GURPS Technomancer
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GURPS Technomancer is a techno-magic campaign setting by
David Pulver David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning ''Transhuman Space''. Early life and e ...
, published in 1998 by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
as for the GURPS
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
system.


Contents

''GURPS Technomancer'' provides a setting in an alternative modern Earth where magic co-exists with technology. The premise of this world setting is that the detonation of the first
atomic bomb A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions (thermonuclear bomb), producing a nuclear explosion. Both bomb ...
by the United States triggered a transformation of reality. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The resulting wave of magical energy and fallout also modified the genes of countless new-born children. This created both magically apt individuals as well as ''chimeras'' — people with some animal traits. The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, skills, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic. Listed as requirements to use the book are the '' GURPS Basic Set'' (3rd edition revised) and '' GURPS Magic'' (2nd edition). ''
GURPS Grimoire ''Grimoire'' is a sourcebook for the ''GURPS'' role-playing game system. It is a companion volume for the third edition ''GURPS Magic'' supplement. Its contents were merged into the 4th edition. Contents ''GURPS Grimoire'' has around four hundred ...
'' is also recommended for use in expanding the list of available spells.


Publication history

''GURPS Technomancer'' was published in 1998 by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
. The book is 128 pages in length with monochrome illustrations and an index. The jacket is stiff paper and is illustrated in color. The book was edited by Sean Punch. Sean Punch became the new line editor for ''GURPS'' in 1995, and
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
began to limit their licensed products and focused instead on more historical books and original settings, which resulted in books such as ''GURPS Technomancer''.


Reviews

*''Backstab'' #14


See also

* List of GURPS books


References

{{reflist Alternate history role-playing games Campaign settings Fantasy role-playing games Technomancer Role-playing game supplements introduced in 1998 Science fantasy role-playing games Science fiction role-playing games