Guilty Gear Xrd
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is a
fighting Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
video game sub-series by
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
and part of the ''
Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. Guilty Gear (first video game), The first game was published in 1998, and has spawned several sequels. It has also adapted to other media suc ...
'' series. ''Guilty Gear Xrd'' was developed using
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, with
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graphics in place of the series traditional hand drawn sprites. Following the storyline of the last game in the series, '' Guilty Gear 2: Overture'', it introduced seven new characters. The first ''Xrd'' game, ''Guilty Gear Xrd Sign'', was released in arcades on February 20, 2014, as the 5th main installment, and for the
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and
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in Japan and North America in December of the same year. A digital-only release happened in Europe in June 2015, and it was brought to
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via
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on December 9, 2015. The game has been praised for its cel-shaded graphics and approachable gameplay, but criticized for its non-interactive story mode and smaller roster of characters. A sequel follow-up, titled ''Guilty Gear Xrd Revelator'', was released on consoles in May 2016 in Japan and June 2016 elsewhere as the 6th main installment. An update title to ''Revelator'' titled ''Guilty Gear Xrd Rev 2'' was announced at Arc System Works Fighting Game Award 2016 on January 14, 2017, and released for Arcades in March 2017, while PS3, PS4 and PC versions were released worldwide at the end of May 2017. The ''Rev 2'' update patch for those who bought ''Revelator'' on PlayStation Store or Steam was released as a paid DLC. The PS4 also received an exclusive physical disc version.


Gameplay

The game uses a six-button layout: five of which are responsible for the attacks—punch, kick, slash, heavy slash and dust—, and the other one for
taunting A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize the recipient, or to anger them and encourage reactionary behaviors without thinking. Taunting can exist as a form of social competition to gain control of the tar ...
or respecting the other player. There are several other techniques which are triggered when two or three buttons are pressed simultaneously. A burst gauge is filled as time goes by or when the player receives damage; once the gauge is filled, the player can perform a Psych Burst to move away from the opponent. It unleashes a blast of energy that, if it successfully hits the adversary, completely charges another gauge, the tension gauge. The tension gauge allows the player to perform certain other special attacks. The game features four main modes: Network Mode, Practice Mode, Battle Mode and Story Mode. The first allows online matches through the
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(PSN), which may be ranked in world rankings. The Practice Mode features a regular training mode, a tutorial mode that teaches the basic controls, a mission mode that simulates battle situations, and a challenge mode that is focused on performing
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s. The Battle Mode comprises the arcade mode, which unveils part of the game's story after the player defeats eight opponents; a versus mode, in which the player can have offline battles with a second player or against a CPU; and a special "M.O.M" mode. The M.O.M. Mode, which is an acronym for "Medal of Millionaires", is a variation of the regular
survival mode Survival mode, or horde mode, is a game mode in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges. ...
in which the player earns medals based on performance and improves through a progression system. The last mode of ''Guilty Gear Xrd'' is the Story Mode, which is new in the current installment. This mode presents the full game story as a film-like
animation Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
divided into several chapters, for uninterrupted viewing. The viewer can pause the movie at any time to investigate a glossary of game terms and plot devices, which are described in the library mode.


Synopsis


Plot

The game is set in 2187, one year after its predecessor, '' Guilty Gear 2: Overture''. Starting in ''Sign''s storyline, the first part is set in arcade mode through each characters' own storyline, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing on after the capture of Ramlethal in Conclave and Justice's arc, and also serves as the beginning of Elphelt Valentine's arc in the final chapter. Later in ''Revelator/Rev 2'', the storyline now focuses on Elphelt Valentine and Jack-O's arc since the final chapter of ''Sign''s story mode on console version. Additional storyline of ''Rev 2'' follows the concluded epilogue of ''Revelator''s story.


Characters

The arcade version of the game initially featured thirteen playable characters.
Sol Badguy is a fictional character in Arc System Works' ''Guilty Gear'' video game series. He first appeared in the 1998 video game ''Guilty Gear'', as the main character and namesake. In the series, he is a bounty hunter who has dedicated his life to the ...
,
Ky Kiske is a fictional character in Arc System Works's ''Guilty Gear'' video game series. He first appeared in the 1998 video game ''Guilty Gear''. In the series, Ky Kiske is the captain of the International Police Force, and later the king of the nation ...
,
Millia Rage (Миллия Рейдж) is a fictional character in Arc System Works's ''Guilty Gear'' video game series. She first appeared in the 1998 video game ''Guilty Gear''. In the series, Millia is a retired assassin who fights with her own hair, which ...
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May May is the fifth month of the year in the Julian and Gregorian calendars and is the third of seven months to have a length of 31 days. May is a month of spring in the Northern Hemisphere, and autumn in the Southern Hemisphere. Therefore, May ...
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Chipp Zanuff This is a list of Fictional character, characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influen ...
, Potemkin,
Venom Venom or zootoxin is a type of toxin produced by an animal that is actively delivered through a wound by means of a bite, sting, or similar action. The toxin is delivered through a specially evolved ''venom apparatus'', such as fangs or a sti ...
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Axl Low This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty Ge ...
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I-No is a fictional character in Arc System Works's ''Guilty Gear'' video game series. She first appeared in the 2002 video game ''Guilty Gear X2'' as a boss. In the series, I-No is one of That Man's servants and often serves as an antagonist. She figh ...
,
Faust Faust is the protagonist of a classic German legend based on the historical Johann Georg Faust ( 1480–1540). The erudite Faust is highly successful yet dissatisfied with his life, which leads him to make a pact with the Devil at a crossroads ...
,
Slayer Slayer was an American thrash metal band from Huntington Park, California. The band was formed in 1981 by guitarists Kerry King and Jeff Hanneman, drummer Dave Lombardo and bassist/vocalist Tom Araya. Slayer's fast and aggressive musical style ...
, and
Zato-1 This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty G ...
return from previous installments, while one new character, Bedman, has been added. The game also features a new boss character known as Ramlethal Valentine, who was added to the playable roster in arcades via an update. Additionally, the console versions add Sin Kiske from ''Overture'', and new characters Elphelt Valentine and Leo Whitefang, as playable DLC characters, bringing the total roster count to 17. The console exclusive characters Sin, Elphelt, and Leo were added to the arcade version along with
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changes on March 19, 2015. The sequel, ''Revelator'', made balance changes and added
Johnny Johnny is an English language personal name. It is usually an affectionate diminutive of the masculine given name John, but from the 16th century it has sometimes been a given name in its own right for males and, less commonly, females. Varian ...
, who was non-playable in ''-SIGN-''s story mode, and a new female character named Jack-O' Valentine. Along with returning
Jam Kuradoberi This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty Ge ...
as a playable character, ''Revelator'' also gives ''Sign''s newcomer Elphelt a darker look for story purposes. Another returning character, Dizzy, was also added to the playable roster as the result of a fan vote conducted by Arc System Works, defeating
Bridget Bridget is an Irish language, Irish female name derived from the Goidelic languages, Gaelic noun ''brígh'', meaning "power, strength, vigor, virtue". An alternate meaning of the name is "exalted one". Its popularity, especially in Ireland, is la ...
and
Baiken This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty ...
in a close race, with a total of 32,990 votes. The new character introduced in ''Revelator'', Kum Haehyun, who is non-playable in the arcade version, was announced as a DLC character for the console version.
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from ''Guilty Gear 2: Overture'' is the last of the six new additions to the ''Revelator'' sequel. Baiken, on the other hand, returned as playable in an updated version of ''Revelator'', titled ''Rev 2'', followed by a new character who is a chief officer of Chipp Zanuff, Answer.


Development

The idea of a new ''Guilty Gear'' entry came about in 2008, but production had only started in 2011. By mid-2012, development of the game that would later be known as ''Guilty Gear Xrd Sign'' progressed to a full-scale production that concluded in 2013, handled by a 25-member team in Arc System Works under the codename "Team Red". Series creator
Daisuke Ishiwatari is a Japanese video game developer, illustrator, musician, composer and voice actor. He is best known for creating the 2D fighting game series ''Guilty Gear''. He designed the characters and storyline, and wrote the music. He also provides the ...
returned to direct the project. The team opted to use
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
because of several factors they believed helped their workflow; the low price, the ease at which non-programmers could edit projects directly, and development tools for home consoles enabled them to release the title on PlayStation consoles. Ishiwatari aimed to make the game as accessible as possible to newcomers, intending for Xrd to be a new start on the franchise, Because initial development was constrained on time and budgeting, Ishiwatari had to carefully choose which characters would be included in the initial roster for the launch, knowing he would be able to expand it later. The deciding factors that led to the initial roster involved the gameplay variety each character added, their role in the story, popularity and balance. The first trailer was shown to the public during the annual Arc System Works Festival on May 19, 2013. It demonstrated 3D cel-shaded models and environments, replacing the traditional 2D sprites that had been previously common for the series. The game was expected to be visually impacting, as a way to attract new players and because of Ishiwatari's assumption that it was a fundamental factor to the success of games like ''
Street Fighter 2 is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syste ...
'' and ''
Virtua Fighter 2 is a 1994 fighting game, fighting video game developed by Sega. It is the sequel to 1993's ''Virtua Fighter (video game), Virtua Fighter'' and the second game in the ''Virtua Fighter'' series. It was created by Sega's Yu Suzuki-headed Sega AM2, ...
''. The use of extensive 3D cutaways, which game artist Junya Christopher Motomura said gave "a more dramatic perspective", were added to characters' special moves to showcase their work. These cutaways were achieved because the team pursued 3D technology while keeping the game as a 2D fighter, having to use mesh rendering for backgrounds and special effects (though they did keep some aspects as 2D, such as cutscene backgrounds and distant characters). The announcement was well-received, and allowed Arc System Works to develop ''
Dragon Ball FighterZ ''Dragon Ball FighterZ'' (pronounced "fighters") is a 2.5D fighting game, developed by Arc System Works and published by Bandai Namco Entertainment. Based on the ''Dragon Ball'' franchise, it was released for the PlayStation 4, Xbox One, and Micr ...
'' and other third-party-based fighting games, including its sequel '' Guilty Gear Strive'' in the same style while upgrading it to Unreal Engine 4. The team intended to design the characters as closely as possible to
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
using
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. In order to ensure stylistic continuity, they used methods uncommon in 3D rendering to keep the artist's intentions and give the impression that it was hand-drawn. When rendering, each character's shaders ignored environment lighting because it revealed the polygonal format that the artists worked to avoid. Character models used between 400 and 600 bones that encouraged it to scale illogically, as the team discovered some poses and shots could not be achieved with perspective alone. The artists deliberately cut frames to keep the feel of standard animation (similar to the sprites used for previous ''Guilty Gear'' games), and encountered issues with Unreal Engine's handling of the Cartesian X, Y, and Z axes, which could not allow modification of a single axis. The artists chose to use swappable parts instead of having to scale down or deform a single model, giving the character more movement variety. The staff also encountered problems with overlapping characters intersecting each other, which they solved by moving characters on the Z-axis.


Release

The first game in the ''Xrd'' series, called ''Guilty Gear Xrd Sign'', was released in Japanese arcades on February 20, 2014, on the Sega RingEdge 2 arcade board with support for the ALL.Net P-ras MULTI Ver.2 system. The game's
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to the
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branch was first available in November 2014 through a demo version released on PlayStation Plus for PS4. On December 4 of the same year, it was released both for PS4 and PS3. The PS3 and PS4 versions were released in North America by Aksys Games on December 16, 2014. It was followed by a North America-exclusive limited edition also released for PS3 and PS4 on December 23. In Europe, it was only digitally released by Sony Computer Entertainment through PSN on June 3, 2015. On December 9, 2015, a
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port of the game was released via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. An updated sequel to ''Sign'' called ''Guilty Gear Xrd Revelator'' was announced for the third quarter of 2015 for release on arcades, starting at a test location in June. It was released for Japanese arcades on August 25, 2015. In September, Arc System Works announced a port to PS3 and PS4 whose trailer would be exhibited at the
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later that month. Aksys Games announced its North American release to coincide with the Japanese release in the second quarter of 2016. However, the English voice option is not included. To prepare for the release of '' Guilty Gear Strive'', Arc System Works posted the entirety of the ''Guilty Gear Xrd'' Story Mode (both ''Sign'' and ''Revelator'', including the three After Story scenerios in ''REV2'') with Japanese voices in ''Sign'' and English subtitles, alongside captions in Japanese, English, Simplified Chinese, Traditional Chinese and Korean on
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, with one chapter of the story posted each day from October 12 to November 2, 2020. On September 25, 2022, Arc System Works announced that ''Guilty Gear Xrd Revelator'' and ''Guilty Gear Xrd Rev 2'' would have their online modes updated to use rollback netcode, with public tests scheduled for late October.


Reception

The game has received generally favorable reviews, holding a
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score of 84 based on 33 critics; for 2014, it was the 16th best rated game for PS4 and the 131st overall in the site. Giant Bomb staff chose the game as the Best-Looking Game of 2014, praising the "crazy polygonal anime madness" and highlighting the camera capacity of "revealing the game's true nature" when it revolves around the scenario during a special move. Geoffrey Thew of ''Hardcore Gamer'' elected it the third best game of 2014, commenting that "The characters are as vibrant and wonderful as we've come to expect from the company, and the new graphics are beyond gorgeous ... but it's the fighting mechanics that really steal the show." It was also nominated for Best Fighting Game of the Year at Game Critics Awards, ''Hardcore Gamer'' Awards, and
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Awards, but lost to ''
Super Smash Bros. for Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS a ...
'' in all three. In 2015, ''Guilty Gear Xrd Sign'' was nominated for Best Fighting game at The Game Awards 2015, but lost to '' Mortal Kombat X''. The game has been unanimously praised for its visuals; ''
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''s Eric L. Patterson complimented it saying "this is the most impressive ... fighting game I've even seen (or played) when it comes to the graphics on display," while Earnest Cavalli of
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declared that " om a purely aesthetic standpoint," ''Guilty Gear Xrd Sign'' is "faultless." Other very praised aspect was its accessibility, attributed to its equally praised tutorials. Darry Husky of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
asserted, "''Guilty Gear Xrd'' does an admirable job of making it all accessible not only for those of us making the jump from other fighting games, but for those checking the genre out for the very first time." ''
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'' was disappointed by the game content-wise, citing the few modes and the "pointless" story mode. Cavalli commented ''Guilty Gear Xrd Sign''s "biggest flaw, however, is that it offers players a vibrant world in which they have relatively little to do." James Kozanitis of ''Hardcore Gamer'' called the story mode the game's Achilles heel, while Ben Moore of
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bemoaned, "It's so full of cliches and caricatures that it's difficult to sit through." Thomas Morgan of
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considered both arcade and story mode animations skippable. Aevee Bee of '' Paste'' was more positive, declaring "given the structure of other fight games stories I'd much rather just watch this". The limited roster of characters was also another major point of criticism; Chris Carter of
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also thought the roster to be small, but asserted characters are unique enough to make it good. Similarly, Maxwell McGee from
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lamented the "several painful absences" but stated new characters "help fill in these vacancies." Conversely, Moore stated, "despite the high level of quality, the cast still feels rather lean." The cross-play between the PS3 and PS4 was praised by Carter, and was called "a welcome addition" by Husky. Moore commended the "competent, if not exceptional" online mode, while Morgan said it "makes the best of each connection I've had online". Patterson labelled it "absolutely competent—if not a little underachieving" but complained that it had not the lobby interfaces that '' BlazBlue'' or '' Persona 4 Arena'' had. Moore noted it was "far too many steps for such a simple thing." Kozanitis praised the online mode, saying it "runs sweet as a nut." The matchmaking lobbies were highly criticized; Cavalli wrote it "feels like a relic from 2005" for it: "It's a total crapshoot, and the game's weak, pre-set communication options don't make things any easier." Mike Williams of USGamer said it "feels like a step backwards" and asserted that "it's a shame, because with a better online system, ''Guilty Gear Xrd'' could've been the best of the best." Cavalli was the most negative reviewer: "For all its good looks, 'Guilty Gear Xrd Sign''is ultimately disappointing. What the game does, it does very well, but the sum total feels lacking. Had 'Guilty Gear Xrd Sign''been released 10 years ago, its shortfalls could have been ignored in the face of tight gameplay mechanics and lovely graphics, but in 2014 the game just seems antiquated." However, in overall critics were favorable on their conclusions; it has been described as "the installment fans have been waiting for" by Kozanitis, and "a triumphant, long-awaited return for this venerable fighting game franchise" by Husky. The latter opined that "''Xrd'' has enough new features and mechanics to feel like a true sequel, while excellently retaining many of the classic elements that impart the good old feeling of a Guilty Gear game." Morgan affirmed it is "among the PS4's best presented games to date, and a real highlight of the series." McGee stated, "Taken as a whole, ''Guilty Gear Xrd Sign'' is a strong - yet unsurprising - fighting game." The ''Rev 2'' edition was nominated for "Game, Franchise Fighting" at the 17th Annual National Academy of Video Game Trade Reviewers Awards. In 2019, ''Game Informer'' ranked it as the 8th best fighting game of all time.


Other media

On April 14, 2014, Arc System Works released an
extended play An extended play record, usually referred to as an EP, is a musical recording that contains more tracks than a single but fewer than an album or LP record.
containing the arcade opening and ending themes, "Heavy Day" and "Lily", both in regular and karaoke versions. An original four-disc soundtrack containing 73 tracks was released by Arc System Works on March 26, 2015. Other related media released include an arcade stick, action figures, key chains,
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illustrations, and badges.


See also

* List of Unreal Engine games


Notes


References


External links

*
Guilty Gear Series Official website
{{DEFAULTSORT:Guilty Gear Xrd 2014 video games Fighting games used at the Evolution Championship Series tournament ALL.Net games Arcade video games Arc System Works games Guilty Gear games Multiplayer and single-player video games PlayStation 3 games PlayStation 4 games Sega video games Unreal Engine games Video game sequels Video games scored by Daisuke Ishiwatari Video games with cross-platform play Video games with cel-shaded animation Windows games 2.5D fighting games Video games developed in Japan PQube games