Hikari No Sasu Mirai E!
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is a
fighting Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
video game for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
based on the ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 individual chapters colle ...
'' franchise. The game was developed by Dimps, and published in North America by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
, and in Europe and Japan by
Namco Bandai Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
under the Bandai label. It was released in
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Car ...
on November 4, 2008, in Japan on December 4, and in Europe the following day. Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some of video games publications commenting on its frustrating gameplay and very little differences to older ''Dragon Ball Z'' games.


Gameplay

The game's mechanics are essentially the same as those of the '' Budokai'' series, with some elements carried over from '' Burst Limit''. Players take control of and battle various characters from the ''Dragon Ball'' franchise. Forty-two characters are playable, in comparison with '' Budokai 3s thirty-eight characters. The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters. Skill capsules are carried over from the ''Budokai'' series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the ''Budokai'' series, where skills had to be placed multiple times on a character for them to become stronger. A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.


Development

The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the ''Budokai'' series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from ''Burst Limit''. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas. This was followed by an announcement posted on Atari's North American page revealing that they would retain the ''Infinite World'' title and a release date sometime in November. Around the same time, '' V Jump'' announced the game would be released in Japan and that the game would also utilize the ''Infinite World'' title. In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent. In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas. On October 15, Atari released a press statement announcing that the game was completed. A few days later the game was unveiled at the Tokyo Game Show. According to producer Riyo Mito, the game's title ''Infinite World'' implies the immense gameplay of the epic ''Dragon Ball'' universe within thpe of the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to the PlayStation 3 and Xbox 360 consoles to play the previous title, ''Burst Limit'', at the time.


Characters


Returning Characters


New Characters


Music

is the licensed soundtrack to the video game. Composer Kenji Yamamoto returns to provide music for the game along with Kanon Yamamoto, with both credited as Kenz and Canon respectively. There are twenty-two pieces created exclusively for the game, with the rest carried over from the previous three ''Budokai'' games. The game's theme songs "Hikari no Sasu Mirai e!" and "Dragon Ball Party" were written by Yuriko Mori and performed by Hironobu Kageyama. However, the game's North American packaging only features Kageyama as a contributor, and the game's instruction manual does not list any music credits, causing people in the gaming community, not familiar with the material, to believe that Kageyama was the game's composer. Some game critics have gone on to record in their reviews citing the music as the superior part of the game. The new music was released as ''Dragon Ball Z: Infinite World Original Soundtrack'' by Lantis on January 7, 2009, while the theme songs were released as a single by King Records on Christmas Day 2008. Track listing: #"Hikari no Sasu Mirai e!" (Game OP ver.) #"Rock O'motion" #"5th Street" # #"Flash Battle" #"psychic force" # #"Tropica" # #"No Man's Island" #"Capsule Co." #"Jumba!" #"Hey, Mr. Watson" # # #"Vital Atomz" #"Cosmic Youth" # #"fight in the cell" # #"Run! Run! Run!" # #"twilight harbor" #"Dragon Ball Party"


Hikari no Sasu Mirai e!

is the opening theme to the video game and is the sixty-ninth single by Japanese singer
Hironobu Kageyama is a Japanese singer and composer prominent in the soundtracks for anime, video game and tokusatsu productions. He is sometimes called Kami (Kei) by his fans. Kageyama got his big break at age 16, as lead singer of the rock band Lazy. By the ea ...
. It was released by King Records on Christmas Day in 2008 in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
only and would peak at 200 on Oricon. The song was written by Yuriko Mori and the composition and arrangement was by Kenji Yamamoto (Kenz). This release also include the closing theme "Dragon Ball Party" and the English version of the opening theme "We Gonna Take You There". Ironically, the version of the song that was used was the Japanese version as opposed to the English version, which contrasted to the previous two ''Dragon Ball Z'' console games '' Budokai Tenkaichi 3'' and '' Burst Limit'' which used English versions of their opening theme songs. Track listing: #光のさす未来へ!
''Hikari no Sasu Mirai e!/To the Future Pointed By the Light!'' #Dragon Ball Party #We Gonna Take You There #光のさす未来へ! (instrumental)
''Hikari no Sasu Mirai e! (instrumental)/To the Future Pointed By the Light! (Instrumental)''


Reception

The game went on to only sell 200,000 copies in Japan and 80,000 copies in the United States as of August 2010. However, ''Infinite World'' went on to become Japan's second top-selling game in 2008, selling 76,452 units the first week in the country right behind '' Professor Layton and the Unwound Future''. During its initial release, ''Infinite World'' received mixed reviews. Many felt the game was identical to ''Budokai 3'', while others thought the game's story mode and mini games were too daunting, and that the game was geared more towards hardcore fans instead of casual gamers. It earned aggregated scores of 48/100 on Metacritic, a score of 50.80% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, and IGN gave the game a 3.5; a score lower than that of the critically panned '' Dragon Ball Z: Ultimate Battle 22''. The soundtrack would receive mixed reviews from gaming critics. Unfortunately these critics miss state Kageyama as composer. Due to the North America packaging only listing Kageyama responsible for the music, "Music by Hironobu Kageyama". Sites like Gamer 2.0 and IGN would give the tracks low scores. with IGN's Greg Miller calling the music repetitive. While other sites such as the Gamer Temple and Game Radar site the music as the only good part the game has to offer with Game Radar's Alan Kim stating to "download the tunes and skip everything else". Ben Dutka of PSXExtreme found the music to be disconcerting citing that the atmosphere gave the impression that it was mocking the game.


Notes


References


External links


Official Japanese Website
{{Authority control 2008 video games Atari games Bandai Namco games Dimps games Infinite World Fighting games PlayStation 2 games PlayStation 2-only games Video games developed in Japan Video games with cel-shaded animation Multiplayer and single-player video games Video games scored by Kenji Yamamoto (composer, born 1958)