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Millia Rage
(Миллия Рейдж) is a fictional character in Arc System Works's ''Guilty Gear'' video game series. She first appeared in the 1998 video game ''Guilty Gear''. In the series, Millia is a retired assassin who fights with her own hair, which is prehensile and able to change its size and shape. Creation Millia is named after American thrash-metal band Meliah Rage. Daisuke Ishiwatari created Millia's character to, through her relationship with Zato, convey the feelings of a person who loves someone who is rejected from society. Appearances After the death of her parents, she is adopted into a nearby assassin syndicate, the Assassin's Guild. There, she learns the Sixth Hi-Deigokutsuipou (or the "Six Forbidden Magics"), "Angra", which allows Millia's hair to model as she wants. Due to Zato-1's rise in power within the Guild, Millia seals him within a dimensional portal, and abandons the guild shortly thereafter, finding no comfort in the cruel ways of an assassin. In ''Guilty ...
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Guilty Gear Strive
is a fighting game, fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the ''Guilty Gear'' series, and the 25th overall. The game was released for PlayStation 4, PlayStation 5 and Microsoft Windows, Windows in June 2021, and for Japanese Arcade game, arcades in July 2021. It is also planned for release on Xbox One and Xbox Series X and Series S, Xbox Series X/S in early 2023. ''Guilty Gear Strive'' received generally positive reviews from critics, who praised its visuals, gameplay and netcode, and has sold over one million units as of August 2022. Gameplay Intended as a "complete reconstruction of the franchise", ''Guilty Gear Strive'' retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Synops ...
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Zato-1
This is a list of characters from the '' Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga '' Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty Gear'' series.Translation
However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way." Kazuhiko Shimamoto's characters were also noted as an inspiration for the male characters, with Ishiwatari saying they needed to be "chivalrous person-like characters", and citing

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Spin-off (media)
In media, a spin-off (or spinoff) is a radio program, television program, film, video game or any narrative work, derived from already existing works that focus on more details and different aspects from the original work (e.g. particular topics, characters or events). One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when the supporting character Throckmorton P. Gildersleeve from the old time radio comedy show ''Fibber McGee and Molly'' became the star of his own program ''The Great Gildersleeve'' (1941–1957). In genre fiction, the term parallels its usage in television; it is usually meant to indicate a substantial ''change in narrative viewpoint and activity'' from that (previous) storyline based on the activities of the series' principal protagonist and so is a shift to that action and overall narrative thread of some other protagonist, which now becomes the central or main thread (storyline) of the new sub-series. The ''new protagoni ...
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Guilty Gear Xrd
is a fighting video game sub-series by Arc System Works and part of the ''Guilty Gear'' series. ''Guilty Gear Xrd'' was developed using Unreal Engine 3, with cel-shaded graphics in place of the series traditional hand drawn sprites. Following the storyline of the last game in the series, '' Guilty Gear 2: Overture'', it introduced seven new characters. The first ''Xrd'' game, ''Guilty Gear Xrd Sign'', was released in arcades on February 20, 2014, as the 5th main installment, and for the PlayStation 3 and PlayStation 4 in Japan and North America in December of the same year. A digital-only release happened in Europe in June 2015, and it was brought to Microsoft Windows via Steam on December 9, 2015. The game has been praised for its cel-shaded graphics and approachable gameplay, but criticized for its non-interactive story mode and smaller roster of characters. A sequel follow-up, titled ''Guilty Gear Xrd Revelator'', was released on consoles in May 2016 in Japan and June 2016 e ...
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Aksys Games
Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006. Some of its clients include Bandai Namco Games, Xseed Games, and Atlus USA. Aksys Games is best known for its involvement in the ''Guilty Gear'' series. It has become a full-fledged game publisher with the announcement of ''Eagle Eye Golf'' for PlayStation 2, and has expressed a desire to publish for all current platforms from Microsoft, Nintendo, and Sony. The company's name is coincidentally similar to Arc System Works, with whom it has a partnership. Despite their similar names, and the partnership between them, neither company owns the other. Aksys Games publishes many games for Arc System Works in North America, and has even assisted the latter in releasing the ''Bit.Trip'' series in Japan. Aksys is also the North American distributor for the European publisher Rising Star Games ...
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Bridget (Guilty Gear)
is a fictional character in Arc System Works's ''Guilty Gear'' video game series. Bridget first appeared in the 2002 video game ''Guilty Gear X2''. In the series, Bridget was born male with a twin brother in a village where the birth of same-sex twins is considered bad luck; therefore, Bridget's family named and raised Bridget as a girl. In young adulthood, Bridget rejected this upbringing and set out to be a man. In adulthood, Bridget found that being a man did not make her happy, and realized her desire to be a woman not for the sake of her village's superstition, but as her own choice of gender identity. Bridget was created as "a cute character" by Daisuke Ishiwatari, who wanted to vary the cast of ''Guilty Gear X2'', where she was presented as a cross-dressing but self-identifying boy. Due to the character's appearance, Bridget was initially described as female by video game press. When they became aware of her biological sex, reviewers included Bridget on lists of best ...
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Slayer (Guilty Gear)
This is a list of characters from the ''Guilty Gear'' fighting game series. Creation and influences Daisuke Ishiwatari has cited Kazushi Hagiwara's manga ''Bastard!!'', and the fighting game ''Street Fighter II'' as influence to the ''Guilty Gear'' series.Translation
However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way." 's characters were also noted as an inspiration for the male characters, with Ishiwatari saying they needed to be "chivalrous person-like characters", and citing

Guilty Gear X2
''Guilty Gear X2'', also known as and subtitled ''The Midnight Carnival'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third main installment of the ''Guilty Gear'' series, ''Guilty Gear X2'' furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to ''Guilty Gear X'', it was announced in January 2002, and was released on May 23, 2002, for the arcades. It was later ported to the PlayStation 2 and published in North America and Europe. The PlayStation 2 version of ''Guilty Gear X2'' sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its gameplay, visuals, music, and new additions from ''Guilty Gear X''. Some called it the best title of the series, of the year, and even one of the best fighting games of all time. Since ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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High Moon Studios
High Moon Studios, Inc. (formerly Sammy Entertainment Inc. and Sammy Studios, Inc.) is an American video game developer initially formed in 2001. After nearly a year as an independent studio, the developer was acquired by Vivendi Games in January 2006 and placed under Sierra Entertainment. It is now owned by Activision Blizzard, Vivendi Games' successor and parent company of Activision. It has developed multiple ''Transformers'' video games and assisted in the development of select ''Call of Duty'' games, as well as ''Destiny''. History High Moon Studios was formed in April 2001 as a division of the Japanese publisher Sammy, first known as Sammy Entertainment and later renamed Sammy Studios the following year, to develop and publish games in America. After Sammy merged with Sega to form Sega Sammy Holdings on October 1, 2004, Sammy discontinued all video game development in America to focus on its Japanese productions, and planned on closing Sammy Studios as part of this. Howev ...
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Canon (fiction)
In fiction, canon is the material accepted as officially part of the story in an individual universe of that story by its fan base. It is often contrasted with, or used as the basis for, works of fan fiction. The alternative terms mythology, timeline, universe and continuity are often used, with the first of these being used especially to refer to a richly detailed fictional canon requiring a large degree of suspension of disbelief (e.g. an entire imaginary world and history), while the latter two typically refer to a single arc where all events are directly connected chronologically. Other times, the word can mean "to be acknowledged by the creator(s)". Origin The use of the word "canon" originated in reference to a set of texts derived from Biblical canon, the set of books regarded as scripture, as contrasted with non-canonical Apocrypha. The term was first used by analogy in the context of fiction to refer to the Sherlock Holmes stories and novels, written by Sir Arthur Co ...
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Guilty Gear X
subtitled ''By Your Side'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The second installment of the ''Guilty Gear'' series, ''Guilty Gear X'' was developed over a period of about two years after the first game's success. It was released in July 2000 for Japanese arcades, re-released on Dreamcast in December 2000, and later ported to PlayStation 2 in November 2001 and Game Boy Advance in January 2002. ''Guilty Gear X'' continues its predecessor's timeline with new characters and gameplay features. A four-button game, its instant-kill techniques were weakened and a survival mode was added to the previous game's three modes. The Dreamcast and PS2 versions have sold over 100,000 copies in Japan; they have been praised for their graphics, controls and characters but criticized for their lack of replay value. The GBA version was the poorest-received, with the main complaints concerning ease and graphics. Gameplay The fight system ha ...
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