Epic Battles
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''Epic Battles'' is an out-of-print
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
produced by
Score Entertainment Score Entertainment was a trading card design and manufacturing company based in Arlington, Texas. Their first card game was the Dragon Ball Z: Collectible Card Game in 2000. Score Entertainment was a member of the Donruss Playoff LP family of ...
that was released in September 2005. Gameplay attempts to emulate a traditional
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
experience and features characters and attacks from several different franchises. There are four separate sets of cards available that feature characters from ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'', ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'', and ''
Tekken is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The ...
'', plus an unreleased '' Darkstalkers'' set.


Gameplay

Gameplay is divided into turns of five steps. Unlike most collectible card games, players may take any action on any turn. The goal of the game is to "damage" an opponent with attacks, forcing them to discard cards from their deck. When a player runs out of cards, they lose the game. Each turn begins with both players drawing three cards. Next, both players set any events they have drawn face down on the table. They may flip these events at the time that the requirements are met (requirements are stated on the event itself). Next, the "aggressor" may play an attack. The other player may play a block to stop this attack or can take damage from it. If the aggressor can "link" their first attack to another one, then they may do so (how this is done is explained below in 'Card Types'). Once the aggressor has ended their combo, the other player has the option of attacking. Battle goes back and forth until both players pass in a row. Once this happens, both players discard cards from their hand down to three and the turn ends. Many cards have an energy cost to play. This cost is paid for from the energy pile. The energy pile is built by placing played attacks cards, whether or not they are blocked, into the pile. To pay a cost, a player discards cards from their energy pile for the value of the cost (i.e. a cost of two is paid by discarding two cards from the energy pile).


Card types

;Characters :A card which represents the combatant whose role the player is currently assuming. Character cards may also have special abilities attached to them. Any attack that names a character can only be played if the player is using that character (i.e. "Elena's Healing" can only be played if a player is playing as Elena). ;Attacks :Attacks are the most common type of card. Attack cards have an archetype, either High Attack or Low Attack, and then a subtype, which can include Punch, Kick, Throw, Projectile, Weapon, Special, or even Bite. Attacks list both the amount of damage they deal and an energy cost. Generally, but not always, the higher damage attacks cost more energy than the lower energy ones. Attacks can also be linked to form combos and list what type of attack they link to on the right side of the card. An attack will link to either an archetype or a subtype, giving a player extra options when linking. ;Blocks :Blocks are played to prevent (or reduce) the amount of damage from attacks. Some have energy costs and special abilities, but not all. ;Events :Events are random things that may happen in a fight. They are initially played face-down and are turned over and played when the requirements on the card are met.


Sets


See also

*''
Mortal Kombat Kard Game ''Mortal Kombat Kard Game'' is an out-of-print collectible card game released in January 1996 by BradyGames in cooperation with Midway Games. It is based on the ''Mortal Kombat'' video game series but without excessive violence like its video ga ...
'' *''
Universal Fighting System The ''Universal Fighting System'' (''UFS'') is a collectible card game designed by Jasco Games. Games of ''UFS'' represent a fight between two characters in hand-to-hand combat. Characters are drawn from original properties as well as a number of ...
''


External links


pic Battles Trading Card Game , BoardGameGeekVicious Mortal Kombat - Epic Battles Card DatabaseCCG Library - Epic Battles - Mortal Kombat Card DatabaseCCG Library - Epic Battles - Street Fighter Card DatabaseCCG Library - Epic Battles - Tekken Card Database
{{Mortal Kombat Card games introduced in 2005 Collectible card games Works based on Mortal Kombat Works based on Street Fighter Works based on Tekken