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Dreams (video Game)
''Dreams'' is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations. ''Dreams'' includes several games developed using the game itself by Media Molecule, including ''Art's Dream'', ''Ancient Dangers: A Bat’s Tale'', and several virtual reality mini-games. Gameplay In ''Dreams'', players control an "imp", which is used to interact with the game's world and interface like a mouse cursor, create new items and characters, and manipulate objects by grabbing and pulling them. Players move the imp by moving and rotating the DualShock 4 or PlayStation Move controllers. The imp is customizable, and can possess characters featured in a dream, allowing players to take direct control of these characters. ''Dr ...
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Media Molecule
Media Molecule Ltd. is a British video game developer based in Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney, Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldwide Studios (now PlayStation Studios). The company is best known for developing the '' LittleBigPlanet'' series, 2013's '' Tearaway'', and 2020's '' Dreams'' for PlayStation consoles. Before the company's formation, the co-founders, led by Healey, developed ''Rag Doll Kung Fu'', whilst working at Lionhead Studios. They left Lionhead in 2005 and presented an early precursor of '' LittleBigPlanet'' to Sony. Sony was interested, so in January 2006 they secured their funding from Sony for six months and Media Molecule was incorporated. The studio signed a deal with Sony Computer Entertainment Europe in June. This allowed Media Molecule to create ''LittleBigPlanet'' for the PlayStation 3, with Sony owning the intellectual property. S ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desi ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and ''Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game de ...
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PlayStation VR
The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 and is forward compatible with the PlayStation 5 home video game console. The PlayStation VR is compatible with the PlayStation 5 via backward compatibility using a USB to PlayStation Camera adapter that is shipped for free by Sony to anyone who has previously purchased the PS VR. There are currently no PlayStation 5 games announced that support it; if a PS VR supported game also has a PlayStation 5 version available, the PlayStation 4 version has to be installed instead via backward compatibility to be able to play in virtual reality. In certain games and demos for the VR, the player wearing the headset acts separately from other players without the headset. The PlayStation VR system can output a picture to both the PlayStation VR headset a ...
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Early Access
Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players. History Traditi ...
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Betaware
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performa ...
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E3 2015
The Electronic Entertainment Expo 2015 (E3 2015) was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees. Major exhibitors at the convention included Activision Blizzard, Atlus, Bethesda Softworks, Electronic Arts, Microsoft Studios, Nintendo, Nvidia, Sony Computer Entertainment, Square Enix and Ubisoft. While E3 is a closed event to only members of the video game industry and the media, the Entertainment Software Association (ESA) allowed access to the event from gamers for the first time by distributing 5,000 tickets the various exhibitors that they subsequently distributed to their fans. Press conferences Oculus Oculus VR hosted a pre-E3 press conference on June 11, 2015 at 10:00 a.m. During the conference, Oculus Rift's final design was revealed. Oculus Touch, a controller for the Rift, as well as exclusives, including '' Damaged Core'' from ...
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Gamescom 2012
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop a ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties. ...
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Impressionism
Impressionism was a 19th-century art movement characterized by relatively small, thin, yet visible brush strokes, open composition, emphasis on accurate depiction of light in its changing qualities (often accentuating the effects of the passage of time), ordinary subject matter, unusual visual angles, and inclusion of movement as a crucial element of human perception and experience. Impressionism originated with a group of Paris-based artists whose independent exhibitions brought them to prominence during the 1870s and 1880s. The Impressionists faced harsh opposition from the conventional art community in France. The name of the style derives from the title of a Claude Monet work, ''Impression, soleil levant'' ('' Impression, Sunrise''), which provoked the critic Louis Leroy to coin the term in a satirical review published in the Parisian newspaper '' Le Charivari''. The development of Impressionism in the visual arts was soon followed by analogous styles in other media tha ...
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Siobhan Reddy
Siobhan Reddy is the studio director of Media Molecule, a video game development studio based in Guildford in the United Kingdom, most famous for their debut title ''LittleBigPlanet''. Biography Reddy was born in South Africa, but grew up in Campbelltown, New South Wales in Australia. She attended Macarthur Anglican School in New South Wales, where she became interested in filmmaking and technology. She moved to the United Kingdom at the age of 18 to start work as a production assistant at Perfect Entertainment. In 1999, she started to work at Criterion Games, and then left in 2006 to join the newly formed Media Molecule along with Mark Healey, Alex Evans, David Smith and Kareem Ettouney. At Media Molecule, Reddy took up the role of executive producer, but in 2009 she was named studio director. She is persistent in her desires to see more women working in games, and for games to address the needs of their female audiences more. Awards In 2009, she won the Production Award ...
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Art Director
Art director is the title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, film and television, the Internet, and video games. It is the charge of a sole art director to supervise and unify the vision of an artistic production. In particular, they are in charge of its overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience. The art director makes decisions about visual elements, what artistic style(s) to use, and when to use motion. One of the biggest challenges art directors face is translating desired moods, messages, concepts, and underdeveloped ideas into imagery. In the brainstorming process, art directors, colleagues and clients explore ways the finished piece or scene could look. At times, the art director is responsible for solidifying the vision of the collective imagination while resolving conflicting agendas and inconsistenc ...
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