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Nightshade (1985 Video Game)
''Nightshade'' is an action video game developed and published by Ultimate Play the Game. It was first released for the ZX Spectrum in 1985, and was then ported to the Amstrad CPC and BBC Micro later that year. It was also ported to the MSX exclusively in Japan in 1986. In the game, the player assumes the role of a knight who sets out to destroy four demons in a plague-infested village. The game features scrolling isometric gameplay, an improvement over its flip-screen-driven predecessors, ''Knight Lore'' and '' Alien 8'', all thanks to an enhanced version of the Ultimate Play the Game's Filmation game engine, branded Filmation II. The game received positive reviews upon release; critics praised its gameplay traits, graphics and colours, however one critic was divided over its perceived similarities to its predecessors. Gameplay The game is presented in an isometric format. The player assumes the role of a knight who enters the plague-infested village of Nightshade to va ...
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Tim And Chris Stamper
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including ''Jetpac'' and ''Knight Lore''. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including ''Donkey Kong Country'' and '' GoldenEye 007''. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending sever ...
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Filmation (game Engine)
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment. Precursors A handful of games had used an isometric perspective before Filmation's first appearance in 1984, such as the arcade games ''Q*bert'' (1982) from Gottlieb, and ''Zaxxon'' (1982) and ''Congo Bongo'' (1983) from Sega, as well as the ZX Spectrum title ''Ant Attack'' (1983) by Sandy White. ''Q*bert'' and ''Zaxxon'' have little else in common with Filmatio ...
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Ashby-de-la-Zouch
Ashby-de-la-Zouch, sometimes spelt Ashby de la Zouch () and shortened locally to Ashby, is a market town and civil parish in the North West Leicestershire district of Leicestershire, England. The town is near to the Derbyshire and Staffordshire borders. Its 2001 census population of 11,410 rose to 12,370 in 2011. The castle in the town was an important fort in the 15th–17th centuries. In the 19th century the town's main industries were ribbon manufacture, coal mining, and brickmaking. The civil parish includes the hamlets of Shellbrook to the west and Boundary to the north-west. Swadlincote, Burton upon Trent, Melbourne and Coalville are within , with Derby due north. Ashby lies at the heart of The National Forest, about south of the Peak District National Park, on the A42 between Tamworth and Nottingham. In 2018, Ashby Market Street was named "Best Shopping Experience", and in 2019 it made the final of the rising-star category for UK high streets. History The town was ...
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Hourglass
An hourglass (or sandglass, sand timer, sand clock or egg timer) is a device used to measure the passage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated flow of a substance (historically sand) from the upper bulb to the lower one. Typically, the upper and lower bulbs are symmetric so that the hourglass will measure the same duration regardless of orientation. The specific duration of time a given hourglass measures is determined by factors including the quantity and coarseness of the particulate matter, the bulb size, and the neck width. Depictions of an hourglass as a symbol of the passage of time are found in art, especially on tombstones or other monuments, from antiquity to the present day. The form of a winged hourglass has been used as a literal depiction of the well-known idiom "time flies". History Antiquity The origin of the hourglass is unclear. Its predecessor the clepsydra, or water clock, is known to have exi ...
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Crucifix
A crucifix (from Latin ''cruci fixus'' meaning "(one) fixed to a cross") is a cross with an image of Jesus on it, as distinct from a bare cross. The representation of Jesus himself on the cross is referred to in English as the ''corpus'' (Latin for "body"). The crucifix is a principal symbol for many groups of Christians, and one of the most common forms of the Crucifixion in the arts. It is especially important in the Roman Rite of the Roman Catholic Church, but is also used in the Eastern Orthodox Church, most Oriental Orthodox Churches (except the Armenian & Syriac Church), and the Eastern Catholic Churches, as well as by the Lutheran, Moravian and Anglican Churches. The symbol is less common in churches of other Protestant denominations, and in the Assyrian Church of the East and Armenian Apostolic Church, which prefer to use a cross without the figure of Jesus (the ''corpus''). The crucifix emphasizes Jesus' sacrifice—his death by crucifixion, which Christians beli ...
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Bible
The Bible (from Koine Greek , , 'the books') is a collection of religious texts or scriptures that are held to be sacred in Christianity, Judaism, Samaritanism, and many other religions. The Bible is an anthologya compilation of texts of a variety of forms originally written in Hebrew, Aramaic, and Koine Greek. These texts include instructions, stories, poetry, and prophecies, among other genres. The collection of materials that are accepted as part of the Bible by a particular religious tradition or community is called a biblical canon. Believers in the Bible generally consider it to be a product of divine inspiration, but the way they understand what that means and interpret the text can vary. The religious texts were compiled by different religious communities into various official collections. The earliest contained the first five books of the Bible. It is called the Torah in Hebrew and the Pentateuch (meaning ''five books'') in Greek; the second oldest part was a coll ...
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Hammer
A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as with a forge), or to crush rock. Hammers are used for a wide range of driving, shaping, breaking and non-destructive striking applications. Traditional disciplines include carpentry, blacksmithing, warfare, and percussive musicianship (as with a gong). Hammering is use of a hammer in its strike capacity, as opposed to prying with a secondary claw or grappling with a secondary hook. Carpentry and blacksmithing hammers are generally wielded from a stationary stance against a stationary target as gripped and propelled with one arm, in a lengthy downward planar arc—downward to add kinetic energy to the impact—pivoting mainly around the shoulder and elbow, with a small but brisk wrist rotation shortly before impact; for extreme impact, c ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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Vampires
A vampire is a mythical creature that subsists by feeding on the vital essence (generally in the form of blood) of the living. In European folklore, vampires are undead creatures that often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited while they were alive. They wore shrouds and were often described as bloated and of ruddy or dark countenance, markedly different from today's gaunt, pale vampire which dates from the early 19th century. Vampiric entities have been recorded in cultures around the world; the term ''vampire'' was popularized in Western Europe after reports of an 18th-century mass hysteria of a pre-existing folk belief in the Balkans and Eastern Europe that in some cases resulted in corpses being staked and people being accused of vampirism. Local variants in Eastern Europe were also known by different names, such as ''shtriga'' in Albania, ''vrykolakas'' in Greece and ''strigoi'' in Romania. In modern times, the vampire ...
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the Devil. In ma ...
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Bubonic Plague
Bubonic plague is one of three types of plague caused by the plague bacterium (''Yersinia pestis''). One to seven days after exposure to the bacteria, flu-like symptoms develop. These symptoms include fever, headaches, and vomiting, as well as swollen and painful lymph nodes occurring in the area closest to where the bacteria entered the skin. Acral necrosis, the dark discoloration of skin, is another symptom. Occasionally, swollen lymph nodes, known as "buboes," may break open. The three types of plague are the result of the route of infection: bubonic plague, septicemic plague, and pneumonic plague. Bubonic plague is mainly spread by infected fleas from small animals. It may also result from exposure to the body fluids from a dead plague-infected animal. Mammals such as rabbits, hares, and some cat species are susceptible to bubonic plague, and typically die upon contraction. In the bubonic form of plague, the bacteria enter through the skin through a flea bite and travel ...
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