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''Dark Castle'' is a 1986
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
for
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
published by
Silicon Beach Software Silicon Beach Software, Inc., was an early American developer of software products for the Macintosh personal computer. It was founded in San Diego, California in 1984 by Charlie Jackson and his wife Hallie. Jackson later co-founded FutureWave So ...
, later published by
Three-Sixty Pacific Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994. Games They have developed the most ...
for other platforms. It was designed and illustrated by Mark Pierce and programmed by
Jonathan Gay Jonathan Gay (born 1967) is an American computer programmer and software entrepreneur based in Northern California. Gay co-founded FutureWave Software in 1993. For a decade, he was the main programmer and visionary of Flash, an animation editor f ...
. In ''Dark Castle'', a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. A sequel, ''
Beyond Dark Castle ''Beyond Dark Castle'' is a computer game, released for Macintosh in 1987 by Silicon Beach Software. It was designed by Mark Stephen Pierce and programmed by Jonathan Gay. It is the sequel to '' Dark Castle'', with more levels, monsters and item ...
'', was released in 1987. A second sequel, '' Return to Dark Castle'', was announced in 2000, but it was not released until March 14, 2008.


Plot

When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble and Black Knight. After collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3.


Gameplay

The game opens with a vista of the castle with storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen. Movement within ''Dark Castle'' is typical for most platformers. Duncan can run, jump and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an
elixir ELIXIR (the European life-sciences Infrastructure for biological Information) is an initiative that will allow life science laboratories across Europe to share and store their research data as part of an organised network. Its goal is to bring t ...
that provide a one-time antidote to bites of the numerous rats and bats found around the castle. To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest "Advanced" level containing more enemies and a few extra surprises. ''Dark Castle'' may be the first game to use
WASD keys Arrow keys or cursor movement keys are buttons on a computer keyboard that are either programmed or designated to move the cursor (computers), cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that ...
and
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
for control. The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's locomotion is controlled via key strokes. Duncan easily gets disoriented; when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently. He is highly vulnerable to attacks during this time. Falling into holes in the floor does not cause death but instead leads to a dungeon ("Trouble 3") which can be escaped with some effort. On easier difficulty levels, this is a delay and a source of annoyance. However, this may be strategically necessary on the harder difficulty levels so that you can stock up rocks and elixir.
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian feast of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are common during the season of Eastertide (Easter season). The oldest tr ...
: Playing ''Dark Castle'' (and its sequel) with the computer's clock at December 25 or any Friday the 13th, the Great Hall or the throne room (respectively) will have holiday decorations.


Levels

This game has 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random. * Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3. * Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4. * Middle Door: Black Knight 1, Black Knight 2, Black Knight 3. * Right Door: Shield 1, Shield 2, Shield 3, Shield 4.


Development

Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego; so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. Pierce designed the animations in MacroMind's "VideoWorks" (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). The digitized sound was created by Eric Zocher who worked with voice actor
Dick Noel Richard Noel (May 30, 1927, Brooklyn, New York – October 20, 2017, Escondido, California) was an American band vocalist, jingle singer, and radio and television performer. Noel sang with the Ray Anthony Orchestra, including on the hit " Count Ev ...
.


Ports and remakes

A version for the
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
was released by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
in
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. An
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
version of the original ''Dark Castle'' was also released, which was closer to the original game. Because of the lower resolution, color was used to make up for it; also, because the PC did not have a mouse at the time, aiming was done through the keyboard. There is some controversy over the colors, due to the nature of the coloring. Versions for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
were released in
1987 File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, k ...
by
Three-Sixty Pacific Three-Sixty Pacific is an American video game publisher and developer. Founded in the late 1980s by avid wargamers and military history enthusiasts, they were acquired by IntraCorp Entertainment Inc. in 1994. Games They have developed the most ...
. Apple IIGS version came out in
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. This port was programmed by Lane Roathe, and was almost identical to the Macintosh version except for having lower resolution, color graphics and some controls.
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second ...
converted the monochrome Macintosh art to 16-color super-res art. A version for
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was released in
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. It is developed by Super Happy Fun Fun, which includes one of the two original developers, Mark Stephen Pierce; it was published by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
. It contains slightly remade level designs, borrowing from both ''Dark Castle'' and ''
Beyond Dark Castle ''Beyond Dark Castle'' is a computer game, released for Macintosh in 1987 by Silicon Beach Software. It was designed by Mark Stephen Pierce and programmed by Jonathan Gay. It is the sequel to '' Dark Castle'', with more levels, monsters and item ...
'', it also has updated color graphics. There was also a version released for
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
. As of 2009, there was a port in the works for the
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also includes ...
.


''Color Dark Castle''

In
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, the game developer
Delta Tao Software Delta Tao Software is a small software developer and publisher focusing on games for Macintosh, though some of its more popular products have been ported to Windows, Linux, and other platforms. History Delta Tao was founded in 1990 by Joe William ...
acquired the rights to some of Silicon Beach's old games, via
Aldus Aldus may refer to: People * Aldus Manutius, a Venetian publisher who popularized small personal volumes * Aldus Manutius the Younger, grandson of Aldus Manutius Businesses * Aldine Press, the printing office founded by Aldus Manutius * Aldus Cor ...
, and were able to produce and publish the modernized ''Color Dark Castle''. The new version included full color graphics, while changing some other things such as the Water from fireball 2,3 into Lava. This version also included a new difficulty, which let you skip to the end destination from any door in the great hall (e.g. Great Hall, to Fireball 4) with fewer enemies and easier gameplay. There is also a save feature whereby the game could be saved in the Great Hall, though only one game could be saved.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' stated that ''Dark Castle'' was "the best arcade game I've seen for the Macintosh, and perhaps the best I've seen on any microcomputer, ever". The reviewer praised the sound and graphics, stating that he did not know that the Macintosh was capable of animations of such quality. He concluded that ''Dark Castle'' "is filled with lots of little touches that show it's one of the first steps toward what Silicon Beach likes to call 'interactive cartoons'." ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...
'' compared the game to ''
Lode Runner ''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a ...
'', writing "There's nothing new about the basic concept, but the execution is impressive". The magazine praised its "slick animation and realistic digitized sound", and concluded that it "is a perfect way to fritter away those long winter evenings when you should be doing something productive". ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET c ...
'' praised the Amiga version's "brilliant graphics, sound, and atmosphere" but criticized the keyboard/mouse control system and gameplay as too difficult. The reviewer also disliked the disk-based
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which caused him to fear damage to the disk drives, crashes when loading the game, and slow level loading. Game reviewers Hartley and Pattie Lesser complimented the game in their "The Role of Computers" column in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #122 (1987), calling it "the finest arcade/adventure game ever designed for the Macintosh computer — as a matter of fact, for any computer!" and stating, "The graphics and animation are quite literally stunning!". In a subsequent column, the reviewers gave the game 4 out of 5 stars. ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'' reviewed the Macintosh version of ''Dark Castle'', praising its gameplay, graphics, and sound, stating that "''Dark Castle'' is at its core a shoot-'em-up, duck-'n'-run type of game, but one so finely crafted it deserves a new classification that reflects its fast-paced action as well as its superb animation, graphics, and sound. The game has a humorous aspect as well.", and furthermore stating that "''Dark Castle'' provides the highest quality graphics and sound of any Macintosh game available. Its action is fast and furious, its scripting sublime." ''Macworld'' summarises their review by listing the game's pros and cons, stating "Great graphics, sound, animation, and design" as positives, and stating "None" for ''Dark Castle's'' negatives. In 1996, ''Computer Gaming World'' declared ''Dark Castle'' the 136th-best computer game ever released.


Legacy


''Beyond Dark Castle''

In
1987 File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, k ...
, the
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
''Beyond Dark Castle'' was released, in which Duncan has to return and defeat the Black Knight, who is still alive. To access the Black Knight's tower, the player must first gather five magic orbs which are placed in various hard-to-reach places. The orbs must be returned to the Ante Chamber and placed on 5 pedestals for the gate to open so Duncan can face the Black Knight. ''Beyond Dark Castle'' had an engine similar to ''Dark Castle'' but with improvements and additions like a health bar, bombs, and other items, as well as levels where the player could control a "personal helicopter". These levels and
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
levels were side-scrollers instead of being limited to a single screen. Games could also be saved in a "computer room" level. Like all versions of ''Dark Castle'', if the player beat the game on advanced, it presented a special ending.


''Return to Dark Castle''

In
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, a new sequel called ''Return to Dark Castle'' was announced, being developed by Z Sculpt, where a new young hero called Bryant, the nephew of Duncan, must once again defeat the Black Knight. This game wasn't released until March 14, 2008. ''Return to Dark Castle'' includes new gameplay mechanics, such as the player being able to keep weapons, and store extra orbs in a room. Though it had been stated that the game would include a
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
, with the ability to create custom quests, this feature is not included in the download. According to the game's official website at Super Happy Fun Fun, the "level editor will be released soon".


References


External links


Running Dark Castle
on an emulator, plus advanced walkthrough * /shff.com/games/gam_dc.html ''Dark Castle'' for cell phonesfrom Super Happy Fun Fun
''Dark Castle'' links at Z Sculpt
A collection of links, including the official forum {{Authority control 1986 video games Amiga games Apple IIGS games Atari ST games CD-i games Commodore 64 games DOS games Classic Mac OS games Mobile games Platform games Sega Genesis games Video game franchises Video games developed in the United States Video games set in castles IOS games Single-player video games Silicon Beach Software games