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Graftgold was an independent computer game developer that came to prominence in the 1980s, producing numerous computer games on a variety of
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
,
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
and
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
platforms.


History


The Hewson era

Graftgold was originally ST Software starting in 1983 when
Steve Turner Steve or Steven Turner is the name of: Sports * Steve Turner (rugby league) (born 1984), Australian rugby league footballer * Steve Turner (Australian rules footballer) (born 1960), Australian rules footballer * Steven Turner (born 1987), Canadi ...
quit his day job as a commercial programmer to concentrate on develop computer games for the Spectrum. He hired a close friend,
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as ''Paradroid'', ''Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and ''Morpheus''. He also programmed the Commodore Amiga and Atar ...
, to work for him initially to convert the games to the
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
home computer, When the
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
disappeared from the market Andrew started to develop on the more lucrative
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. ST Software became a limited company with the name Graftgold in 1984. Much of Graftgold's early success came about through their association with Hewson Consultants. Formed by
Andrew Hewson Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
in the early 1980s,
Hewson Consultants Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
became one of the UK's most successful computer game publishers. Whereas many publishers at the time relied on larger parent companies to handle the manufacturing of their products, Andrew Hewson owned his own cassette duplication plant, affording them much greater control over their ability to respond to market trends. Many of Graftgold's most memorable titles were published by Hewson, including ''
Paradroid ''Paradroid'' is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships ...
'', ''
Uridium ''Uridium'' (released on the NES as ''The Last Starfighter'') is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, ...
'', ''
Quazatron ''Quazatron'' is an action game developed by Graftgold, and released in 1986 by Hewson Consultants. It was designed by Steve Turner for the ZX Spectrum. Plot In ''Quazatron'', the player-controlled droid (KLP-2 "Klepto", from the Classical Gree ...
'', and ''
Ranarama ''Ranarama'' (also ''Rana Rama'') is a top-down '' Gauntlet''-like action game developed by Graftgold and published by Hewson Consultants in 1987. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum home computers. The ...
''.


The Telecomsoft era

Towards the end of the 1980s, it became apparent that Hewson Consultants suffered financial difficulties. Steve Turner decided it would be in Graftgold's best interest to seek another publisher. They left their partnership with Hewson and signed a publishing deal with
Telecomsoft Telecomsoft was a British video game publisher and a Division (business), division of British Telecom. The company was founded by Ederyn Williams, Dr. Ederyn Williams in 1984 and operated three separate labels: Firebird, Rainbird, and Silverbir ...
, the software division of
British Telecom BT Group plc (trade name, trading as BT and formerly British Telecom) is a British Multinational corporation, multinational telecommunications holding company headquartered in London, England. It has operations in around 180 countries and is th ...
. Two of Hewson's in-house programmers, Dominic Robinson and John Cumming left the company to join Graftgold. Hewson was not happy to see their most successful development partner leave, particularly because Graftgold was due to deliver two keenly anticipated titles''Magnetron'' (by Steve Turner for the ZX Spectrum) and ''Morpheus'' (by Andrew Braybrook for the C64). Graftgold argued that since they were not contracted to Hewson, they were within their rights to seek an alternative publisher. Unable to sustain a legal battle, Hewson eventually settled with Telecomsoft out of court and parted company with Graftgold. Graftgold produced several titles for Telecomsoft from 1987 until 1989, including their first arcade conversion, ''
Flying Shark ''Flying Shark'', known as ''Sky Shark'' in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling ...
''. However, the sale of Telecomsoft to MicroProse in 1989 resulted in their critically acclaimed conversion of ''
Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game ''Bubb ...
'' being eventually released by
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
.


The MicroProse/Activision era

The dawn of the 1990s saw a shift in the way computer games were developed. Whereas the games of the 8-bit era were typically developed by a single individual within a matter of weeks to months, the more demanding 16-bit titles required larger teams, longer development times and considerably larger budgets. Royalties from their impressive catalogue of titles allowed Graftgold to make this transition with ease, hiring 30 additional people to work on a large number of products. Graftgold's path through the 16-bit era, however, would remain rocky. Deals with Hewson Consultants and
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
proved disastrous. Hewson's liquidation forced them to sell the publishing rights for ''Paradroid 90'' to Activision. While the game sold an average number of copies on the Amiga and Atari ST, a
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though ...
version that had been in development was shelved. To make matters worse, Graftgold had also been developing ''
Realms A realm is a community or territory over which a sovereign rules. The term is commonly used to describe a monarchical or dynastic state. A realm may also be a subdivision within an empire, if it has its own monarch, e.g. the German Empire. Etym ...
'', an expensive real-time strategy game, for Activision when it was announced that the publishing giant was in severe financial difficulty and had begun closing down many of its international operations. No longer contracted to develop any titles for MicroProse, the future of Graftgold looked bleak.


The Virgin/Renegade era

Graftgold’s salvation came from
Virgin Interactive Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwo ...
. Graftgold already had a working relationship with Virgin through their development of ''
Super Off Road ''Ivan "Ironman" Stewart's Super Off Road'' is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. ...
''. Having repurchased the rights for ''Realms'' from Activision, Graftgold finished the game for Virgin. From 1991 to 1993, Graftgold concentrated on
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's primary gaming platforms—the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
,
Game Gear The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, ...
and
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
—developing and converting numerous titles for these consoles for Virgin. As Graftgold was developing Sega games for Virgin, Graftgold also struck up a publishing deal with
Renegade Renegade or The Renegade may refer to: Aircraft *Lake Renegade, an American amphibious aircraft design *Murphy Renegade, a Canadian ultralight biplane design *Southern Aeronautical Renegade, an American racing aircraft design Games *'' Comman ...
. Renegade salvaged a number of products that had initially been promised to
Mirrorsoft Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackono ...
, publishing both Graftgold's critically acclaimed '' Fire and Ice'' platform game on multiple platforms and ''Uridium 2'' on the Amiga. Somewhere between the early and mid-1990s, two things happened which would prove to be the beginning of the end for Graftgold. The 8-bit console formats stopped being viable as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and Master System made way for 16-bit consoles. As a consequence, Graftgold's 8-bit conversion work was stopped. The Amiga and Atari ST were also becoming obsolete as gaming platforms. By the time Graftgold had completed all their contractual obligations for the 8-bit consoles and 16-bit computers, it was already too late to establish a significant foothold within the 16-bit console market. Graftgold would only develop one title apiece for the Mega Drive and
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
(''Ottifants'' and ''Empire Soccer 94'', respectively, although the latter would remain unpublished). The fledgling
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
market remained a difficult nut to crack. Just as the transition from 8-bit to 16-bit had escalated development costs and required a significant expansion of resources, so too did the transition from 16-bit to
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculation ...
platforms. PlayStation development kits were notoriously expensive. Graftgold were able to afford enough to allow them to begin development on ''International MotoX'' and a PlayStation conversion of ''Rainbow Islands''. Still, they could not afford to develop any other titles. Their finances now depended on these two titles.


The Warner/Perfect era

Renegade, who owned the publishing rights for ''International MotoX'', was eventually acquired by
Time Warner Interactive Time Warner Interactive (Group) (TWI) was a studio within Time Warner and a predecessor of Warner Bros. Interactive Entertainment. It was formed in 1993 after Time Warner bought a controlling interest in Atari Games, and was active until 1996 w ...
, but the Warner company soon began to reconsider their software publishing strategy. Graftgold's game was finished but remained unpublished for six months. By the time it was finally released, it had made enough profit to cover the large advances afforded to Graftgold, but very little extra income beyond that. ''Rainbow Islands'' (packaged with a conversion of ''
Bubble Bobble is a 1986 platform video game, platform arcade game developed and published by Taito. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfrien ...
'') failed to ignite the interest of PlayStation gamers. With very little income coming their way from their two PlayStation titles, Graftgold found it difficult to develop ''Hardcorps'', the one title they were contracted to produce for a little-known publisher by the name of Coconuts. With an advance far below what was required to finance the game's production, Graftgold began laying off staff. An eleventh-hour rescue bid from another developer, Perfect 10 Productions (responsible for the highly successful ''
Discworld ''Discworld'' is a comic fantasy"Humorous Fantasy" in David Pringle, ed., ''The Ultimate Encyclopedia of Fantasy'' (pp.31-33). London, Carlton,2006. book series written by the English author Terry Pratchett, set on the Discworld, a flat pla ...
'' adventure games), helped finance Graftgold long enough to seek out an alternative publishing deal for ''Hardcorps'' with Psygnosis, but this fell through after numerous delays. Graftgold finally folded in 1998. In 2014
Steve Turner Steve or Steven Turner is the name of: Sports * Steve Turner (rugby league) (born 1984), Australian rugby league footballer * Steve Turner (Australian rules footballer) (born 1960), Australian rules footballer * Steven Turner (born 1987), Canadi ...
appeared in the documentary feature film '' From Bedrooms to Billions'' (2014), a film that tells the story of the British video game industry from 1979 to present.


List of games


Key personnel


Steve Turner

After leaving a job in commercial programming in 1982, Steve Turner decided to concentrate on freelance computer game development. Initially forming a company called ST Software, Turner rechristened the company Graftgold after employing his friend, Andrew Braybrook, to assist him with programming duties. Turner's solo projects for Graftgold included ''3D Space Wars'', ''Astroclone'', ''Quazatron'', ''Ranarama'' and ''Magnetron'' for the ZX Spectrum. He later contributed towards most of Graftgold's later projects on the 16-bit and 32-bit platforms. Since the demise of Graftgold, Turner has continued to work in the IT industry.


Andrew Braybrook

After a brief stint programming games for the
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
home computer, Braybrooks chief success was the publication of ''Gribbly's Day Out'' by Hewson in 1985. The game combined elements of platform games and shoot-'em ups with colorful, cartoon-like graphics. Towards the end of 1985 came Braybrook's ''
Paradroid ''Paradroid'' is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships ...
''. Regarded by many C64 gamers as one of the greatest games ever made, ''Paradroid'' was a shoot-'em up that featured exceptionally intelligent enemies, unique gameplay and fast-scrolling
bas relief Relief is a sculptural method in which the sculpted pieces are bonded to a solid background of the same material. The term ''relief'' is from the Latin verb ''relevo'', to raise. To create a sculpture in relief is to give the impression that the ...
graphics that were quickly emulated by many other developers. Two more Braybrook games arrived in 1986. ''
Uridium ''Uridium'' (released on the NES as ''The Last Starfighter'') is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, ...
'' was a horizontally scrolling shoot-'em up that required the player to navigate the hazardous surface of a number of colossal dreadnaughts, strafing targets whilst simultaneously avoiding waves of fighters that screamed past at blistering speeds. ''Alleykat'' arrived later in the year. Balanced somewhere between a vertically scrolling racer and a shoot-'em up, the game (while technically impressive) proved to be exceptionally difficult and disappointed a significant percentage of Braybrook's fan base. Braybrook's next title, ''
Morpheus Morpheus ('Fashioner', derived from the grc, μορφή meaning 'form, shape') is a god associated with sleep and dreams. In Ovid's ''Metamorphoses'' he is the son of Somnus and appears in dreams in human form. From the Middle Ages, the name b ...
'', was published by Rainbird (Telecomsoft) in 1987. Combining elements of resource development games and the time-honoured shoot-'em up, ''Morpheus'' was Braybrook's most adventurous game to date. Despite intriguing gameplay and impressive graphics, the high learning curve and somewhat experimental gameplay translated into poor sales. The last of Braybrook's classic C64 titles, ''Intensity'', arrived in 1988. A slightly more strategic shoot-'em up, the game enjoyed modest success. Braybrook went on to develop a number of titles for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, including the conversion of ''
Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game ''Bubb ...
'' and sequels to ''
Paradroid ''Paradroid'' is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically praised at release. The objective is to clear a fleet of spaceships ...
'' and ''
Uridium ''Uridium'' (released on the NES as ''The Last Starfighter'') is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, ...
'' before joining the rest of the Graftgold team developing their 16-bit and 32-bit titles. Braybrook remained with Graftgold until the company's demise in 1998, at which time he was working on PC and PlayStation versions of ''Hardcorps''. He then worked for a UK-based insurance company writing and deploying software until 2022, when he retired. He is now developing PC games.


Dominic Robinson

Dominic Robinson came to prominence as an in-house programmer for Hewson when he converted ''Uridium'' to the Spectrum (a feat previously considered unlikely) in 1986. This was followed by another classic Spectrum shoot-'em up, ''
Zynaps ''Zynaps'' is a side-scrolling shoot 'em up video game published by Hewson Consultants for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 and for the Atari ST in 1988 and the Amiga. It was authored by Dominic Robinson, John Cumming ...
'', and a puzzle/shooter, ''Anarchy'', both of which were released in 1987. After leaving Hewson, he joined Graftgold to work on the Spectrum conversion of ''
Flying Shark ''Flying Shark'', known as ''Sky Shark'' in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling ...
'', as well as the Amiga and Atari ST versions of ''Simulcra'' and ''
Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game ''Bubb ...
''.


References


External links


Graftgold's historical website
(archive of former Graftgold web site)
Jester Interactive Publishing Limited
(Current owners of Graftgold and all its I.P.) {{Authority control Defunct video game companies of the United Kingdom Video game companies established in 1983 Video game companies disestablished in 1998