Game Creation System
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A game creation system (GCS) is a consumer-targeted
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and a set of specialized design tools (and sometimes a light
scripting language A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting ...
), engineered for the rapid iteration of user-derived video games. Examples include Novashell and
Pie in the Sky Pie in the sky, an idiom meaning an impossible or unlikely idea or plan as well as an empty wish or promise. Pie in the sky may refer to: * ''Pie in the Sky'' (TV series), a UK television series about a police officer turned restaurateur * ''Pie ...
. Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; a h ...
,
Pixel Game Maker MV Pixel Game Maker MV (released as "Action Game Tsukuru" (アクションゲームツクール) in Japan) is a 2D computer graphics, 2D action game production software published by Playism. It allows for the creation of 2D games without the need fo ...
, and GameMaker: Studio in the growth of the indie game development community. Currently the
Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
recognizes games produced with similar platforms. Early game creation systems such as
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
's '' The Arcade Machine'' (1982),
Pinball Construction Set ''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II series, Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the At ...
(1983),
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of ...
's War Game Construction Kit (1983), Thunder Force Construction (1984),
Adventure Construction Set An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sp ...
(1984),
Garry Kitchen's GameMaker ''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at ...
(1985). Wargame Construction Set (1986),
Shoot'Em-Up Construction Kit Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ...
(1987), Mamirin / Dungeon Manjirou (1988), and
Arcade Game Construction Kit ''Arcade Game Construction Kit'' is a 1988 game creation system for making arcade-style games. It was developed by Mike Livesay and published by Broderbund for the Commodore 64. ''AGCK'' contained four floppy disks. The program uses a joystick-dr ...
(1988) appeared in the 1980s on home computers. '' 3D Construction Kit'' was released on the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre. In the 1990s, game creation systems for the
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
shifted both to the more general and the more specific. Whereas frameworks like RSD
Game-Maker ''Game-Maker'' (aka ''RSD Game-Maker'') is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct ...
and
Klik & Play Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free progra ...
attempted to accommodate any genre, communities grew around games like '' ZZT'' (later, MegaZeuxSourceForge.net
"MegaZeux"
/ref>) that permitted such extensive user modification that they essentially became de facto game creation systems. Pie in the Sky Software created a full on
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
creator out of an engine they previously used internally, which sold in three total versions until 2003; 3D Game Studio and products by The Game Creators have targeted similar creators. In the mid-2000s, with the growth of the
World Wide Web The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web se ...
and
social networking A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for an ...
, programs like
BlitzBasic Blitz BASIC is the programming language dialect of the first Blitz compilers, devised by New Zealand-based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program. T ...
and
Multimedia Fusion Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradition ...
headlined an explosion of interest both in
indie games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
and in canned game design software. Whereas earlier game creation systems tend to err on the side of user friendly interfaces,Gamasutra
"The Making and Unmaking of a Game-Maker Maker"
/ref> 21st-century systems are often distinguished by extensive scripting languages that attempt to account for every possible user variable. Other general purpose game creation systems include
Game Editor Game Editor is a 2D game authoring package. It supports multi-platform development to iPhone, iPad, Mac OS X, Windows (Windows 95-Windows 10), Android, Linux, Windows Mobile-based Smartphones, GP2X, Pocket PCs, and Handheld PCs. Compatibility ...
,
Construct Construct, Constructs or constructs may refer to: * Construct (information technology), a collection of logic components forming an interactive agent or environment ** Language construct * ''Construct'' (album), a 2013 album by Dark Tranquillity ...
, Stencyl, and GDevelop.


Features


Tools

Several game creation systems include some of the following tools: *
Integrated development environment An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools a ...
: for managing projects and resources *
Command-line interface A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and pro ...
: for compiling and debugging games * Sprite editor: for the editing of animated images commonly referred to as sprites * Model editor: for
3D modeling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
purposes * Map/Scene editor: generally used for object and tile placement


Scripting

The rise of game creation systems also saw a rise in the need for free form
scripting languages A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting ...
with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.


Usage

While most of the mainstream and popular game creation systems may be general-purpose, several exist solely for specific genres. * Adventure games: ''
World Builder World Builder is a game creation system for point-and-click adventure games. It was released in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton ...
'', ''
Adventure Game Studio Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language ...
'', ''
Twine Twine is a strong Thread (yarn), thread, light String (cord), string or cord composed of two or more thinner strands twisted, and then twisted together (Plying, plied). The strands are plied in the opposite direction to that of their twist, whic ...
'' * First-person shooters: '' 3D Game Creation System'', '' FPS Creator'' * Fighting games: ''
Fighter Maker ''Fighter Maker'' is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, ''Fighter Maker'' (''FM'' series) ...
'', ''
Mugen Mugen, a word of Japanese origin meaning "infinite", may refer to: * "Mugen" (Nana Mizuki song), 2009 * "Mugen" (Porno Graffitti song), 2002 *''M.U.G.E.N'', a freeware 2D fighting game engine *Mugen Motorsports, a Japanese automotive company *Muge ...
'' *
Role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
: ''
RPG Maker RPG Maker, known in Japan as , is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, ''Tsukūru'', is a pun mi ...
'', OHRRPGCE * Dungeon crawlers: '' Forgotten Realms: Unlimited Adventures'', ''
The Bard's Tale Construction Set ''The Bard's Tale Construction Set'' is a computer game creation system that allows for the creation of dungeon crawl video games based on the '' Bard's Tale'' game engine. It was developed by Interplay Productions in 1991 and distributed by Elect ...
'' * Space combat game: ''
Wing Commander Academy ''Wing Commander Academy'' is a 1996 American animated television series produced by Universal Cartoon Studios, along with a team led by Larry Latham. The show was based on the Wing Commander franchise and loosely served as a prequel to ''Wing ...
'' * Visual novels:
Ren'Py The Ren'Py Visual Novel Engine is a free software game engine which facilitates the creation of visual novels. Ren'Py is a portmanteau of , the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the progra ...
* Massively multiplayer online games: ''
Roblox ''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 20 ...
'', ''
Core Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the central ...
'', ''
Rec Room A recreation room (also known as a rec room, rumpus room, play room, playroom, games room, or ruckus room) is a room used for a variety of purposes, such as parties, games and other everyday or casual activities. The term ''recreation room'' is c ...
'' * Platform games: ''
LittleBigPlanet ''LittleBigPlanet'' (stylized as ''LittleBIGPlanet''; abbreviated ''LBP'') is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series ...
'', ''
Super Mario Maker is a 2015 side-scrolling platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015. Players can create, play, and share courses online, free of charge, based on the styles o ...
'', ''PlataGO!'' * General-purpose: ''Dreams'', ''Nintendo Labo Toy-Con 04: VR Kit'', ''
Game Builder Garage is a programming game developed and published by Nintendo for the Nintendo Switch. It was announced on May 5, 2021, and released on June 11, 2021. Gameplay In ''Game Builder Garage'', the player uses a visual programming language centraliz ...
''


See also

*
Game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
*
Level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...


References


External links


Game Creation Systems
(DOSGames.com)
Game Creation Systems
(SavvyFrog.com)

(creatools.gameclassification.com) {{Video game engines Video game engines Video game development software