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A programming language is a system of notation for writing
computer programs A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program i ...
. Most programming languages are text-based
formal language In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of symb ...
s, but they may also be
graphical Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
. They are a kind of
computer language A computer language is a formal language used to communicate with a computer. Types of computer languages include: * Construction language – all forms of communication by which a human can specify an executable problem solution to a compu ...
. The description of a programming language is usually split into the two components of
syntax In linguistics, syntax () is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure ( constituency) ...
(form) and
semantics Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy Philosophy (f ...
(meaning), which are usually defined by a
formal language In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of symb ...
. Some languages are defined by a specification document (for example, the C programming language is specified by an
ISO ISO is the most common abbreviation for the International Organization for Standardization. ISO or Iso may also refer to: Business and finance * Iso (supermarket), a chain of Danish supermarkets incorporated into the SuperBest chain in 2007 * Iso ...
Standard) while other languages (such as
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
) have a dominant
implementation Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a realiza ...
that is treated as a
reference Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''name'' ...
. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.
Programming language theory Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is clos ...
is the subfield of
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
that studies the design, implementation, analysis, characterization, and classification of programming languages.


Definitions

There are many considerations when defining what constitutes a programming language.


Computer languages vs programming languages

The term ''
computer language A computer language is a formal language used to communicate with a computer. Types of computer languages include: * Construction language – all forms of communication by which a human can specify an executable problem solution to a compu ...
'' is sometimes used interchangeably with programming language. However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages. Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming. One way of classifying computer languages is by the computations they are capable of expressing, as described by the
theory of computation In theoretical computer science and mathematics, the theory of computation is the branch that deals with what problems can be solved on a model of computation, using an algorithm, how efficiently they can be solved or to what degree (e.g., a ...
. The majority of practical programming languages are
Turing complete Alan Mathison Turing (; 23 June 1912 â€“ 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical com ...
, and all Turing complete languages can implement the same set of
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet are often called programming languages., "Charity is a categorical programming language...", "All Charity computations terminate." However, some authors restrict the term "programming language" to Turing complete languages.In mathematical terms, this means the programming language is
Turing-complete In computability theory, a system of data-manipulation rules (such as a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing-complete or computationally universal if it can be used to simulate any Tur ...
Another usage regards programming languages as theoretical constructs for programming
abstract machine An abstract machine is a computer science theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is analogous to a mathematical function in that it receives inputs and produces outputs based on pre ...
s and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources.
John C. Reynolds John Charles Reynolds (June 1, 1935 – April 28, 2013) was an American computer scientist. Education and affiliations John Reynolds studied at Purdue University and then earned a Doctor of Philosophy (Ph.D.) in theoretical physics from Harvard U ...
emphasizes that
formal specification In computer science, formal specifications are mathematically based techniques whose purpose are to help with the implementation of systems and software. They are used to describe a system, to analyze its behavior, and to aid in its design by verif ...
languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.


Domain and target

In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way. Programming languages differ from
natural languages In neuropsychology, linguistics, and philosophy of language, a natural language or ordinary language is any language that has evolved naturally in humans through use and repetition without conscious planning or premeditation. Natural languages ...
in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines. The domain of the language is also worth consideration.
Markup languages Markup language refers to a text-encoding system consisting of a set of symbols inserted in a text document to control its structure, formatting, or the relationship between its parts. Markup is often used to control the display of the document ...
like
XML Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. T ...
,
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScri ...
, or
troff troff (), short for "typesetter roff", is the major component of a document processing system developed by Bell Labs for the Unix operating system. troff and the related nroff were both developed from the original roff. While nroff was inten ...
, which define
structured data A data model is an abstract model that organizes elements of data and standardizes how they relate to one another and to the properties of real-world entities. For instance, a data model may specify that the data element representing a car be co ...
, are not usually considered programming languages. Programming languages may, however, share the syntax with markup languages if computational semantics is defined.
XSLT XSLT (Extensible Stylesheet Language Transformations) is a language originally designed for transforming XML documents into other XML documents, or other formats such as HTML for web pages, plain text or XSL Formatting Objects, which may subseque ...
, for example, is a Turing complete language entirely using XML syntax. Moreover,
LaTeX Latex is an emulsion (stable dispersion) of polymer microparticles in water. Latexes are found in nature, but synthetic latexes are common as well. In nature, latex is found as a milky fluid found in 10% of all flowering plants (angiosperms ...
, which is mostly used for structuring documents, also contains a Turing complete subset.


Abstractions

Programming languages usually contain
abstractions Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abstr ...
for defining and manipulating
data structure In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
s or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle. This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions.


History


Early developments

Very early computers, such as
Colossus Colossus, Colossos, or the plural Colossi or Colossuses, may refer to: Statues * Any exceptionally large statue ** List of tallest statues ** :Colossal statues * ''Colossus of Barletta'', a bronze statue of an unidentified Roman emperor * ''Col ...
, were programmed without the help of a
stored program A stored-program computer is a computer that stores program instructions in electronically or optically accessible memory. This contrasts with systems that stored the program instructions with plugboards or similar mechanisms. The definition i ...
, by modifying their circuitry or setting banks of physical controls. Slightly later, programs could be written in
machine language In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very ...
, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory locations might consist of 3 numbers: an "opcode" that selects the "add" operation, and two memory locations. The programs, in decimal or binary form, were read in from
punched card A punched card (also punch card or punched-card) is a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. Punched cards were once common in data processing applications or to di ...
s, paper tape,
magnetic tape Magnetic tape is a medium for magnetic storage made of a thin, magnetizable coating on a long, narrow strip of plastic film. It was developed in Germany in 1928, based on the earlier magnetic wire recording from Denmark. Devices that use magne ...
or toggled in on switches on the
front panel A front panel was used on early electronic computers to display and allow the alteration of the state of the machine's internal registers and memory. The front panel usually consisted of arrays of indicator lamps, digit and symbol displays, to ...
of the computer. Machine languages were later termed ''
first-generation programming language A first-generation programming language (1GL) is a machine-level programming language. A first generation (programming) language (1GL) is a grouping of programming languages that are machine level languages used to program first-generation com ...
s'' (1GL). The next step was the development of the so-called ''
second-generation programming language The label of second-generation programming language (2GL) is a generational way to categorize assembly languages. The term was coined to provide a distinction from higher level machine independent third-generation programming languages (3GLs) (su ...
s'' (2GL) or
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
s, which were still closely tied to the
instruction set architecture In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ' ...
of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations. The first ''
high-level programming language In computer science, a high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ...
s'', or ''
third-generation programming language A third-generation programming language (3GL) is a high-level computer programming language that tends to be more machine-independent and programmer-friendly than the machine code of the first-generation and assembly languages of the second-gene ...
s'' (3GL), were written in the 1950s. An early high-level programming language to be designed for a computer was
Plankalkül Plankalkül () is a programming language designed for engineering purposes by Konrad Zuse between 1942 and 1945. It was the first high-level programming language to be designed for a computer. ''Kalkül'' is the German term for a formal systemâ ...
, developed for the German Z3 by
Konrad Zuse Konrad Ernst Otto Zuse (; 22 June 1910 – 18 December 1995) was a German civil engineer, pioneering computer scientist, inventor and businessman. His greatest achievement was the world's first programmable computer; the functional program-c ...
between 1943 and 1945. However, it was not implemented until 1998 and 2000.
John Mauchly John William Mauchly (August 30, 1907 â€“ January 8, 1980) was an American physicist who, along with J. Presper Eckert, designed ENIAC, the first general-purpose electronic digital computer, as well as EDVAC, BINAC and UNIVAC I, the first co ...
's
Short Code codes, or short numbers, are short digit sequences, significantly shorter than telephone numbers, that are used to address messages in the Multimedia Messaging System (MMS) and short message service (SMS) systems of mobile network operators. I ...
, proposed in 1949, was one of the first high-level languages ever developed for an
electronic computer A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These progra ...
.Sebesta, W.S Concepts of Programming languages. 2006; M6 14:18 pp.44. Unlike
machine code In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very ...
, Short Code statements represented mathematical expressions in an understandable form. However, the program had to be translated into machine code every time it ran, making the process much slower than running the equivalent machine code. At the
University of Manchester , mottoeng = Knowledge, Wisdom, Humanity , established = 2004 – University of Manchester Predecessor institutions: 1956 – UMIST (as university college; university 1994) 1904 – Victoria University of Manchester 1880 – Victoria Univer ...
,
Alick Glennie Alick Edwards Glennie (1925–2003) was a British computer scientist, most famous for having developed Autocode, which many people regard as the first ever computer compiler.Knuth, Donald E.; Pardo, Luis Trabb, "Early development of programming ...
developed
Autocode Autocode is the name of a family of "simplified coding systems", later called programming languages, devised in the 1950s and 1960s for a series of digital computers at the Universities of Manchester, Cambridge and London. Autocode was a generic ...
in the early 1950s. As a
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
, it used a
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the
Mark 1 Mark 1 is the first chapter of the Gospel of Mark in the New Testament of the Christian Bible. Text The original text was written in Koine Greek. This chapter is divided into 45 verses. Textual witnesses Some early manuscripts conta ...
computer at the University of Manchester and is considered to be the first
compiled In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
high-level programming language. The second auto code was developed for the Mark 1 by R. A. Brooker in 1954 and was called the "Mark 1 Autocode". Brooker also developed an auto code for the
Ferranti Mercury The Mercury was an early commercial computer from the mid-1950s built by Ferranti. It was the successor to the Ferranti Mark 1, adding a floating point unit for improved performance, and increased reliability by replacing the Williams tube memory w ...
in the 1950s in conjunction with the University of Manchester. The version for the
EDSAC 2 EDSAC 2 was an early computer (operational in 1958), the successor to the Electronic Delay Storage Automatic Calculator (EDSAC). It was the first computer to have a microprogrammed control unit and a bit-slice hardware architecture. First cal ...
was devised by D. F. Hartley of
University of Cambridge Mathematical Laboratory The Department of Computer Science and Technology, formerly the Computer Laboratory, is the computer science department of the University of Cambridge. it employed 35 academic staff, 25 support staff, 35 affiliated research staff, and about 15 ...
in 1961. Known as EDSAC 2 Autocode, it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimization and source-language diagnostics which were advanced for the time. A contemporary but separate thread of development,
Atlas Autocode Atlas Autocode (AA)Original scans)) is a programming language developed around 1965 at the University of Manchester. A variant of the language ALGOL, it was developed by Tony Brooker and Derrick Morris for the Atlas computer. The AA compiler was ...
was developed for the University of Manchester Atlas 1 machine. In 1954, FORTRAN was invented at IBM by
John Backus John Warner Backus (December 3, 1924 – March 17, 2007) was an American computer scientist. He directed the team that invented and implemented FORTRAN, the first widely used high-level programming language, and was the inventor of the Back ...
. It was the first widely used high-level general-purpose programming language to have a functional implementation, as opposed to just a design on paper. It is still a popular language for
high-performance computing High-performance computing (HPC) uses supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into a mult ...
and is used for programs that benchmark and rank the world's fastest supercomputers. Another early programming language was devised by
Grace Hopper Grace Brewster Hopper (; December 9, 1906 – January 1, 1992) was an American computer scientist, mathematician, and United States Navy Rear admiral (United States), rear admiral. One of the first programmers of the Harvard Mark I, Harvard Mar ...
in the US, called
FLOW-MATIC FLOW-MATIC, originally known as B-0 (Business Language version 0), was the first English-like data processing language. It was developed for the UNIVAC I at Remington Rand under Grace Hopper from 1955 to 1959, and helped shape the development of CO ...
. It was developed for the
UNIVAC I The UNIVAC I (Universal Automatic Computer I) was the first general-purpose electronic digital computer design for business application produced in the United States. It was designed principally by J. Presper Eckert and John Mauchly, the invento ...
at
Remington Rand Remington Rand was an early American business machine manufacturer, originally a typewriter manufacturer and in a later incarnation the manufacturer of the UNIVAC line of mainframe computers. Formed in 1927 following a merger, Remington Rand wa ...
during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an
English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ...
programming language and implemented a prototype. The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959. FLOW-MATIC was a major influence in the design of
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily us ...
, since only it and its direct descendant
AIMACO AIMACO is an acronym for AIr MAterial COmpiler. It began around 1959 as the definition of a high level programming language influenced by the FLOW-MATIC language, developed by UNIVAC, and the COMTRAN (COMmercial TRANslator) programming language, ...
were in actual use at the time.


Refinement

The increased use of high-level languages introduced a requirement for ''
low-level programming language A low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instructions ...
s'' or ''
system programming language A system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger D ...
s''. These languages, to varying degrees, provide facilities between assembly languages and high-level languages. They can be used to perform tasks that require direct access to hardware facilities but still provide higher-level control structures and error-checking. The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use: * APL introduced ''
array programming In computer science, array programming refers to solutions which allow the application of operations to an entire set of values at once. Such solutions are commonly used in scientific and engineering settings. Modern programming languages that s ...
'' and influenced
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
. *
ALGOL ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the ...
refined both ''structured procedural programming'' and the discipline of
language specification In computer programming, a programming language specification (or standard or definition) is a documentation artifact that defines a programming language so that users and implementors can agree on what programs in that language mean. Specificati ...
; the "Revised Report on the Algorithmic Language
ALGOL 60 ALGOL 60 (short for ''Algorithmic Language 1960'') is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a k ...
" became a model for how later language specifications were written. *
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
, implemented in 1958, was the first dynamically typed ''
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
'' language. * In the 1960s,
Simula Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 6 ...
was the first language designed to support ''
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
''; in the mid-1970s,
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
followed with the first "purely" object-oriented language. * C was developed between 1969 and 1973 as a system programming language for the
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
operating system and remains popular. *
Prolog Prolog is a logic programming language associated with artificial intelligence and computational linguistics. Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily ...
, designed in 1972, was the first ''
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic prog ...
'' language. * In 1978, ML built a polymorphic type system on top of
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
, pioneering ''
statically typed In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer progra ...
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
'' languages. Each of these languages spawned descendants, and most modern programming languages count at least one of them in their ancestry. The 1960s and 1970s also saw considerable debate over the merits of ''
structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
'', and whether programming languages should be designed to support it.
Edsger Dijkstra Edsger Wybe Dijkstra ( ; ; 11 May 1930 – 6 August 2002) was a Dutch computer scientist, programmer, software engineer, systems scientist, and science essayist. He received the 1972 Turing Award for fundamental contributions to developing progra ...
, in a famous 1968 letter published in the
Communications of the ACM ''Communications of the ACM'' is the monthly journal of the Association for Computing Machinery (ACM). It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with ...
, argued that
Goto GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function ca ...
statements should be eliminated from all "higher level" programming languages.


Consolidation and growth

The 1980s were years of relative consolidation.
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
combined object-oriented and systems programming. The United States government standardized
Ada Ada may refer to: Places Africa * Ada Foah, a town in Ghana * Ada (Ghana parliament constituency) * Ada, Osun, a town in Nigeria Asia * Ada, Urmia, a village in West Azerbaijan Province, Iran * Ada, Karaman, a village in Karaman Province, ...
, a systems programming language derived from
Pascal Pascal, Pascal's or PASCAL may refer to: People and fictional characters * Pascal (given name), including a list of people with the name * Pascal (surname), including a list of people and fictional characters with the name ** Blaise Pascal, Fren ...
and intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating the so-called "fifth-generation" languages that incorporated logic programming constructs. The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decades. One important trend in language design for programming large-scale systems during the 1980s was an increased focus on the use of ''modules'' or large-scale organizational units of code.
Modula-2 Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It w ...
, Ada, and ML all developed notable module systems in the 1980s, which were often wedded to
generic programming Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered b ...
constructs. The rapid growth of the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
in the mid-1990s created opportunities for new languages.
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
, originally a Unix scripting tool first released in 1987, became common in dynamic
website A website (also written as a web site) is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Examples of notable websites are Google Search, Google, Facebook, Amaz ...
s.
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
came to be used for server-side programming, and bytecode virtual machines became popular again in commercial settings with their promise of "
Write once, run anywhere Write once, run anywhere (WORA), or sometimes Write once, run everywhere (WORE), was a 1995 slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language. Ideally, this meant that a Java program could be develope ...
" (
UCSD Pascal UCSD Pascal is a Pascal programming language system that runs on the UCSD p-System, a portable, highly machine-independent operating system. UCSD Pascal was first released in 1977. It was developed at the University of California, San Diego (UCS ...
had been popular for a time in the early 1980s). These developments were not fundamentally novel; rather, they were refinements of many existing languages and paradigms (although their syntax was often based on the C family of programming languages). Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity (
mixin In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depend ...
s, Delegation (programming), delegates, aspect-oriented programming, aspects), and database integration such as Microsoft's Language Integrated Query, LINQ. ''Fourth-generation programming languages'' (4GL) are computer programming languages that aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs. ''Fifth-generation programming languages'' (5GL) are programming languages based on solving problems using constraints given to the program, rather than using an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
written by a programmer.


Elements

All programming languages have some language primitive, primitive building blocks for the description of data and the processes or transformations applied to them (like the addition of two numbers or the selection of an item from a collection). These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively.


Syntax

A programming language's surface form is known as its syntax (programming languages), syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming languages are more
graphical Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
in nature, using visual relationships between symbols to specify a program. The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either Formal semantics of programming languages, formal or hard-coded in a Reference implementation (computing), reference implementation). Since most languages are textual, this article discusses textual syntax. The programming language syntax is usually defined using a combination of regular expressions (for lexical analysis, lexical structure) and Backus–Naur form (for context-free grammar, grammatical structure). Below is a simple grammar, based on
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
: expression ::= atom , list atom ::= number , symbol number ::= [+-]?['0'-'9']+ symbol ::= ['A'-'Z''a'-'z'].* list ::= '(' expression* ')' This grammar specifies the following: * an ''expression'' is either an ''atom'' or a ''list''; * an ''atom'' is either a ''number'' or a ''symbol''; * a ''number'' is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign; * a ''symbol'' is a letter followed by zero or more of any characters (excluding whitespace); and * a ''list'' is a matched pair of parentheses, with zero or more ''expressions'' inside it. The following are examples of well-formed token sequences in this grammar: 12345, () and (a b c232 (1)). Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it. Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false: * "Colorless green ideas sleep furiously." is grammatically well-formed but has no generally accepted meaning. * "John is a married bachelor." is grammatically well-formedness, well-formed but expresses a meaning that cannot be true. The following C (programming language), C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4 has no meaning for a value having a complex type and p->im is not defined because the value of p is the null pointer): complex *p = NULL; complex abs_p = sqrt(*p >> 4 + p->im); If the type declaration on the first line were omitted, the program would trigger an error on the undefined variable p during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information. The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars. Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution. In contrast to Lisp macro, Lisp's macro system and Perl's BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.


Semantics

The term Semantics#Computer science, ''semantics'' refers to the meaning of languages, as opposed to their form (#Syntax, syntax).


Static semantics

Static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms. For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement are distinct. Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static code analysis, static analyses like data flow analysis may also be part of static semantics. Newer programming languages like
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
and C Sharp (programming language), C# have definite assignment analysis, a form of data flow analysis, as part of their static semantics.


Dynamic semantics

Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the evaluation strategy, strategy by which expressions are evaluated to values, or the manner in which control flow, control structures conditionally execute Statement (computer science), statements. The ''dynamic semantics'' (also known as ''execution semantics'') of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research went into formal semantics of programming languages, which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.


Type system

A type system defines how a programming language classifies values and expressions into ''types'', how it can manipulate those types and how they interact. The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations. Any Decidability (logic), decidable type system involves a trade-off: while it rejects many incorrect programs, it can also prohibit some correct, albeit unusual programs. In order to bypass this downside, a number of languages have ''type loopholes'', usually unchecked Type conversion#Explicit type conversion, casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types. In most typed languages, the type system is used only to type checking, type check programs, but a number of languages, usually functional ones, type inference, infer types, relieving the programmer from the need to write type annotations. The formal design and study of type systems is known as ''type theory''.


Typed versus untyped languages

A language is ''typed'' if the specification of every operation defines types of data to which the operation is applicable. For example, the data represented by "this text between the quotes" is a String literal, string, and in many programming languages dividing a number by a string has no meaning and will not be executed. The invalid operation may be detected when the program is compiled ("static" type checking) and will be rejected by the compiler with a compilation error message, or it may be detected while the program is running ("dynamic" type checking), resulting in a run-time Exception handling, exception. Many languages allow a function called an exception handler to handle this exception and, for example, always return "-1" as the result. A special case of typed languages are the ''single-typed'' languages. These are often scripting or markup languages, such as REXX or Standard Generalized Markup Language, SGML, and have only one data type–—most commonly character strings which are used for both symbolic and numeric data. In contrast, an ''untyped language'', such as most
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
s, allows any operation to be performed on any data, generally sequences of bits of various lengths. High-level untyped languages include BCPL, Tcl, and some varieties of Forth (programming language), Forth. In practice, while few languages are considered typed from the type theory (verifying or rejecting all operations), most modern languages offer a degree of typing. Many production languages provide means to bypass or subvert the type system, trading type safety for finer control over the program's execution (see Type conversion#Explicit type conversion, casting).


Static vis-à-vis dynamic typing

In ''Type system, static typing'', all expressions have their types determined prior to when the program is executed, typically at compile-time. For example, 1 and (2+2) are integer expressions; they cannot be passed to a function that expects a string or stored in a variable that is defined to hold dates. Statically typed languages can be either ''Manifest typing, manifestly typed'' or ''Type inference, type-inferred''. In the first case, the programmer must explicitly write types at certain textual positions (for example, at variable declaration (computer science), declarations). In the second case, the compiler ''infers'' the types of expressions and declarations based on context. Most mainstream statically typed languages, such as
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
, C Sharp (programming language), C# and
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, are manifestly typed. Complete type inference has traditionally been associated with less mainstream languages, such as Haskell (programming language), Haskell and ML. However, many manifestly typed languages support partial type inference; for example,
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
,
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
, and C Sharp (programming language), C# all infer types in certain limited cases. Additionally, some programming languages allow for some types to be automatically converted to other types; for example, an int can be used where the program expects a float. ''Type system, Dynamic typing'', also called ''latent typing'', determines the type-safety of operations at run time; in other words, types are associated with ''run-time values'' rather than ''textual expressions''. As with type-inferred languages, dynamically typed languages do not require the programmer to write explicit type annotations on expressions. Among other things, this may permit a single variable to refer to values of different types at different points in the program execution. However, type Software bug, errors cannot be automatically detected until a piece of code is actually executed, potentially making debugging more difficult.
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
,
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
,
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
, Python (programming language), Python, JavaScript, and Ruby (programming language), Ruby are all examples of dynamically typed languages.


Weak and strong typing

''Weak typing'' allows a value of one type to be treated as another, for example treating a String (computer science), string as a number. This can occasionally be useful, but it can also allow some kinds of program faults to go undetected at compile time and even at Run time (program lifecycle phase), run time. ''Strongly typed programming language, Strong typing'' prevents these program faults. An attempt to perform an operation on the wrong type of value raises an error. Strongly typed languages are often termed ''type-safe'' or ''type safety, safe''. An alternative definition for "weakly typed" refers to languages, such as
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
and JavaScript, which permit a large number of implicit type conversions. In JavaScript, for example, the expression 2 * x implicitly converts x to a number, and this conversion succeeds even if x is null, undefined, an Array, or a string of letters. Such implicit conversions are often useful, but they can mask programming errors. ''Strong'' and ''static'' are now generally considered orthogonal concepts, but usage in the literature differs. Some use the term ''strongly typed'' to mean ''strongly, statically typed'', or, even more confusingly, to mean simply ''statically typed''. Thus C has been called both strongly typed and weakly, statically typed. It may seem odd to some professional programmers that C could be "weakly, statically typed". However, notice that the use of the generic pointer, the void* pointer, does allow casting pointers to other pointers without needing to do an explicit cast. This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast, such as (int) or (char).


Standard library and run-time system

Most programming languages have an associated core Library (computing), library (sometimes known as the "standard library", especially if it is included as part of the published language standard), which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output. The line between a language and its core library differs from language to language. In some cases, the language designers may treat the library as a separate entity from the language. However, a language's core library is often treated as part of the language by its users, and some language specifications even require that this library be made available in all implementations. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
, a string literal is defined as an instance of the java.lang.String class; similarly, in
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
, an anonymous function expression (a "block") constructs an instance of the library's BlockContext class. Conversely, Scheme (programming language), Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.


Design and implementation

Programming languages share properties with natural languages related to their purpose as vehicles for communication, having a syntactic form separate from its semantics, and showing ''language families'' of related languages branching one from another.Steven R. Fischer, ''A history of language'', Reaktion Books, 2003, , p. 205 But as artificial constructs, they also differ in fundamental ways from languages that have evolved through usage. A significant difference is that a programming language can be fully described and studied in its entirety since it has a precise and finite definition. By contrast, natural languages have changing meanings given by their users in different communities. While constructed languages are also artificial languages designed from the ground up with a specific purpose, they lack the precise and complete semantic definition that a programming language has. Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. Although there have been attempts to design one "universal" programming language that serves all purposes, all of them have failed to be generally accepted as filling this role. The need for diverse programming languages arises from the diversity of contexts in which languages are used: * Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers. * Programmers range in expertise from novices who need simplicity above all else to experts who may be comfortable with considerable complexity. * Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers. * Programs may be written once and not change for generations, or they may undergo continual modification. * Programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language. One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of Abstraction (computer science), abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. This lets them write more functionality per time unit. Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as "foolish". Alan Perlis was similarly dismissive of the idea. Hybrid approaches have been taken in Structured English and SQL. A language's designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language ''specification'' and ''implementation''.


Specification

The specification of a programming language is an artifact that the language programmer, users and the programming language implementation, implementors can use to agree upon whether a piece of source code is a valid computer program, program in that language, and if so what its behavior shall be. A programming language specification can take several forms, including the following: * An explicit definition of the syntax, static semantics, and execution semantics of the language. While syntax is commonly specified using a formal grammar, semantic definitions may be written in natural language (e.g., as in the C (programming language), C language), or a formal semantics of programming languages, formal semantics (e.g., as in Standard ML and Scheme (programming language), Scheme specifications). * A description of the behavior of a compiler, translator for the language (e.g., the
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
and Fortran specifications). The syntax and semantics of the language have to be inferred from this description, which may be written in natural or formal language. * A reference implementation, ''reference'' or ''model'' implementation, sometimes Meta-circular evaluator, written in the language being specified (e.g.,
Prolog Prolog is a logic programming language associated with artificial intelligence and computational linguistics. Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily ...
or REXX, ANSI REXX). The syntax and semantics of the language are explicit in the behavior of the reference implementation.


Implementation

An ''implementation'' of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: ''compiler, compilation'' and ''interpreter (computing), interpretation''. It is generally possible to implement a language using either technique. The output of a
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach, there is no distinct boundary between compiling and interpreting. For instance, some implementations of BASIC compile and then execute the source one line at a time. Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software. One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine, just before execution, translates the blocks of bytecode which are going to be used to machine code, for direct execution on the hardware.


Proprietary languages

Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users. Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language, and Microsoft's C Sharp (programming language), C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment. Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang (programming language), Erlang was originally Ericsson's internal programming language.


Use

Thousands of different programming languages have been created, mainly in the computing field. Individual software projects commonly use five programming languages or more. Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language. A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the Abstraction (computer science), abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called language primitive, primitives). ''Computer Programming, Programming'' is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment. Programs for a computer might be Execution (computing), executed in a Batch processing, batch process without human interaction, or a user might type Command (computing), commands in an Session (computer science), interactive session of an Interpreter (computing), interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language.


Measuring language usage

Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example,
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily us ...
is still strong in the corporate data center, often on large Mainframe computer, mainframes; Fortran in scientific and engineering applications;
Ada Ada may refer to: Places Africa * Ada Foah, a town in Ghana * Ada (Ghana parliament constituency) * Ada, Osun, a town in Nigeria Asia * Ada, Urmia, a village in West Azerbaijan Province, Iran * Ada, Karaman, a village in Karaman Province, ...
in aerospace, transportation, military, real-time, and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications. Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed: * counting the number of job advertisements that mention the language * the number of books sold that teach or describe the language * estimates of the number of existing lines of code written in the language which may underestimate languages not often found in public searches * counts of language references (i.e., to the name of the language) found using a web search engine. Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages (in descending order by overall popularity):
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
, C,
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
, Python (programming language), Python, C Sharp (programming language), C#, JavaScript, Visual Basic .NET, VB .NET, R (programming language), R, PHP, and MATLAB.


Dialects, flavors and implementations

A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme (programming language), Scheme and Forth (programming language), Forth, standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Common Lisp, Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly, as do, say, Racket (programming language), Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC programming language has List of BASIC dialects, many dialects.


Taxonomies

There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family. The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language (because it encourages object-oriented organization) and a concurrent language (because it contains built-in constructs for running multiple Thread (computer science), threads in parallel). Python (programming language), Python is an object-oriented scripting language. In broad strokes, programming languages are classified by ''programming paradigm'' and ''intended domain of use,'' with general-purpose programming languages distinguished from domain-specific programming languages. Traditionally, programming languages have been regarded as describing computation in terms of imperative sentences, i.e. issuing commands. These are generally called imperative programming languages. A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer, which is the main feature of declarative programming. More refined paradigms include procedural programming,
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
,
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
, and
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic prog ...
; some languages are hybrids of paradigms or multi-paradigmatic. An
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose,
system programming language A system programming language is a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application software. Edsger D ...
s, scripting languages, domain-specific languages, or concurrent/distributed languages (or a combination of these). Some general purpose languages were designed largely with educational goals. A programming language may also be classified by factors unrelated to the programming paradigm. For instance, most programming languages use English language keywords, while Non-English-based programming languages, a minority do not. Other languages may be classified as being Esoteric programming language, deliberately esoteric or not.


See also

* Comparison of programming languages (basic instructions) * Comparison of programming languages * Computer programming * Computer science and Outline of computer science * Domain-specific language * Domain-specific modelling * Educational programming language * Esoteric programming language * Extensible programming * :Extensible syntax programming languages * Invariant based programming * List of BASIC dialects * Lists of programming languages * List of programming language researchers * Programming languages used in most popular websites * Language-oriented programming * Logic programming * Literate programming * Metaprogramming ** * Modeling language *
Programming language theory Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is clos ...
* Pseudocode * * Reflection (computer science), Reflection * Scientific programming language * Scripting language * Software engineering and List of software engineering topics


References


Further reading

* * Raphael Finkel:
Advanced Programming Language Design
', Addison Wesley 1995. * Daniel P. Friedman, Mitchell Wand, Christopher T. Haynes: ''Essentials of Programming Languages'', The MIT Press 2001. * Maurizio Gabbrielli and Simone Martini: "Programming Languages: Principles and Paradigms", Springer, 2010. * David Gelernter, Suresh Jagannathan: ''Programming Linguistics'', The MIT Press 1990. * Ellis Horowitz (ed.): ''Programming Languages, a Grand Tour'' (3rd ed.), 1987. * Ellis Horowitz: ''Fundamentals of Programming Languages'', 1989. * Shriram Krishnamurthi: ''Programming Languages: Application and Interpretation''
online publication
* Bruce J. MacLennan: ''Principles of Programming Languages: Design, Evaluation, and Implementation'', Oxford University Press 1999. * John C. Mitchell: ''Concepts in Programming Languages'', Cambridge University Press 2002. * Benjamin C. Pierce: ''Types and Programming Languages'', The MIT Press 2002. * Terrence W. Pratt and Marvin Victor Zelkowitz: ''Programming Languages: Design and Implementation'' (4th ed.), Prentice Hall 2000. * Peter H. Salus. ''Handbook of Programming Languages'' (4 vols.). Macmillan 1998. * Ravi Sethi: ''Programming Languages: Concepts and Constructs'', 2nd ed., Addison-Wesley 1996. * Michael L. Scott: ''Programming Language Pragmatics'', Morgan Kaufmann Publishers 2005. * Robert W. Sebesta: ''Concepts of Programming Languages'', 9th ed., Addison Wesley 2009. * Franklyn Turbak and David Gifford with Mark Sheldon: ''Design Concepts in Programming Languages'', The MIT Press 2009. * Peter Van Roy and Seif Haridi. ''Concepts, Techniques, and Models of Computer Programming'', The MIT Press 2004. * David A. Watt. ''Programming Language Concepts and Paradigms''. Prentice Hall 1990. * David A. Watt and Muffy Thomas. ''Programming Language Syntax and Semantics''. Prentice Hall 1991. * David A. Watt. ''Programming Language Processors''. Prentice Hall 1993. * David A. Watt. ''Programming Language Design Concepts''. John Wiley & Sons 2004.


External links

{{DEFAULTSORT:Programming Language Programming language classification Programming languages, Notation Articles with example C code