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Spyro
''Spyro'' is a series of platform games which features the main protagonist Spyro, a dragon. Since the series' introduction in 1998 with the PlayStation game ''Spyro the Dragon'', there have been numerous sequels and a reboot trilogy. Originally published by Sony Computer Entertainment and created by Insomniac Games, the franchise has changed hands and developers numerous times before the rights to the intellectual property were acquired by Activision in 2008. A collection of remakes of the original ''Spyro'' PlayStation trilogy called ''Spyro Reignited Trilogy'', developed by Toys for Bob, was released for the PlayStation 4 and Xbox One in November 2018, and later for Microsoft Windows and Nintendo Switch in September 2019. Games Original PlayStation trilogy (1998–2000) ''Spyro the Dragon'' was released in North America on 10 September 1998 and Europe in October 1998 for the PlayStation. It is a platform game that placed the player as Spyro, a small purple dragon set ...
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Ted Price
Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the '' Resistance'' franchise, 2014's ''Sunset Overdrive'' and the '' Marvel's Spider-Man'' series with Marvel Games. In 2019, the studio was acquired by Sony Interactive Entertainment, becoming a part of SIE Worldwide Studios (now known as PlayStation Studios). The company's first project was '' Disruptor'', for PlayStation, whose poor sales almost led to the company's bankruptcy. Insomniac's next project was ''Spyro the Dragon'', a successful video game that spawned two sequels within two years. Insomniac closely collaborated with Sony Computer Entertainment (later renamed Sony Interactive Entertainment) and created two game ...
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Insomniac Games
Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the '' Resistance'' franchise, 2014's ''Sunset Overdrive'' and the '' Marvel's Spider-Man'' series with Marvel Games. In 2019, the studio was acquired by Sony Interactive Entertainment, becoming a part of SIE Worldwide Studios (now known as PlayStation Studios). The company's first project was '' Disruptor'', for PlayStation, whose poor sales almost led to the company's bankruptcy. Insomniac's next project was ''Spyro the Dragon'', a successful video game that spawned two sequels within two years. Insomniac closely collaborated with Sony Computer Entertainment (later renamed Sony Interactive Entertainment) and created two game franch ...
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Universal Interactive
Universal Interactive (formerly Universal Interactive Studios) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ''Crash Bandicoot'' and ''Spyro'' platform game franchises. In 2000, the merger of Vivendi and Universal Studios consolidated the division into Vivendi's Havas Interactive, which was renamed Vivendi Universal Games the next year. Universal Interactive continued as a label until 2004, when Vivendi began divesting ownership of Universal Studios, retaining the newly renamed Vivendi Games. History Predecessors (1982–1993) MCA, Universal's parent company from 1962 to 1990, initially licensed video games directly as merchandise. In 1982, Atari licensed and released ''E.T. the Extra-Terrestrial'', a tie-in game cited as one of the biggest commercial failures in video game history. The licensing deal united director Steven Spielberg and MCA presid ...
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Toys For Bob
Toys for Bob, Inc. is an American video game developer based in Novato, California. As the creators of the award-winning ''Star Control'' and ''Skylanders'' series, the studio originated as a partnership between Paul Reiche III and Fred Ford (programmer), Fred Ford. They had separately attended the University of California, Berkeley in the late 1970s, before entering the video game industry in the early 1980s. They later met through mutual friends in 1988, when Reiche was seeking a programmer to develop ''Star Control'' for Accolade (company), Accolade. This led to the creation of their partnership in 1989 and the debut of ''Star Control'' in 1990. The release was considered a landmark science fiction game and led to the 1992 sequel ''Star Control II'', which greatly expanded the series' story and scale. ''Star Control II'' is celebrated as one of the List of video games considered the best, greatest games of all time and is featured on several "best of" lists for music, writing, ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Vicarious Visions
Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, ''Tony Hawk's Pro Skater 1 + 2'', Vicarious Visions became part of Activision's sister company Blizzard Entertainment in January 2021 and was merged into it in April 2022, thereby being renamed Blizzard Albany. History The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment. I ...
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Big Ant Studios
Big Ant Studios Pty Ltd is an Australian video game developer based in Melbourne. Founded in 2001 by chief executive officer Ross Symons, the company specialises in the development of sports games. Big Ant's games include ''Cricket 19'', ''Rugby League Live 4'', ''AFL Live'', and ''Don Bradman Cricket 14''. History The studio was founded in 2001 and was originally named Bull Ant Studios, but renamed as "it was getting mispronounced all around the world because they don’t have bull ants", according to Ross Symons. The studio initially worked primarily as a "studio for hire" with publishers such as THQ and Konami before moving towards sports games. Symons has explained this move on the basis that "Sport is renewable. There’s always a sequel. There’s always another season”. The studio's first sports game was Australian rules football title '' AFL Live'', released in 2011, for the PC, PlayStation 3 and Xbox 360. The studio has since gone to make further Australian rules ...
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Krome Studios
Krome Studios Pty Ltd. is an Australian video game company. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne (Krome Studios Melbourne). Krome Studios is best known for their '' Ty the Tasmanian Tiger'' games and for their reboot of the ''Spyro the Dragon'' series. Krome has created games for the Xbox, GameCube, Wii, Game Boy Advance, Dreamcast, PlayStation, PlayStation 2, Macintosh and PC. Krome has also developed for Xbox 360, PlayStation 3, Wii, PlayStation Portable, Windows Phone 7 and iOS. History The company was founded in 1999 by Robert Walsh, who is the current CEO, Steve Stamatiadis, the creative director and John Passfield, the design director who left the company in 2005. In 2007, Krome Studios places on the Develop 100 List at #94 being the only Australian game development studio to make the list this year after releasing '' The Legend of Spyro: A New Beginning'' the year before (2006). Three years later in 2010, Krom ...
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Charles Zembillas
Charles Steve Zembillas is an American character designer, art director, educator, and author. Zembillas designed early concept art for games such as ''Crash Bandicoot'', ''Spyro the Dragon'', and '' Jak and Daxter: The Precursor Legacy'', as well as animated television series such as ''Wish Kid'', '' Where's Waldo?'', ''James Bond Jr.'', and ''Ghostbusters''. He currently teaches art in his home state of California. Career Charles Zembillas was a character designer for the television series '' She-Ra: Princess of Power'' from 1985 to 1987 for a total of ninety-three episodes. He was also a character designer in 1985 for the film ''The Secret of the Sword'', and would go on to be the art director of the television series ''Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed and produced by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, t ...
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Digital Eclipse
Digital Eclipse is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. Among its staff is video game preservation specialist Frank Cifaldi. History Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend. Initially a technology startup company, Digital Eclipse soon found that their software would be useful in the ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Coktel Vision
Coktel Vision (also known as Coktel and Coktel Studio) was a French video game developer and video game publisher, publisher based in Paris. It was best known for its educational game, educational and adventure games. History Coktel Vision was founded in 1984 by Roland Oskian, an engineer and a former executive at Matra Espace. The French gaming market was still developing at the time, the company consisted of only several people who worked from Oskian's house, with Roland acting as a director and composer and his wife Catherine creating graphics and cover art. Coktel made its name by publishing simulation, action and narrative-driven adventure titles for the Thomson computers, Thomson and Amstrad CPC computers. Their catalogue included both original and licensed games often based on Bande dessinée, Franco-Belgian comics such as ''Asterix'', ''Lucky Luke'' and ''Blueberry (comics), Blueberry''. They saw a quick growth and in several years entered the educational entertainmen ...
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