Home Level
   HOME

TheInfoList



OR:

An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
that interconnects all its
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some
platformers A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
and strategy games.


Description

Overworlds generally feature a
top-down Top-down may refer to: Arts and entertainment * " Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from ''Lil Boat 3'' * "Top Down", a song by Fifth Harmony from ''Reflection'' Science * Top-down reading, is a part of ...
view or a third-person perspective of the
fictional world A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes m ...
within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually is safe. In some games, there are a series of world maps. Some games allow the player to view only a portion of the world map at the beginning of the game, with new locations becoming visible as the game progresses, whereas other games show the entire world map from the beginning. The opposite term "underworld" refers to the world underneath the ground.


Types


Role-playing video games

The
Ultima series ''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A signi ...
of
RPGs RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade launc ...
marks one of the first uses of an overworld. Many games have emulated ''Ultima''s overworlds, especially fantasy-based ones. The most prominent example in this category is the ''Dragon Quest'' series. In each of this type of overworld game, most of the action (or at least most of the plot-advancing action) takes place in towns, forests, dungeons, caves, castles (and the surrounding area), camps, fortresses, mass transportation systems, celestial bodies (e.g. the moon), and other locations. In the ''Dragon Quest'' series, the overworld is used as a "travel map", and changes to a closer perspective for direct gameplay or confrontation. The overworlds featured in most of the 2D adventures of this genre commonly depict the character(s)' proportions as larger than they actually would be in the world being travelled, thus lending necessary visibility to the player. The characters' animation in this type of overworld is often simpler than that found in the game's menus and other areas, while more complicated movement such as combat, climbing or visibly handling objects sometimes happens at closer perspectives, and often involves cutscenes.


''The Legend of Zelda'' series

While previous games have featured overworlds, one of the earliest console games to feature an overworld is the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
game ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
''. Gameplay in ''Zelda''s overworld was virtually identical to that of its nine underground dungeon levels, offering a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
and including access to caves, bridges, mazes, shops and waterfalls as well as lurking dangers that range from enemies to tumbling rocks. Much of the immediate gameplay takes place in the overworld, and the diversity of terrain (as well as the sheer size of the overworld itself) ensures that the player will spend as much time exploring and searching above ground as they will below (or in any of the areas listed above). The concept of an overworld also offered a non-linear gameplay experience; some believed this would cause the player to become confused and not know where to go, a sentiment which has endured as overworlds have become larger and more complex. The ''Zelda'' series is well known for these large overworld areas, such as
Hyrule Field ''The Legend of Zelda'' is a video game franchise created by Japanese video game designers Shigeru Miyamoto and Takashi Tezuka. It is mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of a variety ...
. Many enemies inhabit the various overworlds. The player can see most of these without any special tools, and most are easily defeated or avoided. There are special items available in most of the overworld areas in the series, but these are often non-essential to completing the overall objective; the main purpose served by an overworld is to connect more important places.


''Kid Icarus'' series

In the '' Kid Icarus'' franchise, the Overworld is a name given to the surface of Angel Land that is between the Underworld and the Skyworld.


Platform games

Although large-scale overworlds were popularized by ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' in 1986, the genre of platform games did not have overworlds (in the main sense) until
3D platformers 3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a ...
appeared in the mid-1990s. The concept of an overworld in platform gaming prior to that time was limited to a "level select" style, which first was featured in the multi-genre arcade title '' Dragon Buster'', and popularized by other games such as ''
Bionic Commando ''Bionic Commando'' is a video game franchise consisting of an original arcade game released in 1987 and several later versions and sequels. Background The original Japanese arcade game and its Famicom counterpart (''Hitler's Resurrection'' ...
'' and ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
''. In ''
Spyro ''Spyro'' is a series of platform games which features the main protagonist Spyro, a dragon. Since the series' introduction in 1998 with the PlayStation game ''Spyro the Dragon'', there have been numerous sequels and a reboot trilogy. Originall ...
'' the first 3 games had a place called a "home world" that was like an over world. It contained portals to other levels of the game. Previous titles like '' Super Mario Bros.'' and ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula (Castlevania), Dracula, created and developed by Konami. It has been released on various platforms, from early system ...
'' revolved around the player completing levels in a linear order, with no option to return to completed levels. It is likely that the overworlds developed for 3D games, such as some of those listed above, evolved from the level-select type overworlds featured in prior 2D platform games, such as those seen in ''Super Mario Bros. 3'' and '' Donkey Kong Country''. Beginning with ''Super Mario Bros. 3'', every ''Mario'' platformer has featured either a level-select type overworld (e.g. '' Super Mario World'' and ''
New Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions on June 2006. It is the first installment in the '' New Super Mario Bros.'' sub ...
'') or a hub-type overworld (e.g. Peach's Castle in ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Su ...
'' and the Comet Observatory in '' Super Mario Galaxy'') – a central, usually enemy-free area – that connects to levels and other important places. As the genre evolved and became more popular, the overworld concept expanded into other platformers – from ''
Kirby's Adventure ''Kirby's Adventure'' is a 1993 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo Entertainment System (NES). It is the second game in the ''Kirby (series), Kirby'' series after ''Kirby's Dream Land'' (1992) ...
'' to the ''Donkey Kong'' series – becoming a staple of the genre that endures as a prominent feature.


''Minecraft''

Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being ...
is an extremely popular platform and sandbox video game. This game's overworld is a default, meaning the player is situated in the overworld by default, unless the game is modified. Minecraft's overworld is one of the most popular overworld maps.


Home level

A home level is an area found within a roguelike
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
. It is usually a haven for the hero characters, where enemy hostility is minimal. In most cases, the home level features shops in which the player can purchase items, and is often the initial site of the story or game, although in some games it is a location discovered later. In some games, such as ''
Destiny of an Emperor ''Destiny of an Emperor'', known in Japan as , is a strategy role-playing game by Capcom for the Nintendo Entertainment System based on the '' Tenchi wo Kurau'' manga by Hiroshi Motomiya. It was originally released in Japan in 1989, with an Englis ...
'', as the story progresses, the location of the home level may change, or there may be other such places that serve a similar purpose. '' Larn'', a 1980s roguelike game, was among the earliest to feature a home level. Some games feature a home level that contains many different points of interest. The home level in ''
Angband Angband may refer to: *Angband (Middle-earth), the fortress of Morgoth in Tolkien's fiction * ''Angband'' (video game), a roguelike game named after the fortress *Angband (band) Angband is a Persian power metal/progressive musical group, formed ...
'', for instance, consists of seven shops, the player's home (where characters may store unneeded items), and a staircase to the first dungeon
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. Some variants of the home level add speciality shops, quest locations, or a wilderness through which additional towns can be discovered.


Navigation

Many of the games that have an overworld feature a world map of some sort; these range from very basic – such as a grey rectangle with a dot indicating the position of the character in ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' – to an overworld map that can be toggled on and off, but shows only rough outlines of various locations, as well as the character's ever-changing location, such as in later instalments in the ''Zelda'' series, or many ''Final Fantasy'' games. Other games, including several instalments in the ''Ultima'' and ''Wasteland'' series, include detailed, often colourful maps on cloth or paper that came bundled with the game and is meant to be used to navigate while playing the game. Games like ''Miracle Warriors'' even came with a little action figure in metal meant to be placed on your position. Whatever the map style employed (if any), varied world map terrain such as mountains, rivers and deserts may prevent the character(s) from visiting an area until they have completed a certain task or acquired a special skill, vehicle or other key item. Many CRPGs eventually allow the player rapid movement around the overworld, using such methods as flying, sailing, or teleporting to various locations. The map icon is often represented as a rectangle. Usually, flying or sailing across one edge of the map will bring the character(s) to the edge of the opposite side. In some games, certain areas of the overworld map are hidden from the player, or at least difficult to reach; these "secret" areas often contain difficult-to-obtain items, or they might simply hold "Easter Egg"-style novelties or other such diversions. In some games, especially those that have a "level select" style of overworld (e.g. a lot of old-school 2D platform games), portions of the overworld become available for play as certain tasks are completed (e.g. beating a particular level or discovering a secret hidden within a level).


Audio design

In terms of
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
, overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent travelling the overworld map. Because players will usually visit a single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex, and thus less time-consuming for the designers to produce. The overworld theme frequently functions as a main theme of a game, often used as a
motif Motif may refer to: General concepts * Motif (chess composition), an element of a move in the consideration of its purpose * Motif (folkloristics), a recurring element that creates recognizable patterns in folklore and folk-art traditions * Moti ...
for other tracks (e.g., a "romance" theme features the main melody of overworld theme, orchestrated in a different key).Early Video Game Soundtracks
2001 article on video game music, orig. Published in In Magazine.


See also

*
Level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
* Level design * Open world *
Role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...


Footnotes


References

{{Reflist Video game gameplay