Grim Fandango Remastered
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''Grim Fandango'' is a 1998
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
directed by Tim Schafer and developed and published by LucasArts for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It is the first adventure game by LucasArts to use
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles. ''Grim Fandango'' is set in the Land of the Dead, through which recently departed souls, represented as ''
calaca A calaca (, a colloquial Mexican Spanish name for skeleton) is a figure of a skull or skeleton (usually human) commonly used for decoration during the Mexican Day of the Dead festival, although they are made all year round. Description Tracing t ...
''-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with ''
film noir Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ' ...
'' style, with influences including '' The Maltese Falcon'', ''
On the Waterfront ''On the Waterfront'' is a 1954 American crime drama film, directed by Elia Kazan and written by Budd Schulberg. It stars Marlon Brando and features Karl Malden, Lee J. Cobb, Rod Steiger, Pat Henning, and Eva Marie Saint in her film debut. ...
'' and ''
Casablanca Casablanca, also known in Arabic as Dar al-Bayda ( ar, الدَّار الْبَيْضَاء, al-Dār al-Bayḍāʾ, ; ber, ⴹⴹⴰⵕⵍⴱⵉⴹⴰ, ḍḍaṛlbiḍa, : "White House") is the largest city in Morocco and the country's econom ...
''. ''Grim Fandango'' received praise for its art design and direction. It was selected for several awards and is often listed as one of the greatest video games of all time. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. The critical success of the 2012 video game, Telltale's '' The Walking Dead'', was seen as constituting a revitalization of the adventure genre. In 2014, with help from
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
, Schafer's studio
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
acquired the ''Grim Fandango'' license following
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
's acquisition and closure of LucasArts as a video game developer the previous year. In June 2014, Double Fine announced a remastered version of the game, featuring improved character graphics, controls (including point and click), an orchestrated score, and directors' commentary. It was released for Windows,
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,
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,
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, and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
in January 2015, for
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and
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in May 2015, for
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in November 2018, and for
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in October 2020.


Gameplay

''Grim Fandango'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
, in which the player controls Manuel "Manny" Calavera ('' calavera'' being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the
GrimE Grime may refer to: * Dirt, in the form of black, ingrained dust * Grime (music genre), a genre of music * ''Grime'' (album), a 2001 album by Iniquity * ''Grime'' (video game), a 2021 Metroidvania video game * "Grime", a 2022 song by Dallas Wood ...
engine, pre-rendering static backgrounds from
3D model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
s, while the main objects and characters are animated in 3D. Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
, a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
, or a gamepad. The remastered edition allows control via a
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
s and progress in the game. The game lacks any type of
HUD Hud or HUD may refer to: Entertainment * ''Hud'' (1963 film), a 1963 film starring Paul Newman * ''Hud'' (1986 film), a 1986 Norwegian film * ''HUD'' (TV program), or ''Heads Up Daily'', a Canadian e-sports television program Places * Hud, Far ...
. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by. The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never
die Die, as a verb, refers to death, the cessation of life. Die may also refer to: Games * Die, singular of dice, small throwable objects used for producing random numbers Manufacturing * Die (integrated circuit), a rectangular piece of a semicondu ...
or otherwise get into a
no-win situation A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lea ...
(that prevents completion of the game).


Synopsis


Setting

''Grim Fandango'' takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld) on the Four Year Journey of the Soul. Good deeds in life are rewarded by access to better travel packages, provided by the Department of Death, to assist in making the journey (such as sports cars and luxury ocean cruises), the best of which is the Number Nine, an express train that takes four minutes to reach the gate to the Ninth Underworld. However, souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs and stay in the Land of the Dead. The travel agents of the Department of Death act as the Grim Reaper to escort the souls from the Land of the Living to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the Day of the Dead, these souls are allowed to visit their families in the Land of the Living. The souls in the Land of the Dead appear as skeletal ''calaca'' figures. Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance and even drink service. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with "sproutella"-filled darts that cause flowers to grow out through bones, rapidly feeding off the calcium of the soul's skeleton. Many of the characters are
Mexican Mexican may refer to: Mexico and its culture *Being related to, from, or connected to the country of Mexico, in North America ** People *** Mexicans, inhabitants of the country Mexico and their descendants *** Mexica, ancient indigenous people ...
and occasional Spanish words are interspersed into the
English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ...
dialogue, resulting in
Spanglish Spanglish (a portmanteau of the words "Spanish" and "English") is any language variety (such as a contact dialect, hybrid language, pidgin, or creole language) that results from conversationally combining Spanish and English. The term is mos ...
. Many of the characters smoke, following a film noir tradition; the manual asks players to consider that every smoker in the game is dead.


Plot

The game is divided into four acts, each taking place on November 2 (the Day of the Dead) in four consecutive years. Manuel "Manny" Calavera is a travel agent at the Department of Death in the city of El Marrow, forced into his job to work off a debt "to the powers that be". Manny is frustrated with being assigned clients that must take the four-year journey due to their poor living choices and is threatened to be fired by his boss, Don Copal, if he does not come up with better clients. Manny steals a client, Mercedes "Meche" Colomar, from his successful co-worker Domino Hurley. The Department computers assign Meche to the four-year journey even though Manny believes she should have a guaranteed spot on the "Number Nine" luxury express train due to her pureness of heart in her life. After setting Meche on her way, Manny investigates further and finds that Domino and Don have been rigging the system to deny many clients Double N tickets, hoarding them for the boss of the criminal underworld, Hector LeMans. LeMans then sells the tickets at an exorbitant price to those that can afford it. Manny recognizes that he cannot stop Hector at present and instead, with the help of his driver and speed demon Glottis, he tries to find Meche on her journey in the nearby Petrified Forest. During the trip, Manny encounters Salvador "Sal" Limones, the leader of the small underground organization the Lost Souls Alliance (LSA), who is aware of Hector's plans and recruits Manny to help. Manny arrives at the small port city of Rubacava and finds that he has beaten Meche there, and waits for her to arrive. A year passes, and the city of Rubacava has grown. Manny now runs his own nightclub off a converted automat near the edge of the Forest. Manny learns from Olivia Ofrenda, the owner of the beatnik Blue Casket nightclub, that Don has been sprouted for letting the scandal be known and that Meche was recently seen with Domino leaving the port. Manny gives chase and a year later tracks them to a coral mining plant on the Edge of the World. Domino has been holding Meche there as a trap to lure Manny. All of Domino's clients who had their tickets stolen are also being held there and used as slave labor, both to make a profit with the coral mining and as a way to keep Hector's scandal quiet. Domino tries to convince Manny to take over his position in the plant seeing as he has no alternative and can spend the rest of eternity with Meche but he refuses. After rescuing Meche, Manny defeats Domino by causing him to fall into a rock crusher. Manny, along with Meche, Glottis and all the souls being held at the plant then escape from the Edge of the World. The three travel for another year until they reach the terminus for the Number Nine train before the Ninth Underworld. Unfortunately, the Gate Keeper to the Ninth Underworld won't let the souls progress without their tickets, mistakenly believing they have sold them, and it's further revealed that a wicked soul that has either not paid off their debt or tried to cheat the Gate Keeper with a fake or stolen Double N Ticket to gain entrance to the Ninth Underworld will cause the express train to transform into the hell train (which sends all souls onboard to hell). Meanwhile, Glottis has fallen deathly ill. Manny learns from demons stationed at the terminus that the only way to revive Glottis is to travel at high speeds to restore Glottis' purpose for being summoned. Manny and the others devise a makeshift fuel source to create a "rocket" train cart, quickly taking Manny and Meche back to Rubacava and saving Glottis' life. The three return to El Marrow, now found to be fully in Hector's control and renamed as Nuevo Marrow. Manny regroups with Sal and his expanded LSA and with the help of Olivia, who volunteered to join the gang earlier in Rubacava, and is able to learn about Hector's current activities. Further investigation reveals that Hector not only has been hoarding the Number Nine tickets, but has created counterfeit versions that he has sold to others while keeping the real tickets for himself in a desperate attempt to balance out his sinful life and get out of the Land of the Dead. Manny tries to confront Hector but is lured into another trap by Olivia, who is revealed to be Hector's girlfriend, who has also captured Sal, and is taken to Hector's greenhouse to be sprouted. Manny is able to defeat Hector after Sal sacrifices himself to prevent Olivia from interfering. Manny and Meche are able to find the real Double N tickets, including the one that Meche should have received. Manny makes sure the rest of the tickets are given to their rightful owners; in turn, he is granted his own ticket for his good deeds. Together, Manny and Meche board the Number Nine for their happy journey to the Ninth Underworld while Glottis who can't join them waves tearfully goodbye.


Development


Background and project inception

''Grim Fandango'' development was led by project leader Tim Schafer, co-designer of ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'' and creator of '' Full Throttle'' and the more recent ''
Psychonauts ''Psychonauts'' is a 2005 platform video game developed by Double Fine Productions. The game was initially published by Majesco Entertainment and THQ for Microsoft Windows, Xbox and PlayStation 2. In 2011, Double Fine acquired the rights for t ...
'' and '' Brütal Legend''. Schafer had conceived a Day of the Dead-themed adventure before production of ''Full Throttle'' began, and he submitted both concepts to LucasArts for approval at the same time. ''Full Throttle'' was accepted instead because of its greater mainstream appeal; it became a hit and opened the way for Schafer to create ''Grim Fandango''. '' Rogue Leaders: The Story of LucasArts'' noted that the pitching process for ''Grim Fandango'' was "a breeze" because of Schafer's earlier success, despite the new project's unusual theme. Development began soon after the completion of ''Full Throttle'' in June 1995. ''Grim Fandango'' was an attempt by LucasArts to rejuvenate the graphic adventure genre, in decline by 1998. In response to complaints that ''Full Throttle'' was too short, Schafer set the goal of having twice as many puzzles as ''Full Throttle'', which demanded a more lengthy and ambitious story to accommodate them. According to Schafer, the game was developed on a $3 million budget. It was the first LucasArts adventure since ''
Labyrinth In Greek mythology, the Labyrinth (, ) was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the ...
'' not to use the SCUMM engine, instead using the Sith engine, pioneered by '' Jedi Knight: Dark Forces II'', as the basis of the new GrimE engine. The GrimE engine was built using the scripting language Lua. This design decision was due to LucasArts programmer Bret Mogilefsky's interest in the language, and is considered one of the first uses of Lua in gaming applications. The game's success led to the language's use in many other games and applications, including ''
Escape from Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in ...
'' and ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
''.


3D design

''Grim Fandango'' mixed static pre-rendered background images with 3D characters and objects. Part of this decision was based on how the ''
calaca A calaca (, a colloquial Mexican Spanish name for skeleton) is a figure of a skull or skeleton (usually human) commonly used for decoration during the Mexican Day of the Dead festival, although they are made all year round. Description Tracing t ...
'' figures would appear in three dimensions. There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
. The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game. The team adapted the engine to allow Manny's head to move separately from his body to make the player aware of important objects nearby. The 3D engine also aided in the choreography between the spoken dialog and body and arm movements of the characters. Additionally,
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
cutscenes were incorporated to advance the plot, using the same in-game style for the characters and backgrounds to make them nearly indistinguishable from the actual game.


Themes and influences

The game combines several
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central Mexico, particularly those g ...
beliefs of the afterlife and underworld with 1930s
Art Deco Art Deco, short for the French ''Arts Décoratifs'', and sometimes just called Deco, is a style of visual arts, architecture, and product design, that first appeared in France in the 1910s (just before World War I), and flourished in the Unite ...
design motifs and a dark plot reminiscent of the
film noir Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ' ...
genre. The Aztec motifs of the game were influenced by Schafer's decade-long fascination with
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ...
, stemming from an anthropology class he took at
University of California Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant univ ...
, and talks with folklorist
Alan Dundes Alan Dundes (September 8, 1934 – March 30, 2005) was an American folklorist. He spent much of his career as a professional academic at the University of California, Berkeley and published his ideas in a wide range of books and articles. H ...
, with Schafer recognizing that the four-year journey of the soul in the afterlife would set the stage for an adventure game. Schafer stated that once he had set on the Afterlife setting: "Then I thought, what role would a person want to play in a Day of the Dead scenario? You'd want to be the grim reaper himself. That's how Manny got his job. Then I imagined him picking up people in the land of the living and bringing them to the land of the dead, like he's really just a glorified limo or taxi driver. So the idea came of Manny having this really mundane job that looks glamorous because he has the robe and the scythe, but really, he's just punching the clock." Schafer recounted a Mexican folklore about how the dead were buried with two bags of gold to be used in the afterlife, one on their chest and one hidden in their coffin, such that if the spirits in the afterlife stole the one on the chest, they would still have the hidden bag of gold; this idea of a criminal element in the afterlife led to the idea of a crime-ridden, film noir style to the world. The division of the game into four years was a way of breaking the game's overall puzzle into four discrete sections. Each year was divided into several non-linear branches of puzzles that all had to be solved before the player could progress to the next year. Schafer opted to give the conversation-heavy game the flavor of film noir set in the 1930s and 1940s, stating that "there's something that I feel is really honest about the way people talked that's different than modern movies". He was partially inspired by novels written by
Raymond Chandler Raymond Thornton Chandler (July 23, 1888 – March 26, 1959) was an American-British novelist and screenwriter. In 1932, at the age of forty-four, Chandler became a detective fiction writer after losing his job as an oil company executive durin ...
and
Dashiell Hammett Samuel Dashiell Hammett (; May 27, 1894 – January 10, 1961) was an American writer of hard-boiled detective novels and short stories. He was also a screenwriter and political activist. Among the enduring characters he created are Sam Spade ('' ...
. Several film noir movies were also inspiration for much of the game's plot and characters. Tim Schafer stated that the true inspiration was drawn from films like ''
Double Indemnity ''Double Indemnity'' is a 1944 American crime film noir directed by Billy Wilder, co-written by Wilder and Raymond Chandler, and produced by Buddy DeSylva and Joseph Sistrom. The screenplay was based on James M. Cain's 1943 novel of the same ...
'', in which a weak and undistinguished insurance salesman finds himself entangled in a murder plot. The design and early plot are fashioned after films such as ''
Chinatown A Chinatown () is an ethnic enclave of Chinese people located outside Greater China, most often in an urban setting. Areas known as "Chinatown" exist throughout the world, including Europe, North America, South America, Asia, Africa and Austra ...
'' and ''
Glengarry Glen Ross ''Glengarry Glen Ross'' is a play by David Mamet that won the Pulitzer Prize in 1984. The play shows parts of two days in the lives of four desperate Chicago real estate agents who are prepared to engage in any number of unethical, illegal acts ...
''. Several scenes in ''Grim Fandango'' are directly inspired by the genre's films such as '' The Maltese Falcon'', ''
The Third Man ''The Third Man'' is a 1949 British film noir directed by Carol Reed, written by Graham Greene and starring Joseph Cotten, Alida Valli, Orson Welles, and Trevor Howard. Set in postwar Vienna, the film centres on American Holly Martins (Cotten), ...
'', '' Key Largo'', and most notably ''Casablanca'': two characters in the game's second act are directly modeled after the roles played by Peter Lorre and
Claude Rains William Claude Rains (10 November 188930 May 1967) was a British actor whose career spanned almost seven decades. After his American film debut as Dr. Jack Griffin in ''The Invisible Man'' (1933), he appeared in such highly regarded films as '' ...
in the film. The main villain, Hector LeMans, was designed to resemble Sydney Greenstreet's character of Signor Ferrari from ''Casablanca''. His voice was also modeled after Greenstreet, complete with his trademark chuckle. Visually, the game drew inspiration from various sources: the skeletal character designs were based largely on the ''calaca'' figures used in Mexican Day of the Dead festivities, while the architecture ranged from Art Deco skyscrapers to an Aztec temple. The team turned to LucasArts artist Peter Chan to create the ''calaca'' figures. The art of Ed "Big Daddy" Roth was used as inspiration for the designs of the
hot rod Hot rods are typically American cars that might be old, classic, or modern and that have been rebuilt or modified with large engines optimised for speed and acceleration. One definition is: "a car that's been stripped down, souped up and made ...
s and the demon characters like Glottis. Originally, Schafer had come up with the name "Deeds of the Dead" for the game's title, as he had originally planned Manny to be a real estate agent in the Land of the Dead. Other potential titles included "The Long Siesta" and "Dirt Nap", before he came up with the title ''Grim Fandango''.


Voice cast

The game featured a large cast for voice acting in the game's dialog and cutscenes, employing many
Latino Latino or Latinos most often refers to: * Latino (demonym), a term used in the United States for people with cultural ties to Latin America * Hispanic and Latino Americans in the United States * The people or cultures of Latin America; ** Latin A ...
actors to help with the Spanish slang. Voice actors included
Tony Plana José Antonio Plana (born April 19, 1952) is a Cuban actor and director. He is known for playing Betty Suarez's father, Ignacio Suarez, on the ABC television show ''Ugly Betty'' and for voicing Manuel "Manny" Calavera in the video game ''Grim ...
as Manny, Maria Canals-Barrera as Meche,
Alan Blumenfeld Alan Blumenfeld (born September 4, 1952) is an American character actor, best known for his role in NBC's TV series ''Heroes'' as Maury Parkman, the telepath father of Matt Parkman played by Greg Grunberg, and as Bob Buss in the telefilm ''2g ...
as Glottis, and Jim Ward as Hector. Schafer credits Plana for helping to deepen the character of Manny, as the voice actor was a native Spanish speaker and suggested alternate dialog for the game that was more natural for casual Spanish conversations. Schafer planned from the beginning for the voice cast to consist entirely of Latino performers.


Original release

Originally, the game was to be shipped in the first half of 1998 but was delayed; as a result, the game was shipped on October 28, 1998, for release on October 30, the Friday before November 2, the actual date of the Day of the Dead celebration. Even with the delay, the team had to drop several of the puzzles and characters from the game, including a climactic five-step puzzle against Hector LeMans at the conclusion of the game; Schafer later noted that they would have needed one to two more years to implement their original designs.


Remastered version


Acquisition of rights and announcement

A remastered release of ''Grim Fandango'' was announced in June 2014 during Sony Computer Entertainment's press event of the 2014 Electronic Entertainment Expo, with a simultaneous release for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
,
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
,
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
, and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
platforms on January 27, 2015. The Playstation 4 and Playstation Vita versions feature
cross-buy Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at ...
and cross-save. It was later released for
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
on May 5, 2015. The remastered version was released as a PlayStation Plus title for the month of January 2016. On November 1, 2018, ''Grim Fandango'' was released on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
. The remastered version was predicated on the transition of LucasArts from a developer and publisher into a licensor and publisher in 2013 shortly after its acquisition by
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
. Under new management, LucasArts licensed several of its intellectual properties (IP), including ''Grim Fandango'', to outside developers. Schafer was able to acquire the rights to the game with financial assistance from Sony, and started the process of building out the remaster within Double Fine Productions. Schafer said that the sale of LucasArts to Disney had reminded them of the past efforts of former LucasArts president Darrell Rodriguez to release the older LucasArts titles as Legacy Properties, such as the 2009 rerelease of ''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybr ...
''. Schafer also noted that they had tried to acquire the property from LucasArts in the years prior, but the frequent change in management stalled progress. When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and
developer relations Developer Relations, also known as DevRel, is an umbrella term covering the strategies and tactics for building and nurturing a community of mutually beneficial relationships between organizations and developers (e.g., software developers) as the pr ...
Adam Boyes Adam Boyes may refer to: * Adam Boyes (footballer) * Adam Boyes (entrepreneur) Adam Boyes (born May 29, 1976) is a Canadian video game developer and executive. Boyes is the founder of Beefy Media and the former director of production at Capcom ...
, was also looking to acquire the rights. Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek ''Grim Fandango'' after seeing developers like
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
and
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
revive older properties. Boyes' determination was supported by John Vignocchi, VP of Production for Disney Interactive, who also shared memories of the game, and was able to bring in contacts to track down the game's assets. After discovering they were vying for the same property, Schafer and Boyes agreed to work together to acquire the IP and subsequent funding, planning to make the re-release a remastered version. Sony did not ask for any of IP rights for the game, instead only asking Double Fine to give the PlayStation platforms console exclusivity in exchange for funding support, similar to their Pub Fund scheme they use to support independent developers.


Challenges

A major complication in remastering the original work was having many of the critical game files go missing or on archaic formats. A large number of backup files were made on Digital Linear Tape (DLT) which Disney/LucasArts had been able to recover for Double Fine, but the company had no drives to read the tapes. Former LucasArts sound engineer
Jory Prum Jory Prum (January 31, 1975 – April 22, 2016), also known as Jory K. Prum, was an Americans, American audio engineer, best known for his work in film and video games. He was the owner of a recording studio located in the San Francisco Bay Area ...
had managed to save a DLT drive and was able to extract all of the game's audio development data from the tapes. Schafer noted at the time of ''Grim Fandango'' original development, retention of code was not as rigorous as present-day standards, and in some cases, Schafer believes the only copies of some files were unintentionally taken by employees when they had left LucasArts. As such, Schafer and his team have been going back through past employee records to try to trace down any of them and ask for any files they may have saved. In other cases, they have had difficulty in identifying elements on the low-resolution artwork of the original game, such as an emblem on one character's hat, and have had to go looking for original concept art to figure out the design. Once original assets were identified, as to be used to present the "classic" look of the game in the Remastered edition, Double Fine worked to improve the overall look for modern computers. The textures and lighting models for the characters were improved, in particular for Manny. Schafer has likened the remastering approach to The Criterion Collection film releases in providing a high-fidelity version of the game without changing the story or the characters. In addition to his own developers, Schafer reached out to players who had created
unofficial patch An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
es and graphical improvements on the original game, and modifications needed to keep it running in ResidualVM, and gained their help to improve the game's assets for the remastered version. One such feature was a modified control scheme that converted the game's movement controls from the
tank controls Tank controls are a control system used in Video game, video games whereby players control movement relative to the position of the player character, rather than the perspective of the Virtual camera system, game camera. Mechanism In a game w ...
to a point and click-style interface. Schafer said the team used tank controls as it was popular with other games like '' Resident Evil'' at the time, but recognized it did not work well within the adventure game genre. Schafer contacted Tobias Pfaff who created the point-and-click modification to obtain access to his code to incorporate into the remastered version.


Later development and new features

Double Fine demonstrated an in-progress version of the remastered game at the 2014 IndieCade event in October 2014; new features included higher-resolution textures and improved resolution for the character models as well as having real-time lighting models, and the ability to switch back and forth between this presentation and the original graphics at the touch of a control. The remastered game runs in 4:3 aspect ratio but has an option to stretch this to a 16:9 ratio rather than render in a native 4:3 ratio. The remaster includes improvements to the control scheme developed by Pfaff's patch and other alternate control schemes in addition to the original tank like controls, including analogue controls for console versions and point-and-click controls for computer versions. The game's soundtrack was fully orchestrated through performances of the
Melbourne Symphony Orchestra The Melbourne Symphony Orchestra (MSO) is an Australian orchestra based in Melbourne. The MSO is resident at Hamer Hall. The MSO has its own choir, the MSO Chorus, following integration with the Melbourne Chorale in 2008. The MSO relies on f ...
(who also performed the soundtrack for Double Fine's '' Broken Age''). The remastered version also includes developer commentary, which can be activated via the options menu and listened to at various points in the game. The PlayStation version also features cloud saving between the PS4 and Vita versions. During the
Electronic Entertainment Expo 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, during a 20th anniversary live-reading event with several ''Grim Fandango'' actors, Schafer announced that the remastered version will also be ported to the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
sometime later that year. The Switch port was released on November 1, 2018. Double Fine was acquired by Xbox Game Studios in 2019, and Schafer confirmed that ''Grim Fandango'' for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
would arrive by 2020.


Soundtrack


Original soundtrack

''Grim Fandango'' has an original soundtrack that combines orchestral score, South American folk music, jazz, bebop, swing, and big band music, inspired by the likes of
Duke Ellington Edward Kennedy "Duke" Ellington (April 29, 1899 – May 24, 1974) was an American jazz pianist, composer, and leader of his eponymous jazz orchestra from 1923 through the rest of his life. Born and raised in Washington, D.C., Ellington was based ...
and
Benny Goodman Benjamin David Goodman (May 30, 1909 – June 13, 1986) was an American clarinetist and bandleader known as the "King of Swing". From 1936 until the mid-1940s, Goodman led one of the most popular swing big bands in the United States. His co ...
as well as film composers
Max Steiner Maximilian Raoul Steiner (May 10, 1888 – December 28, 1971) was an Austrian composer and conductor who emigrated to America and went on to become one of Hollywood's greatest musical composers. Steiner was a child prodigy who conducted ...
and
Adolph Deutsch Adolph Deutsch (20 October 1897 – 1 January 1980) was a British-American composer, conductor and arranger. Born Adolph Sender Charles Deutsch in London, England, he emigrated to the United States in 1911, and settled in Buffalo, New York ...
. It also has various influences from traditional Russian, Celtic, Mexican, Spanish, and Indian strings culture. It was composed and produced by
Peter McConnell Peter Nelson McConnell (born April 19, 1960), also known as Peter Mc, is an American video game composer and musician, best known for his work at LucasArts and for composing the soundtracks for every '' Sly Cooper'' game since the second instal ...
at LucasArts. Others credited are Jeff Kliment (Engineer, Mixed By, Mastered), and Hans Christian Reumschüssel (Additional Music Production). The score featured live musicians that McConnell knew or made contact with in
San Francisco San Francisco (; Spanish language, Spanish for "Francis of Assisi, Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the List of Ca ...
's
Mission District The Mission District (Spanish: ''Distrito de la Misión''), commonly known as The Mission (Spanish: ''La Misión''), is a neighborhood in San Francisco, California. One of the oldest neighborhoods in San Francisco, the Mission District's name is ...
, including a
mariachi Mariachi (, , ) is a genre of regional Mexican music that dates back to at least the 18th century, evolving over time in the countryside of various regions of western Mexico. The usual mariachi group today consists of as many as eight violins, t ...
band. The soundtrack was released as a CD in 1998. The soundtrack was very well received. IGN called it a "beautiful soundtrack that you'll find yourself listening to even after you're done with the game". SEMO said "the compositions and performances are so good that listening to this album on a stand-alone basis can make people feel like they're in a bar back then". RPGFan said "the pieces are beautifully composed, wonderfully played ... has a stellar soundtrack with music that easily stands alone outside the context of the game. This CD was an absolute pleasure to listen to and comes highly recommended." ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' in its game review praised as one of the "most memorable soundtracks ever to grace the inside of a cranial cavity where an eardrum used to be."
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
in its 2014 list of Top 100 Games, acclaimed Grim Fandango for including "one of the best soundtracks in PC gaming history". In 2017 ''
Fact A fact is a datum about one or more aspects of a circumstance, which, if accepted as true and proven true, allows a logical conclusion to be reached on a true–false evaluation. Standard reference works are often used to check facts. Scient ...
'' magazine also listed it as one of the "100 best video game soundtracks of all time". In 1999's
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
Annual Interactive Achievement Awards, the soundtrack was nominated in the category of "Outstanding Achievement in Sound and Music". It was also lauded by GameSpot, which awarded it the "Best PC Music awards", and included it in the "Ten Best PC Game Soundtracks" list in 1999.


Remastered soundtrack

After the original Pro Tools sound files were recovered, Peter McConnell found that some of the samples he had used originally did not sound good, and the team opted to re-orchestrate the score. McConnell later announced that the game's soundtrack would be fully orchestrated through performances of the
Melbourne Symphony Orchestra The Melbourne Symphony Orchestra (MSO) is an Australian orchestra based in Melbourne. The MSO is resident at Hamer Hall. The MSO has its own choir, the MSO Chorus, following integration with the Melbourne Chorale in 2008. The MSO relies on f ...
for the remastered version of the game released in 2015. The re-made soundtrack was produced under
Nile Rodgers Nile Gregory Rodgers Jr. (born September 19, 1952) is an American musician, record producer and composer. The co-founder of Chic, Rodgers has written, produced, and performed on records that have sold more than 500 million albums and 75 million ...
' label
Sumthing Else Sumthing Distribution was an American based company started by Nile Rodgers that distributes recording artist and independent record labels. It was the largest African-American owned distribution company in America. It was announced on January 3, ...
. It had a standard release of 37 tracks, as well as a Director’s Cut with 14 extra tracks (the latter sold exclusively through Sumthing Else). It included the original score from the LucasArts archives, new compositions by Peter McConnell and new orchestral arrangements, as well as new extended versions of jazz pieces re-mixed at Sony Computer Entertainment America. In 2018, celebrating the 20th anniversary of the original release of the game, the soundtrack was released for the first time in vinyl format.


Reception


Reviews

''Grim Fandango'' gained critical acclaim upon its release. Aggregating review website
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
gave the game a score of 94/100. Critics lauded the art direction in particular, with
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
rating the visual design as "consistently great". ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' emphasized the production as a whole calling the direction, costumes, characters, music, and atmosphere expertly done. They also commented the game would make a "superb film". The ''
San Francisco Chronicle The ''San Francisco Chronicle'' is a newspaper serving primarily the San Francisco Bay Area of Northern California. It was founded in 1865 as ''The Daily Dramatic Chronicle'' by teenage brothers Charles de Young and M. H. de Young, Michael H. de ...
'' stated "''Grim Fandango'' feels like a wild dance through a cartoonish film-noir adventure. Its wacky characters, seductive puzzle-filled plot and a nearly invisible interface allow players to lose themselves in the game just as cinemagoers might get lost in a movie." The ''
Houston Chronicle The ''Houston Chronicle'' is the largest daily newspaper in Houston, Texas, United States. , it is the third-largest newspaper by Sunday circulation in the United States, behind only ''The New York Times'' and the ''Los Angeles Times''. With it ...
'', in naming ''Grim Fandango'' the best game of 1998 along with ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'', complimented the graphics calling them "jaw-dropping" and commented that the game "is full of both dark and light humor".
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
summed its review up by saying the game was the "best adventure game" it had ever seen. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the PC version of the game, rating it five stars out of five, and stated that "''Grim Fandango'' is a smart, beautiful, and enjoyable adventure game that will leave you holding your breath waiting for ''Grim Fandango 2''." The game also received criticisms from the media. Several reviewers noted that there were difficulties experienced with the interface, requiring a certain
learning curve A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
to get used to, and selected camera angles for some puzzles were poorly chosen. The use of elevators in the game was particularly noted as troublesome. The review from Adventure Gamers expressed dislike of the soundtrack, and, at times, "found it too heavy and not well suited to the game's theme". A ''Computer and Video Games'' review also noted that the game had continuous and long data loading from the CD-ROM that interrupted the game and "spoils the fluidity of some sequences and causes niggling delays". In 1999, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' listed ''Grim Fandango'' as number 26 on their "Top 50 Games of All Time", commenting that, "''Grim'' offered adventure fans funny, touching, and infuriating moments in following its characters, and it did so through a magnificently beautiful game."


Awards

''Grim Fandango'' won several awards after its release in 1998. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' selected the game as the 1998 "Adventure Game of the Year". The game won
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's "Best Adventure Game of the Year" in 1998, while GameSpot awarded it their "Best of E3 1998", "PC Adventure Game of the Year", "PC Game of the Year", "Best PC Graphics for Artistic Design", and "Best PC Music awards". GameSpot named ''Grim Fandango'' its Game of the Year for 1998, and in the following year included the game in their "Ten Best PC Game Soundtracks" and was selected as the 10th "Best PC Ending" by their readership. In 1999, ''Grim Fandango'' won "Computer Adventure Game of the Year" for the 2nd Annual Academy of Interactive Arts & Sciences, AIAS Interactive Achievement Awards (now known as the D.I.C.E. Awards); it was also nominated for "Game of the Year", "Outstanding Achievement in Art/Graphics", "Outstanding Achievement in Character or Story Development" and "Outstanding Achievement in Sound and Music". ''Grim Fandango'' has been included in several publishers' "Top Games" lists well after its release. GameSpot inducted the game into their "Greatest Games of All Time" in 2003 citing, "Ask just about anyone who has played Grim Fandango, and he or she will agree that it's one of the greatest games of all time." GameSpy also added the game to their Hall of Fame in 2004, further describing it as the seventh "Most Underrated Game of All Time" in 2003. Adventure Gamers listed ''Grim Fandango'' as the seventh "Top Adventure Game of All Time" in 2004; in their 2011 list of "Top 100 All-Time Adventures" it was listed as #1. In 2007,
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
included the game in the "Top 25 PC Games" (as 15th) and "Top 100 Games of All Time" (at 36th), citing that "LucasArts' second-to-last stab at the classic adventure genre may very well be the most original and brilliant one ever made." ''Grim Fandango'' remained as the 20th in the Top 25 PC Games in IGN's 2009 list.


Lists of awards and rankings


Sales and aftermath

Initial estimates suggested that ''Grim Fandango'' sold well during the 1998 holiday season. It debuted at #6 for the first week of November on PC Data's computer game sales charts, at an average retail price of $35. It was absent by its second week. In the United Kingdom, ''Grim Fandango'' claimed first place on Chart-Track's weekly sales chart in December, before falling to ninth place. It secured 12th after four weeks, and 24th at the 13-week mark. The game sold 58,617 copies and earned $2.33 million in the United States by the end of 1998, and rose to 95,000 sales there by March 2000, according to PC Data. ''Grim Fandango'' sold another 16,157 units in the region during 2001, and 8,032 in the first six months of 2002; its Optical disc packaging#Jewel case, jewel case Stock keeping unit, SKU reached 5,621 sales during 2003. According to Tim Schafer, the game achieved sales of approximately 500,000 units by 2012, around 50% fewer than ''Full Throttle'' had achieved. It is commonly considered a commercial failure, even though LucasArts stated that "Grim Fandango met domestic expectations and exceeded them worldwide". The game had become profitable by 2000, although Dave Grossman (game developer), Dave Grossman has said, "It was pretty ambitious and expensive, and I don't think it made very much money back." A writer for ''Edge (magazine), Edge'' summarized in 2009, "While its reputation as a flop isn't entirely accurate, ''Grim''s sales were either an indication that people preferred motorbikes to Gitanes-smoking corpses, or a sign of the times: adventure games were simply on their way out." While LucasArts proceeded to produce ''
Escape from Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in ...
'' in 2000, they canceled development of sequels to ''Sam & Max Hit the Road'' and '' Full Throttle'' stating that "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC." Subsequently, the studio dismissed many of the people involved with their adventure games, some of whom went on to set up Telltale Games, creating an episodic games, episodic series of Sam & Max Save the World, ''Sam & Max'' games. These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline of the adventure game genre. ''Grim Fandango'' underperformance was seen as a sign that the genre was commercially "dead" to rival Sierra Entertainment, Sierra, as well. LucasArts stated in 2006 that they do not plan on returning to adventure games until the "next decade". Ultimately the studio stopped developing video games in 2013 after The Walt Disney Company acquisition of Lucasfilm, and was dissolved shortly thereafter. Tim Schafer left LucasArts shortly after ''Grim Fandango'' release, and created his own company,
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
, in 2000 along with many of those involved in the development of ''Grim Fandango''. The company has found similar critical success with their first title, ''Psychonauts''. Schafer stated that while there is strong interest from fans and that he "would love to go back and spend time with the characters from any game [he] worked on", a sequel to ''Grim Fandango'' or his other previous games is unlikely as "I always want to make something new." With the help of developers such as Double Fine and Telltale Games, adventure games saw a resurgence in the 2010s, with financially successful titles such as '' Broken Age'', '' The Walking Dead'', and ''The Wolf Among Us''.


Remastered version

''Grim Fandango Remastered'' has received similar positive reception as the original release, with many critics continuing to praise the game's story, characters, and soundtrack. They also found the developer's commentary to be very insightful to the history of the game. Reviewers were disappointed at the lack of an auto-save system, as well as the game not receiving a full high-definition upgrade, leaving the higher-resolution characters somewhat out of place with the original 3D backgrounds. Many reviewers also noted that the puzzles, though a staple of the day when ''Grim Fandango'' was first released, remain somewhat obtuse with solutions that are not clear even after the player solves them, and that a hint system, as was added to the ''Monkey Island'' remake, would have been very helpful. The game's pacing, also unchanged from the original version, was also found harder to grasp considering the direction taken in modern games, in both the pacing within the game's four acts, and the time taken to move around and between rooms. In his review for Eurogamer, Richard Cobbett warned players to "be careful of rose-tinted memories", that while the remastered version is faithful to the original, it does show aspects of the original game that have become outdated in more modern video game development. ''Wired (magazine), Wired'' Laura Hudson considered the remastered version highlighted how the original game was "an artifact of its time, an exceptional piece of interactive art wrapped inextricably around the technology and conventions of its time in a way that reveals both their limitations and the brilliance they were capable of producing".


Legacy

In 2005, ''The Guardian'' characterized the game as "The last genuine classic to come from LucasArts, the company that helped define adventure games, Tim Schafer's noir-pastiche follows skull-faced Manny Calavera through a bureaucratic parody of the Land of the Dead. With a look that takes from both Mexican mythology and art deco, ''Grim Fandango'' is as unique an artistic statement as mainstream gaming has managed to offer. While loved by devotees, its limited sales prompted LucasArts to back away from original adventures to simply exploit franchises." ''Eurogamer'' Jeffrey Matulef, in a 2012 retrospective look, believed that ''Grim Fandango'' combination of film noir and the adventure game genre was the first of its kind and a natural fit due to the script-heavy nature of both, and would later help influence games with similar themes like the ''Ace Attorney'' series and ''L.A. Noire''. ''Grim Fandango'' has been considered a representative title demonstrating Video games as art, video games as an art form; the game was selected in 2012 as a candidate for public voting for inclusion within the Smithsonian Institution's "The Art of Video Games" exhibit, while the Museum of Modern Art seeks to install the game as an exhibit as part of its List of video games in the Museum of Modern Art, permanent collection within the Department of Architecture and Design. The game was included in the "Game Masters" exhibition, organized in 2012 by the Australian Centre for the Moving Image (ACMI); an event devoted to explore the faces and the history behind computer games. Tim Schafer was featured as the creative force behind ''Grim Fandango'', within the exhibition section called "Game Changers", crediting him along a few other visionary game designers for having "pushed the boundaries of game design and storytelling, introducing new genres, creating our best-loved characters and revolutionising the way we understand and play games" ''Grim Fandango'' has been the centerpiece of a large fan community for the game that has continued to be active more than 10 years after the game's release. Such fan communities include the Grim Fandango Network and the Department of Death, both of which include fan art and fiction in addition to other original content. In an interview with ''Kotaku'' after the announcement of the remaster, Schafer stated that he has long considered the idea of a ''Grim Fandango'' sequel to further expand on the setting of the game. He felt the story would be a difficult component, as either they would have to figure a means to bring Manny back from his final reward, or otherwise build the story around a new character. One option he has considered to alleviate the issue is by creating an adventure game using an open-world mechanic similar to the Grand Theft Auto, ''Grand Theft Auto'' series.


Notes


References


Sources

*


Further reading

* * ''The Making of Grim Fandango Remastered'' by 2 Player Productions
Episode 1Episode 2Episode 3
* * * {{Double Fine Productions 1998 video games Adventure games Point-and-click adventure games Android (operating system) games Interactive Achievement Award winners IOS games Linux games Lua (programming language)-scripted video games LucasArts games Magic realism MacOS games Neo-noir video games PlayStation 4 games PlayStation Network games PlayStation Vita games Single-player video games Video games about death Video games about skeletons Video games scored by Peter McConnell Video games developed in the United States Windows games Xbox One games Day of the Dead ScummVM-supported games Nintendo Switch games Fiction about the afterlife D.I.C.E. Award for Adventure Game of the Year winners