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Hindersche or Hintersche , also known as 4-Strich, is an unusual
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
, of the
trick-avoidance A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
genre, that is still played in the
Black Forest The Black Forest (german: Schwarzwald ) is a large forested mountain range in the state of Baden-Württemberg in southwest Germany, bounded by the Rhine Valley to the west and south and close to the borders with France and Switzerland. It is t ...
region of Germany.''Regelm im Hindersche''
at www.uschoch.de. Retrieved 26 January 2019.


History

Little is known about the origins of Hindersche, but the facts that it is played anticlockwise, that the Ten ranks low and that it still uses 36 cards all suggest considerable age. It was a game that was mainly played by farmers, foresters and journeymen in the former
Principality of Fürstenberg Fürstenberg was a county (german: Grafschaft), and later a principality (''Fürstentum''), of the Holy Roman Empire in Swabia, which was located in present-day southern Baden-Württemberg, Germany. Its ruling family was the House of Fürstenberg ...
, a territory in
Swabia Swabia ; german: Schwaben , colloquially ''Schwabenland'' or ''Ländle''; archaic English also Suabia or Svebia is a cultural, historic and linguistic region in southwestern Germany. The name is ultimately derived from the medieval Duchy of ...
that covered what is now the southwestern part of the Black Forest and the region of Baar. Its rules were handed down orally from generation to generation. The earliest known written record is 1933 article about a Hindersche tournament held in the town of Schapbach with proceeds going towards the funds of the local gymnastics team to enable them to participate at a festival in
Stuttgart Stuttgart (; Swabian: ; ) is the capital and largest city of the German state of Baden-Württemberg. It is located on the Neckar river in a fertile valley known as the ''Stuttgarter Kessel'' (Stuttgart Cauldron) and lies an hour from the ...
. Today, it is only known in a few villages in the Schapbach area. It is particularly popular in the
Wolf The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly u ...
valley as well as villages like
Schenkenzell Schenkenzell is a village in the district of Rottweil, in Baden-Württemberg, Germany. The town is twinned with Schenkon Schenkon is a municipality in the district of Sursee in the canton of Lucerne in Switzerland. Geography Schenkon has an ...
and
Kaltbrunn Kaltbrunn is a Municipalities of Switzerland, municipality in the ''Wahlkreis'' (constituency) of See-Gaster (Wahlkreis), See-Gaster in the Cantons of Switzerland, canton of St. Gallen (canton), St. Gallen in Switzerland. History Kaltbrunn is fir ...
.''Beim »Hindersche« gewinnt, wer die wenigsten »Augen« sticht''
at baden online. Retrieved 26 January 2019.
In recent years, Hindersche tournaments have been held, for example, at Schapbach in the Wolf valley. Since 2003, Schapbach has hosted the Hindersche World Championships. The first 'world champion' was Freddy Heizmann from Schapbach.''Ein Strich auf der Tafel war schon zuviel''
at baden online. Retrieved 26 January 2019.
In 2015, Martin Thörmer, became the Hindersche World Champion in a competition at Schapbach in the festival hall. He was succeeded in 2016 by Emma Hoferer of Schapbach, Benjamin Heitzmann from Oberwolfach in 2018 and in 2019 by Bernd Dieterle.''Bernd Dieterle gewinnt auch die Hindersche-WM in Schapbach''
at www.bo.de. Retrieved 26 January 2019.
To become the world champion in Hindersche requires skill, experience and a bit of luck. The player who wins the
wooden spoon Wooden Spoon may refer to: * Wooden spoon, implement * Wooden spoon (award) ** Australian rugby league wooden spooners ** County Championship Wooden Spoons ** List of Australian Football League wooden spoons ** MLS Wooden Spoon * Wooden Spoon Soci ...
by amassing the most penalty points is called the ''Bollenkönig'' ("Onion King", an 'onion' being a large dot drawn to represent a penalty point). Hindersche is a Swabian dialect word for "backwards" and refers to the fact that the aim of the game is to avoid scoring points which is the reverse of the normal aim in card games. Vier-Strich or 4-Strich means "four marks" or "four lines" and refers to the method of recording the score with marks on a slate.


Aim

A rubber comprises four games each of two halves or rounds. To win the rubber, alone or jointly, a player must not lose a game. Within each game, the aim is to be the first to have erased any penalty points accumulated in the first round. Each round comprises a number of deals; in each deal the aim is either to score as few card points as possible or, with the right cards and skilful play, to score at least 100 points (called "making a hundred"). There are no partnerships.


Cards

Hindersche is played by four players using the 36 cards of a
French-suited French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. I ...
pack. Players usually use a Jass/Tapp pack as a standard Piquet or French-suited Skat pack only has 32 cards. However, a
standard 52-card pack The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is used ...
may also be used by removing the 2s, 3s, 4s, 5s and Jokers. Cards rank in their natural order - A > K > Q > J > 10 > 9 > 8 > 7 > 6 - except that there are two top trumps. The trump Jack is the highest card in the game and known as "the Old Man" (''de alt'', ''der Alte''); the Jack in the next suit is the second-highest card and is known as "the Little Man" (''de kloei'', ''der Kleine''). For example, if Diamonds are trumps, the J is the highest card and the J is the second highest. Hindersche is a
point-trick game A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
with the points counting as follows: Thus there are 140 points in the pack.


Rules

The following rules are based on Schoch:Schoch, Uwe (2014).
''im Hindersche: Spielregeln'' Bad Rippoldsau-Schapbach im Schwarzwald.


Deal

Deal and play are anticlockwise. The first dealer is determined either by lots (lowest card) or is the newest player to join the session. The dealer
shuffles Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overha ...
the pack and offers it to the player on the left for
cutting Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force. Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the scal ...
. The dealer deals nine cards to each player in packets of three and turns the last for trumps. When only two or three players are left in the game, the unused cards are stacked face down on the table and the top card turned for trumps.


Trick play

Forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
(to the right of the dealer) leads to the first trick. A player with a card of the
led suit The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy) ...
, may either
follow suit A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
or play a trump. If unable to follow suit, a player may either trump or discard. The trick is won by the highest card of the led suit if no trumps are played, otherwise by the highest trump. A player may accidentally or deliberately pick up a trick that has legally been won by another player as long as no-one objects before a card is led to the next trick. This is known as a ''Schleipfe'' or as ''schleipfen''.


Scoring

At the end of each deal, each player's score is reckoned by counting up the number of card points in tricks taken. There are 140 points in total which acts as a check. A slate is used for scoring, each player being allocated a separate corner of the slate for recording their penalty points as 'marks' (''Striche'', singular: ''Strich'') which are chalked as diagonal lines across the corner.


First round – ''Vier-Strich''

The game is played in two halves or rounds. The first round consists of up to four deals in which the player with the most
card points The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), ...
in each deal scores a penalty point recorded as a mark on the slate. ''Vier-Strich'' refers to the fact that the round ends as soon as four or more marks are chalked up. The procedure is as follows: * The player who scores the most card points is penalized with 1 mark. * A player who scores at least 100 points, intentionally or otherwise, has won a 'march' (''Durchmarsch''), also called 'making 100'. When this happens, the three opponents notch up 1 mark apiece. * If two players tie for most points, they hold a play-off between themselves and the loser adds a mark. Normally the first round ends with 4 marks on the slate; if there are more, because someone has 'made 100' in the third or fourth deal, there will be excess marks (''Überzählige''). A player with a clean slate goes out and takes no part in the second half.


Second round – ''Butzen''

The second round begins as soon as there are 4 or more marks on the slate. The game is played as before, except that the player who scores the fewest card points erases 1 mark, hence the name ''Butzen'' ("cleaning"). Marks are usually erased with a small damp sponge or cleaning cloth. The player with the highest score adds a mark to his corner of the slate, except in certain situations. The procedure is as follows: * Whenever there are excess marks on the slate, they are erased in the next deal to get down to 4 marks. So if there are 5 marks, 1 mark is erased by the player with the lowest score; if there are 6 marks, the players with the two lowest scores each erase 1 mark. No one adds any marks. * Whenever there are 4 marks on the slate, the player with the fewest points erases 1 mark, while the player with the most points 'receives' the mark erased by the winner, adding it to the slate. Thus there are always 4 marks on the slate at this stage. * Whenever there are 3 marks on the slate, the player with the most marks adds 1 mark to bring the total up to 4. * When only two players remain, marks are erased by the winner of a deal, but no marks are added by the loser. * As players clean all their marks off, they drop out until there is one left as the loser who is penalised with a single chalk mark on the frame of the slate, regardless of how many marks that person has left on the slate itself. * Making 100. During ''Butzen'', a 'march' is achieved either by 'making 100' or by taking all 9 tricks. A player who makes a march erases 2 marks and, unless the slate already has more than 4 marks, the opponents each add 1 to their tally. * If the result cannot be determined because two players have tied, there is a separate play-off to decide it. For example, if there are three players and A and B tie for lowest score, C adds a mark and sits out while A and B hold a play-off, the winner of which erases a mark. The player with
positional priority The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy) ...
becomes
forehand The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
and leads to the first trick, after the player to the left has dealt. Once the play-off is settled, play picks up where it left off.


Winning

The rubber (''Runde'') ends when there are 4 marks on the frame. Usually those who have marks on the frame pay 5 € per mark to the rest. For example, if A has 3 marks, B has 1 and C and D have none; A pays 15 € to each opponent, while B pays 5 € to each opponent. Thus A loses 40 €, B breaks even, and C and D win € 20 each. A rubber typically takes 1 to 1½ hours.


Tactics

Undertrumping or underplaying is allowed and players should seek opportunities to smear high-scoring cards so that they count towards an opponent or to retain them to prevent an opponent scoring over 100 points. A ''Schleipfe'' may go through accidentally if it is a high value trick, because the player who legally should have picked it up may be content for the wrong person to collect it. Equally, someone may deliberate ''schleipfen'' because they want the trick, hoping to 'make 100'.


Hindersi-Jass

Similar in concept to Hindersche is the Swiss game of Hindersi-Jass. Four players are dealt 9 cards each in packets of 3, the lowest card being turned for trumps. The aim is to take the fewest points. However, the Swiss point system is used, making 157 points in all. By exception, a player who takes all tricks wins, and the others receive 157 points each. Rules of play are as in Hindersche, except that undertrumping is only permitted if the led suit is not held. The players with the two lowest scores after four games are each given a mark; the players with the two highest scores receive a minus mark. The winner is the player with the most marks after an agreed number of ''parties''. There is also a variant for three.Müller (2016), pp. 86–87. Key differences are that there is no ''schleipfen'', no dropping out and the scoring system is quite different.


Footnotes


References


Literature

* Müller, Dani (2016). ''Stöck, Wys, Stich.'' Lenzburg: Fona.


External links

* Schoch, Uwe (2014).
''im Hindersche: Spielregeln''
Bad Rippoldsau-Schapbach im Schwarzwald - Rules (German). {{Trick-taking card games 19th-century card games German card games Four-player card games Trick-avoidance games French deck card games Ace-Ten games Reverse games