Gunfright 1
''Gunfright'' is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement. The game was developed directly after '' Nightshade'', and re-uses the latter game's Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in '' Rare Replay'', Rare's 2015 Xbox One retrospective compilation. Gameplay The game is presented in an isometric format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gunfright 1
''Gunfright'' is an action-adventure game developed by Ultimate Play the Game and published by U.S. Gold. It was first released for the ZX Spectrum in December 1985, then released for Amstrad CPC and the MSX the following year. The player takes the role of a sheriff in the town of Black Rock and is tasked with eliminating outlaws who are scattered throughout the settlement. The game was developed directly after '' Nightshade'', and re-uses the latter game's Filmation II game engine that allows images to be rendered without overlapping each other. The game received mostly positive reviews upon release; praise was directed at the graphics and presentation, but criticism was directed at the game's similarity to ''Nightshade''. It was later included in '' Rare Replay'', Rare's 2015 Xbox One retrospective compilation. Gameplay The game is presented in an isometric format and set in the fictional town of Black Rock. The player takes on the role of Sheriff Quickdraw, whose main ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ultimate Play The Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles ''Jetpac'' and ''Sabre Wulf'', each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. ''Knight Lore'', the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" ('' GamesTM''), "one of the most successful and influential games of all time" ('' X360''), and "probably ... the greatest single advance in the history of computer games" (''Edge''). By the time of the label's last use in 1988 on a retrospective compilation, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crosshair
A reticle, or reticule also known as a graticule, is a pattern of fine lines or markings built into the eyepiece of an optical device such as a telescopic sight, spotting scope, theodolite, optical microscope or the screen of an oscilloscope, to provide measurement references during visual inspections. Today, engraved lines or embedded fibers may be replaced by a digital image superimposed on a screen or eyepiece. Both terms may be used to describe any set of patterns used for aiding visual measurements and calibrations, but in modern use ''reticle'' is most commonly used for weapon sights, while ''graticule'' is more widely used for non-weapon measuring instruments such as oscilloscope display, astronomic telescopes, microscopes and slides, surveying instruments and other similar devices. There are many variations of reticle pattern; this article concerns itself mainly with the most rudimentary reticle: the crosshair. Crosshairs are typically represented as a pair of perpe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dragon Skulle
''Dragon Skulle'' is an action-adventure game for the Commodore 64 published by Ultimate Play the Game in January 1986. It is a sequel to ''The Staff of Karnath'', '' Entombed'' and '' Blackwyche'', and the final title to feature the aristocrat adventurer An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sp ..., . The game was created by brothers Dave and Bob Thomas. Gameplay ''Dragon Skulle'' is an arcade adventure in isometric perspective pseudo-3D set on the fictional island of Dragon Skulle, where you must find and destroy the Skull of Souls. The gameplay is more about exploring than puzzle solving when compared with its predecessors. Reception The game received a 53% rating from ''Zzap!64'' who criticised the game on the basis of poor 3D, weak sound and lack of originality. A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blackwyche
''Blackwyche'' is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. The game is the third instalment of the ''Pendragon'' series and sequel to '' Entombed''. In the game, aristocrat adventurer Sir Arthur Pendragon is trapped on board a haunted galleon and must free the soul of its captain. The game is presented in a 3D isometric format. The ''Pendragon'' series was created and designed by brothers Dave and Bob Thomas, with Ultimate founders Tim and Chris Stamper otherwise being uninvolved in development. The game's setting and graphics were heavily inspired by and the surrounding city of Portsmouth. The game was met with mixed reviews upon release. Critics were divided over the game's graphics and re-usage of sprites, but criticised the game for its vast similarities to its predecessors. It was followed by a final instalment to the series, ''Dragon Skulle'', which was released later in 1985. Gameplay The game is presented in an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Centre For Computing History
The Centre for Computing History is a museum in Cambridge, England, established to create a permanent public exhibition telling the story of the Information Age. Overview The museum acts as a repository for vintage computers and related artefacts. The museum is open Wednesdays through to Sundays from 10am to 5pm in term time and 7 days a week during school holidays. On display are key items from the early era of computers (and even before) from ageing comptometers through the Altair 8800 to the Sinclair ZX Spectrum and Apple II series. The museum also holds vintage games consoles, peripherals, software and an extensive collection of computer manuals, magazines and other literature. It is home to the Megaprocessor, an enormous version of a computer chip designed by James Newman. History and status The centre is a registered educational charity. It is funded by a combination of sponsors from local businesses and private individuals. Venture capitalist and entrepreneur Hermann H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Image Masking
In computer science, a mask or bitmask is data that is used for bitwise operations, particularly in a bit field. Using a mask, multiple bits in a byte, nibble, word, etc. can be set either on or off, or inverted from on to off (or vice versa) in a single bitwise operation. An additional use of masking involves predication in vector processing, where the bitmask is used to select which element operations in the vector are to be executed (mask bit is enabled) and which are not (mask bit is clear). Common bitmask functions Masking bits to 1 To turn certain bits on, the bitwise OR operation can be used, following the principle that Y OR 1 = 1 and Y OR 0 = Y. Therefore, to make sure a bit is on, OR can be used with a 1. To leave a bit unchanged, OR is used with a 0. Example: Masking ''on'' the higher nibble (bits 4, 5, 6, 7) while leaving the lower nibble (bits 0, 1, 2, 3) unchanged. 10010101 10100101 OR 11110000 11110000 = 11110101 11110101 Masking bits to 0 Mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Newsfield
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |