89% rating, praised the music, graphics, and gameplay, but criticized the quality of featured footage from the film and the limited amount of voice acting. ''
Sega Visions ''Sega Visions'' was a Video game journalism, video game magazine running from 1990 to 1995 that focused on games made for Sega video game consoles such as Master System, Sega Game Gear, Game Gear, Sega Mega Drive, Genesis, and Sega CD. Histo ...
'', reviewing the Sega CD version, noted that the "outstanding quality of the music will give your gaming a lift." ''Sega Visions'' wrote, "With the exception of the sound and music, the Genesis version of the Sega CD hit €¦is every bit as good as the original." ''Sega Visions'' wrote about the Game Gear version: "The translation to Game Gear is superb. From great color to terrific game play and bouncy tunes, ''Hook'' Game Gear is a blast." ''GamePro'' wrote that the Genesis version does not have as good graphics or high quality sound as the preceding versions for the SNES and Sega CD, but "it's just as fun to play." ''
Mean Machines Sega ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers li ...
'' praised the graphics and music of the Genesis version, but criticized its difficulty, while calling it, "Sort of reasonably playable, in a way." The magazine concluded, "Another mediocre film becomes a mediocre platform game. Hook isn't terrible, but it's not loaded with fun either." In a retrospective review of the Genesis version, Brett Alan Weiss of
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
noted that Peter Pan "moves along at a dreadfully slow pace, even when jumping or running in wide open spaces. He can jump high and far and can even fly and swim, but the slow motion routine gets old almost as soon at begins." He praised the graphics despite occasional glitches, but wished that the game contained hidden items or areas. He concluded, "Hook is a flawed, but fun platformer that will keep your interest at least until you beat it." James Leach of ''
Commodore Format ''Commodore Format'' was a British magazine for users of the Commodore 64 home computer. It was published on the third Thursday of every month. All 61 issues were produced by Future plc. These came towards the end of the machine's commercial life ...
'' reviewed the Commodore 64 version. Leach praised the sound effects and music, the large levels, and the various gameplay styles, but criticized its main character for looking "a bit pasty." Leach also believed that the game was too easy, and criticized it for "Tons of boring loading" times. ''Commodore Format'' reviewed the game again in 1993, criticizing the game's repetitive gameplay and concluding, "It's got probably the most irritating multiload system in the history of gaming, making you wait while it loads a subscreen, then wait again while it loads the main level." ''
Commodore Force {{Infobox magazine, , based = Ludlow, Shropshire , editor = Steve Shields James Price , image_file = File:Commodore_Force_Issue_12_November_1993_Issue_Cover.jpg , image_caption = November 1993 cover , frequency = Mon ...
'' praised the graphics but wrote, "Hook's multiload is possibly one of the worst I've come across", further stating, "It's a shame (and also ironic) that ''Hooks incredible amount of detail is also its downfall: all those admirable extras extend loading time." The magazine concluded, "It's a fun game to play, with lots to do and see, but can you stand the waiting? Basically, if you hate multiloads, avoid ''Hook'' like the plague." ''Electronic Games'' nominated the SNES version for its 1993 Electronic Gaming Awards, in the category of Best Electronic Game Graphics. The magazine stated, "Some of the finest game graphics can be found in Hook," writing that the game had a "unified visual appearance like no other game on the market."


PC version

''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
'' praised the graphics and music, but criticized the graphics. Tony Jones of ''Amiga Mania'' considered the game to be better than the film, and noted that it had a "much clearer storyline." Rik Haynes of ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' wrote, "Sadly, despite aspiring to the heights achieved by ''
Monkey Island ''Monkey Island'' is a series of adventure games. The first four games in the series were produced and published by LucasArts, earlier known as Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collaborat ...
'', ''Hook'' has none of the finesse of rival productions from
Virgin Games Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwoo ...
or Delphine." Maff Evans of ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
'' called the game a "tedious graphic adventure" and criticized its story and characters, writing that they "don't seem to evolve at all, leaving everything seeming rather flat." Evans also criticized the control system for being "far too limited and unwieldy," and wrote, "Occasionally nice graphics, but a bit too cartoon-like for this style of game." Andy Hutchinson of '' ST Format'' criticized the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
version, calling it "terribly reminiscent of ''Monkey Island''. However, where that game is hysterical and innovative, ''Hook'' is slightly amusing and derivative." Hutchinson concluded, "A polished but ultimately unsatisfying game. Buy Hook only if you're a massive fan of graphic adventures or have pleasant childhood memories of Peter Pan. Then expect to be disappointed." ''
Amiga User International ''Amiga User International'' (or ''AUI'') was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspec ...
'' praised the music and graphics, but wrote, "The only disappointments are that it is too short by far, and the puzzles are not really very tough. The game is pretty linear and will not let you stray very far off track." Mark Ramshaw of ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' praised the music and sound effects, but criticized the game's puzzle aspect, calling it "occasionally a little predictable, sometimes a bit on the obtuse side, and just a tad too linear." ''
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'' praised the music and graphics, but criticized the short length. Several publications reviewed the game again in December 1993, after it was re-released by Hit Squad. Cam Winstanley of ''Amiga Power'' praised the graphics but criticized the difficulty of the puzzles. Paul Roundell of ''Amiga Action'' wrote, "The graphics are colourful, but average, and the interface and interaction, while workable, are certainly no breakthrough, and as always in games of this kind, the humour is dire." ''CU Amiga'' praised the music and graphics, but criticized it for occasionally illogical puzzles, as well as confusing text responses given to the player out of order as the result of poor coding. ''Amiga Format'' criticized the game's repetitive character interactions. In 1995, Matt Broughton of ''The One Amiga'' reviewed the game and wrote that it "offers enough locations and graphical treats to keep most people happy. The control system breaks no new ground, but why fix something that ain't broke?" ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cul ...
'' gave the game a B- and wrote that "Peter Pan tries to rediscover his inner child by hacking his way through the usual assortment of bad guys. One plus: gorgeous green-and-gold backgrounds that are truer to real life than the movie's overstuffed sets."


References


External links


''Hook'' (Amiga/Atari ST/DOS)
at
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''Hook'' (Commodore 64/Game Boy/NES)
at MobyGames
''Hook'' (all other versions)
at MobyGames {{Peter Pan 1992 video games Adventure games Amiga games Arcade video games Atari ST games Commodore 64 games Core Design games DOS games Game Boy games Game Gear games Irem games Nintendo Entertainment System games Ocean Software games Epic/Sony Records games Peter Pan video games Point-and-click adventure games Sega Genesis games Sega CD games Super Nintendo Entertainment System games Ukiyotei games Video games based on films Video games based on adaptations Video games developed in Japan Video games developed in the United Kingdom