Geneforge 1 - Mutagen
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''Geneforge'' is a series of
demoware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s by Jeff Vogel of
Spiderweb Software Spiderweb Software is an independent video game developer founded in 1994 by Jeff Vogel in Seattle, Washington. Its primary focus is on creating demoware games for the Apple Macintosh, Microsoft Windows, Android and the iPad. Spiderweb Software i ...
released for
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and
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systems. There are five games in the series: '' Geneforge (video game)'', ''
Geneforge 2 ''Geneforge 2'' is the second video game in the ''Geneforge'' series of role-playing video games created by Spiderweb Software. Players create a character from one of three character classes and explore the game's 84 locations, deciding whether ...
'', '' Geneforge 3'', '' Geneforge 4: Rebellion'', and '' Geneforge 5: Overthrow''. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.


Plot

The ''Geneforge'' storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of
mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ...
s called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power. The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealed in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you the quest to destroy an object, while an opposing sect will charge you with its protection.


The Geneforge

The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities. All Geneforges thus far have taken the form of small colourful pools of semi-living chemicals, and are used through physical contact. Using the Geneforge is generally excruciating and requires protective equipment to prevent outright fatality. In the first, fourth and fifth games, the Geneforge is usable by humans (and in turn, the player), but in ''Geneforge 2'' and ''Geneforge 3'', it could only be used by specific intelligent creations. The first three games each climax with the player's decision to either destroy the Geneforge or to ensure its use; the Geneforge is encountered near the start of the fourth and fifth games.


Gameplay

The games are played in a 45°
axonometric Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) ''Technical Graph ...
view. "Real-time" adventure mode switches to a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
combat, reminiscent of classic RPGs such as ''
Ultima VI ''Ultima VI: The False Prophet'', released by Origin Systems in 1990, is the sixth part in the role-playing video game series of '' Ultima''. It is the third and final game in the "Age of Enlightenment" trilogy. ''Ultima VI'' sees the player retu ...
''. The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly throughout the land.


Combat

During combat mode, each character gets a certain amount of
action points This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
, which are spent moving, attacking, casting spells, and using items. Unless enhanced or affected, the player and their allies in the Party Roster will start with 8
action points This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
. The characters may attack with melee weapons, such as fists and blades, ranged weapons, such as thorn batons, wands, javelins, crystals, or
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
spells. The chance of hitting an enemy is influenced by the character's attributes, such as strength, dexterity, or intelligence as well as the character's relative weapon or magic skills. Equipment plays a significant part in a character's performance. The quality of equipment determines the damage dealt and received by the character. The player can use magically enhanced spores, pods, and rods to heal and strengthen themselves and their allies. Creations, unable to equip or use items, are made before combat and can be used as powerful tools against the enemies. There are three main classes of creations - Magical, who specialize in magical projectiles; Battle, who specialize in close combat; and Fire, who use a mix of projectiles and melee.


Character classes

The ''Geneforge'' series is known for its versatile skill development, demanding many strategic decisions from the player. At the beginning of the game, the player chooses what class of Shaper to play. When the player gains a level, he/she gains several skill points, which can be spent on improving the character's abilities. Depending on the strengths and weaknesses of each type of player (Shaper, Guardian, and Agent), the skills have varying costs. The class's skills are generally exaggerated as the character levels up.


Games


Geneforge

''Geneforge'' is the first game in the series. It was released for Macintosh on December 12, 2001, and for Windows on March 19, 2002. The game engages the player into the origins of the Shapers as well as an introduction to the series as to the ''Geneforge'' itself. The player assume the role of an apprentice Shaper who is cast away on an island abandoned, or "barred" as the plot calls it, by the sect 200 years prior. The island contains groups of the Shapers' creations, who have formed their own ideologies regarding the sect. The player must escape the island, after dealing with the forces at work to steal the Shaper secrets that were abandoned on Sucia Isle long ago.


Geneforge 2

''Geneforge 2'' engages on how the tumult of the Geneforge influenced the Shapers and their creations, and takes place in an isolated mountain valley (revealed to be located in southwestern Terrestia in the final game). The game engine remains essentially unchanged from the original ''Geneforge''. ''Geneforge 2'' offers a number of changes and additions over its predecessor. Three new creations and several new spells are available. In addition, the player can persuade some NPCs and unaligned monsters to join their party.


Geneforge 3

''Geneforge 3'' deals with the fallout of the previous games as the battle lines are drawn, and takes place among the Ashen Isles. The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with. No new creations or spells are available, however a number of different features have been added, for instance, two NPCs (Alwan and Greta) who will join the player's party and a new forging system, allowing the player to create powerful artifacts or enhance existing items.


Geneforge 4: Rebellion

''Geneforge 4: Rebellion'' picks up eight years later at the height of the rebellion against the Shapers, and is set in the east of the continent of Terrestia. Unlike the previous three ''Geneforge'' games, the player is no longer a Shaper, and is not restricted to the original three classes. Both of the player's companions from '' Geneforge 3'' (Alwan and Greta) have grown up and are now leaders of the two rival factions in the game (the Shapers and the Rebels, respectively). The player can choose from five separate rebel classes, including playing as a servile. The resolution in ''Geneforge 4'' is considerably larger, using a bigger map and smaller icons, increasing the player's overview. The graphics are improved, with better animations and cut-scenes than the previous three games. The sounds and gameplay system of the game however, remain unchanged.


Geneforge 5: Overthrow

''Geneforge 5: Overthrow'' is the final game in the ''Geneforge'' saga and takes place near the end of the war, about 4 years after the conclusion of ''Geneforge 4: Rebellion''. Players may choose from between the three Shaper classes, as well as the six rebel classes. The graphics are improved in numerous aspects, with better animations and cut-scenes. The plot is more akin to that of ''Geneforge 2'' in that there are multiple factions that the player can join, whereas in the third and fourth games, there are only two major factions. The Player must choose between the five factions and decide for themselves how the saga will end.


External links


Spiderweb Software
* {{Spiderweb Software Classic Mac OS games Spiderweb Software games Windows games Indie video games Video game franchises introduced in 2001