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subtitled ''The Missing Link'' in Japan, is a 2D fighting video game developed by Team Neo Blood, an
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
production group led by
Daisuke Ishiwatari is a Japanese video game developer, illustrator, musician, composer and voice actor. He is best known for creating the 2D fighting game series ''Guilty Gear''. He designed the characters and storyline, and wrote the music. He also provides the ...
, and published by Arc System Works. First released on May 14, 1998, for the PlayStation, it is the first installment in the series of the same name. Set in a world destroyed by a war between humans and bio-organic weapons called Gears, it follows ten fighters as they enter a tournament held to prevent resurrection of the Gears' leader. Its
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
consists of one-on-one fights, a four-button attack configuration featuring special moves and instant kill techniques, as well as three different playable modes. Devised by Ishiwatari, it spent a year and a half in production, with influences from ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' and manga. After its original release, it was brought to both North America, and Europe and the
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
, and achieved a
cult status A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
among fans. It has received favorable critical reception, with praise towards its characters' roster, 2D graphics and fast gameplay that differentiates it from other games of the same genre. It has been labeled as one of few games of its era to cause a lasting impact on the genre, alongside the hegemonic Capcom and
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
games. However, it received criticism due to its difficulty and unbalanced set of characters.


Gameplay

After selecting one of the ten characters available from outset, the player must defeat the enemy in battle by winning two out of three rounds. It uses a six-button layout: four of which are responsible for the attacks—one punch, one kick, and two for weapon attacks—with the other two used for special actions. ''Guilty Gear'' also features instant kill techniques that, if successfully landed on an opponent, ends the match. It uses a tension gauge, which fills up when the character lands a hit or takes damage. When the gauge is full, characters become stronger, and can input certain commands to activate special moves called Chaos Attacks. The game has a feature called Chaos Mode that is activated when a character's health is at the half-way point (yellow bar). A red aura will surround the character and they are able to perform unlimited Chaos Attacks. It features three modes: "Arcade Mode", a single-player mode culminating in battles with the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
es and the only one that reveals character's reasoning for fighting; "Versus Mode", which gives the opportunity to play against another player; and "Training Mode", which allows players to practice freely. The game's settings allow the player to select the duration of the round, but do not allow them to change the number of rounds in a fight, nor the difficulty in the single-player mode.


Synopsis


Plot

In 2010, mankind discovered an unlimited energy source of incredible power, which was labeled “magic”. Despite providing a solution for the world energy crisis, war conflicts continued to exist. The power of magic was combined with humans and other creatures via experiments, creating living weapons known as "Gears". Eventually, the Gears turned on the human race, beginning a global war known as the Crusades. After a century of battles, a military group known as the Sacred Order of Holy Knights fought and defeated
Justice Justice, in its broadest sense, is the principle that people receive that which they deserve, with the interpretation of what then constitutes "deserving" being impacted upon by numerous fields, with many differing viewpoints and perspective ...
, the leader of the Gears. With Justice having been locked away in a dimensional prison, all other Gears seemingly ceased to function, bringing an end to an age of conflict. The story of ''Guilty Gear'' takes place in the 22nd century, in the year 2180, five years after the end of the Crusades. A Gear named Testament began a plan to resurrect Justice, and wipe out the human race. Fearing this, the Union of Nations organized a fighting tournament in order to find fighters who would be able to defeat Testament and prevent her revival, awarding the winner with anything they may desire. Ten combatants sign up to enter "The Second Sacred Order Tournament". As the combatants fight through the stages of the tournament they begin to discover the true goal behind it. A bounty hunter named
Sol Badguy is a fictional character in Arc System Works' '' Guilty Gear'' video game series. He first appeared in the 1998 video game '' Guilty Gear'', as the main character and namesake. In the series, he is a bounty hunter who has dedicated his life to ...
defeats Testament in the second to last stage of the tournament. However, he is too late to prevent Justice's resurrection. After an arduous battle, Justice is defeated by Sol, restoring peace for the time being.


Characters

''Guilty Gear'' features ten playable characters available from outset. The characters have different styles of fighting, special abilities, and weapons (with some fighting only with their bodies). Aside from the initial ten, the player can unlock three hidden characters to use exclusively in the "Versus Mode". The starting characters are Axl Low,
Chipp Zanuff This is a list of Fictional character, characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influen ...
, Dr. Baldhead, Kliff Undersn,
Ky Kiske is a fictional character in Arc System Works's ''Guilty Gear'' video game series. He first appeared in the 1998 video game ''Guilty Gear''. In the series, Ky Kiske is the captain of the International Police Force, and later the king of the nation ...
,
May May is the fifth month of the year in the Julian and Gregorian calendars and is the third of seven months to have a length of 31 days. May is a month of spring in the Northern Hemisphere, and autumn in the Southern Hemisphere. Therefore, May ...
,
Millia Rage (Миллия Рейдж) is a fictional character in Arc System Works's ''Guilty Gear'' video game series. She first appeared in the 1998 video game ''Guilty Gear''. In the series, Millia is a retired assassin who fights with her own hair, which ...
, Potemkin,
Sol Badguy is a fictional character in Arc System Works' '' Guilty Gear'' video game series. He first appeared in the 1998 video game '' Guilty Gear'', as the main character and namesake. In the series, he is a bounty hunter who has dedicated his life to ...
(the main character), and
Zato-1 This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty G ...
, while Baiken, Justice, and Testament are boss characters that are unlockable.


Development and release

The concept for ''Guilty Gear'' was conceived by
Daisuke Ishiwatari is a Japanese video game developer, illustrator, musician, composer and voice actor. He is best known for creating the 2D fighting game series ''Guilty Gear''. He designed the characters and storyline, and wrote the music. He also provides the ...
during his period in vocational school. When Ishiwatari joined
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
, he initially worked on other concepts, until revealing to Arc System Works president Minoru Kidooka that he wanted to make a game like ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
''. During the planning stage, he was inspired by '' Street Fighter II'', especially by its simplicty and tactics-emphasis, but he abandoned this idea in favor of a "flashy game" after discussing with programmer Hideyuki Anbe. As such, Ishiwatari created ''Guilty Gear'', as he was dissatisfied with other fighting games, focused on creating "cool" characters. Kidooka approved the idea and gave Ishiwatari a staff of around 12 people, the so-called "Team Neo Blood", to develop it. Ishiwatari, however, said only four people were doing the main work and that all group had no experience in creating video games. In consequence, it took a year and a half for the game to be completed. With influences of the fantasy setting of the manga ''
Bastard‼ is a Japanese manga series written and illustrated by Kazushi Hagiwara. It began its serialization in Shueisha's ''Weekly Shōnen Jump'' in 1988, and has continued irregularly in ''Ultra Jump'' since 2000, with its latest chapter released i ...
'', Ishiwatari created the series hoping it would appeal not only to game fans but to anime fans too. For this purpose, Ishiwatari ordered characters' design to an anime company. Originally, the game was designed with rendered 3-D visuals, but this was later replaced by hand-drawn artwork because Ishiwatari disliked the result. Ishiwatari was convinced that the game "should be something difficult" because he saw fighting games trying and failing to appeal to casual players. Two main aspects prioritized for ''Guilty Gear'' were prediction of the opponent's movement and strategy/tactics. He explained his main focus was to create a product that would satisfy its players, and that could "expand the possibilities of the game itself." A different layout of buttons, "one of the things that defined" the game, was necessary because "we wanted to come up with something different to the other games – it needed to be different." For this reason, the instant-kill techniques were added; their function was also to add tension or thrill to the fight as someone who was winning could be defeated suddenly, "something we really wanted to be a strong theme for the game." Ishiwatari also inserted them as a selling strategy and because of the fact that ''Guilty Gear'' would be released as a home console-only video game. It was divise feature among the staff; in the end, Ishiwatari and Anbe concluded they were an extraneous mechanic, but they did not have time to remove them before release. ''Guilty Gear'' took a long time between its first announcement after Arc's then latest release—''Wizard's Harmony'' (1995)—and its actual release. It was first released in Japan on May 14, 1998 for the PlayStation. In August of the same year, Arc System Works licensed a North American release to Atlus. The company let players choose the game's box art by voting for their favorites from three available box arts. When the contest ended, Atlus released the game on October 31, 1998. In Europe, it was licensed and published by Studio 3 in May 2000.


Reception

Reviews for it were generally positive, with an aggregate score of 78% from GameRankings. ''PlayStation Power'' reported that both Japanese and American reviewers commended the combination of humor and "futuristic manga-style" action, and the variety of moves and combos.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
staff said it would be well received by fans of traditional 2D fighting video games and considered it one of the bests of the genre on PlayStation. Writing for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' (''EGM''), a reviewer dubbed "Sushi" said it was the second best 2D fighter on PlayStation behind ''
Street Fighter Alpha 2 ''Street Fighter Alpha 2'', known as in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake to the previous year's '' Street Fighter Alpha: Warriors' ...
''. Harry Slater of '' Pocket Gamer'' and
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
's Wesley Yin-Poole affirmed it as regarded "by many to be the greatest 2D, one on one fighter of the era" and "the greatest fighting game of all time", respectively. Its graphics have been well received by James Mielke of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, who qualified it as having "fast and fluid animation".
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
's Michael L. House also described it as "fluid". Writing for Eurogamer, Tom Bramwell noted "the classic 'cartoon' look suits ''Guilty Gear'' perfectly", and Randy Nelson from IGN praised its "unrivaled animation quality". Slater stated "it's one of the coolest 2D fighters from a time when 2D fighters just weren't cool". In opposition, Ed Lomas of '' Computer and Video Games'' declared, "the graphics aren't great, but a lot of effort has been put into certain characters, especially in terms of animation." An ''EGM'' reviewer deemed the graphics and animation as "the big draw" of ''Guilty Gear'', while a Jeuxvideo.com contributor said it could be "more polished". Its gameplay has been praised, with Mielke, House, and Nelson describing it as "fast, ndfurious". Conversely, ''
Play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
'' criticized its speed as "''Guilty Gear'' takes it away too far." Lomas praised its combo system, and compared to '' Street Fighter Alpha'' games, while IGN staff also commended its "over-the-top" combos. Bobba Fatt of '' GamePro'', however, complained that it was difficult to perform some special moves. Mielke declared it is "one of the few non- Capcom or
SNK is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
2D fighters to make any sort of impact on the genre." Though stating that Capcom was still the best developer, Nelson said ''Guilty Gear'' is "better than 90% of those D fighting gameson the market". Similarly, Jeuxvideo.com writer thought it was the game that would "finally provide a valid alternative to Capcom's hegemony" in the niche. While Lomas called the characters "unoriginal", John R and Shawn from ''EGM'' described them as "OK" and "cool-looking". Nelson, on other hand, called them "the best ... outside Capcom/SNK", and Mielke found them "truly awesome", noting that their diversity "keeps ''Guilty Gear'' fresh". House declared "superb is the only way to describe them", asserting that they are all "pretty original". A Jeuxvideo.com commentator wrote that they are "varied enough not to bore", while Fatt praised the characters' uniqueness as each have "distinct looks and strategies." A Jeuxvideo.com reviewer praised its music and sound, while Mielke said its combination created "a truly awesome sound experience". Conversely, House and Nelson felt it "is very unoriginal", and " rictly average", respectively. Most of criticism, however, is directed to how the AI makes the game difficult and how there are some attacks that cause too much damage. ''EGM''s four critics consensus was that the worst feature of the game was the
balance Balance or balancing may refer to: Common meanings * Balance (ability) in biomechanics * Balance (accounting) * Balance or weighing scale * Balance as in equality or equilibrium Arts and entertainment Film * ''Balance'' (1983 film), a Bulgaria ...
of characters. Both Nelson and Bramwell felt the aforementioned problemes are the two major issues of the game. On this matter, House commented "the computer will destroy you a lot", and that " few characters can execute attacks that really take off way too much damage and this is real the problem with the game". In spite of it, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' considered the instant-kill move to be the "biggest" concept introduced by ''Guilty Gear''. Lomas wrote a more negative review, saying it "is initially totally unappealing, with ... nothing that hasn't been done loads of times before". ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' named the game one of the top ten weirdest of all time. In contrast, most of critics were positive in their conclusions. Mielke said it "is as good as it gets", and it was described by House as "just a solid, well-executed 2D fighting game that has class, personality and a great engine". Nelson declared " true fan of the genre should be without a copy", and Bramwell urged "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this." In retrospect, Evan Shamoon wrote for the '' Official Dreamcast Magazine'' that ''Guilty Gear'' is one of the most "beloved-yet-under-appreciated" games, commenting it defined itself for its balance, "wonderful art design", and "extremely tight control."


Legacy

The ''Guilty Gear'' game was the first installment of the series that is considered a cult classic among video game fans. It was followed by five direct sequels, ''
Guilty Gear X subtitled ''By Your Side'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the ''Guilty Gear'' series, ''Guilty Gear X'' was developed over a period of about two years after t ...
'' (2000), '' Guilty Gear X2'' (2002), '' Guilty Gear 2: Overture'' (2007), ''
Guilty Gear Xrd is a fighting video game sub-series by Arc System Works and part of the ''Guilty Gear'' series. ''Guilty Gear Xrd'' was developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand drawn sprites. Following t ...
'' (2014), ''
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the ''Guilty Gear'' series, and the 25th overall. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, a ...
'' (2021), and several spin-offs. Arc System Works rereleased ''Guilty Gear'' in a on September 22, 1999 for a cheaper price. It later became available by download on
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
as a PSone Classic in Japan on May 31, 2007, in Europe on January 7, 2010, and in
PAL region The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used i ...
on January 8, 2010. It was also released as a mobile game for PlayStation certified devices in 2012. For the game's 20th anniversary, Arc System Works announced the production of a port for the Nintendo Switch, PlayStation 4 and PC.


Other media

In the same year of the game's release, a strategy guide titled was released by
Takarajimasha is a Japanese publishing company based in Chiyoda, Tokyo. It is known for publishing subculture-oriented fashion magazines aimed at teens, fashion magazines in general, as well as guide books. History The company was founded on September 22, ...
on May 28 in Japan. Following the game's original release, a soundtrack album was released by Nippon Columbia on May 21, 1998. ''Guilty Gear Original Sound Collection'' was composed by Ishiwatari, Takahiro Uematsu, Hatsuaki Takami, Takuya Moritou, arranged by
Yasuharu Takanashi is a prolific Japanese composer and arranger for anime and video game series. His anime composition credits include '' Naruto Shippuden'', '' Fairy Tail'', '' Log Horizon'', '' Shiki'', ''Hell Girl'', and ''Record of Ragnarok''. He also compos ...
, and consisting mostly of
rock Rock most often refers to: * Rock (geology), a naturally occurring solid aggregate of minerals or mineraloids * Rock music, a genre of popular music Rock or Rocks may also refer to: Places United Kingdom * Rock, Caerphilly, a location in Wales ...
and heavy metal music. The album was well received by critics; Don Kotowski of Square Enix Music called the tracks "very enjoyable", but he felt it is "less refined" than subsequent soundtracks. Another reviewer from the same site, GoldfishX, said the only drawback the disc has is the mastering of the CD which can make it difficult to hear the guitars on rhythm in some tracks. Nevertheless, as it was not a problem related to composition, he still gave a perfect score to the soundtrack. Several themes featured in the game, such as "Keep Yourself Alive" and "Holy Orders (Be Just or Be Dead)", were used in subsequent games, and its soundtrack as a whole became one of the aspects the series is most known for.


Notes


References


Bibiliography

*


External links

* {{Authority control 1998 video games 2D fighting games Video games set in the 22nd century Arc System Works games Atlus games Guilty Gear games Nintendo Switch games PlayStation (console) games PlayStation 4 games PlayStation Network games Post-apocalyptic video games Video games developed in Japan Video games scored by Daisuke Ishiwatari Windows games Multiplayer and single-player video games