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''Galatea'' is an
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
by
Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based game ...
featuring a modern rendition of the Greek myth of
Galatea Galatea is an ancient Greek name meaning "she who is milk-white". Galatea, Galathea or Gallathea may refer to: In mythology * Galatea (Greek myth), three different mythological figures In the arts * ''Aci, Galatea e Polifemo'', cantata by H ...
, the sculpture of a woman that gained life. It took "Best of Show" in the 2000 IF Art Show Montfort, Nick.
Galatea
'. nickm.com. Accessed 23 December 2012.
and won a
XYZZY Award The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated in 1997 by Eileen Mullin, the editor of ''XYZZYnews''. Any game released during the year ...
for Best
Non-Player Character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
. The game displays an unusually rich approach to
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
dialogue and diverts from the typical
puzzle-solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
in interactive fiction: gameplay consists entirely of interacting with a single character in a single room. ''Galatea'' is licensed under the
Creative Commons Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has release ...
BY-NC-ND 3.0 US license.


Gameplay

''Galatea'' alters the typical interactive fiction game mechanics by concentrating instead on the player's interactions with a single non-player character (NPC), the eponymous Galatea. Much of the interest of the piece derives from the ambiguous nature of the player–NPC dialogue: the form of the conversation and, indeed, the nature of Galatea herself shift depending on the focus the player places on certain aspects of the character's personality. Numerous endings are possible. Gameplay centers around the developing dialogue between Galatea and the player when asking about topics in the previous conversation. Two commands, "think about" and "recap", are provided to keep track of what has already been said; the former is also used to advance the storyline, as the player character draws conclusions about the story as it has unfolded to that point. The game also encourages using sensory commands ("touch", "listen to", "look at"), adding immersion to the experience.


Plot

''Galatea'' is loosely based on the myth of
Pygmalion Pygmalion or Pigmalion may refer to: Mythology * Pygmalion (mythology), a sculptor who fell in love with his statue Stage * ''Pigmalion'' (opera), a 1745 opera by Jean-Philippe Rameau * ''Pygmalion'' (Rousseau), a 1762 melodrama by Jean-Jacques ...
, who carved the sculpture of a woman. In the myth, he falls in love with the statue, named Galatea or Elise in different versions, and the goddess
Venus Venus is the second planet from the Sun. It is sometimes called Earth's "sister" or "twin" planet as it is almost as large and has a similar composition. As an interior planet to Earth, Venus (like Mercury) appears in Earth's sky never fa ...
brings her to life. The story begins at the opening of an exhibition of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
s. The player, alone, discovers Galatea displayed on a pedestal with a small information placard. She is illuminated by a spotlight and wears an emerald dress. Seeing the player about to turn away, Galatea says, "They told me you were coming." From this point, the story may proceed in a number of ways depending on the player's words and actions.


Multilinear interactive fiction

Short describes this as "multilinear interactive fiction": (This is an updated version of the original a
backup
.
while interactive fiction in general allows the player to find their own way through the story, this leads in most cases to a single ending (or at least a single desired 'correct' ending). With ''Galatea'', Short presents a story with around 70 different endings and hundreds of possible ways of reaching them. The plot is thus designed to appear open-ended with the development of the story entirely dependent on what the player decides to talk or ask about or what actions they choose to perform. Thus the original author and the player share in the creation of a work of fiction.


Development

In interviews, Emily Short has explained that ''Galatea'' arose out of her efforts to develop advanced dialog coding for interactive fiction engines. Although code for simple conversational programs like '' ELIZA'' have existed since the 1960s, and limited dialog options have existed in interactive fiction since the 1970s, Short's efforts to develop chatterbot-like dialog required her to produce a simple
test case In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise ...
scenario to test NPC interaction. Thus the single-room, single-occupant ''Galatea'' was a natural result.Crigger, Lara.
Andrew Plotkin and Emily Short: The CGM Interviews
'. Brass Lantern (originally appearing in
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
, Issue 185). 2006.
Development of the game progressed organically with Short engaging in test runs and drafting new dialog options for every conversational dead-end that arose. The game's multiple endings also arose in a similar fashion although Short had intended that there be multiple endings from the start. Although the nature of the game's development as well as its minimalist final form has led to questions regarding whether it is really a game and not just an experimental conversational program, Short has suggested that to her the definition of interactive fiction requires nothing more than a world model and a parser, and "anything you can cook up with those features counts as IF." Short has acknowledged the helpful influence of the close-knit IF community and the "atmosphere in which experimentation is valued" as leading to the success of her works like ''Galatea''.


Reception

''Galatea'' was well received, achieving critical acclaim Gillen, Kieron.
Word Play
'.
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
. 16 October 2007.
from interactive fiction reviewers. The game is considered to aspire to a new level of art in interactive fiction, and thereby to have revolutionized the genre, establishing its author,
Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based game ...
, as one of the key figures in the modern interactive fiction scene. Fellow award-winning IF author,
Adam Cadre Adam Cadre (born February 5, 1974, in Silver Spring, Maryland) is an American writer active in a number of forms—novels, screenplays, webcomics, essays—but best known for his work in interactive fiction. Biography Cadre's 1998 piece ''Photopi ...
has called Galatea "the best NPC ever"Interview with Adam Cadre
/ref>—a view that was echoed by Joystiq's John Bardinelli. Cadre also describes the game as an example of an alternative kind of puzzle where "interactivity comes in deciding where to go, what to see, what to say. Rather than having to open gates along a path, you discover that they're all open at first, but stepping through one causes others to close." ''Galatea'' was described in 2007 by Indiegames.com as a "fascinating journey." In a 2009 article,
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
praised the depth and detail of the game, the complexities of the character design and its "masterful balance between intricacy and simplicity", and "Galatea's emotional turmoil" that is "encoded sweetly into the subtext of what's going on. By simply interacting in a logical manner, you learn more about this character than any cut-scene or info-dump could ever hope to convey." This was reiterated in a 2010
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
article that listed Galatea as #2 in its "Top 5 Introductory Interactive Fiction Games" feature, describing it as intriguingly replayable, and as a "surprisingly rich game for its apparent minimalism". In 2011,
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
highlighted ''Galatea'' as an example of the artistic and literary aspects of the interactive fiction genre. The titular character, Galatea, has been compared to the 2007 ''
Portal Portal often refers to: * Portal (architecture), an opening in a wall of a building, gate or fortification, or the extremities (ends) of a tunnel Portal may also refer to: Arts and entertainment Gaming * ''Portal'' (series), two video games ...
'' character
GLaDOS GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional artificial intelligence, artificially superintelligent computer, computer system from the video game series ''Portal (video game series), Portal''. GLaDOS later appeared in ''Th ...
due to similarities in the personalities of the characters.Yang, Robert.
Specially Level With Me, Adam Foster – Part One
'.
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
. 5 December 2012.


See also

*
Cybertext Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in 1997. Aarseth defined it as a type of ergodic literature where user traverses the text ...
* ''Façade'', a similar open-ended drama * ''Aisle'', a single-move interactive fiction


References


External links


The home page of ''Galatea''
2018-09-29 at the
Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by the Internet Archive, a nonprofit based in San Francisco, California. Created in 1996 and launched to the public in 2001, it allows the user to go "back in time" and see ...
. {{DEFAULTSORT:Galatea (Video Game) 2000s interactive fiction 2000 video games Art games Video games featuring female protagonists Video games featuring non-playable protagonists Video games based on Greek mythology Video games developed in the United Kingdom Video games with alternate endings Works based on Pygmalion from Ovid's Metamorphoses