![The oldest full deck of playing cards known (DT206401)](https://upload.wikimedia.org/wikipedia/commons/9/9f/The_oldest_full_deck_of_playing_cards_known_%28DT206401%29.jpg)
A game is a structured form of
play
Play most commonly refers to:
* Play (activity), an activity done for enjoyment
* Play (theatre), a work of drama
Play may refer also to:
Computers and technology
* Google Play, a digital content service
* Play Framework, a Java framework
* Pla ...
, usually undertaken for
entertainment
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousa ...
or
fun
Fun is defined by the ''Oxford English Dictionary'' as "Light-hearted pleasure, enjoyment, or amusement; boisterous joviality or merrymaking; entertainment".
Etymology and usage
The word ''fun'' is associated with sports, entertaining medi ...
, and sometimes used as an educational tool.
Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as
jigsaw puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture.
In th ...
s or games involving an artistic layout such as
Mahjong
Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-play ...
,
solitaire
Solitaire is any tabletop game which one can play by oneself, usually with cards, but also with dominoes. The term "solitaire" is also used for single-player games of concentration and skill using a set layout tiles, pegs or stones. These game ...
, or some
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
).
Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a
chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules.
Key components of games are goals,
rules
Rule or ruling may refer to:
Education
* Royal University of Law and Economics (RULE), a university in Cambodia
Human activity
* The exercise of political or personal control by someone with authority or power
* Business rule, a rule perta ...
,
challenge
Challenge may refer to:
* Voter challenging or caging, a method of challenging the registration status of voters
* Euphemism for disability
* Peremptory challenge, a dismissal of potential jurors from jury duty
Places
Geography
*Challenge, C ...
, and
interaction
Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to:
Science
* Interaction hypothesis, a theory of second language acquisition
* Interaction (statistics)
* Interactions o ...
. Games generally involve mental or physical stimulation, and often both. Many games help develop practical
skills
A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of wo ...
, serve as a form of exercise, or otherwise perform an educational,
simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
al, or
psychological
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between t ...
role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The
Royal Game of Ur
The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata a ...
,
Senet
Senet or senat ( egy, znt, translation=passing; cf. Coptic language, Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while sim ...
, and
Mancala
The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
are some of the oldest known games.
Definitions
Ludwig Wittgenstein
Ludwig Wittgenstein
Ludwig Josef Johann Wittgenstein ( ; ; 26 April 1889 – 29 April 1951) was an Austrian-British philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language. He is considere ...
was probably the first academic philosopher to address the definition of the word ''game''. In his ''
Philosophical Investigations
''Philosophical Investigations'' (german: Philosophische Untersuchungen) is a work by the philosopher Ludwig Wittgenstein, published posthumously in 1953.
''Philosophical Investigations'' is divided into two parts, consisting of what Wittgens ...
'',
Wittgenstein argued that the elements of games, such as
play
Play most commonly refers to:
* Play (activity), an activity done for enjoyment
* Play (theatre), a work of drama
Play may refer also to:
Computers and technology
* Google Play, a digital content service
* Play Framework, a Java framework
* Pla ...
, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term ''game'' to a range of disparate human activities that bear to one another only what one might call
family resemblance
Family resemblance (german: Familienähnlichkeit, link=no) is a philosophical idea made popular by Ludwig Wittgenstein, with the best known exposition given in his posthumously published book ''Philosophical Investigations'' (1953). It argues tha ...
s. As the following game definitions show, this conclusion was not a final one and today many philosophers, like
Thomas Hurka
Thomas Hurka (born 1952) is a Canadian philosopher who holds the Jackman Distinguished Chair in Philosophical Studies at the University of Toronto and who taught previously, from 1978 to 2002, at the University of Calgary. He is a leading defen ...
, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem.
Roger Caillois
French sociologist
Roger Caillois
Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, ludology and philosophy by focusing on diverse subjects such as games and play as well as the ...
, in his book ''Les jeux et les hommes (Games and Men)''(1961),
defined a game as an activity that must have the following characteristics:
* ''fun'': the activity is chosen for its light-hearted character
* ''separate'': it is circumscribed in time and place
* ''uncertain'': the outcome of the activity is unforeseeable
* ''non-productive'': participation does not accomplish anything useful
* ''governed by rules'': the activity has rules that are different from everyday life
* ''fictitious'': it is accompanied by the awareness of a different reality
Chris Crawford
Game designer
Chris Crawford defined the term in the context of computers.
Using a series of
dichotomies
A dichotomy is a partition of a whole (or a set) into two parts (subsets). In other words, this couple of parts must be
* jointly exhaustive: everything must belong to one part or the other, and
* mutually exclusive: nothing can belong simulta ...
:
# Creative expression is ''art'' if made for its own beauty, and ''entertainment'' if made for money.
# A piece of entertainment is a ''
plaything
Plaything is a song by American singer Rebbie Jackson, the first single from her third album ''R U Tuff Enuff.'' It reached #8 on the US R&B chart, making it her second biggest hit on that chart after 1984's ''Centipede.''
After ''Centipede'' a ...
'' if it is
interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
. Movies and books are cited as examples of non-interactive entertainment.
# If no goals are associated with a plaything, it is a ''toy''. ''(Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) ''
The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
The games ...
'' and ''
SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' are toys, not games.)'' If it has goals, a plaything is a ''challenge''.
# If a challenge has no "active agent against whom you compete", it is a ''
puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
''; if there is one, it is a ''conflict''. ''(Crawford admits that this is a subjective test. Video games with noticeably
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
ic
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
can be played as puzzles; these include the patterns used to evade
ghosts in ''Pac-Man''.)''
# Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a ''competition''. ''(Competitions include
racing
In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goa ...
and
figure skating
Figure skating is a sport in which individuals, pairs, or groups perform on figure skates on ice. It was the first winter sport to be included in the Olympic Games, when contested at the 1908 Olympics in London. The Olympic disciplines are me ...
.)'' However, if attacks are allowed, then the conflict qualifies as a game.
Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.
Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain.
Other definitions
* "A game is a form of art in which participants, termed ''players'', make decisions in order to manage resources through game tokens in the pursuit of a goal." (
Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer.
Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
) According to this definition, some "games" that do not involve choices, such as
Chutes and Ladders,
Candy Land
''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to ma ...
, and
War
War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular o ...
are not technically games any more than a slot machine is.
* "A game is a form of play with goals and structure." (Kevin J. Maroney)
* "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (
Katie Salen
Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Eric Zimmerman
Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game '' Diner Dash''. Each year Zimmerman hosts the Game Design Ch ...
)
* "A game is an ''activity'' among two or more independent ''decision-makers'' seeking to achieve their ''objectives'' in some ''limiting context.''" (
Clark C. Abt
Clark C. Abt is an American researcher born August 31, 1929 in Cologne, Germany. He became an American citizen in 1945, at age 16, and is known for first formalizing the concept and usages of serious games.
Biography
Abt left Germany for the Un ...
)
* "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and
Brian Sutton-Smith
Brian Sutton Smith (July 15, 1924 – March 7, 2015), better known as Brian Sutton-Smith, was a play theorist who spent his lifetime attempting to discover the cultural significance of play in human life, arguing that any useful definition of pla ...
)
* "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits)
* "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (
Jane McGonigal
Jane McGonigal (born October 21, 1977) is an American author, game designer, and researcher. McGonigal advocates using mobile and digital technology to channel positive attitudes and collaboration in a real-world context.
Biography Early years ...
)
Gameplay elements and classification
Games can be characterized by "what the player does".
This is often referred to as
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
. Major key elements identified in this context are tools and rules that define the overall context of game.
Tools
![Game pieces](https://upload.wikimedia.org/wikipedia/commons/b/b3/Game_pieces.jpg)
Games are often
classified by the components required to play them (e.g.
miniatures, a
ball
A ball is a round object (usually spherical, but can sometimes be ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used f ...
,
cards,
a board and pieces, or a
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as
rugby
Rugby may refer to:
Sport
* Rugby football in many forms:
** Rugby league: 13 players per side
*** Masters Rugby League
*** Mod league
*** Rugby league nines
*** Rugby league sevens
*** Touch (sport)
*** Wheelchair rugby league
** Rugby union: 1 ...
,
basketball
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (appr ...
,
soccer (football)
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is to ...
,
cricket
Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by striki ...
,
tennis
Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
, and
volleyball
Volleyball is a team sport in which two teams of six players are separated by a net. Each team tries to score points by grounding a ball on the other team's court under organized rules. It has been a part of the official program of the Summ ...
. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of
playing card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ...
s. Other games such as
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
may be traced primarily through the development and evolution of its game pieces.
Many game tools are tokens, meant to represent other things. A token may be a pawn on a board,
play money
Play money is noticeably fake bills or coins intended to be used as toy currency, especially for classroom instruction or as a marker in board games such as Monopoly, rather than currency in a legitimate exchange market. Play money coins and bil ...
, or an intangible item such as a point scored.
Games such as
hide-and-seek
Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chose ...
or
tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an
auto race
Auto racing (also known as car racing, motor racing, or automobile racing) is a motorsport involving the racing of automobiles for competition.
Auto racing has existed since the invention of the automobile. Races of various sorts were organise ...
can be radically different depending on the
track
Track or Tracks may refer to:
Routes or imprints
* Ancient trackway, any track or trail whose origin is lost in antiquity
* Animal track, imprints left on surfaces that an animal walks across
* Desire path, a line worn by people taking the shorte ...
or
street
A street is a public thoroughfare in a built environment. It is a public parcel of land adjoining buildings in an urban context, on which people may freely assemble, interact, and move about. A street can be as simple as a level patch of dirt, ...
course, even with the same cars.
Rules and aims
Games are often characterized by their tools and rules. While rules are
subject to variations and changes, enough change in the rules usually results in a "new" game. For instance,
baseball
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding tea ...
can be played with "real" baseballs or with
wiffleball
Wiffle ball, a team sport developed in 1953 in Fairfield, Connecticut, is a scaled back variation of baseball designed for playing in a confined space. The sport is played using a perforated light-weight plastic ball and a long hollow plastic b ...
s. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable
meta
Meta (from the Greek μετά, '' meta'', meaning "after" or "beyond") is a prefix meaning "more comprehensive" or "transcending".
In modern nomenclature, ''meta''- can also serve as a prefix meaning self-referential, as a field of study or ende ...
-rules.
Rules generally determine
the time-keeping system, the rights and responsibilities of the players, scoring techniques, preset boundaries, and each player's goals.
The rules of a game may be distinguished from its aims.
For most competitive games, the ''ultimate'' aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being first to amass a certain quota of points or tokens (as in
Settlers of Catan
''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
), having the greatest number of tokens at the end of the game (as in
Monopoly
A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
), or some relationship of one's game tokens to those of one's opponent (as in chess's
checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game.
In chess, the king is ...
). There may also be ''intermediate'' aims, which are tasks that move a player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but isn't alone sufficient to win the game.
An aim identifies a
Sufficient Condition
In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements. For example, in the conditional statement: "If then ", is necessary for , because the truth of ...
for successful action, whereas the rule identifies a
necessary condition
In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements. For example, in the conditional statement: "If then ", is necessary for , because the truth of ...
for permissible action.
For example, the aim of chess is to checkmate, but although it is expected that players will ''try'' to checkmate each other, it is not a rule of chess that a player ''must'' checkmate the other player whenever possible. Similarly, it is not a rule of
football
Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word ''football'' normally means the form of football that is the most popular where the word is used. Sports commonly c ...
that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following the rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills.
Skill, strategy, and chance
A game's tools and rules will result in its requiring skill, strategy,
luck
Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to rand ...
, or a combination thereof, and are classified accordingly.
Games of skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance.
Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such ...
include games of physical skill, such as
wrestling
Wrestling is a series of combat sports involving grappling-type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. Wrestling techniques have been incorporated into martial arts, combat ...
,
tug of war
Tug of war (also known as tug o' war, tug war, rope war, rope pulling, or tugging war) is a sport that pits two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certa ...
,
hopscotch
Hopscotch is a popular playground game in which players toss a small object, called a lagger, into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object. It is a ch ...
,
target shooting
Shooting sports is a group of competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms ( firearms and airguns, in forms su ...
, and stake, and games of mental skill such as
checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
and
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
.
Games of strategy
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisio ...
include checkers, chess,
Go,
arimaa
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-Am ...
, and
tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. T ...
, and often require special equipment to play them.
Games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
include gambling games (
blackjack
Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
,
Mahjong
Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-play ...
,
roulette
Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the ...
, etc.), as well as
snakes and ladders and
rock, paper, scissors
Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
; most require equipment such as cards or
dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
. However, most games contain two or all three of these elements. For example,
American football
American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team with ...
and
baseball
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding tea ...
involve both physical skill and strategy while
tiddlywinks
Tiddlywinks is a game played on a flat felt mat with sets of small discs called "winks", a pot, which is the target, and a collection of squidgers, which are also discs. Players use a "squidger" (nowadays made of plastic) to shoot a wink int ...
,
poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
, and
Monopoly
A monopoly (from Greek language, Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situati ...
combine strategy and chance. Many card and board games combine all three; most
trick-taking game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
s involve mental skill, strategy, and an element of chance, as do many strategic board games such as
Risk
In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environme ...
,
Settlers of Catan
''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
, and
Carcassonne
Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department.
Inhabited since the Neolithic, Carcassonne is located in the plain of the ...
.
Single-player games
Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a
yo-yo
A yo-yo (also spelled yoyo) is a toy consisting of an axle connected to two disks, and a string looped around the axle, similar to a spool. It is an ancient toy with proof of existence since 500 BCE. The yo-yo was also called a bandalore in ...
or playing
tennis
Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
against a wall is not generally recognized as playing a game due to the lack of any formidable opposition. Many games described as "single-player" may be termed actually
puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
s or
recreation
Recreation is an activity of leisure, leisure being discretionary time. The "need to do something for recreation" is an essential element of human biology and psychology. Recreational activities are often done for enjoyment, amusement, or pleasur ...
s.
Multiplayer games
![The Card Players by Lucas van Leyden](https://upload.wikimedia.org/wikipedia/commons/d/da/The_Card_Players_by_Lucas_van_Leyden.jpg)
A multiplayer game is a game of several players who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using
game theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
as the players may form and switch
coalition
A coalition is a group formed when two or more people or groups temporarily work together to achieve a common goal. The term is most frequently used to denote a formation of power in political or economical spaces.
Formation
According to ''A Gui ...
s. The term "game" in this context may mean either a true game played for entertainment or a competitive activity describable in principle by mathematical game theory.
Game theory
John Nash proved that games with several players have a stable solution provided that coalitions between players are disallowed. Nash won the
Nobel prize
The Nobel Prizes ( ; sv, Nobelpriset ; no, Nobelprisen ) are five separate prizes that, according to Alfred Nobel's will of 1895, are awarded to "those who, during the preceding year, have conferred the greatest benefit to humankind." Alfr ...
for economics for this important result which extended
von Neumann's theory of
zero-sum
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
games. Nash's stable solution is known as the
Nash equilibrium
In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
.
If cooperation between players is allowed, then the game becomes more complex; many concepts have been developed to analyze such games. While these have had some partial success in the fields of economics, politics and
conflict
Conflict may refer to:
Arts, entertainment, and media
Films
* ''Conflict'' (1921 film), an American silent film directed by Stuart Paton
* ''Conflict'' (1936 film), an American boxing film starring John Wayne
* ''Conflict'' (1937 film) ...
, no good general theory has yet been developed.
[
In ]quantum game theory Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways:
# Superposed initial states,
#Quantum entanglement of initial states,
#Superposition of strategies to be ...
, it has been found that the introduction of quantum information
Quantum information is the information of the state of a quantum system. It is the basic entity of study in quantum information theory, and can be manipulated using quantum information processing techniques. Quantum information refers to both th ...
into multiplayer games allows a new type of equilibrium strategy not found in traditional games. The entanglement of player's choices can have the effect of a contract by preventing players from profiting from what is known as ''betrayal''.
Types
Games can take a variety of forms, from competitive sport
Sport pertains to any form of Competition, competitive physical activity or game that aims to use, maintain, or improve physical ability and Skill, skills while providing enjoyment to participants and, in some cases, entertainment to specta ...
s to board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a comp ...
s and video games.
Sports
Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues.
Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom
A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
began with sports fans.
Lawn games
Lawn game
A lawn game is an outdoor game that can be played on a lawn. Many types and variations of lawn games exist, which includes games that use balls and the throwing of objects as their primary means of gameplay. Some lawn games are historical in natu ...
s are outdoor games that can be played on a lawn
A lawn is an area of soil-covered land planted with grasses and other durable plants such as clover which are maintained at a short height with a lawnmower (or sometimes grazing animals) and used for aesthetic and recreational purposes. L ...
; an area of mowed grass (or alternately, on graded soil) generally smaller than a sports field
A pitch or a sports ground is an outdoor playing area for various sports. The term ''pitch'' is most commonly used in British English, while the comparable term in American and Canadian English is playing field or sports field.
For most sports t ...
(pitch). Variations of many games that are traditionally played on a sports field are marketed
Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to empha ...
as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes
Horseshoe is a shoe for horses and by analogy is applied to many things with a similar shape.
Horseshoes (game), a tossing game played with a horseshoe
Horseshoe(s) or Horse Shoe(s) may also refer to:
Places
* Horseshoe Valley (disambiguation)
...
, sholf
Sholf is a lawn game that is a cross between table shuffleboard and golf. Players take turns putting golf balls into scoring zones printed on a putting green.
Game play
Players take turns putting golf balls, trying to score points, bump opposing ...
, croquet
Croquet ( or ; french: croquet) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court.
Its international governing body is the Wor ...
, bocce
(, or , ), sometimes anglicized as bocce ball, bocci or boccie, is a ball sport belonging to the boules family. Developed into its present form in Italy, it is closely related to British bowls and French , with a common ancestry from ancien ...
, and lawn bowls
Bowls, also known as lawn bowls or lawn bowling, is a sport in which the objective is to roll biased balls so that they stop close to a smaller ball called a "jack" or "kitty". It is played on a bowling green, which may be flat (for "flat-gre ...
.
Tabletop games
A tabletop game is a game where the elements of play are confined to a small area and require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are played at a table around which the players are seated and on which the game's elements are located. However, many games falling into this category, particularly party game
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; ...
s, are more free-form in their play and can involve physical activity such as mime. Still, these games do not require a large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box.
Dexterity and coordination games
This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks, paper football
Paper football (also called FIKI football, finger football, flick football, or tabletop football) refers to a table-top game, loosely based on American football, in which a sheet of paper folded into a small triangle is slid back and forth acro ...
, and Jenga
Jenga is a game of physical skill created by British board game designer and author Leslie Scott and marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on t ...
require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
, billiards
Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as .
There are three major subdivisions of ...
, air hockey
Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck.
The air hockey table has raised edges ...
, foosball
Table football, also known as foosball, table soccer, futbolito in Mexico, Taca Taca in Chile and Metegol in Argentina is a table-top game that is loosely based on association football. The aim of the game is to move the ball into the opponen ...
, and table hockey
A table hockey game, also called rod hockey game, stick hockey, bubble hockey, and board hockey, is a game for two players, derived from ice hockey. The game consists of a representation of a hockey rink; the players score goals by hitting a smal ...
require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned ...
. In addition, dedicated drinking games such as quarters and beer pong
Beer pong, also known as Beirut, is a drinking game in which players throw a ping pong ball across a table with the intent of landing the ball in a cup of beer on the other end. The game typically consists of opposing teams of two or more player ...
also involve physical coordination and are popular for similar reasons.
Board games
Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games.
Some games, such as chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
and Go, are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having "perfect information
In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land
''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to ma ...
and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer.
Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
, they are not games since there are no decisions to make which affect the outcome. Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's.
Most other board games combine strategy and luck factors; the game of backgammon
Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
requires players to decide the best strategic move based on the roll of two dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
. Trivia games have a great deal of randomness based on the questions a person gets. German-style board game
A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical componen ...
s are notable for often having rather less of a luck factor than many board games.
Board game groups include race games
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least t ...
, roll-and-move games, abstract strategy games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
, word games
Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties.
Word games are generally used as a source of entertainment, but can add ...
, and wargames
''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows Dav ...
, as well as trivia
Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense.
Latin Etymology
The ancient Romans used the word ''triviae'' to describe where one road split or forked ...
and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium
The skull is a bone protective cavity for the brain. The skull is composed of four types of bone i.e., cranial bones, facial bones, ear ossicles and hyoid bone. However two parts are more prominent: the cranium and the mandible. In humans, the ...
is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language.
Card games
Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American
Anglo-Americans are people who are English-speaking inhabitants of Anglo-America. It typically refers to the nations and ethnic groups in the Americas that speak English as a native language, making up the majority of people in the world who spe ...
(52-card) deck of playing cards
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ...
(such as for bridge
A bridge is a structure built to span a physical obstacle (such as a body of water, valley, road, or rail) without blocking the way underneath. It is constructed for the purpose of providing passage over the obstacle, which is usually somethi ...
, poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
, Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
, etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat), a tarot deck
The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, ...
of 78 cards (used in Europe to play a variety of trick-taking game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
s collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as ''Set
Set, The Set, SET or SETS may refer to:
Science, technology, and mathematics Mathematics
*Set (mathematics), a collection of elements
*Category of sets, the category whose objects and morphisms are sets and total functions, respectively
Electro ...
'' or 1000 Blank White Cards
1000 Blank White Cards is a party game played with cards in which the deck is created as part of the game. Though it has been played by adults in organized groups worldwide, 1000 Blank White Cards is also described as well-suited for children in ...
). Uno and Rook
Rook (''Corvus frugilegus'') is a bird of the corvid family. Rook or rooks may also refer to:
Games
*Rook (chess), a piece in chess
*Rook (card game), a trick-taking card game
Military
*Sukhoi Su-25 or Rook, a close air support aircraft
* USS ' ...
are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
s such as ''Magic: The Gathering
''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a tabletop and digital collectable card game created by Richard Garfield. Released in 1993 by Wizards of the Coast (now a subsidiary of Hasbro), ''Magic'' was the first ...
'' are played with a small selection of cards that have been collected or purchased individually from large available sets.
Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Cribbage has several distinctive features: the cribbag ...
use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.
Dice games
Dice games use a number of dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
as their central element. Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include ''Yahtzee
Yahtzee is a dice game made by Milton Bradley (a company that has since been acquired and assimilated by Hasbro). It was first marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. The game is a development of earlier ...
'', Farkle
Farkle, or Farkel, is a dice game similar to or synonymous with 1000/5000/10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Zilch, or Zonk. Its origins as a folk game are unknown, but the game dates back to at least the mid-1980s. It has been marke ...
, Bunco
Bunco (also spelled bunko or bonko) is a dice game generally played with twelve or more players, divided into groups of four, trying to score points while taking turns rolling three dice in a series of six rounds. A bunco is achieved when a pe ...
, Liar's dice/Perudo
Dudo (Spanish for ''I doubt''), also known as Cacho, Pico, Perudo, Liar's Dice, Cachito or Dadinho is a popular dice game played in South America
South America is a continent entirely in the Western Hemisphere and mostly in the Sou ...
, and Poker dice. As dice are, by their very nature, designed to produce apparently random numbers, these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory
Probability theory is the branch of mathematics concerned with probability. Although there are several different probability interpretations, probability theory treats the concept in a rigorous mathematical manner by expressing it through a set o ...
. Such games are thus popular as gambling games; the game of Craps
Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank ("casino craps"). Because it requires little equipment, "street c ...
is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games.
Domino and tile games
Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes
Dominoes is a family of tile-based games played with gaming pieces, commonly known as dominoes. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also ca ...
, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is ''double-six'', though in more recent times "extended" sets such as ''double-nine'' have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins
Muggins, sometimes also called All Fives, is a domino game played with any of the commonly available sets. Although suitable for up to four players, Muggins is described by John McLeod as "a good, quick two player game". , Mexican Train
Mexican Train is a game played with dominoes. The object of the game is for a player to play all the tiles from his or her hand onto one or more chains, or trains, emanating from a central hub or "station". The game's most popular name comes from ...
, and Chicken Foot are very popular domino games. Texas 42
42, also known as Texas 42, is a trick-taking game played with a standard set of double six dominoes. 42 is often referred to as the "state game of Texas". Tournaments are held in many towns, and the State Championship tournament is held annual ...
is a domino game more similar in its play to a "trick-taking" card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.
Countless card games exist, including families of related games (such as poker). A small number of card ...
.
Variations of traditional dominoes abound: Triominoes
Triominoes is a variant of dominoes using triangular tiles published in 1965. A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp.
Composition
A triomino is in the shape of an equilateral triangle approximately on ea ...
are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos
Triominoes is a variant of dominoes using triangular tiles published in 1965. A popular version of this game is marketed as Tri-Ominos by the Pressman Toy Corp.
Composition
A triomino is in the shape of an equilateral triangle approximately on ea ...
uses four-sided tiles.
Some other games use tiles in place of cards; Rummikub
''Rummikub'' () is a tile-based game for 2 to 4 players, combining elements of the card game rummy and mahjong. There are 106 tiles in the game, including 104 numbered tiles (valued 1 to 13 in four different colors, two copies of each) and two jo ...
is a variant of the Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a fi ...
. Mahjong
Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-play ...
is another game very similar to Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
that uses a set of tiles with card-like values and art.
Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan
''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
and Carcassonne
Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department.
Inhabited since the Neolithic, Carcassonne is located in the plain of the ...
are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive
A hive may refer to a beehive, an enclosed structure in which some honey bee species live and raise their young.
Hive or hives may also refer to:
Arts
* ''Hive'' (game), an abstract-strategy board game published in 2001
* "Hive" (song), a 201 ...
, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
, although it has no board; the pieces themselves both form the layout and can move within it.
Pencil and paper games
Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (''Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
'', for instance, is based on the idea of a crossword puzzle
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answ ...
, and tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. T ...
sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as ''Pictionary
''Pictionary'' (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchas ...
'' and "connect-the-dots" games like sprouts, to letter and word games such as ''Boggle
''Boggle'' is a word game invented by Allan Turoff and originally distributed by Parker Brothers. The game is played using a plastic grid of lettered dice, in which players look for words in sequences of adjacent letters.
Rules
One player begi ...
'' and ''Scattergories
''Scattergories'' is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, which published the game internationally under its Milton Bradley bra ...
'', to solitaire and logic puzzle games such as Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
and crossword puzzles
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the ans ...
.
Guessing games
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the w ...
is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as ''Catch Phrase
A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass ...
'', ''Taboo
A taboo or tabu is a social group's ban, prohibition, or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, sacred, or allowed only for certain persons.''Encyclopædia Britannica ...
'', ''Pictionary
''Pictionary'' (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchas ...
'', and similar. The genre also includes many game shows
A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, sh ...
such as ''Win, Lose or Draw
''Win, Lose or Draw'' is an American television game show that aired from 1987 to 1990 in syndication and on NBC. It was taped at CBS Television City (one of the few non-CBS game shows to tape there), often in Studios 31, 33, and 43 at various ...
'', ''Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
'' and ''$25,000 Pyramid
''Pyramid'' is the collective name of a series of American television game shows that has aired several versions domestically and internationally. The original series, ''The $10,000 Pyramid'', debuted on March 26, 1973, and spawned seven subsequ ...
''.
Video games
Video games are computer- or microprocessor
A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.
A computer or video game uses one or more input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras ...
s, typically a button
A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole.
In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood, ...
/joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
combination (on arcade games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
); a keyboard
Keyboard may refer to:
Text input
* Keyboard, part of a typewriter
* Computer keyboard
** Keyboard layout, the software control of computer keyboards and their mapping
** Keyboard technology, computer keyboard hardware and firmware
Music
* Musi ...
, mouse
A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
or trackball
A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-s ...
(computer games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
); or a controller
Controller may refer to:
Occupations
* Controller or financial controller, or in government accounting comptroller, a senior accounting position
* Controller, someone who performs agent handling in espionage
* Air traffic controller, a person ...
or a motion sensitive tool (console games
A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
). More esoteric devices such as paddle controllers have also been used for input.
There are many genres of video game; the first commercial video game, ''Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcor ...
'', was a simple simulation of table tennis
Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
, leading to simulations of such games that can be played by a single player.
In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright's ''SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' as an example of a toy.)
Online games
Online games
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
have been part of culture from the very earliest days of networked and time-share
A timeshare (sometimes called vacation ownership) is a property with a divided form of ownership or use rights. These properties are typically resort condominium units, in which multiple parties hold rights to use the property, and each own ...
d computers. Early commercial systems such as Plato
Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
were at least as widely famous for their games as for their strictly educational value. In 1958, ''Tennis for Two
''Tennis for Two'' (also known as ''Computer Tennis'') is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the gam ...
'' dominated Visitor's Day and drew attention to the oscilloscope
An oscilloscope (informally a scope) is a type of electronic test instrument that graphically displays varying electrical voltages as a two-dimensional plot of one or more signals as a function of time. The main purposes are to display repetiti ...
at the Brookhaven National Laboratory
Brookhaven National Laboratory (BNL) is a United States Department of Energy national laboratory located in Upton, Long Island, and was formally established in 1947 at the site of Camp Upton, a former U.S. Army base and Japanese internment c ...
; during the 1980s, Xerox PARC
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xero ...
was known mainly for ''Maze War
''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter list of maze video games, maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thomp ...
'', which was offered as a hands-on demo to visitors.
Modern online games are played using an Internet connection; some have dedicated client
Client(s) or The Client may refer to:
* Client (business)
* Client (computing), hardware or software that accesses a remote service on another computer
* Customer or client, a recipient of goods or services in return for monetary or other valuable ...
programs, while others
Others or The Others may refer to:
Fictional characters
* Others (A Song of Ice and Fire), Others (''A Song of Ice and Fire''), supernatural creatures in the fictional world of George R. R. Martin's fantasy series ''A Song of Ice and Fire''
* Ot ...
require only a web browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
. Some simpler browser games appeal to more casual gaming demographic groups (notably older audiences) that otherwise play very few video games.
Role-playing games
Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games – or at least those explicitly marketed as such – are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, ''Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' and ''GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems w ...
''.
The term ''role-playing game'' has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include ''Final Fantasy
is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', ''Fable
Fable is a literary genre: a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular mo ...
'', ''The Elder Scrolls
''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'', and ''Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known univers ...
''. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include ''RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java programming language; it was large ...
'', ''EverQuest 2
''EverQuest II'' is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original ...
'', ''Guild Wars
''Guild Wars'' is an online role-playing game franchise developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplaye ...
'', ''MapleStory
''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by vario ...
'', ''Anarchy Online
''Anarchy Online'' is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction ...
'', and ''Dofus
''Dofus'' is a tactical turn-based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many ...
''. , the most successful MMORPG has been ''World of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', which controls the vast majority of the market.
Business games
Business games can take a variety of forms, from interactive board games to interactive games involving different props (balls, ropes, hoops, etc.) and different kinds of activities. The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.
Simulation
The term "game" can include simulation or re-enactment of various activities or use in "real life" for various purposes: e.g., training
Training is teaching, or developing in oneself or others, any skills and knowledge or Physical fitness, fitness that relate to specific practicality, useful Competence (human resources), competencies. Training has specific goals of improving on ...
, analysis, prediction. Well-known examples are war games
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
and role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
. The root of this meaning may originate in the human prehistory of games deduced by anthropology
Anthropology is the scientific study of humanity, concerned with human behavior, human biology, cultures, societies, and linguistics, in both the present and past, including past human species. Social anthropology studies patterns of behavi ...
from observing primitive culture
''Primitive Culture'' is an 1871 book by Edward Burnett Tylor. In his book, Tylor debates the relationship between "primitive" societies, and "civilized" societies, a key theme in 19th century anthropological literature.
Evolutionism
Tylor's w ...
s, in which children's games mimic the activities of adults to a significant degree: hunting
Hunting is the human activity, human practice of seeking, pursuing, capturing, or killing wildlife or feral animals. The most common reasons for humans to hunt are to harvest food (i.e. meat) and useful animal products (fur/hide (skin), hide, ...
, warring, nursing
Nursing is a profession within the health care sector focused on the care of individuals, families, and communities so they may attain, maintain, or recover optimal health and quality of life. Nurses may be differentiated from other health ...
, etc. These kinds of games are preserved in modern times.
See also
* Game club
A club is an association of people united by a common interest or goal. A service club, for example, exists for voluntary or charitable activities. There are clubs devoted to hobbies and sports, social activities clubs, political and religious c ...
* Gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely ...
* Girls' games and toys
Girls' toys and games are toys and games specifically target market, targeted at girls by the toy industry. They may be traditionally associated either exclusively or primarily with girls by adults and used by girls as an expression of identity ...
* History of games
The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate ima ...
* Learning through play
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confiden ...
* List of games
The following outline is provided as an overview of and topical guide to games and gaming:
Games – structured or semi-structured activities, usually undertaken for enjoyment. They are usually fun activities that can be educational or pur ...
* Ludibrium Ludibrium is a word derived from Latin ''ludus'' (plural ''ludi''), meaning a plaything or a trivial game. In Latin ''ludibrium'' denotes an object of fun, and at the same time, of scorn and derision, and it also denotes a capricious game itself: e ...
* Ludology
Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
* Ludomania
Problem gambling or ludomania is repetitive gambling behavior despite harm and negative consequences. Problem gambling may be diagnosed as a mental disorder according to ''DSM-5'' if certain diagnostic criteria are met. Pathological gambling is ...
* Mobile game
A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
* N-player game
In game theory, an ''n''-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players. In defining ''n''-player games, game theorists usua ...
* Personal computer game
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
References
Further reading
* Avedon, Elliot; Sutton-Smith, Brian, ''The Study of Games''. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979.
{{Authority control
26th-century BC establishments
Leisure activities