Emilia Schatz
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Emilia Schatz (born February 18, 1979) is an American video game designer best known for her work at Naughty Dog. She studied
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
at the University of North Texas, where she later worked for almost three years before searching for work in the video game industry. She was hired at
Terminal Reality Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality deve ...
, where she worked as a level scripter on '' Re-Mission'', as a level designer on ''
BlowOut Blowout or Blow out may refer to: Film and television *''Blow Out'', a 1981 film by Brian De Palma * ''The Blow Out'', a 1936 short film * ''Blow Out'' (TV series), a TV series on Bravo * "Blow Out" (''Prison Break''), an episode of ''Prison ...
'' and '' BloodRayne 2'', and as a senior game designer on '' Ghostbusters: The Video Game''. She applied for jobs at other studios, and in 2009 was hired at Naughty Dog. She began working at Naughty Dog early in development on '' Uncharted 3: Drake's Deception'', for which she designed several levels. She assisted with development of ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. ' ...
''.
Assigned male at birth Sex assignment (sometimes known as gender assignment) is the discernment of an infant's sex at or before birth. A relative, midwife, nurse or physician inspects the external genitalia when the baby is delivered and, in more than 99.95% of birt ...
, Schatz came out as
transgender A transgender (often abbreviated as trans) person is someone whose gender identity or gender expression does not correspond with their sex assigned at birth. Many transgender people experience dysphoria, which they seek to alleviate through tr ...
in 2012, when she began her
gender transition Gender transition is the process of changing one's gender presentation or sex characteristics to accord with one's internal sense of gender identity – the idea of what it means to be a man or a woman,Brown, M. L. & Rounsley, C. A. (1996) ''True ...
, and came out to the company in March 2014. She was promoted to co-lead game designer for the development of '' Uncharted 4: A Thief's End''. In this role, she often worked alongside Bruce Straley and
Neil Druckmann Neil Druckmann ( he, ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer who has been co-president (alongside Evan Wells) of the video game developer Naughty Dog since 2020. He ...
, and she helped to work on the game's
accessibility Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i. ...
options. She was co-lead game designer for the development of '' The Last of Us Part II'', during which she continued to lead the company's accessibility efforts. Her work and image in the industry has been praised and awarded.


Early life

Emilia Schatz was born on February 18, 1979. She grew up in
Texas Texas (, ; Spanish language, Spanish: ''Texas'', ''Tejas'') is a state in the South Central United States, South Central region of the United States. At 268,596 square miles (695,662 km2), and with more than 29.1 million residents in 2 ...
. Her mother is an
art teacher Art is a diverse range of human activity, and resulting product, that involves creative or imaginative talent expressive of technical proficiency, beauty, emotional power, or conceptual ideas. There is no generally agreed definition of what ...
at an
elementary school A primary school (in Ireland, the United Kingdom, Australia, Trinidad and Tobago, Jamaica, and South Africa), junior school (in Australia), elementary school or grade school (in North America and the Philippines) is a school for primary ed ...
; Schatz felt that, outside of games, teaching would also be her career choice. As a child, Schatz was a fan of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
games, specifically ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', and had a fondness for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
. Schatz's early jobs included mowing lawns, data entry, installing
ethernet Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 198 ...
, and working at
Golden Corral Golden Corral is an American restaurant chain which offers an all-you-can-eat buffet and grill. It is a privately held company headquartered in the U.S. city of Raleigh, North Carolina, with locations in 43 U.S. states and Puerto Rico. History ...
. At high school, she learned how to program
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s on her
calculator An electronic calculator is typically a portable electronic device used to perform calculations, ranging from basic arithmetic to complex mathematics. The first solid-state electronic calculator was created in the early 1960s. Pocket-sized ...
. To pay for her university studies, Schatz worked with professors to create web pages. She studied
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
at
Baylor University Baylor University is a private Baptist Christian research university in Waco, Texas. Baylor was chartered in 1845 by the last Congress of the Republic of Texas. Baylor is the oldest continuously operating university in Texas and one of the fir ...
from 1997 to 1999. In 2001, she graduated from the University of North Texas with a
Bachelor of Computer Science The Bachelor of Computer Science (abbreviated BCompSc or BCS) is a bachelor's degree awarded by some universities for completion of an undergraduate program in computer science. In general, computer science degree programs emphasize the mathemati ...
, with a
major Major (commandant in certain jurisdictions) is a military rank of commissioned officer status, with corresponding ranks existing in many military forces throughout the world. When used unhyphenated and in conjunction with no other indicators ...
in
general studies General Studies is a multidisciplinary subject offered at different levels of education. Its scope varies by country. North America Some North American universities offer the Bachelor of General Studies degree. England, Wales and Northern Ireland ...
and minors in computer science, art, and English. As part of the university's Laboratory for Recreational Computing, Schatz worked on several
educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are design ...
s in
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
. She also used Flash to develop her own games, including one inspired by '' Tempest'' (1981) on a
bootleg Bootleg or bootlegging most often refers to: * Bootleg recording, an audio or video recording released unofficially * Rum-running, the illegal business of transporting and trading in alcoholic beverages, hence: ** Moonshine, or illicitly made ...
development environment for Game Boy Advance.


Career


Terminal Reality (2002–2009)

After graduating from the University of North Texas in 2001, Schatz continued to work there for almost three years as a web developer. She applied to multiple game development studios in
Dallas Dallas () is the List of municipalities in Texas, third largest city in Texas and the largest city in the Dallas–Fort Worth metroplex, the List of metropolitan statistical areas, fourth-largest metropolitan area in the United States at 7.5 ...
, and in August 2002 was hired by
Terminal Reality Terminal Reality is an American video game development and production company based in Lewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality deve ...
as a level scripter on '' Re-Mission'', which aligned with her former experience with educational Flash games; she designed several levels for ''Re-Mission''. She worked as a level designer on ''
BlowOut Blowout or Blow out may refer to: Film and television *''Blow Out'', a 1981 film by Brian De Palma * ''The Blow Out'', a 1936 short film * ''Blow Out'' (TV series), a TV series on Bravo * "Blow Out" (''Prison Break''), an episode of ''Prison ...
'' (2003) and '' BloodRayne 2''; she found the latter jarring due to the oversexualization of the lead character. She also worked as a senior game designer on the canceled game ''Demonik'' and '' Ghostbusters: The Video Game'' (2009), and provided additional game design work on ''
Kinect Star Wars ''Kinect Star Wars'' is a '' Star Wars'' video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the p ...
'' (2012). She described the experience of developing ''Ghostbusters: The Video Game'' as "really fun to work on", but was becoming restless and felt that she "wasn't making the games I always wished I could make". Following the release of ''Ghostbusters: The Video Game'', having spent seven years at Terminal Reality, Schatz began applying for positions at her "dream studios", including
Double Fine Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two game ...
and Naughty Dog; she noted that she "wasn't that interested" in
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's games until she played Naughty Dog's '' Uncharted: Drake's Fortune'' (2007), and had enjoyed the cinematic qualities of '' Crash Bandicoot'' and ''
Jak and Daxter ''Jak and Daxter'' is an Action-adventure game, action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of install ...
'', so felt that it would be a good studio to work with. She soon had a
phone interview A job interview is an interview consisting of a conversation between a job applicant and a representative of an employer which is conducted to assess whether the applicant should be hired. Interviews are one of the most popularly used devices for ...
with Naughty Dog, and was later flown out for an in-person test and interview in November 2009. As part of the test, she had to design a level in 30 minutes; by the end of the day, she was hired.


Naughty Dog (2010–present)

Schatz's first day at Naughty Dog was January 6, 2010. She began working at the company early in development on '' Uncharted 3: Drake's Deception'' (2011). She designed the French
château A château (; plural: châteaux) is a manor house or residence of the lord of the manor, or a fine country house of nobility or gentry, with or without fortifications, originally, and still most frequently, in French-speaking regions. Nowaday ...
level, the foot chase, and the ending's underground and collapse segments. She would often reference ''The Legend of Zelda'' when designing levels for the game. In April 2012, Schatz participated in a panel discussion at
PAX East PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was ...
alongside game director Justin Richmond and community strategist Arne Meyer. After the release of ''Uncharted 3'', Schatz assisted with the final months of development on ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. ' ...
'' (2013), providing additional design instead of creating from scratch; she designed the segment in which the player runs from an
armored truck An armored vehicle (also known as an armored cash transport car, security van, or armored truck) is an armored van or truck used to transport valuables, such as large quantities of money or other valuables, especially for banks or retail ...
, as well as one of the final levels as the player escapes from the hospital, which she took over from designer Peter Field. At the GaymerX convention in July 2014, Schatz participated in a panel discussion about
queer ''Queer'' is an umbrella term for people who are not heterosexual or cisgender. Originally meaning or , ''queer'' came to be used pejoratively against those with same-sex desires or relationships in the late 19th century. Beginning in the lat ...
identities in gaming. In December 2014, she participated in a panel about game design at
PlayStation Experience PlayStation Experience, also known as PSX, is an annual event for the video game industry presented by Sony Interactive Entertainment used to reveal and advertise PlayStation games and game-related merchandise. The event is open to the public an ...
. In April 2015, she spoke at a panel at WonderCon. For the development of '' Uncharted 4: A Thief's End'' (2016), Schatz was promoted to co-lead game designer. As part of this role, she oversaw the creation of levels and often checked in with artists and programmers working on them. She would also regularly meet with game director Bruce Straley and creative director
Neil Druckmann Neil Druckmann ( he, ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer who has been co-president (alongside Evan Wells) of the video game developer Naughty Dog since 2020. He ...
about the game's story and overall direction. Schatz and
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
(UI) designer Alex Neonakis collaborated on the game's
accessibility Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i. ...
options, having received emails and messages from disabled gamers requesting them. Schatz noted that the push for accessibility was initially a struggle, but they had much more support by the end of development. Schatz designed the game's Scotland, Marooned, and No Escape levels, as well as some of the game's systems, including rock climbing and slope sliding. Schatz spoke at the Wonder Woman Tech 2016 Conference in July 2016. In 2017, Schatz was named among the 100 Most Creative People by '' Fast Company'' "for helping the gaming industry evolve". In 2017, she began providing lectures in the level design course at CG Master Academy; she learned more about her own design work by breaking it down for the classes, and found the process rewarding to see the students' improvement. She wants to continue supplemental teaching work in the future to guide aspiring game developers. Schatz was co-lead game designer for the development of '' The Last of Us Part II'' (2020). In December 2016, she
crocheted Crochet (; ) is a process of creating textiles by using a crochet hook to interlock loops of yarn, thread, or strands of other materials. The name is derived from the French term ''crochet'', meaning 'hook'. Hooks can be made from a variety of m ...
a yarn doll of Ellie, the game's protagonist, and provided instructions on Naughty Dog's website. The game's depiction of queer and
transgender A transgender (often abbreviated as trans) person is someone whose gender identity or gender expression does not correspond with their sex assigned at birth. Many transgender people experience dysphoria, which they seek to alleviate through tr ...
characters was personally important to Schatz, though she anticipated that it would receive criticism. Schatz was responsible for the addition of a rainbow crosswalk and
transgender flag The first transgender flag is a pride flag having five horizontal stripes of three colors—light blue, pink and white. It was designed by American trans woman Monica Helms in 1999 to represent the transgender community, organizations, and indi ...
in the
Capitol Hill Capitol Hill, in addition to being a metonym for the United States Congress, is the largest historic residential neighborhood in Washington, D.C., stretching easterly in front of the United States Capitol along wide avenues. It is one of the ...
level of the game, and worked with the writers to include a queer bookstore. Schatz continued leading the studio's accessibility efforts for ''The Last of Us Part II'', now alongside lead systems designer Matthew Gallant. They ensured that these options were prioritized early in development. Schatz felt that the accessibility options in ''Uncharted 4'' were "pretty sparse" despite the praise they received, and wanted to improve upon them in ''The Last of Us Part II''. Schatz and Gallant accepted the award for Innovation in Accessibility at the Game Awards 2020. She is also co-nominated for Outstanding Achievement in Game Design at the
24th Annual D.I.C.E. Awards The 24th Annual D.I.C.E. Awards is the 24th edition of the D.I.C.E. Awards ("Design Innovate Communicate Entertain"), an annual awards event that honors the best games in the video game industry. The awards were arranged by the Academy of Interacti ...
. In June 2020, Arti Sergeev of ''80 Level'' named Schatz as one of the six developers at Naughty Dog who "revolutionized the industry".


Personal life

Assigned male at birth Sex assignment (sometimes known as gender assignment) is the discernment of an infant's sex at or before birth. A relative, midwife, nurse or physician inspects the external genitalia when the baby is delivered and, in more than 99.95% of birt ...
, Schatz began the process of
gender transition Gender transition is the process of changing one's gender presentation or sex characteristics to accord with one's internal sense of gender identity – the idea of what it means to be a man or a woman,Brown, M. L. & Rounsley, C. A. (1996) ''True ...
in 2012,
coming out Coming out of the closet, often shortened to coming out, is a metaphor used to describe LGBT people's self-disclosure of their sexual orientation, romantic orientation, or gender identity. Framed and debated as a privacy issue, coming out of ...
to her family and friends. In late 2012, she began anonymously talking with
human resources Human resources (HR) is the set of people who make up the workforce of an organization, business sector, industry, or economy. A narrower concept is human capital, the knowledge and skills which the individuals command. Similar terms include m ...
at Sony to discover more about the company's diversity guidelines. She came out to the head of operations at Naughty Dog and organized a plan to send a company-wide email, which they coordinated with co-presidents Christophe Balestra and
Evan Wells Evan Wells is an American video game designer and programmer, and co-president of Naughty Dog. Wells' first video game was at Sega, where he worked on ''ToeJam & Earl in Panic on Funkotron'', before moving to Crystal Dynamics in 1995 to work on ...
. The company set up the transition so that, when Schatz returned the week after sending the email, she had a new email address, business cards, and company
head shot A head shot or headshot is a modern (usually digital) portrait in which the focus is on the person. The term is applied usually for professional profile images on social media, images used on online dating profiles, the 'about us page' of a cor ...
; her name was changed in the credits of ''The Last of Us Remastered'' (2014). She sent the email on March 14, 2014. Nervous about the response, Schatz brought in cookies made by her wife and gave them to everyone. In deciding to come out, she described the process as "less of an 'if' and more of a 'when'", as she was beginning to suffer emotionally by pretending to identify as male at work. Schatz and her wife Katy, a young adult fantasy novelist, live in Santa Monica with their daughter and cats. Their daughter was born on December 24, 2017. Some of Schatz's favorite games that have influenced her as developer include '' The Legend of Zelda: A Link to the Past'' (1991), '' Secret of Mana'' (1993), '' Final Fantasy VI'' (1994), and '' Super Metroid'' (1994). She has a particular interest in Metroidvania games due to the exploration and discovery of secrets. Schatz participated in the
2017 Women's March The Women's March was a worldwide protest on January 21, 2017, the day after Inauguration of Donald Trump, the inauguration of Donald Trump as US president. It was prompted by Trump's policy positions and rhetoric, which protesters called Misog ...
.


Works


Video games


References

{{DEFAULTSORT:Schatz, Emilia 1979 births American video game designers Living people Naughty Dog people People from Texas Transgender women Uncharted University of North Texas alumni Women video game designers Women video game developers