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Ultima VI
''Ultima VI: The False Prophet'', released by Origin Systems in 1990, is the sixth part in the role-playing video game series of '' Ultima''. It is the third and final game in the "Age of Enlightenment" trilogy. ''Ultima VI'' sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples. ''Ultima VI'' continues to advance the technology of the Ultima series. The game world is larger, with a 1024x1024 tile map seamlessly connected and to scale. World interactivity is further increased with object manipulation, movement, and crafting. Graphics and sound are likewise advanced with the use of new sound card technology and VGA graphics cards, and the user interface is streamlined with the use of point-and-click icons. ''Ultima VI'' was followed by '' Ultima VII: The Black Gate ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Apple II Series
The Apple II series (trademarked with square brackets as "Apple ] ''" and rendered on later models as "Apple //") is a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the Apple II, original Apple II. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s. A model with more advanced graphics and sound and a 16-bit processor, the Apple IIGS, was added in 1986. It remained compatible with earlier Apple II models, but the IIGS had more in common with mid-1980s systems like the Atari ST, Amiga, and Acorn Archimedes. The Apple II was ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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IBM PC Compatible
IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. These "clones" duplicated almost all the significant features of the original IBM PC architectures. ...
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Oblique Projection
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective (graphical), perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful. Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications. Oblique projection was used almost universally by Chinese artists from the 1st or 2nd centuries to the 18th century, especially to depict rectilinear objects such as houses. Various graphical projection techniques can be used in computer graphics, including in Computer Aided Design (CAD), computer games, computer generated animations, and special effects used in movies. Overview Oblique projection is a type of parallel projection: * it projects an ...
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Virtues Of Ultima
''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside ''Wizardry'' and ''Might and Magic'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. Games The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or "Ages": ...
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Avatar (Ultima)
The Avatar is the main player character and protagonist in the '' Ultima'' series of video games by Origin Systems. The character was first introduced as "The Stranger" in the 1981 role-playing video game '' Ultima I: The First Age of Darkness''. Appearances The Avatar was first known as the ''Stranger'' (or ''Stranger from another world'') in ''Ultima I'', when he rid the world of the evil wizard Mondain, later returning to bring an end to the wicked sorceress Minax in '' Ultima II: The Revenge of the Enchantress'' and to dispatch their legacy in '' Ultima III: Exodus''. '' Ultima IV: Quest of the Avatar'' included ''The History of Britannia'', which did not state whether the heroes from the first three games or the current one were the same person or not, leaving it rather vague. Later games imply that the Stranger and the Avatar are the same person. While in later games the player character follows a set of ethic guidelines called the Virtues, in the first three games the pl ...
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Lord British
Lord British, or Lord Cantabrigian British,Chuckles reveals Lord British's name as "Lord Cantabrigian British" in '' Ultima V'' when he welcomes the Avatar at the entrance of Castle Britannia. is the fictional ruler of Britannia, a kingdom in the fictional world of Sosaria, created by Richard Garriott for his video game series '' Ultima''. Garriott himself is also known to his fans as Lord British. Origin of the name ''Ultima'' series creator Richard Garriott acquired the nickname "British" as a teenager from friends at computer camp who claimed his greeting to them, "Hello", was distinct from the usual American "Hi". The Lord title was later added when he played as dungeon master in his ''Dungeons & Dragons'' games. When his first published game ''Akalabeth'' was released, the president of the publishing company suggested he use the name in the game, since it was more memorable than his real name. Garriott released '' Akalabeth: World of Doom'' and all other Ultima games unde ...
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The Black Gate
Black Gate or Blackgate may refer to: Fictional * Blackgate Penitentiary, a fictional prison in the DC Comics universe * '' Ultima VII: The Black Gate'', Part I of the computer game ''Ultima VII'' * Black Gate or ''Morannon'' in J. R. R. Tolkien's Middle-earth, an entrance to Mordor * '' Batman: Arkham Origins Blackgate'', a 2013 video game * ''Black Gate'' (manga), a Japanese manga written and illustrated by Yukiko Sumiyoshi *'' The Black Gate'', a 1919 American silent film produced by Vitagraph and starring Ruth Clifford Other uses * The Black Gate (The Castle, Newcastle), a building at the archeological site The Castle, Newcastle upon Tyne, England * Black Gate (capacitor), a brand of capacitor * ''Black Gate'' (magazine), a fantasy and science fiction magazine See also * Porta Nigra The Porta Nigra (Latin for ''black gate'') is a large Roman city gate in Trier, Germany. It is today the largest Roman city gate north of the Alps. It was designated as part of the Roman Mo ...
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