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Determinacy is a subfield of set theory, a branch of
mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
, that examines the conditions under which one or the other player of a
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
has a winning strategy, and the consequences of the existence of such strategies. Alternatively and similarly, "determinacy" is the property of a game whereby such a strategy exists. Determinacy was introduced by Gale and Stewart in 1950, under the name "determinateness". The games studied in set theory are usually Gale–Stewart games—two-player games of
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
in which the players make an infinite sequence of moves and there are no draws. The field of
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
studies more general kinds of games, including games with draws such as tic-tac-toe, chess, or infinite chess, or games with imperfect information such as
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game w ...
.


Basic notions


Games

The first sort of game we shall consider is the two-player game of
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
of length ω, in which the players play natural numbers. These games are often called Gale–Stewart games. In this sort of game there are two players, often named ''I'' and ''II'', who take turns playing natural numbers, with ''I'' going first. They play "forever"; that is, their plays are indexed by the natural numbers. When they're finished, a predetermined condition decides which player won. This condition need not be specified by any definable ''rule''; it may simply be an arbitrary (infinitely long)
lookup table In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation. The process is termed as "direct addressing" and LUTs differ from hash tables in a way that, to retrieve a value v wi ...
saying who has won given a particular sequence of plays. More formally, consider a subset ''A'' of Baire space; recall that the latter consists of all ω-sequences of natural numbers. Then in the game G''A'', ''I'' plays a natural number ''a''0, then ''II'' plays ''a''1, then ''I'' plays ''a''2, and so on. Then ''I'' wins the game if and only if : \langle a_0,a_1,a_2,\ldots\rangle\in A and otherwise ''II'' wins. ''A'' is then called the ''payoff set'' of G''A''. It is assumed that each player can see all moves preceding each of his moves, and also knows the winning condition.


Strategies

Informally, a ''strategy'' for a player is a way of playing in which his plays are entirely determined by the foregoing plays. Again, such a "way" does not have to be capable of being captured by any explicable "rule", but may simply be a lookup table. More formally, a strategy for player ''I'' (for a game in the sense of the preceding subsection) is a function that accepts as an argument any finite sequence of natural numbers, of even length, and returns a natural number. If ''σ'' is such a strategy and <a0,...,a2n-1> is a sequence of plays, then ''σ''(<a0,...,a2n-1>) is the next play ''I'' will make, if ''I'' is following the strategy ''σ''. Strategies for ''II'' are just the same, substituting "odd" for "even". Note that we have said nothing, as yet, about whether a strategy is in any way ''good''. A strategy might direct a player to make aggressively bad moves, and it would still be a strategy. In fact it is not necessary even to know the winning condition for a game, to know what strategies exist for the game.


Winning strategies

A strategy is ''winning'' if the player following it must necessarily win, no matter what his opponent plays. For example, if ''σ'' is a strategy for ''I'', then ''σ'' is a winning strategy for ''I'' in the game G''A'' if, for any sequence of natural numbers to be played by ''II'', say <a1,a3,a5,...>, the sequence of plays produced by ''σ'' when ''II'' plays thus, namely : \langle\sigma(\langle\rangle),a_1,\sigma(\langle\sigma(\langle\rangle),a_1\rangle),a_3,\ldots\rangle is an element of ''A''.


Determined games

A (class of) game(s) is ''determined'' if for all instances of the game there is a winning strategy for one of the players (not necessarily the same player for each instance). Note that there cannot be a winning strategy for ''both'' players for the same game, for if there were, the two strategies could be played against each other. The resulting outcome would then, by hypothesis, be a win for both players, which is impossible.https://www.math.uni-hamburg.de/Infinite Games, Yurii Khomskii (2010)
Infinite Games, Yurii Khomskii (2010)


Determinacy from elementary considerations

All finite games of perfect information in which draws do not occur are determined. Real-world games of perfect information, such as tic-tac-toe, chess, or infinite chess, are always finished in a finite number of moves (in chess-games this assumes the 50-move rule is applied). If such a game is modified so that a particular player wins under any condition where the game would have been called a draw, then it is always determined. The condition that the game is always over (i.e. all possible extensions of the finite position result in a win for the same player) in a finite number of moves corresponds to the topological condition that the set ''A'' giving the winning condition for G''A'' is clopen in the topology of Baire space. For example, modifying the rules of chess to make drawn games a win for Black makes chess a determined game. As it happens, chess has a finite number of positions and a draw-by-repetition rules, so with these modified rules, if play continues long enough without White having won, then Black can eventually force a win (due to the modification of draw = win for black). The proof that such games are determined is rather simple: Player ''I'' simply plays ''not to lose''; that is, player ''I'' plays to make sure that player ''II'' does not have a winning strategy ''after'' ''Is move. If player ''I'' ''cannot'' do this, then it means player ''II'' had a winning strategy from the beginning. On the other hand, if player ''I'' ''can'' play in this way, then ''I'' must win, because the game will be over after some finite number of moves, and player ''I'' can't have lost at that point. This proof does not actually require that the game ''always'' be over in a finite number of moves, only that it be over in a finite number of moves whenever ''II'' wins. That condition, topologically, is that the set ''A'' is
closed Closed may refer to: Mathematics * Closure (mathematics), a set, along with operations, for which applying those operations on members always results in a member of the set * Closed set, a set which contains all its limit points * Closed interval, ...
. This fact—that all closed games are determined—is called the ''Gale–Stewart theorem''. Note that by symmetry, all open games are determined as well. (A game is ''open'' if ''I'' can win only by winning in a finite number of moves.)


Determinacy from ZFC

David Gale and F. M. Stewart proved the open and closed games are determined. Determinacy for second level of the Borel hierarchy games was shown by Wolfe in 1955. Over the following 20 years, additional research using ever-more-complicated arguments established that third and fourth levels of the Borel hierarchy are determined. In 1975,
Donald A. Martin Donald Anthony Martin (born December 24, 1940), also known as Tony Martin, is an American set theorist and philosopher of mathematics at UCLA, where he is an emeritus professor of mathematics and philosophy. Education and career Martin rece ...
proved that all
Borel Borel may refer to: People * Borel (author), 18th-century French playwright * Jacques Brunius, Borel (1906–1967), pseudonym of the French actor Jacques Henri Cottance * Émile Borel (1871 – 1956), a French mathematician known for his founding ...
games are determined; that is, if ''A'' is a Borel subset of Baire space, then G''A'' is determined. This result, known as Borel determinacy, is the best possible determinacy result provable in ZFC, in the sense that the determinacy of the next higher Wadge class is not provable in ZFC. In 1971, before Martin obtained his proof, Harvey Friedman showed that any proof of Borel determinacy must use the axiom of replacement in an essential way, in order to iterate the
powerset axiom In mathematics, the axiom of power set is one of the Zermelo–Fraenkel axioms of axiomatic set theory. In the formal language of the Zermelo–Fraenkel axioms, the axiom reads: :\forall x \, \exists y \, \forall z \, transfinitely often. Friedman's work gives a level-by-level result detailing how many iterations of the powerset axiom are necessary to guarantee determinacy at each level of the Borel hierarchy. For every integer ''n'', ZFC\P proves determinacy in the ''n''th level of the difference hierarchy of \mathbf^0_3 sets, but ZFC\P does not prove that for every integer ''n'' ''n''th level of the difference hierarchy of \Pi^0_3 sets is determined. See reverse mathematics for other relations between determinacy and subsystems of second-order arithmetic.


Determinacy and large cardinals

There is an intimate relationship between determinacy and
large cardinal In the mathematical field of set theory, a large cardinal property is a certain kind of property of transfinite cardinal numbers. Cardinals with such properties are, as the name suggests, generally very "large" (for example, bigger than the least Î ...
s. In general, stronger large cardinal axioms prove the determinacy of larger pointclasses, higher in the Wadge hierarchy, and the determinacy of such pointclasses, in turn, proves the existence of inner models of slightly weaker large cardinal axioms than those used to prove the determinacy of the pointclass in the first place.


Measurable cardinals

It follows from the existence of a measurable cardinal that every analytic game (also called a Σ11 game) is determined, or equivalently that every coanalytic (or Π11 ) game is determined. (See Projective hierarchy for definitions.) Actually a measurable cardinal is more than enough. A weaker principle — the existence of 0# is sufficient to prove coanalytic determinacy, and a little bit more: The precise result is that the existence of 0# is equivalent to the determinacy of all levels of the difference hierarchy below the ω2 level, i.e. ω·n-Π11 determinacy for every n. From a measurable cardinal we can improve this very slightly to ω2-Π11 determinacy. From the existence of more measurable cardinals, one can prove the determinacy of more levels of the difference hierarchy over Π11.


Proof of determinacy from sharps

For every real number ''r'', \Sigma^1_1(r) determinacy is equivalent to existence of ''r''#. To illustrate how large cardinals lead to determinacy, here is a proof of \Sigma^1_1(r) determinacy given existence of ''r''#. Let ''A'' be a \Sigma^1_1(r) subset of the Baire space. ''A'' = p 'T''for some tree ''T'' (constructible from ''r'') on (ω, ω). (That is x∈A iff from some ''y'', ((x_0,y_0),(x_1,y_1),...) is a path through ''T''.) Given a partial play ''s'', let T_s be the subtree of ''T'' consistent with ''s'' subject to max(y0,y1,...,ylen(s)-1)<len(s). The additional condition ensures that T_s is finite. Consistency means that every path through T_s is of the form ((x_0,y_0),(x_1,y_1),...,(x_i,y_i)) where (x_0,x_1,...,x_i) is an initial segment of ''s''. To prove that A is determined, define auxiliary game as follows:
In addition to ordinary moves, player 2 must play a mapping of T_s into ordinals (below a sufficiently large ordinal ''κ'') such that * each new move extends the previous mapping and * the ordering of the ordinals agrees with the Kleene–Brouwer order on T_s. Recall that Kleene–Brouwer order is like lexicographical order except that if ''s'' properly extends ''t'' then ''s''<''t''. It is a well-ordering iff the tree is well-founded. The auxiliary game is open. ''Proof:'' If player 2 does not lose at a finite stage, then the union of all T_s (which is the tree that corresponds to the play) is well-founded, and so the result of the non-auxiliary play is not in A. Thus, the auxiliary game is determined. ''Proof:'' By transfinite induction, for each ordinal α compute the set of positions where player 1 can force a win in α steps, where a position with player 2 to move is losing (for player 2) in α steps iff for every move the resulting position is losing in less than α steps. One strategy for player 1 is to reduce α with each position (say picking the least α and breaking ties by picking the least move), and one strategy for player 2 is to pick the least (actually any would work) move that does not lead to a position with an α assigned. Note that ''L''(''r'') contains the set of winning positions as well as the winning strategies given above. A winning strategy for player 2 in the original game leads to winning strategy in the auxiliary game: The subtree of T corresponding to the winning strategy is well-founded, so player 2 can pick ordinals based on the Kleene–Brouwer order of the tree. Also, trivially, a winning strategy for player 2 in the auxiliary game gives a winning strategy for player 2 in original game. It remains to show that using ''r''#, the above-mentioned winning strategy for player 1 in the auxiliary game can be converted into a winning strategy in the original game. ''r''# gives a proper class ''I'' of (''L''(''r''),∈,''r'') indiscernible ordinals. By indiscernibility, if ''κ'' and the ordinals in the auxiliary response are in ''I'', then the moves by player 1 do not depend on the auxiliary moves (or on ''κ''), and so the strategy can be converted into a strategy for the original game (since player 2 can hold out with indiscernibles for any finite number of steps). Suppose that player 1 loses in the original game. Then, the tree corresponding to a play is well-founded. Therefore, player 2 can win the auxiliary game by using auxiliary moves based on the indiscernibles (since the order type of indiscernibles exceeds the Kleene–Brouwer order of the tree), which contradicts player 1 winning the auxiliary game.


Woodin cardinals

If there is a Woodin cardinal with a measurable cardinal above it, then Π12 determinacy holds. More generally, if there are ''n'' Woodin cardinals with a measurable cardinal above them all, then Π1n+1 determinacy holds. From Π1n+1 determinacy, it follows that there is a transitive inner model containing ''n'' Woodin cardinals. \Delta^1_2 (lightface) determinacy is equiconsistent with a Woodin cardinal. If \Delta^1_2 determinacy holds, then for a Turing cone of ''x'' (that is for every real ''x'' of sufficiently high Turing degree), L 'x''satisfies OD-determinacy (that is determinacy of games on integers of length ω and ordinal-definable payoff), and in HODL 'x''/sup> \omega_2^ is a Woodin cardinal.


Projective determinacy

If there are infinitely many Woodin cardinals, then projective determinacy holds; that is, every game whose winning condition is a projective set is determined. From projective determinacy it follows that, for every natural number ''n'', there is a transitive inner model that satisfies that there are ''n'' Woodin cardinals.


Axiom of determinacy

The axiom of determinacy, or AD, asserts that ''every'' two-player game of perfect information of length ω, in which the players play naturals, is determined. AD is provably false from ZFC; using the axiom of choice one may prove the existence of a non-determined game. However, if there are infinitely many Woodin cardinals with a measurable above them all, then L(R) is a model of ZF that satisfies AD.


Consequences of determinacy


Regularity properties for sets of reals

If ''A'' is a subset of Baire space such that the Banach–Mazur game for ''A'' is determined, then either ''II'' has a winning strategy, in which case ''A'' is meager, or ''I'' has a winning strategy, in which case ''A'' is
comeager In the mathematical field of general topology, a meagre set (also called a meager set or a set of first category) is a subset of a topological space that is small or negligible in a precise sense detailed below. A set that is not meagre is calle ...
on some open neighborhood. This does not quite imply that ''A'' has the property of Baire, but it comes close: A simple modification of the argument shows that if Γ is an
adequate pointclass In the mathematical field of descriptive set theory, a pointclass can be called adequate if it contains all recursive Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in ...
such that every game in Γ is determined, then every set of reals in Γ has the property of Baire. In fact this result is not optimal; by considering the unfolded Banach–Mazur game we can show that determinacy of Γ (for Γ with sufficient closure properties) implies that every set of reals that is the ''projection'' of a set in Γ has the property of Baire. So for example the existence of a measurable cardinal implies Π11 determinacy, which in turn implies that every Σ12 set of reals has the property of Baire. By considering other games, we can show that Π1''n'' determinacy implies that every Σ1''n''+1 set of reals has the property of Baire, is Lebesgue measurable (in fact
universally measurable In mathematics, a subset A of a Polish space X is universally measurable if it is measurable with respect to every complete probability measure on X that measures all Borel subsets of X. In particular, a universally measurable set of reals is n ...
) and has the perfect set property.


Periodicity theorems

* The first periodicity theorem implies that, for every natural number ''n'', if Δ12''n''+1 determinacy holds, then Π12''n''+1 and Σ12''n''+2 have the prewellordering property (and that Σ12''n''+1 and Π12''n''+2 do ''not'' have the prewellordering property, but rather have the separation property). * The second periodicity theorem implies that, for every natural number ''n'', if Δ12''n''+1 determinacy holds, then Π12''n''+1 and Σ12''n'' have the
scale property In the mathematical discipline of descriptive set theory, a scale is a certain kind of object defined on a set of points in some Polish space (for example, a scale might be defined on a set of real numbers). Scales were originally isolated as a con ...
. In particular, if projective determinacy holds, then every projective
relation Relation or relations may refer to: General uses *International relations, the study of interconnection of politics, economics, and law on a global level *Interpersonal relationship, association or acquaintance between two or more people *Public ...
has a projective uniformization. * The third periodicity theorem gives a sufficient condition for a game to have a definable winning strategy.


Applications to decidability of certain second-order theories

In 1969, Michael O. Rabin proved that the
monadic second-order In mathematical logic, monadic second-order logic (MSO) is the fragment of second-order logic where the second-order quantification is limited to quantification over sets. It is particularly important in the logic of graphs, because of Courcelle's ...
theory of ''n'' successors ( S2S for ''n'' = 2) is decidable. A key component of the proof requires showing determinacy of parity games, which lie in the third level of the Borel hierarchy.


Wadge determinacy

Wadge determinacy is the statement that for all pairs ''A'', ''B'' of subsets of Baire space, the Wadge game G(''A'' ,''B'') is determined. Similarly for a pointclass Γ, Γ Wadge determinacy is the statement that for all sets ''A'', ''B'' in Γ, the Wadge game G(''A'', ''B'') is determined. Wadge determinacy implies the semilinear ordering principle for the Wadge order. Another consequence of Wadge determinacy is the perfect set property. In general, Γ Wadge determinacy is a consequence of the determinacy of Boolean combinations of sets in Γ. In the projective hierarchy, Π11 Wadge determinacy is equivalent to Π11 determinacy, as proved by Leo Harrington. This result was extended by Hjorth to prove that Π12 Wadge determinacy (and in fact the semilinear ordering principle for Π12) already implies Π12 determinacy.


More general games


Games in which the objects played are not natural numbers

Determinacy of games on ordinals with ordinal definable payoff and length ω implies that for every regular cardinal ''κ''>ω there are no ordinal definable disjoint stationary subsets of ''κ'' made of ordinals of cofinality ω. The consistency strength of the determinacy hypothesis is unknown but is expected to be very high.


Games played on trees


Long games

Existence of ω1 Woodin cardinals implies that for every countable ordinal α, all games on integers of length α and projective payoff are determined. Roughly speaking, α Woodin cardinals corresponds to determinacy of games on reals of length α (with a simple payoff set). Assuming a limit of Woodin cardinals ''κ'' with o(''κ'')=''κ''++ and ω Woodin cardinals above ''κ'', games of variable countable length where the game ends as soon as its length is admissible relative to the line of play and with projective payoff are determined. Assuming that a certain iterability conjecture is provable, existence of a measurable Woodin cardinal implies determinacy of open games of length ω1 and projective payoff. (In these games, a winning condition for the first player is triggered at a countable stage, so the payoff can be coded as a set of reals.) Relative to a Woodin limit of Woodin cardinals and a measurable above them, it is consistent that every game on integers of length ω1 and ordinal definable payoff is determined. It is conjectured that the determinacy hypothesis is equiconsistent with a Woodin limit of Woodin cardinals. ω1 is maximal in that there are undetermined games on integers of length ω1+ω and ordinal definable payoff.


Games of imperfect information

In any interesting game with imperfect information, a winning strategy will be a mixed strategy: that is, it will give some probability of differing responses to the same situation. If both players' optimal strategies are mixed strategies then the outcome of the game cannot be ''certainly'' determinant (as it can for
pure strategies In game theory, a player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a player in a game ...
, since these are
deterministic Determinism is a philosophical view, where all events are determined completely by previously existing causes. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping motives and consi ...
). But the
probability distribution In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon i ...
of outcomes to opposing mixed strategies can be calculated. A game that requires mixed strategies is defined as ''determined'' if a strategy exists that yields a minimum
expected value In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a l ...
(over possible counter-strategies) that exceeds a given value. Against this definition, all finite two-player zero-sum games are clearly determined. However, the determinacy of ''infinite'' games of imperfect information (Blackwell games) is less clear. In 1969 David Blackwell proved that some "infinite games with imperfect information" (now called "Blackwell games") are determined, and in 1998
Donald A. Martin Donald Anthony Martin (born December 24, 1940), also known as Tony Martin, is an American set theorist and philosopher of mathematics at UCLA, where he is an emeritus professor of mathematics and philosophy. Education and career Martin rece ...
proved that ordinary (perfect-information game) determinacy for a
boldface pointclass In the mathematical field of descriptive set theory, a pointclass is a collection of sets of points, where a ''point'' is ordinarily understood to be an element of some perfect Polish space. In practice, a pointclass is usually characterized by ...
implies Blackwell determinacy for the pointclass. This, combined with the
Borel determinacy theorem In descriptive set theory, the Borel determinacy theorem states that any Gale–Stewart game whose payoff set is a Borel set is Determinacy, determined, meaning that one of the two players will have a winning strategy for the game. A Gale-Stewart ga ...
of Martin, implies that all Blackwell games with Borel payoff functions are determined. Martin conjectured that ordinary determinacy and Blackwell determinacy for infinite games are equivalent in a strong sense (i.e. that Blackwell determinacy for a boldface pointclass in turn implies ordinary determinacy for that pointclass), but as of 2010, it has not been proven that Blackwell determinacy implies perfect-information-game determinacy.


Quasistrategies and quasideterminacy


See also

* ω-automaton * Solved game *
Strictly determined game In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. The value of a strictly determined game is equal to the value of the equilibrium outcome. Mos ...
* Topological game


Footnotes

# This assumes that ''I'' is trying to get the intersection of neighborhoods played to be a singleton whose unique element is an element of ''A''. Some authors make that the goal instead for player ''II''; that usage requires modifying the above remarks accordingly.


References

* * * * * * * * *
PDF
*


External links


"Large Cardinals and Determinacy"
at the
Stanford Encyclopedia of Philosophy The ''Stanford Encyclopedia of Philosophy'' (''SEP'') combines an online encyclopedia of philosophy with peer-reviewed publication of original papers in philosophy, freely accessible to Internet users. It is maintained by Stanford University. Eac ...
{{Game theory, state=collapsed