Fulda Gap (board Wargame)
   HOME

TheInfoList



OR:

''Fulda Gap'', subtitled "The First Battle of the Next War", is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Simulations Publications Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
(SPI) in 1977 that simulates a hypothetical attack by
Warsaw Pact The Warsaw Pact (WP) or Treaty of Warsaw, formally the Treaty of Friendship, Cooperation and Mutual Assistance, was a collective defense treaty signed in Warsaw, Poland, between the Soviet Union and seven other Eastern Bloc socialist republic ...
forces against
NATO The North Atlantic Treaty Organization (NATO, ; french: Organisation du traité de l'Atlantique nord, ), also called the North Atlantic Alliance, is an intergovernmental military alliance between 30 member states – 28 European and two No ...
defenders in
West Germany West Germany is the colloquial term used to indicate the Federal Republic of Germany (FRG; german: Bundesrepublik Deutschland , BRD) between its formation on 23 May 1949 and the German reunification through the accession of East Germany on 3 O ...
using technology and tactics of the mid-1970s


Description

''Fulda Gap'' is a two-player game in which one player controls invading Warsaw Pact forces, and the other player controls the NATO defenders. The rules system is based upon '' Panzergruppe Guderian'', published by SPI the previous year, and comes with Basic rules, for new players, and Advanced rules, to be used once both players are familiar with the game. The game references technology and tactics from the 1970s, with rules for field fortifications, attack helicopters, air power, airmobile operations, paratroops, electronic countermeasures (ECM), chemical warfare, and nuclear weapons.


Components

The game includes: * 22" x 34" paper
hex grid A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a h ...
map scaled at 10 km (6 mi) per hex * 400 double-sided die-cut counters * 16-page rules booklet *player charts and aids *small six-sided die


Gameplay

The game uses an alternating "I Go, You Go" system. First the Warsaw Pact player completes the following phases: *Initial Movement Phase *Combat Phase *Secondary Movement Phase *Reorganization Phase. Then the NATO player completes the same phases — this finishes one turn, which represents 24 hours in game time. The Advanced game adds two new phases to the beginning of each player's turn: *Nuclear Planning Phase *Nuclear Strike Phase In addition, every turn in the Advanced Game starts with a simultaneous "Joint Air Superiority Phase". All units begin the game as "untried" units—their real combat strength is allocated randomly once the unit is engaged in combat for the first time.


Scenarios

The game comes with four scenarios: * "Tripwire": The Warsaw Pact invades West Germany without warning (7 game turns) * "Advanced Warning": NATO has limited time to make some defensive preparations (7 turns) * "D + 7": Both armies have one week (7 turns) to prepare, before the 7-turn invasion begins (14 turns total)


Victory conditions

Both players accumulate victory points for destroying enemy units. The Warsaw Pact player also receives victory points for attaining certain geographical objectives.


Publication history

''Fulda Gap'' was designed by
Jim Dunnigan James F. Dunnigan (born 8 August 1943) is an author, military-political analyst, Defense and State Department consultant, and Wargaming, wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. A ...
, with graphic design by Redmond A. Simonsen, and was published by SPI in 1977 in both a bookshelf box and a "flatpack" box. In addition, ''Fulda Gap'' was simultaneously published in the UK by
Simpubs Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship '' Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innov ...
using different box cover art.
Fulda Gap The Fulda Gap (german: Fulda-Lücke), an area between the Hesse-Thuringian border (the former Inner German border) and Frankfurt am Main, contains two corridors of lowlands through which tanks might have driven in a surprise attack by the Sovi ...
was a bestseller for SPI. Based on pre-orders alone, the game placed #1 on SPI's Top Ten Games list two months before it was even published. After publication, it stayed at #1 for the next two months, and remained in the Top Ten for the next year.


Reception

In the 1977 book ''
The Comprehensive Guide to Board Wargaming ''The Comprehensive Guide to Board Wargaming'' is a 1977 book by Nicholas Palmer about the hobby of board wargaming. Contents ''The Comprehensive Guide to Board Wargaming'' is a 223-page book about the hobby of wargaming for non-gamers and game ...
'', Nicholas Palmer noted that "the game system is slightly crude, but excitement is guaranteed. One of the most successful modern-era games." In his 1980 sequel, ''
The Best of Board Wargaming ''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception ...
'', Palmer added "''Fulda Gap'' is one of the best operational designs of the last few years: bristling with technical innovations, yet fast-moving and packed with excitement." He concluded by giving this game an "excitement" grade of 100%, saying, "The design is ruthlessly blunt in several places ..This combination of no-frills writing with so many exotic aspects of modern warfare accounts for the game's continued popularity." In Issue 13 of ''
Phoenix Phoenix most often refers to: * Phoenix (mythology), a legendary bird from ancient Greek folklore * Phoenix, Arizona, a city in the United States Phoenix may also refer to: Mythology Greek mythological figures * Phoenix (son of Amyntor), a ...
'', Donald Mack called the game "tense, absorbing and full of movement and cliff-hanger moments." Mack thought the game was tilted in favor of the Warsaw Pact, but noted that many of the NATO units "are stout defenders and the terrain favours the strategic defensive; however, defence must be of the sword, not the shield and here he NATO player'sability to strike and withdraw ..will help." In ''The Guide to Simulations/Games for Education and Training'', Martin Campion noted with approval that "The rules reflect several aspects of warfare not usually dealt with in a wargame and do so without excessive difficulty." He used the concept of unit disengagement as an example, saying, "Disengagement is dealt with in an usually realistic fashion." He concluded, "The importance of supply and of organization, including organization by different nationalities, is made manifest."


Awards

At the 1978
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, ''Fulda Gap'' was a finalist for a
Charles S. Roberts Award The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in the historical wargaming hobby. It was named in honor of Charles S. Roberts the "Father of Wargaming" who founded Avalon Hill. The award is informally called a "C ...
in the category "Best Strategic Game of 1977".


Other reviews and commentary

*''
Strategy & Tactics ''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original edit ...
'' #62 *''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982 ...
'' #9, #15 and #72 *'' The Wargamer'' Vol.1 #5 and #9 *''Wargamer's Collector's Journal'' #4


References

{{reflist Board wargames set in Modern history Cold War board wargames Jim Dunnigan games Simulations Publications games Wargames introduced in 1977