Final Fantasy XIV (2010 Video Game)
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''Final Fantasy XIV'' was a 2010
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) for Microsoft Windows, developed and published by Square Enix. It was the original version of the fourteenth entry in the main ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series and the second MMORPG in the series after ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
''. Set in the fantasy realm of Eorzea, players took control of a customized avatar as they explore the land and were caught up in both an invasion by the hostile Garlean Empire and the threat of the primals, the deities of the land's beastmen tribes. Eventually, they were embroiled in a plot by a Garlean Legatus to destroy the primals by bringing one of the planet's moons down on Eorzea. The game had been in development since 2005 under the codename "Rapture", and was announced in 2009 for Windows and the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
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. It ran on Square Enix's
Crystal Tools Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authorin ...
middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from ''Final Fantasy XI'' while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
consoles fell through due to disagreements with
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on , remaining active until its servers were closed on . At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with Naoki Yoshida as producer and director. Yoshida decided to make marginal improvements before the game's shutdown, ultimately replacing it with a new version initially subtitled ''
A Realm Reborn ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'', which met with a favorable reception upon its release.


Gameplay

''Final Fantasy XIV'' was a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) in which the player controlled a customized Adventurer avatar from one of the five playable races. Each race had two tribes, and all but two allowed for the selection of male or female characters. The avatar could have their eye and hair color, facial features, and skin tone customized, and features such as birthmarks and scars were able to be added. Their chosen tribe, along with their chosen patron deity, affected their stats and elemental attributes. The game's opening varied depending on which starting location was chosen. Two different types of
quests A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
were available for players: story quests, which were unlocked as characters accumulated experience points (EXP) and raised their
experience level An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
while unlocking new abilities, and Levequests (leves), side quests accessed through the Adventurers' Guilds. Leves were broken down into multiple types, focusing on gathering or combat. Levequests were associated with particular
non-playable characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs). As the player completed leves, they gained favor with three different factions and unlocked new abilities, with rewards only coming from the NPCs within the factions who issued the quest. Gaining favor also unlocked a new type of level called Faction leves, which depleted a character's favor when completed. Compared to ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'', where party-based gameplay is forefront at all times, the gameplay in ''XIV'' was adjusted so that players could go for longer periods without joining a party. There was no auto-attack option, with each action needing a manual input while an enemy was targeted. Each action used up a stamina bar. Through defeating monsters, crafting items, and completing quests, players accumulated EXP which, when a certain threshold was reached, automatically incremented the player's level. The player's level affected attributes such as HP (health/hit points), MP (magic/mana points), and the number of abilities available to them. Under the Armory System, a character's equipped weapon or crafting tool determined the player's
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
, allowing them to switch roles at will. Some classes were associated with a particular starting point. Classes were divided into four disciplines: Disciples of War, masters of physical combat; Disciples of Magic, practitioners of the magical arts; Disciples of the Hand, crafters and handymen who synthesized and repaired items; and Disciples of the Land, gatherers who collected resources from the environment. Certain abilities learned under one class could be equipped and used by other classes. The Job System (a post-launch addition) built upon the Armoury System for Disciples of War and Magic. In exchange for restricting the range of equippable abilities from other classes, players gained access to powerful skills, magic, weapons, and armor exclusive to the Job corresponding to that class. These Jobs, based on the classic ''Final Fantasy'' character jobs, were more suited to party-based combat.


Synopsis


Setting and characters

The story of ''Final Fantasy XIV'' takes place in a
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
setting. The main location is Eorzea, a continent on the larger planet Hydaelyn: this contrasts ''Final Fantasy XI'' which uses one name to refer to the entire world and its regions. Eorzea is broken up into three main powers: the forest nation of Gridania; the desert-based Ul'dah sultanate; and the
thalassocracy A thalassocracy or thalattocracy sometimes also maritime empire, is a state with primarily maritime realms, an empire at sea, or a seaborne empire. Traditional thalassocracies seldom dominate interiors, even in their home territories. Examples ...
of Limsa Lominsa, Eorzea's dominant maritime power. Other important locations include the scholarly city-state of Sharlayan and the Garlean Empire, a hostile northern power with highly developed technology. Five years prior to the start of the game, the Garlean Empire invaded the land of Ala Mhigo, but was prevented from conquering Eorzea by the attacks of the ancient dragon Midgardsomr and his dragon hordes. In response to the Empire's threat, the three nations of Eorzea reformed the Grand Companies, comprehensive centers of command which combine the cities' military and economic assets. The Grand Companies attracted people from all walks of life, who take up the mantle of Adventurers. The player character is a customizable Adventurer avatar taken from the five main races of Eorzea. The playable races are the
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, cultu ...
-like , the
elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
-like , the physically-imposing , the diminutive , and the feline . Playable Roegadyn and Miqo'te are gender-locked to male and female respectively. Aside from these races are the beastmen, tribes who worship ancient gods called the primals, which require aether-rich crystals and whose presence damages the planet.


Plot

Beginning in one of Eorzea's three main states, the player character awakens to the Echo, a power granting them the ability to see the past. The Adventurers are initially involved in both conflicts within the nations provoked by the Garlean presence, led by the Garlean Legatus Gaius van Baelsar, and the beastmen's attempts to hoard crystals and summon their primals. Eventually, a greater threat is brought to the attention of the nations by the Sharlayan scholar Louisoix Leveilleur: another Garlean Legatus named Nael van Darnus is using arcane magic and technology to summon Dalamud, the planet's second moon, down on Eorzea to purge the beastmen and primals whom the Garleans hate as violent pagans. With the aid of Garlean defector Cid nan Garlond, the Adventurers discover that Nael has set up a beacon for summoning Dalamud in the new fortress of Castrum Novum. While each nation makes individual attempts to storm the fortress, they are repelled. Faced with this, their leaders form a pact and unite the nations under the banner of the Eorzean Alliance. Now united, the nations, aided by Adventurers, successfully storm Castrum Novum and destroy the beacon. Nael, insanely committed to her plan, makes herself into a second beacon. Though she is defeated by the Adventurers, Dalamud has descended too far for it to return into orbit, so Louisoix proposes a final desperate plan: to summon the Twelve, Eorzea's guardian deities, and return Dalamud into orbit. The Adventurers pray to altars dedicated to the Twelve across the land, then rally with the armies of the Eorzean Alliance to fight Nael's legion on the Carteneau Flats, the predicted impact site of Dalamud. In the midst of the battle, Dalamud disintegrates and reveals itself to have been a prison for the elder primal Bahamut. Enraged after his imprisonment, Bahamut begins laying waste to Eorzea. After the attempt to summon the Twelve fails, Louisoix uses the last of his power to send the Adventurers into a time rift, separating them from the flow of time so they can return when Eorzea has recovered.


Development

Planning for ''Final Fantasy XIV'' began in 2005, four years prior to its official announcement. At the time, it was codenamed . While it had been decided within the company that MMORPGs would be mainline entries rather than spin-offs, the team was worried that the final product would be too radical for the main numbered series. The main staff included multiple developers who had worked on previous entries in the ''Final Fantasy'' series: producer Hiromichi Tanaka had acted as the original producer for ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' and been involved in multiple early ''Final Fantasy'' games, director Nobuaki Komoto was a director for ''XI'' and had been among the staff of ''
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main '' Final Fantasy'' series. The plot focuses on a war between nations in a medieval fantasy world cal ...
'', writer Yaeko Sato had been the main scenario writer for ''XI'', and Akihiko Yoshida had previously also been art director for ''
Vagrant Story is an action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStatio ...
'' and ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
''. The game's logo and some other artwork was designed by
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
. The game's story, primarily written by Sato, was based on a central narrative complemented by side stories. The setting and gameplay were decided upon before Sato was brought on board, with the result that she needed to consult the rest of the team when she wished to use one of Eorzea's main locations in a certain way. The story's main conflict was to be among the five main races of Eorzea and the beastmen, with the Garlean Empire acting as a third force. The placement of the Garlean Empire to the northeast of Eorzea was not meant to simulate a real-world location but naturally ended up there as the map of Hydaelyn was being created. The game's logo, designed by Amano, was designed around the importance of weapons and the concept of a wheel: the "wheel" in question was a wheel of adventurers, arranged so their backs were exposed and they needed to rely on their comrades and friends for support. For his work as art director, Yoshida needed to adjust from working on a single static project to creating artwork assets for a game that would be updated and expanded. While the game world was created around a high fantasy aesthetic, it was meant to be realistic and encourage exploration. At the beginning of development, the team created a detailed profile of Hydaelyn, including its relationship with other planets, ecosystems, climate, and geography. This was done to promote a sense of realism. Alongside creating a seamless travel experience for players, careful work was put into the topography and varied lighting of environments so they would not seem repetitive. After the environment was created, the architectural, cultural, and religious elements of the world were incorporated into the environment. City and machine designs mixed metallic and natural materials to create a combined sense of wonder and familiarity for players. The game's five playable races were directly based on the five initial races from ''Final Fantasy XI'', with design adjustments to reflect the new setting. The developers also created two different tribes, as opposed to the single tribe set-up present in ''XI''. Characters' movements were primarily developed using motion capture, though the recorded movements were then adjusted so they would be sharp and distinctive. Much work was invested in creating emotes and character movements chosen by the player to represent a specific mood or emotion previously used in ''XI''. To create realistic expressions, a character artist manually adjusted the faces for each expression. For the monsters, advances in hardware enabled the team to create more realistic and detailed character models, including detailed skin textures and carefully placed hair follicles. The game's cutscenes were first drafted using a storyboard, then when the sequence of events had been finalized, motion capture was used to create the scene in a digitized format. Lighting and environmental effects were then put in place. One of the most challenging sequences to create was the opening real-time cutscene for the Limsa Lominsa story route: the giant sea serpent's fins were each individually animated. The game's opening cinematic was produced by Visual Works, Square Enix's in-house CGI development company. All the in-game models were first created in high-resolution form using a 3D sculpturing program, then readjusted so they could appear in the game with a lower polygon count but equivalent graphical quality. Another large part of creating the characters was their accessories: to help with this, the team developed a multi-layered development system. A technique dubbed "polygon shaving" was used so two sets of equipment could be designed to look different while using the same model data. Another function dubbed "reshaping" was used to adjust the shapes of equipment and accessories. The third element, dubbed "SSD-file", enabled the adjustment of the "materials" equipment was made of, so its color and texture could be changed. Rather than relying on a single design image, which would have been impractical for the hardware, the team took basic art and used
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
to add subtle changes to each. It was then passed down to the modeling team, who used the same sculpting process as was used for the game's monsters to create high-detail models while keeping the polygon count low. The game's engine was
Crystal Tools Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authorin ...
, a specially-created middleware engine that was also used in '' Final Fantasy XIII''. So that it would be compatible with the game's specifications, the team customized the engine to suit their needs. In the end, the game's chosen engine proved unsuitable to the needs of the game, rendering its internal structure "broken". The game's development ended up being beset with multiple problems. According to a later postmortem, the team developing the game had an unhealthy obsession with graphical quality over gameplay content that led to other parts of the game being neglected, reinforced by the company's then-outdated development methods. A cited example of the focus on graphics was a flowerpot, which had as many polygons and lines of shader code as a player character. This high graphical quality meant that compromises needed to be made; for example, the number of players present on-screen at any one time needed to be limited to twenty, undermining the large-scale communal appeal of MMORPGs. This issue also impacted the game's environments; to save on memory space while preserving seamless travel, the team needed to reuse environmental features and textures on a regular basis. Another problem was that the team lacked experience in developing MMORPGs, a problem that had also beset ''Final Fantasy XI'', but had been successfully overcome. With this in mind, the team were still using the development mindset used during the sixth console generation, which could not hold up under the increased staff and resource needs for seventh generation development. A third major reason was the company's belief that the game's problems could be patched after the initial launch, compounded by the lack of an overall plan for how to deal with them.


Music

The music for ''Final Fantasy XIV'' was composed by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
, a regular contributor to the music of the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Originally contracted to create the ending theme for ''XIII'', Uematsu accepted the request by the ''XIV'' team to work on the game, leaving ''XIII''s theme song to be composed by
Masashi Hamauzu is a Japanese composer, pianist, and lyricist. Hamauzu, who was employed at Square Enix from 1996 to 2010, was best known during that time for his work on the ''Final Fantasy'' and ''SaGa'' video game series. Born into a musical family in German ...
. Having only contributed a few tunes to ''Final Fantasy XI'', ''XIV'' was Uematsu's first full-time work on an MMORPG. Despite this, he was treated as he would be on any other project and had considerable creative freedom as the team's vision for the game had not been finalized. For the battle themes, he used a mix of orchestral and
rock Rock most often refers to: * Rock (geology), a naturally occurring solid aggregate of minerals or mineraloids * Rock music, a genre of popular music Rock or Rocks may also refer to: Places United Kingdom * Rock, Caerphilly, a location in Wales ...
pieces. He worked on ''XIV'' at the same time as working on ''
The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in ...
'', a video game from original ''Final Fantasy'' creator
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
. During the time ''XIV'' was active after the initial release, other composers including Masayoshi Soken,
Naoshi Mizuta is a Japanese video game composer and musician. He is best known for his work on '' Final Fantasy XI'' (with Nobuo Uematsu and Kumi Tanioka), but has also composed music for ''Mega Man & Bass'', '' Street Fighter Alpha'', and '' Parasite Eve II ...
,
Tsuyoshi Sekito is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring ''Brave Fencer Musashi'' (1998), '' Final Fantasy VII: Advent Children'' (2005) and '' The Last ...
and Ryo Yamazaki contributed to the score. Soken acted as the game's sound director and would take over as the main composer for its relaunch. The game's theme song, "Answers", was composed by Uematsu and sung by Susan Calloway, who was specially chosen by Uematsu after hearing her rendition of previous ''Final Fantasy'' theme songs. Multiple albums featuring music from ''XIV'' have been released. Two mini-albums, ''Final Fantasy XIV: Battle Tracks'' and ''Final Fantasy XIV: Field Tracks'', were released on September 29, 2010. A full album, ''Final Fantasy XIV - Eorzean Frontiers'', was released on September 1, 2012 as both a single album and three mini-albums. A Blu-ray album featuring all music from the original version of ''XIV'', ''Before Meteor: Final Fantasy XIV Original Soundtrack'', was released on August 14, 2013, two weeks prior to its relaunch.


Release

''XIV'' was first hinted at the 2005 Electronic Entertainment Expo (E3) when Square Enix announced that they were developing a new MMORPG, showing it off using a tech demo. The demo included aesthetic elements similar to ''XI'', such as races from Vana'diel. In 2006, rumors emerged that Square Enix was developing a direct sequel to ''Final Fantasy XI'', but further details remained unknown. During the next few years, contradictory reports were issued as to what platforms the game was being developed for: the platforms listed varied from the game being an Xbox 360 exclusive, to being for PlayStation platforms, to being for Xbox 360,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
(PS3) and Windows platforms. ''XIV'' was officially announced at
E3 2009 The Electronic Entertainment Expo 2009 (E3 2009) was the 15th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 2, 2009, and ended on June 4, 2009, with 41,000 total attendees. Majo ...
for PS3, then for Windows. After its official announcement for those platforms, it was stated that a port to Microsoft hardware was under consideration. Despite negotiation with
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
concerning an Xbox 360 version of the game, the two companies were unable to agree upon the use of Xbox Live, as Square Enix wanted a shared server across all platforms and Microsoft would not give them the full access necessary to implement this. Because of this disagreement and the consequent extra manpower needed to develop a version separate from the other two platforms, development on the Xbox 360 version was stopped. According to
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the ...
, then-CEO of Square Enix, ''XIV'' was being planned as a serious rival to the successful western MMORPG ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''. The game was developed primarily for Windows and was then planned to be ported across to PS3. ''XIV'' was originally scheduled for simultaneous release on Windows and PS3 in 2010, but the PS3 version was delayed. This was explained as due to it taking longer than expected to make the adjustments needed so the game could fit within the console's limited memory. The game did not use the
PlayOnline PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
service used for ''XI''. This was explained as being due to the marked decrease of content on the service. Instead, they would migrate to a new service that still allowed cross-platform gameplay, including the use of a universal Square Enix ID that would allow players to play from wherever they left off. In October 2009, the game's Beta release was announced as being only for Windows. First print runs of the PS3 version of ''Final Fantasy XIII'' contained a bonus code for the PS3 version of ''XIV'' for a special in-game item. Due to earlier recurring issues with mistranslations related to news updates, the team decided not to implement forums in the original release, instead hearing player feedback through fan sites and unofficial forums. Also because of mistranslation fears, dedicated teams in each of the game's release regions would gather feedback and transmit it to the development team. The game's first closed Alpha test began on March 11, 2010. It was available only to veteran players from ''XI''. During alpha testing, the team used player feedback to find out key problems with the game, such as limitations on graphical adjustments making the game run at a slow frame rate. The open Beta test was originally scheduled to begin on August 31 but was indefinitely postponed due to the discovery of critical bugs in the game. The Beta test eventually went live on September 2, running until the game's release later that month. It was later stated that more time should have been given to fixing bugs during the Beta period. The game was released on September 30, 2010, six months prior to the PS3 version's original projected release date of March 2011. A Collector's Edition was released on September 22, allowing owners to log into the game from that date. The Collector's Edition, which was decorated with artwork from Amano and Yoshida, came with bonus items including a DVD featuring a behind-the-scenes documentary, a security token, a case for the game's box, and a decorated tumbler. The game was released with text in Japanese, English, French, and German, while the spoken dialogue in cutscenes was English in all versions.


Reception

During its debut week in Japan, the Collector's Edition reached #2 in the PC games charts behind '' Civilization 5'' and ahead of '' StarCraft II: Wings of Liberty''. In the UK charts, the game debuted at #10 behind multiple other games including ''
F1 2010 The 2010 FIA Formula One World Championship was the 64th season of FIA Formula One motor racing. Red Bull Racing won its maiden Constructors' Championship with a 1–2 finish in Brazil, while Red Bull Racing's Sebastian Vettel won the Driv ...
'' (#1), '' Halo: Reach'' (#2), '' Civilization 5'' (#4) and '' Prince of Persia: The Forgotten Sands'' (#7). By November 2010, the game had sold 603,000 copies worldwide. The game received generally unfavorable reviews at release, garnering a score 49/100 by aggregate site
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. '' Computer and Video Games'' said "Eorzea is a beautiful world with huge potential for vast adventures, but it's just a shame that this first voyage into it is such a mis-step".
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
said that "playing 'Final Fantasy XIV''is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience", stating that future updates would likely rectify this issue.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
said that "Much of the promise of the combat system and depth of the crafting mechanics are drowned, unfortunately, under a sea of interface and performance issues that hinder the experience at nearly every step", further stating that while patches might improve the experience, its state at the time of the review made it "not a world worth visiting".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, in addition to warning players away from the game, said that "''Final Fantasy XIV'' is a notable entry to the genre but only for what it lacks". GameTrailers was particularly critical, saying that it had been "released before it was finished", calling it " broken, incomplete mess". ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' called the game "a shallow, slow, grind-heavy MMO crippled by a horrible interface and nonsensical player limitations". GameSpy was again highly critical, saying that "barring a complete overhaul of the user interface, the combat, the player interaction mechanics, the progress system, and of the layout of the world itself, 'Final Fantasy XIV''is unlikely to ever be ''fun''."
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
said that while the game would appeal to some players, they advised them to "wait another six months before even thinking about ''Final Fantasy XIV'', because Square Enix hasn't yet got its head around its own players". Critics agreed that the game's graphics were good and enjoyed Uematsu's score, with several praising the concepts behind the Job and leveling systems. Alongside this, unanimous criticism was laid against the gameplay pace, its convoluted interface, bugs and glitches, and the slow pace of the story. It was generally seen as a great disappointment both as an MMORPG and a mainline entry in the ''Final Fantasy'' series. Later, as part of an interview concerning the game's later development, 1UP.com commented that subsequent patches and overhauls had turned the game into something more playable.


Post-release

The release of the game sparked an immediate player backlash in addition to its negative critical reception. Some of the controversies were produced by the use of gameplay features unusual for the genre. The main complaint by players was the user interface, followed by problems with the performance and aspects of gameplay. The initial 30-day free trial was extended twice in order to allow players to experience the new development team's updates before committing to the game. In December 2010, it was announced that Tanaka and Komoto had been removed from their posts as producer and director, with Tanaka taking full responsibility for the game's problems. The PS3 version was indefinitely delayed from its original March 2011 release date, with Square Enix saying that it would not release the game for that platform until it fully met the quality standards suitable for the ''Final Fantasy'' series. Subscriptions for the Windows version were also suspended indefinitely. The position of producer and director was taken over by Naoki Yoshida, a staff member at Square Enix who had previously worked on the '' Dragon Quest'' series. Among these were other staff changes: Komoto was reassigned to become lead game designer, Akihiko Yoshida became lead scenario concept artist, Hiroshi Takai was appointed as lead artist, and Akihiko Matsui became lead combat system designer. Yoshida's main priority was to make the game a playable experience after the poor launch and subsequent reaction. Through subsequent patches to the game, multiple graphical and gameplay improvements were made: among the most notable being the addition of a job system, personal
chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
s, a revamped battle system, greater customization options for gear, and multiple new dungeons and bosses. Yoshida also introduced the official ''Final Fantasy XIV'' forums in order to obtain player feedback and suggestions, and stated that interacting with and growing closer to the community would be a high priority. During this period, ''XIV'' and ''XI'' were taken offline to help with energy conservation in the aftermath of the
2011 Tōhoku earthquake and tsunami The occurred at 14:46 JST (05:46 UTC) on 11 March. The magnitude 9.0–9.1 (M) undersea megathrust earthquake had an epicenter in the Pacific Ocean, east of the Oshika Peninsula of the Tōhoku region, and lasted approximately six mi ...
. They went back online one week later as other means were found to reduce their energy usage that did not involve their online services. The developers also received messages from Japanese players that they were using the game to communicate with their friends and relatives while landline and cell service were still unavailable. Due to the earthquake, a planned and partially-developed boss battle with the primal Titan was cut and replaced by another battle: the team felt that players might be offended by the primal and associate beast tribe's links with the power of earth in this context. They created a fight against Good King Moggle Mog instead by repurposing existing character models for
moogle are a fictional species of diminutive, sentient creatures and a recurring element of the ''Final Fantasy'' video game franchise, starting with their initial appearance in ''Final Fantasy III''. They also appear in the ''Mana'' and ''Kingdom He ...
s and modifying a moogle theme song that Uematsu had already composed. The team could not fully mend the game in its existing form as its engine and server structure were already critically flawed. This meant that in order to save ''XIV'', the entire game needed to be rebuilt from the ground up. The decision to launch a new version as a reboot instead of a whole new title was driven by the need to regain player trust, which was felt would not be done by just scrapping ''XIV''. The original story planned for ''XIV'' was changed to build up towards the end of the original game's life, with new boss battles being introduced leading up to the final storyline. The "Seventh Umbral Era" storyline was used as a story-based reason for the radical changes coming to the game and its landscape. Yoshida came up with the idea to use a world-ending event after seeing a television program about the 2012 doomsday prophecy, attributed to the Mayan calendar. In the run-up to this, reduced subscription fees were reintroduced with special bonuses included for the eventual reboot of the game, and major server merges were carried out to ease the transition between versions of the game, a move which initially provoked a negative reaction from players. The final revision of the game was put out on November 1, 2012. After a final in-game battle where all ''XIV'' players were invited, the servers were closed down on November 11.


Legacy

The flawed release and poor reception of the game had a heavy impact on Square Enix: citing ''XIV'' among other reasons, the company reduced its projected income for the year by 90%. At the 2011 Tokyo Game Show, Wada issued an official apology for the quality of the game, saying that "the ''Final Fantasy'' brand adbeen greatly damaged". The company and development team eventually decided to scrap the current version of ''XIV'', rebuilding it from the ground up. This rebooted version, initially titled ''Final Fantasy XIV 2.0'', began development in April 2011. The rebooted version was released in 2013 with the subtitle ''
A Realm Reborn ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'', and has been positively received by critics and players, reaching a registered player base of more than 22 million players by April 2021. Yoshida, commenting in a later interview, stated that ''A Realm Reborn'' was just the first part of regaining player trust after the release of ''XIV'', predicting that the process would take a long time. In a 2019 interview with
Easy Allies ''Easy Allies'' (abbreviated as ''EZA'') is an online video game website that includes news coverage, reviews, personality-driven gaming videos and short form comedic series, created by a group of former '' GameTrailers'' staff. Since acquiring ...
, Yoshida joked that the idea of a legacy ''XIV'' 1.0 server (in the vein of '' World of Warcraft Classic'') would be a "nightmare".


See also

*
List of Square Enix video game franchises This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square on April 1, 2003. Square Enix acquired Taito in September 2005, which continues to publish ...


Notes


References


External links


Official information site (The Lodestone)
(archived December 2010) {{DEFAULTSORT:Final Fantasy 14 2010 video games Cancelled PlayStation 3 games Fantasy massively multiplayer online role-playing games Final Fantasy video games Inactive massively multiplayer online games Japanese role-playing video games Massively multiplayer online role-playing games Role-playing video games Square Enix games Video game controversies Video games developed in Japan Video games scored by Masayoshi Soken Video games scored by Naoshi Mizuta Video games scored by Nobuo Uematsu War video games Windows games Windows-only games