''Gunfright'' is an
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed by
Ultimate Play the Game and published by
U.S. Gold. It was first released for the
ZX Spectrum in December 1985, then released for
Amstrad CPC and the
MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
the following year. The player takes the role of a
sheriff
A sheriff is a government official, with varying duties, existing in some countries with historical ties to England where the office originated. There is an analogous, although independently developed, office in Iceland that is commonly transla ...
in the town of Black Rock and is tasked with eliminating
outlaw
An outlaw, in its original and legal meaning, is a person declared as outside the protection of the law. In pre-modern societies, all legal protection was withdrawn from the criminal, so that anyone was legally empowered to persecute or kill them ...
s who are scattered throughout the settlement.
The game was developed directly after ''
Nightshade
The Solanaceae , or nightshades, are a family of flowering plants that ranges from annual and perennial herbs to vines, lianas, epiphytes, shrubs, and trees, and includes a number of agricultural crops, medicinal plants, spices, weeds, and orna ...
'', and re-uses the latter game's
Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in ''
Rare Replay'', Rare's 2015
Xbox One retrospective compilation.
Gameplay
The game is presented in an
isometric
The term ''isometric'' comes from the Greek for "having equal measurement".
isometric may mean:
* Cubic crystal system, also called isometric crystal system
* Isometre, a rhythmic technique in music.
* "Isometric (Intro)", a song by Madeon from ...
format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main objective is to track down and kill a gang of outlaws who are hiding in the town.
[ The game begins with a first-person perspective targeting minigame in which vertically scrolling bags of money can be shot at using crosshairs. Shooting the bags give the player initial sums of money which can be used to purchase ]ammunition
Ammunition (informally ammo) is the material fired, scattered, dropped, or detonated from any weapon or weapon system. Ammunition is both expendable weapons (e.g., bombs, missiles, grenades, land mines) and the component parts of other weap ...
.[
Sheriff Quickdraw must locate the wanted outlaws one by one. Once an outlaw has been found and shot to initiate a ]duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules.
During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the r ...
, the game shifts to the first-person targeting minigame. This time, the player must shoot the rapidly moving outlaw as quickly as possible. The player can either wait for the outlaw to draw, or take the initiative and shoot first, which will make the bandit draw his weapon as well. If the player successfully shoots an outlaw, a bounty is paid (increasing with every round), and a new outlaw enters the town.[
Players encounter helpful residents who will point the way to outlaws. The residents need to be protected during gameplay, as the player has to pay a fine if any are shot by either bandits or Sheriff Quickdraw himself. Some outlaws are mounted on horseback, meaning that the player may have to saddle a horse ]power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
to pursue them.[
]
Development
The game was developed with the isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
known as Filmation II, which was used previously in Ultimate's 1985 ZX Spectrum game ''Nightshade
The Solanaceae , or nightshades, are a family of flowering plants that ranges from annual and perennial herbs to vines, lianas, epiphytes, shrubs, and trees, and includes a number of agricultural crops, medicinal plants, spices, weeds, and orna ...
''. The Filmation engine was created by the Stamper brothers to portray 3D imagery. Filmation II used an image masking technique that drew and filled holes in the background, allowing the game to create composite structures out of pixelated drawings without visual overlay, despite the limitations platforms such as the ZX Spectrum offered.
''Gunfright'' was initially released for the ZX Spectrum in 1985 and was the last game to be developed under the direct involvement of the Stamper brothers. Realising that the graphical limits of platforms such as the ZX Spectrum had been pushed, future projects such as '' Blackwyche'' and '' Dragon Skulle'' were handed over to designer brothers Dave and Bob Thomas, who were often uncredited for their work. ''Gunfright'', along with '' Knight Lore'', ''Alien 8
''Alien 8'' is an action-adventure video game developed and published by Ultimate Play the Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985. The game is a spiritual successor to the best-selling ''Knight Lore' ...
'' and ''Nightshade'', were re-released for the MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
in 1986, with ''Gunfright'' and '' Sabre Wulf'' being ported to the Amstrad CPC later that year.[
]
Reception
The game received mostly positive reviews upon release. Reviewers writing for '' Crash'' praised the game's graphics as highly detailed and "colourful", but stated that the game was visually similar to Ultimate's immediately previous game, ''Nightshade
The Solanaceae , or nightshades, are a family of flowering plants that ranges from annual and perennial herbs to vines, lianas, epiphytes, shrubs, and trees, and includes a number of agricultural crops, medicinal plants, spices, weeds, and orna ...
''.[ Gwyn Hughes of '' Your Sinclair'' thought the graphics were the best aspect of the game, despite similarly comparing them to those of ''Nightshade''. Hughes also praised the game's smooth animation and the techniques used to portray the western town.][ A reviewer for '' CVG'' suggested that the game's style and gameplay was a mix of ''Nightshade'' and Nintendo's '' Duck Hunt''.][ Reviewing the ]MSX
MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
version, a reviewer for '' Computer Gamer'' praised the game's plot, and was complimentary of the way the game was able to separate itself from Ultimate's previous game, which had used the same Filmation engine.[
Reviewers writing for ''Crash'' praised the gameplay, stating that the game's "element" was considerably developed and that the several different stages were "highly addictive".][ Writers in ''CVG'' criticised the gameplay, noting that they found it difficult to distinguish the outlaws from other male inhabitants of the town. They also noted the absence of puzzle elements which was considered "unusual" for an Ultimate game.][ Bill Bennett of '' Your Computer'' similarly considered the omission of puzzle elements unusual, but welcomed the "witty" change in genre from the previous dungeon-themed video games.]
Legacy
''Gunfright'' is part of an Xbox One compilation of 30 Rare titles, '' Rare Replay'', released in August 2015.
References
External links
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{{Good article
1985 video games
Rare (company) games
ZX Spectrum games
Amstrad CPC games
MSX games
Western (genre) video games
Action-adventure games
Video games about police officers
Video games with isometric graphics
Video games developed in the United Kingdom