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Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and of
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing tall.


Publication history

The gnome is a player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or "anachronistic"; a gnome often conforms to the
trickster In mythology and the study of folklore and religion, a trickster is a character in a story ( god, goddess, spirit, human or anthropomorphisation) who exhibits a great degree of intellect or secret knowledge and uses it to play tricks or otherwi ...
archetype, and is "predisposed towards a "good" moral alignment". Gnomes were originally introduced to ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' as a new alternative to dwarves,
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
, and
halflings Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the ...
. They were developed from mythology from a number of different sources, originally being a bearded, short race similar to halflings and dwarves. The gnome's niche in play was made magical, to separate it from the more warrior-like dwarf and the more rogue-like halfling.


''Dungeons & Dragon''s

The gnome first appeared in the original 1974 edition of ''Dungeons & Dragons'' and in its second supplement, '' Blackmoor'' (1975).


''Advanced Dungeons & Dragons'' 1st edition

The gnome appeared as a player character race in the original ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (1978). The gnome also appeared in the original ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' (1977). A new gnomish subrace, the deep gnome (
svirfneblin In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of othe ...
), was presented as a character race in the original ''
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materia ...
'' (1985). Another gnome subrace, the tinker gnome (minoi), focused on building mechanical devices, was presented in ''
Dragonlance Adventures ''Dragonlance Adventures'' is a 128-page hardcover book for the Dragonlance campaign setting for the first edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Dragonlance Adventures'' is a supplement which details ...
''. The humorous Solo Quest adventure ''Gnomes-100, Dragons-0'' featured these gnomes in their resistance against the dragon army of Takhisis.


''Dungeons & Dragons (Basic/BECMI)''

The gnome appeared in the ''
Dungeons & Dragons Basic Set The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holm ...
'' as a "monster". The gnome appeared as a player character class in '' Top Ballista'' (1989).


''Advanced Dungeons & Dragons'' 2nd edition

The gnome appeared as a character race in the second edition ''Player's Handbook'' (1989). The gnome also appeared in the '' Monstrous Compendium Volume One'' (1989). Four gnomish races – forest, rock, tinker, and deep (svirfneblin) – were detailed as player character races in ''The Complete Book of Gnomes and Halflings'' (1993).


''Dungeons & Dragons'' 3rd edition

The gnome appeared as a character race in the third edition ''Player's Handbook'' (2000), and in the 3.5 revised ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
''. Gnomes were detailed for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
setting in '' Races of Faerûn'' (2003). Gnomes were one of the races detailed in ''
Races of Stone ''Races of Stone'' (sometimes abbreviated to RoS) is an optional sourcebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Races of Stone'' focuses on gnomes, dwarves, and a new race, called goliaths, p ...
'' (2004). Throughout ''D&D'' history, up to and including the third edition ''Player's Handbook'', spellcaster gnomes were either
illusionist Magic, which encompasses the subgenres of illusion, stage magic, and close up magic, among others, is a performing art in which audiences are entertained by tricks, effects, or illusions of seemingly impossible feats, using natural means. It ...
s or had illusionist as their favored class.Cook, David, et al. ''Monstrous Compendium Volume One'' ( TSR, 1989) However, in '' Dungeons & Dragons v.3.5'', gnomes' favored class has been changed to bard, as the favored class of "illusionist" was a subset of the wizard class. The wizard favored class was also already used by
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
. In ''D&D v.3.5'', gnomes are inventors and alchemists who love pranks and excel at engineering. The tinker gnomes of ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
'' are mechanically skilled, though their devices are quite prone to backfiring. It has been suggested that gnomes be given the Eberron class artificer as a favored class, due to their technical aptitude.


''Dungeons & Dragons'' 4th edition

Gnomes appeared in 4th edition as a player character race in ''
Player's Handbook 2 ''Player's Handbook 2'' is a supplement to the 4th edition of the ''Dungeons & Dragons'' role-playing game. Contents The ''Player's Handbook 2'' includes eight classes: the avenger, barbarian, bard, druid, invoker, shaman, sorcerer, and warden, ...
'' (2009). The gnome appeared in the ''Monster Manual'' (2008).


''Dungeons & Dragons'' 5th edition

The gnome was included as a player race in the 5th edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2014). Two subraces were introduced with it: the forest gnome and the rock gnome. The ''Player's Handbook'' connects the rock gnomes to the tinker gnomes of the Dragonlance setting. The deep gnome (
svirfneblin In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of othe ...
) is also referenced in the ''Player's Handbook'', and is fully detailed in the 5th edition ''Monster Manual'' (2014). The ''Elemental Evil Player's Companion'' (2015) presents the deep gnome as a player race.


Subraces

Gnomes in ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' have been further divided into various subraces: * Rock gnomes are the standard gnome subrace of Third Edition. They live in burrows beneath rolling, wooded hills. * Tinker gnomes are the common gnomes of the
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
. In that fictional universe, they dwell in the Mount Nevermind in the world of
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in ...
. *
Svirfneblin In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of othe ...
, or deep gnomes, dwell in cities deep underground. They are more dangerous than the common rock gnome. * Forest gnomes are smaller than rock gnomes. They are a shy, secretive folk, living deep in wooded areas. Friends to animals, forest gnomes have a racial ability that allows them to speak with small animals. * River gnomes are graceful and quick. They live in homes dug into the side of riverbanks and speak with river dwelling animals in place of burrowing mammals. They are non-magical but gain +1 to initiative and are proficient swimmers. * Arcane gnomes are city dwellers. They generally keep to a small community within a larger city. Arcane gnomes are focused on the pursuit of knowledge making their populace, in large part, over-eager inventors or wizards. * Chaos gnomes are the most flamboyant gnomes. Brightly colored and rare, they are strongly inclined towards chaos, as their name suggests. * Whisper gnomes lack the jovial outlook of other gnome races. Sly and suspicious, they are creatures of stealth. * Ice gnomes dwell in the region of Frostfell in the ''
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
* Fire gnomes live on Bytopia, on the Outer Planes, where they help Flandal Steelskin, the Gnomish god of metal and crafting, in his work. * Sky gnomes appear in the Creature Crucible - PC2 - '' Top Ballista'' published in 1989. They are cunning engineers living in the flying city Serraine above the World of
Mystara Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' ...
. In the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
, gnomes are also known as the "Forgotten Folk".


Society

Gnome society had changed greatly over the different editions of ''Dungeons & Dragons''. In the first edition, they were portrayed as intensely curious and intellectual, keeping in theme with their spell-casting niche, with an interest in gemstones. They typically lived in hills, and acted as intermediaries between dwarves, elves, and halflings. In the second edition, gnomes received further background. According to ''The Complete Book of Gnomes and Halflings'',Niles, Douglas. ''The Complete Book of Gnomes & Halflings'' ( TSR, 1993) gnomes have an intricate society based on their love of all kinds of arts, pranks, and their long lives. Their society is based on art; all gnomes must take up some form of art whether music, painting, cooking, building, or any other form that is considered creative by the time they come of age. Gnomes are naturally friendly, highly social and fun loving people. They are respected by elves for their communion with nature and knowledge of arcane magic, admired by halflings for their humor, and sought out by dwarves for their gemcutting skills.


Religion

Garl Glittergold was created by James M. Ward and first appeared in the "Nonhuman Deities" chapter of the original '' Deities and Demigods '' (1980) as the god of gnomes. Roger E. Moore detailed several additional gnomish gods in his article "The Gods of the Gnomes" in '' Dragon'' #61 (May 1982), including: Baervan Wildwanderer, god of adventure and thieves; Urdlen ("The Crawler Below"), god of evil; Segojan Earthcaller, god of earth and nature; and Flandal Steelskin, god of metalworking; these four newer gods then appeared in the original ''
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materia ...
'' (1985). All five of these deities were detailed for ''Advanced Dungeons & Dragons'' second edition in the book '' Monster Mythology'' (1992) by
Carl Sargent Carl Lynwood Sargent (11 December 1952 – 12 September 2018) was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write ''Fighting Fantasy'' gamebooks. Early life ...
, including details about their priesthoods; this book also introduced additional gods including: Baravar Cloakshadow, god of illusions, protection, and deception; Gaerdal Ironhand, god of protection, vigilance, and combat; and Nebelun (The Meddler), god of inventions and good luck. All of these gods also received a very detailed description for their roles in the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
in '' Demihuman Deities'' (1998). Boyd, Eric L. '' Demihuman Deities'' ( TSR, 1998)


Further reading

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References

{{DEFAULTSORT:Gnome (Dungeons and Dragons) Dungeons & Dragons creatures from folklore and mythology Dungeons & Dragons humanoids Dungeons & Dragons monsters Fictional gnomes