Kenji Yamamoto (composer Born 1958)
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Kenji Yamamoto (composer Born 1958)
is a Japanese music composer and arranger who has been responsible for producing and composing soundtracks, including opening and ending sequence themes for various anime, tokusatsu and video game projects in the 1980s, 1990s, and 2000s, mostly related to the ''Dragon Ball'' franchise. He has worked on soundtracks of various ''Dragon Ball'' video games. Yamamoto has also composed background music for ''Dragon Ball Z Kai'', a revamped version of the anime series ''Dragon Ball Z''. On March 9, 2011, Toei Animation publicly acknowledged that many of Yamamoto's musical works for the series infringed upon unidentified third-party copyrights. As a result, Toei removed Yamamoto and replaced his compositions with those from the original ''Dragon Ball'' and ''Dragon Ball Z'' series written by Shunsuke Kikuchi. The plagiarism of these works have been known to fans since May 2010. Due to the discovery of plagiarism in his compositions by Toei, they were replaced in '' Dragon Ball Z: Budok ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Satoshi Kadokura
, is a Japanese composer, arranger, producer, keyboardist. He graduated from Tokyo University of the Arts. He was a producer of Wink, Noriyuki Makihara, Southern All Stars , also known by the abbreviations and SAS, are a Japanese rock band that first formed in 1974. The band is composed of Keisuke Kuwata (lead vocals and guitars), Yuko Hara (vocals and keyboards), Kazuyuki Sekiguchi (bass), Hiroshi Matsuda (dr ... and many other artists. He also composes scores for video game series '' Metal Max''. References {{DEFAULTSORT:Kadokura, Satoshi 1959 births Japanese composers Japanese keyboardists Japanese male composers Japanese music arrangers Japanese record producers Living people People from Kamakura Tokyo University of the Arts alumni Video game composers ...
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Shin Budokai
''Dragon Ball Z: Budokai'' (Known as in Japan) is a series of fighting video games based on the anime series ''Dragon Ball Z'', itself part of the larger ''Dragon Ball'' franchise. Gameplay The ''Budokai'' series plays like a typical 2-D fighting game. As well as including the regular punch and kick buttons, there is the ability to shoot ki blasts, which can also be used in specific special moves. The special moves are mainly taken directly from the anime, including Goku's Kamehameha, Vegeta's Galick Gun and Frieza's Death Beam. Although these mechanics have stuck with the series, other ideas such as the "Hyper Mode", the ability to move at incredible speeds, fly freely, and "Beam Struggles" between two characters' beam attacks, were later replaced in favour of other techniques. History Main series ''Dragon Ball Z: Budokai'' (2002) ''Dragon Ball Z: Budokai'', released as in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and o ...
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Budokai 3
''Dragon Ball Z: Budokai'' (Known as in Japan) is a series of fighting video games based on the anime series ''Dragon Ball Z'', itself part of the larger ''Dragon Ball'' franchise. Gameplay The ''Budokai'' series plays like a typical 2-D fighting game. As well as including the regular punch and kick buttons, there is the ability to shoot ki blasts, which can also be used in specific special moves. The special moves are mainly taken directly from the anime, including Goku's Kamehameha, Vegeta's Galick Gun and Frieza's Death Beam. Although these mechanics have stuck with the series, other ideas such as the "Hyper Mode", the ability to move at incredible speeds, fly freely, and "Beam Struggles" between two characters' beam attacks, were later replaced in favour of other techniques. History Main series ''Dragon Ball Z: Budokai'' (2002) ''Dragon Ball Z: Budokai'', released as in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and o ...
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Budokai 2
''Dragon Ball Z: Budokai 2'', released as in Japan, is a fighting video game developed by Dimps based upon the anime and manga series, ''Dragon Ball Z'', it is a sequel to '' Dragon Ball Z: Budokai'' for the PlayStation 2 release in 2003 and GameCube release in 2004. It was published in Japan and Europe by Bandai and in North America and Australia by Atari SA. Gameplay The World Tournament allows players to compete against up to 8 players in a Martial Arts Tournament. If more than one human player is present no prize money is available, but with only one human player prizes can be won. Dueling mode allows a player to fight the computer at a preset skill level, or two human players to fight each other using any custom skills. A player may also watch a fight between two computer fighters. Made up of three sections, the Skill Shop, character editing, and instructions. A player may edit skills on either memory card. Aside from Dragon World, the Skill Shop is the place to get your ski ...
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Budokai (video Game)
''Dragon Ball Z: Budokai'' (Known as in Japan) is a series of fighting video games based on the anime series ''Dragon Ball Z'', itself part of the larger ''Dragon Ball'' franchise. Gameplay The ''Budokai'' series plays like a typical 2-D fighting game. As well as including the regular punch and kick buttons, there is the ability to shoot ki blasts, which can also be used in specific special moves. The special moves are mainly taken directly from the anime, including Goku's Kamehameha, Vegeta's Galick Gun and Frieza's Death Beam. Although these mechanics have stuck with the series, other ideas such as the "Hyper Mode", the ability to move at incredible speeds, fly freely, and "Beam Struggles" between two characters' beam attacks, were later replaced in favour of other techniques. History Main series ''Dragon Ball Z: Budokai'' (2002) ''Dragon Ball Z: Budokai'', released as in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and o ...
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Kousuke Yamashita
is a Japanese composer and arranger from Hamamatsu, Shizuoka. Yamashita is best known for his work on ''Digimon Xros Wars'', '' Xenosaga: The Animation'', and the tokusatsu television series ''Mahou Sentai Magiranger'', ''Kaizoku Sentai Gokaiger'', and ''Kamen Rider Gaim''. He is a member of Project.R. Yamashita often collaborates with Nobuhiko Obayashi, as Yamashita met him soon after Yamashita graduated from the Tokyo College of Music. He is a board member of the Japanese Composer Arranger Association. Since April 2011, Yamashita has been a guest lecturer at the Senzoku Gakuen College of Music. In 2013, released the album ''A Classical'' in collaboration with J-pop singer Ayumi Hamasaki. It was the first classical music album to top the Oricon album chart. Works References External links Office Two One Official Profile
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Bakuryū Sentai Abaranger
is Toei's twenty-seventh production of the ''Super Sentai'' metaseries, and the first series to use TV Asahi's current logo. It aired from February 16, 2003 to February 8, 2004, replacing ''Ninpuu Sentai Hurricaneger'' and was replaced by ''Tokusou Sentai Dekaranger''. The program was part of TV Asahi's 2003 Super Hero Time block with ''Kamen Rider 555''. The series is based on dinosaurs and explosions. Its action footage was used in ''Power Rangers Dino Thunder''. In addition, episode 10 in nearly its entirety was used for episode 19 of ''Power Rangers Dino Thunder'' as an English-dubbed show that the initial three Dino Thunder Power Rangers discover on television. The cast members from the series reprised their roles for the 2014 film, '' Zyuden Sentai Kyoryuger vs. Go-Busters: The Great Dinosaur Battle! Farewell Our Eternal Friends''. Shout! Factory released the series on Region 1 DVD on November 8, 2022. Plot Scientists believe that 65,000,000 years ago, a meteorite's cr ...
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Extraordinary Cat Who Descended From The Starry Sky
Extraordinary may refer to: * "Extraordinary" (Clean Bandit song), 2014 * "Extraordinary" (Liz Phair song), 2004 * "Extraordinary" (Mandy Moore song), 2007 * "Extraordinary" (Prince song), 1999 * "Extraordinary", a song by Idina Menzel from '' Idina'', 2016 * ''ExtraOrdinary'', an EP by Nizlopi, 2006 * ''The Extraordinary ''The Extraordinary'' is an Australian television documentary series that featured stories of the paranormal and supernatural. It ran on the Seven Network from 1993 to 1996. The following year it moved to the Nine Network. History The show wa ...'', a 1990s Australian television documentary series * Extraordinary, upcoming TV show on Disney+ See also

* * {{disambiguation ...
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Final Bout
''Dragon Ball GT: Final Bout'', known in Japan and Europe as , is a fighting game for the PlayStation. The game was developed by TOSE and released by Bandai in Japan, Europe and North America in 1997, making it the first North American release for a ''Dragon Ball'' video game. Despite the North American title referencing the anime series ''Dragon Ball GT'', the game's story has no direct correlation to ''Dragon Ball GT'', with the cast of playable characters being an equal mix of characters from ''Dragon Ball GT'' and its predecessor series ''Dragon Ball Z''. The ''Dragon Ball GT'' anime series was not localized for North America until the early 2000s. Reviews for the game were largely negative. The game was reissued in Europe in 2002 (and translated to further languages) and in North America in 2004. The game shares the distinction of being the first ''Dragon Ball'' game to be rendered in full 3D, and the last ''Dragon Ball'' game produced for the PlayStation. There would not b ...
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