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is a series of shooter video games, introduced in
1985 The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a ...
, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper.


Games

*'' Scramble'' (1981) An early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. Although there is no canonical relationship between ''Scramble'' and the Gradius series, ''Scramble'' is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences. (''
Gradius Advance ''Gradius Advance'' is a horizontally scrolling shooter handheld video game developed by Mobile21 and published by Konami in 2001. It was released later in the same month in the United States as ''Gradius Galaxies'' and in 2002 in Japan as . It is ...
'') ''Scramble'' has been ported to other platforms; including
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. In 2002, ''Scramble'' appeared on GBA as one of the titles featured in ''Konami Collector's Series: Arcade Advanced'' as well as later Konami game compilations for
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
. *'' Gradius'' (1985) The first true Gradius game to introduce the concept of the 'weapon bar'. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. The player can then select the weapon highlighted if they want it. The cursor then resets. In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. Originally released as an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
, its popularity resulted in ports to the: ZX Spectrum,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, NES/Famicom,
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
,
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
, Sharp X68000, Amstrad CPC and PC Engine. More recently, ports to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, and certain mobile phones were created. (Saturn, PlayStation and computer versions are all packaged with ''Gradius II'' as ''Gradius Deluxe Pack''). In addition, the NES version was re-released for Virtual Console, NES Classic Edition and the PC Engine version on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. In territories outside Japan, the arcade and MSX versions of ''Gradius'' were released under the title ''Nemesis''. *'' Salamander/Life Force'' (1986) Set in the same continuity as ''Gradius''. The game is noteworthy for a number of reasons. Most prominently, the game switches between horizontal and vertical stages, one of the first games of its kind and was also one of the first shoot'em ups to include
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
. The first player ship is ''Gradius''s own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the "RoadBritish") which is based on the
F-16 Fighting Falcon The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful ...
. Unlike ''Gradius'', ''Salamander'' uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups. The NES version of ''Salamander'', called ''Life Force'' in North America (and marketed in that region as the "sequel" to the first ''Gradius''), and the
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
version used the power meter from the ''Gradius'' series. There also exists an arcade game named ''Life Force'' that is identical to ''Salamander'' released in Japanese arcades the same year, except that a ''Gradius''-style power meter is used instead of conventional power-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space; stages took on names such as "Kidney Zone" and "Stomach." An American release was also made, but it retained the original power-up system of ''Salamander'', though it was renamed as ''Life Force''. *'' Nemesis 2'' (1987) The
MSX MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
''Gradius 2'' is unrelated to the second arcade ''Gradius'' game (which used the Roman numeral "II"). Instead of controlling Vic Viper, the available ship is called "Metalion" (code name N322). Like the MSX version of ''Salamander'', this game also has a storyline, which is told by cutscenes. The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. In addition, when the bosses are defeated, the Metalion can fly inside them before they explode, and a mini-level will start that awards weapon upgrades when finished without dying, depending on the speed at which the boss was defeated. In the same year Zemina released a version for the Korean
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and ...
. This version was ported to the Sharp X68000 computer under the name ''Nemesis '90 Kai'', with a number of graphical and aural enhancements. A graphically enhanced version with smooth scrolling appeared in the Japan exclusive PSP ''Salamander Portable'' collection. *'' Gradius II'' (1988) Bearing no relation to the MSX game titled ''Gradius 2'', ''Gradius II'' is the sequel to ''Gradius'' in terms of chronology. The game did not see a North American release until 2006 as part of the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
title '' Gradius Collection''. On November 12, 2020 it was released on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
as part of Hamster's Arcade Archives series. It was released as ''Vulcan Venture'' in territories outside Japan. *'' Nemesis 3: The Eve of Destruction'' (1988) The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is coincidentally also the subtitle of ''Gradius II'' for arcade. Like the other MSX titles in the series, Nemesis 3 has an over-arcing plot depicted through the use of narrative cut-scenes. Nemesis 3 retains Gradius 2's weapon capture system, although weapons are obtained by navigating the player's ship into secret alcoves scattered throughout stages rather than entering enemy core ships. The game additionally allows the player to select a preset weapon configuration before starting. *'' Gradius III'' (1989) This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets). The SNES/SFC version is not a very accurate port; levels, enemies, and weapons were altered. For example, two entire stages were cut out in the Super NES version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. Also, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, whereas the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in ''Gradius V''. The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with ''Gradius IV'' (''Gradius III and IV''), although the port has some slight differences from the original. *''Picadilly Gradius'' (1989) Only released in Japan, rather than a video game this spin-off game is a token gambling game with a Gradius theme. *''
Nemesis In ancient Greek religion, Nemesis, also called Rhamnousia or Rhamnusia ( grc, Ῥαμνουσία, Rhamnousía, the goddess of Rhamnous), was the goddess who personifies retribution, a central concept in the Greek world view. Etymology The n ...
'' (1990) The first ''Gradius'' for a portable system, in this case Nintendo's Game Boy. The name ''Nemesis'' was kept for the game's worldwide release, as the game retains some of the elements that were otherwise exclusive to the MSX titles, such as hidden bonus stages. It was later ported with full color support as one of the four games in the Konami GB Collection Vol. 1 for
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
entitled "Gradius". *'' Gradius: The Interstellar Assault'' (1991) Another ''Gradius'' game exclusively for the Game Boy. It was one of the larger Game Boy carts in existence at the time (2- Megabits), and was completely different from the rest of the series—most of them used music, enemies, bosses and even levels from previous games in the series, but this one did not, except for the boss music from the first ''Gradius'' game with the addition of a small original part to the piece. A little bit of the "between levels" music from ''Gradius III'' can also be found at the very first part of the game. It was released as ''Nemesis II'' in Japan and as ''Nemesis II: Return of the Hero'' in Europe. *''
Salamander 2 is a 1996 horizontal-scrolling shooter arcade game developed and published in Japan by Konami. It is the direct sequel to ''Salamander'' (1986) and the third game in the ''Salamander'' series, which itself is a spin-off of the ''Gradius'' fran ...
'' (1996) The follow-up to ''Salamander''. It had several unique features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes Twin Laser, Ripple Laser, and standard Laser. Like its predecessor, ''Salamander 2'' uses a conventional power-up system, rather than the ''Gradius'' power meter. Upon acquiring a second power-up of the same type, the player's weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous ''Salamander'' bosses, such as the Golem and Tetran. *'' Gradius Gaiden'' (1997) The first ''Gradius'' produced exclusively for a home console. This is also the only ''Gradius'' game (other than ''Gofer no Yabō Episode II'' on the MSX) where players can select which ship they wish to use. ''Gradius Gaiden'' includes the Lord British Space Destroyer from ''Salamander'' and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the Famicom Disk System game ''Falsion''). It was originally released for the PlayStation console and ported in 2006 as part of ''Gradius Collection'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. In 2019, it was included in the Japanese version of the PlayStation Classic mini console. *''
Solar Assault is a three-dimensional shoot 'em up released by Konami in 1997. A spin-off of the long running ''Gradius'' series, the title retains most of the gameplay characteristics of its 2D counterparts including the same powerups and display system. Gam ...
'' (1997) ''Solar Assault'' is an arcade 3D rail shooter in the lines of '' Star Fox'' or '' Panzer Dragoon'', with ''Gradiuss settings. As usual, Vic Viper makes an appearance here, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system. *'' Gradius IV'' (1999) Released in Japanese arcades as ''Gradius IV Fukkatsu'' ("fukkatsu" (復活) being Japanese for "revival", since it was the first arcade ''Gradius'' game in 10 years, following 1989's ''Gradius III''). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original ''Gradius'' games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). It was released on the PS2 in a compilation pack together with the arcade version of ''Gradius III'' (''Gradius III and IV''). *''
Gradius Advance ''Gradius Advance'' is a horizontally scrolling shooter handheld video game developed by Mobile21 and published by Konami in 2001. It was released later in the same month in the United States as ''Gradius Galaxies'' and in 2002 in Japan as . It is ...
'' (2001) The first ''Gradius'' to be created by a development team other than Konami's own internal teams (by Mobile21, to be exact). A Game Boy Advance title, it is known as ''Gradius Galaxies'' in USA and as ''Gradius Generation'' in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels. *''
Gradius V is a Japanese-developed shoot 'em up video game published by Konami for the Sony PlayStation 2 video game console in 2004. ''Gradius V'' was largely developed under contract by Treasure, who had previously worked on ''Radiant Silvergun'' and ''Ik ...
'' (2004) ''Gradius V'' was released in September 2004 for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. Graphics are rendered in full 3D, although gameplay is still mostly 2D; some areas change the position and perspective of the camera to emphasize the 3D environment. Treasure (developers of '' Gunstar Heroes'', '' Guardian Heroes'', '' Radiant Silvergun'' and '' Ikaruga'', among others) were primarily responsible for ''Gradius V''s development. In the Japanese first-press limited edition, the game included a book detailing internal design, background, and a road map of the Vic Viper series (i.e., "Vic Viper" is the name of a ship series, rather than a single ship), and pre-ordered North American copies included a DVD detailing the history of the series (including ''Scramble'') and replays of ''Gradius V''. *'' Gradius NEO'' (2004) Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis. It is also the first game to give players the ability to control their "Multiples" in formations, with formations variable depends on buttons. *'' Gradius Collection'' (2006) A ''Gradius'' compilation for
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first international release of ''Gradius Gaiden''. *''
Gradius ReBirth is a shoot 'em up video game for WiiWare developed by M2 and published by Konami. It is the latest installment in the ''Gradius'' series, and was released in Japan on September 2, 2008, and in North America on March 9, 2009, and in the PAL regi ...
'' (2008) A ''Gradius'' title for WiiWare. It draws most of its elements from the MSX games rather than mainstay Gradius staples. The game's plot sets the stage for the events depicted in Gradius 2 (MSX). *'' Gradius ARC'' (2010) In March 2010, a Japanese trademark database update revealed a filing for this name, submitted by Konami. The "Arc" portion of the name coincided with a pre-release name of the PlayStation Move. This was only a coincidence, however, as ''Gradius Arc —Ginyoku no Densetsu—'' (''Gradius Arc —Legend of the Silvery Wings—'') was revealed on September 30, 2010, to be a tactical RPG for cell phones. *''Gradius the Slot'' (2011) A pachislot game released in Japan in July 2011. It was developed by the KPE division of Konami. A soundtrack for the game was released in September 2011.


Spin-offs

*'' Parodius'' series (1988–2010) The ''Parodius'' series, started in 1988, is similar to ''Gradius'', but with more cartoony settings. The name is a portmanteau of "parody" and "''Gradius''". Many of the mainstays of the ''Gradius'' series are included, albeit in a parodied format; this includes neon-colored core warships, effeminate moai, and large dancing women as bosses. Early games focused mainly on parodying ''Gradius'' games, but more recent games have poked fun at other Konami franchises, including ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula (Castlevania), Dracula, created and developed by Konami. It has been released on various platforms, from early system ...
'' and '' Ganbare Goemon''. The games offer a large number of different characters to use, each with different weapons. The characters consist of ones created for the series, such as Takosuke, and popular Konami characters like Pentarou and Upa (from '' Bio Miracle Bokutte Upa''). Vic Viper also appears in all titles. The ''Parodius'' games also distinguish themselves from the ''Gradius'' series in their music. Unlike the ''Gradius'' games, whose music are either unique to each game or refer to earlier games in the series, the music in the ''Parodius'' games parodies a diverse pool of public domain sources, including a large contingent of classical music. *'' Otomedius'' (2007) A newer take from Konami on the ''Gradius'' spoof, this game features anime girl representations, designed by Mine Yoshizaki, of Vic Viper and Lord British, in a
mecha musume is a form of anthropomorphism in anime and manga where ''moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features ...
-style approach. The name is a portmanteau of " otome" (乙女, a Japanese word meaning "maiden") and "''Gradius''."


Cancelled games

* '' Vic Viper'' * ''Gradius 64'' * ''Gradius VI'' was originally announced in the 2005 Tokyo Game Show, this was one of the developing titles for the PlayStation 3, scheduled for the 2006 release. However, due to unknown reasons, the development was delayed and, eventually, completely scrapped.


Common elements

There are several gameplay elements that are common to almost all the ''Gradius'' games. These include the power meter, one of the ''Gradius'' series' defining characteristics, is enabled by
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
items. The items upgrade the selected ability in the power meter. The meter resets when the player chooses to activate the selected ability. Weapon edit lets players create their own power meter sequence. The concept of the "Core" is a central part of ''Gradius''. Cores are usually blue, glowing masses of energy hidden within large warships and protected by a series of barriers. All cores must be targeted in order to defeat a warship, which normally comprises several phases and often uses the terrain to its advantage. In some cases, a core is closed or not vulnerable at the beginning of a battle, only opening or becoming susceptible to attack some moments later by turning blue. Additionally, the announcer will normally urge the player to "Destroy the core!" or "Shoot the core!" prior to an encounter. For other types of bosses, like large beasts, the announcer may command the player to "Destroy the eye!" or "Destroy the mouth!", depending on the boss. The moai statues of Easter Island ( Chile) appear as enemies in several ''Gradius'' games. They are mounted on either side of flat, free-floating platforms and fire a series of colorful rings at the Vic Viper. Upon completing the game, the player restarts on the first level while retaining their upgrades from the previous games. Each cycle through the game grows progressively more difficult. The Nintendo Entertainment System port of ''Gradius'' represents the first ever use of the Konami Code. If the player pauses the game and enters the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A), they will be given most of the power-ups except Laser, Double and Speed Up.


Development

The ''Gradius'' series was created when Hiroyasu Machiguchi, the series creator was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded being a shoot 'em up, with the intent of surpassing Namco's '' Xevious''.Game Hiyou 9/99 They decided to make it a horizontal shooting game because they wanted to reuse material from ''Scramble'' as much as possible, and ''Gradius'' was originally named ''Scramble 2''. The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' and the anime adaptations of '' Lensman''. The team saw ''Lensman'' together and it influenced the game's story. Its plasma laser also left a big impression on them and was why ''Gradius'' featured a Laser weapon. The Moai were included because they wanted to add a mysterious element to the game like ''Xevious'' and its Nazca Lines.


Reception and legacy

Hideki Kamiya stated in an interview that ''Gradius'' is one of the top three key inspirational games from his past. Several of Gradius' starfighters, Core bosses, and various game elements have been adapted into trading cards as part of Konami's Yu-Gi-Oh! Trading Card Game.


In other media


Manga

* ''Gradius: Michi Tono Tatakai'' * ''Gradius'', was one of the videogames providing the basis for
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
titled ''Famicom Ryu'' (1985-1987) and ''Nekketsu! Famicom Shounendan'' (1986-1987), published by Comic Coro Coro. * ''Nemesis'' is one of the video games featured in the manga titled ''Rock'n Game Boy'', by Shigeto Ikehara and published by Comic BomBom from October 1989 to December 1991. * ''Gradius III'' is one of the video games featured in the manga titled ''Cyber Boy'', by Nagai Noriaki and published by Comic BomBom from April 1991 to February 1993.


TCG

* ''Gradius is a card in the trading card game Yu-Gi-Oh!''


References

{{Konami franchises Horizontally scrolling shooters Konami franchises Video game franchises Video game franchises introduced in 1985 Video games developed in Japan