Combat Flight Simulators
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Combat flight simulators are
vehicle simulation game Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a ...
s, amateur flight simulation
computer program A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
s used to simulate military aircraft and their operations. These are distinct from dedicated
flight simulator A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
s used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform. Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many
free flight simulators The following are flight simulator software applications that can be downloaded or played for free. Several items are outdated. Please notice 'free' is not the same as open source. Free games may have limited options or include advertisements. ...
, such as the open source ''Linux Air Combat'', ''
Falcon 4.0 ''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale mod ...
'', '' Digital Combat Simulator'' and '' Rise of Flight'', can be downloaded for free off the Internet.


History


1970s

Prior to the rise of modern-day video games,
electro-mechanical games Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
(EM games) were produced that used rear image projection in a manner similar to a
zoetrope A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It was basically a cylindrical variation of the phénak ...
to produce moving animations on a
screen Screen or Screens may refer to: Arts * Screen printing (also called ''silkscreening''), a method of printing * Big screen, a nickname associated with the motion picture industry * Split screen (filmmaking), a film composition paradigm in which mul ...
. This technology led to the rise of flight simulation
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, initially in the form of EM games. One such EM game was ''Jet Rocket'', a flight simulator released by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 1970 that featured cockpit controls that could move the player's aircraft around a landscape displayed on a screen and shoot missiles at targets that would explode when hit. The game displayed three-dimensional terrain with buildings, produced using special belt technology along with fluorescent paint to simulate a night view. Upon its debut, the game was cloned by three
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
arcade manufacturers, which led to the game under-performing in North America. Sega released several other similar EM flight combat games, including ''Dive Bomber'' (1971) and ''Air Attack'' (1972). Combat flight simulator video games began appearing from the late 1970s. In 1975,
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
released the arcade video game simulator ''
Interceptor Interceptor may refer to: Vehicles * Interceptor aircraft (or simply "interceptor"), a type of point defense fighter aircraft designed specifically to intercept and destroy enemy aircraft * Ford Crown Victoria Police Interceptor, a police car * ...
'', an early first-person combat flight simulator that involved piloting a
jet fighter Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield ...
using an eight-way joystick to aim and shoot at enemy aircraft. Sega's last EM combat flight simulator was ''Heli-Shooter'' (1977), which combines the use of a CPU processor with electro-mechanical components, screen projection and audio tape deck. The gameplay involves the player piloting a
helicopter A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
using a throttle joystick (to accelerate and decelerate) and pedals (to maneuver left and right) across a realistic three-dimensional landscape and shooting at military targets across the landscape. In Japan, it was one of the top ten highest-grossing EM arcade games of 1977, and it released in North America the same year.


1980s

The 1980s experienced a wave of more advanced simulation video games, with companies such as
Atari Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sun ...
releasing their own game called ''
Red Baron Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometres. It is a primary color in the RGB color model and a seconda ...
'' in 1980, which used
QuadraScan A vector monitor, vector display, or calligraphic display is a display device used for computer graphics up through the 1970s. It is a type of CRT, similar to that of an early oscilloscope. In a vector display, the image is composed of drawn ...
graphics and sound effects to simulate first-person flight combat. Other games such as the earliest version of ''
Microsoft Flight Simulator ''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed sig ...
'' (1982) had crude graphics, simple flight models, and a combat option with "dog fighting" in a
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
Sopwith Camel The Sopwith Camel is a British First World War single-seat biplane fighter aircraft that was introduced on the Western Front in 1917. It was developed by the Sopwith Aviation Company as a successor to the Sopwith Pup and became one of the ...
. Shortly after ''Microsoft Flight Simulator'' was released for the 8-bit computer,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
released '' Jet'' in 1985. This simulator used simple filled wire frame graphics and a small generic battle space to allow players to fight MiGs in an
F-18 The McDonnell Douglas F/A-18 Hornet is an all-weather, twin-engine, supersonic, carrier-capable, multirole combat aircraft, designed as both a fighter and attack aircraft (hence the F/A designation). Designed by McDonnell Douglas (now part ...
or F-16. There were also titles released for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
that simulated flight combat, two examples being Mattel's '' Air Raiders'' (1982) and Milton Bradley's ''Spitfire Attack'' (1983). Later in the 1980s, it became a trend for arcade flight combat simulators to use hydraulic
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provi ...
arcade cabinets. The trend was sparked by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's "taikan" games, with "taikan" meaning "body sensation" in Japanese.
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
's team at Sega (later known as
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of t ...
) developed hydraulic motion simulator cockpit cabinets for flight combat games such as ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but tec ...
'' (1985), ''
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a m ...
'' (1987) and the
R360 The R360 is a motion simulator arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction ...
games.


1990s–present

In the early 1990s, arcade flight combat simulators began adopting 3D polygon graphics. Taito's '' Air Inferno'' (1990) was a 3D flight simulator utilizing a motion simulator cockpit cabinet. Atari Games followed with the 3D flight combat simulator the following year, ''
Steel Talons ''Steel Talons'' is a 3D combat flight simulator arcade game released by Atari Games in 1991. The player takes on the role of a pilot for an "AT1196 Steel Talons combat helicopter". ''Steel Talons'' was ported to the Sega Genesis, Atari Lynx, Ata ...
'' (1991).
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
then followed with the 3D arcade combat flight simulator ''
Air Combat ''Air Combat'' is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enem ...
'' (1993). During the 1990s to early 2000s, there was a transition from traditional
video game platforms Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
like arcades, to consoles such as the original PlayStation, for their ability to be played at home. PC games remained popular during this time, as many publishers continued to produce games primarily for the PC platform. Due to the limitations and the relative simplicity of the controllers available for gaming consoles at the time, flight simulators remained largely absent from consoles for years to come. Several rival publishers rose during this period such as NovaLogic with titles like the '' Comanche Series'' that simulated helicopter combat, and
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
with '' Jane's WWII Fighters'' which improved upon features such as detailed visible damage. Newer software in the genre include '' Digital Combat Simulator'' (released in 2008 and mostly simulating modern aircraft), '' Rise of Flight'' (released in 2009 and set in
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
) and '' IL-2 Sturmovik: Cliffs of Dover'' (released in 2011 and set in
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
). These three are examples of accurate simulation PC games, as opposed to arcade-style air combat games such as
Bandai Namco Entertainment is a Japanese multinational video game video game publisher, publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in ...
's highly-successful ''
Ace Combat is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with ''Air Combat'' for the PlayStation, the series includes eight mainline installments, multiple spin- ...
'' series.


Types

Combat flight simulators are classified according to their historical period, type of aircraft, and level of detail. This method of classifying means that many simulators belong to more than one category, which leads to arguments about what can be considered actual simulations instead of games. Generally,
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
s are expected to be imitations of real-world technology, while games are not; therefore, every game with flying in them does not fit into the category of "flight simulation." Simulator realism can be classified as the following: *
Arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
(least realistic) * Survey simulation * Study simulation (most realistic)


Arcade

Arcade-style combat flight simulators have various elements that are less realistic than other simulators, such as simplified controls and physics models, compressed or non-existent start up times, emphasis on close-range
dogfighting A dogfight, or dog fight, is an aerial battle between fighter aircraft conducted at close range. Dogfighting first occurred in Mexico in 1913, shortly after the invention of the airplane. Until at least 1992, it was a component in every majo ...
over beyond-visual-range combat for modern jets, and the ability to carry a physically impossible amount of weapons compared to real-life aircraft loadouts. Examples of console or PC games include ''
Ace Combat is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with ''Air Combat'' for the PlayStation, the series includes eight mainline installments, multiple spin- ...
'', '' H.A.W.X.'', and ''
Project Wingman ''Project Wingman'' is a combat flight action video game developed by Sector D2 and published by Humble Games. It was released on 1 December 2020 on Microsoft Windows and later released on 28 October 2021 on Xbox One. The game features two game ...
''. Many arcade combat flight simulators in amusement arcades are housed in cockpit arcade cabinets that use
motion simulator A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provi ...
technology, often incorporating
hydraulics Hydraulics (from Greek: Υδραυλική) is a technology and applied science using engineering, chemistry, and other sciences involving the mechanical properties and use of liquids. At a very basic level, hydraulics is the liquid counter ...
. Popular examples include the original arcade versions of ''
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a m ...
'', ''
Thunder Blade is a third-person combat flight simulator video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a standard stand-up arcade cabinet with force feedback, as the joysti ...
'' and ''
Air Combat ''Air Combat'' is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enem ...
''. Sega's
R360 The R360 is a motion simulator arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction ...
motion simulator cabinet notably features full 360-degree rotation, used by the arcade games '' G-LOC: Air Battle'' and ''
Wing War A wing is a type of fin that produces lift while moving through air or some other fluid. Accordingly, wings have streamlined cross-sections that are subject to aerodynamic forces and act as airfoils. A wing's aerodynamic efficiency is expresse ...
''.


Survey

A survey simulation is a classification of simulator that includes a variety (or survey) of aircraft from the period in question. This type of classification applies to many historical combat simulators, and typically includes aircraft from all nations participating in the conflict. Early simulators suffered from flight models and instrument panels that differed little between aircraft. As the technology got better, so did the diversity of aircraft, which forced the virtual pilot to learn the carefully modelled strengths and weaknesses of the various types of aircraft (e.g. the different fighting and flying styles of a
Spitfire The Supermarine Spitfire is a British single-seat fighter aircraft used by the Royal Air Force and other Allied countries before, during, and after World War II. Many variants of the Spitfire were built, from the Mk 1 to the Rolls-Royce Griff ...
versus a
Messerschmitt 109 The Messerschmitt Bf 109 is a German World War II fighter aircraft that was, along with the Focke-Wulf Fw 190, the backbone of the Luftwaffe's fighter force. The Bf 109 first saw operational service in 1937 during the Spanish Civil War an ...
in
IL-2 Sturmovik The Ilyushin Il-2 (Russian: Илью́шин Ил-2) is a ground-attack plane that was produced by the Soviet Union in large numbers during the Second World War. The word ''shturmovík'' (Cyrillic: штурмовик), the generic Russian term ...
or a
Mitsubishi Zero The Mitsubishi A6M "Zero" is a long-range carrier-based aircraft, carrier-based fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and was operated by the Imperial Japanese Navy from 19 ...
versus a
US Navy The United States Navy (USN) is the maritime service branch of the United States Armed Forces and one of the eight uniformed services of the United States. It is the largest and most powerful navy in the world, with the estimated tonnage of ...
F4F Wildcat The Grumman F4F Wildcat is an American carrier-based fighter aircraft that entered service in 1940 with the United States Navy, and the British Royal Navy where it was initially known as the Martlet. First used by the British in the North Atlan ...
in Combat Flight Simulator 2). Modern jet survey simulators have been developed as well, such as '' US Navy Fighters (USNF)'' and '' Jane's USAF'' by Jane's/Electronic Arts, typically with simplified and generic modelling of radar, navigation, and weapons. The turn of the century saw advancements in technology that increased the capabilities of these simulators, simplifying and improving their weapon handling and flight models, as well as updated visuals. Titles featuring these improvements include
Jane's Combat Simulations ''Jane's Combat Simulations'' was a brand of PC flight and combat flight simulators released by Electronic Arts (EA). The Jane's Information Group branding was licensed by Electronic Arts to lend authenticity and accuracy to their growing line of ...
, a line of flight simulations originally developed by Electronic Arts and later continued by the company
Third Wire Third Wire Productions Inc. is a C corporation based in Austin, Texas, United States; it is an independent software development company founded in 1999 to create multimedia entertainment, such as Amateur flight simulation, amateur flight simulat ...
, as well as the series Strike Fighters: Project 1 and
Wings over Europe ''Wings Over Europe'' is a PC combat flight simulator game set during the Cold War era where the USSR has attacked NATO forces in West Germany. The US release of the game is called ''Wings Over Europe: Cold War Gone Hot'', however, the tag lin ...
.


Study

The "study sim" is a genre of simulation games that focuses on modelling an aircraft's systems as accurately as possible. Advancing computer technology made this possible, with the development of highly detailed models that improved upon the fidelity of avionics, weapons systems, physics, flight models, graphics, etc. and allowed for fully interactive cockpits where virtually every control was mapped and functional. This was important as modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft. Early iterations of simulators in this genre include the release of EF2000 by Digital Image Design (DiD) which quickly garnered a dedicated following, including a user group that produced a detailed online manual of weapons and tactics, as well as the popular ''
Falcon 4.0 ''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale mod ...
,'' a detailed simulation of the
USAF The United States Air Force (USAF) is the air service branch of the United States Armed Forces, and is one of the eight uniformed services of the United States. Originally created on 1 August 1907, as a part of the United States Army Sign ...
F-16 Fighting Falcon The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful ...
. Other development of these simulators includes a collaborative and specialized effort between Electronic Arts and
Jane's Jane's Information Group, now styled Janes, is a global open-source intelligence company specialising in military, national security, aerospace and transport topics, whose name derives from British author Fred T. Jane. History Jane's Informatio ...
in the 1990s, with titles such as '' Jane's Longbow'', ''
Jane's Longbow 2 ''Longbow 2'' is the sequel to the best-selling ''Jane's AH-64D Longbow'' from ''Jane's Combat Simulations'', developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997. Gamepl ...
'', '' Jane's F-15'' and '' Jane's F/A-18''. Helicopter simulations began in 1986 with the title ''
Gunship A gunship is a military aircraft armed with heavy aircraft guns, primarily intended for attacking ground targets either as airstrike or as close air support. In modern usage the term "gunship" refers to fixed-wing aircraft having laterally-mo ...
'' by
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
. Nine years later, in 1995, Digital Integration Ltd. released '' Apache Longbow,'' the most sophisticated helicopter simulation of the time. In 1996 it was exceeded by '' Jane's AH-64D Longbow,'' a game created by
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
and released by Electronic Arts as part of the Jane's Combat Simulator series. The sequel, ''
Jane's Longbow 2 ''Longbow 2'' is the sequel to the best-selling ''Jane's AH-64D Longbow'' from ''Jane's Combat Simulations'', developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997. Gamepl ...
'' (1997), was one of the earliest simulations to take advantage of hardware accelerated graphics, including advanced lighting. 1998 saw the release of Enemy Engaged: Apache vs Havoc by
Empire Interactive Empire Interactive was a British video game developer and Video game publisher, publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009. His ...
, which allowed players to choose to fly for either the US or Russia. The sophistication and intricacy of these simulators continued to grow, and in 2008 the ''Digital Combat Simulator (DCS)'' released '' DCS: Black Shark,'' the first of a series of simulations that featured a complete and detailed cockpit with all the relevant switches accurately modelled and functional, and mapped over 500 key-commands. DCS also supported a variety of input devices aside from the traditional joystick, throttle, and pedals, featuring built-in support for
TrackIR TrackIR is an optical motion tracking game controller for Microsoft Windows created by NaturalPoint Inc.. TrackIR tracks head motions with up to six degrees of freedom (6DOF) in later models, allowing handsfree view control for improved game im ...
and
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
with 6
degrees of freedom Degrees of freedom (often abbreviated df or DOF) refers to the number of independent variables or parameters of a thermodynamic system. In various scientific fields, the word "freedom" is used to describe the limits to which physical movement or ...
which, in conjunction with the interactive 3D-cockpit, created a very realistic experience.


Modern jet

Modern jet simulators are usually classified by their historical context or level of details (''study'' versus ''survey''). There have been many modern jet sims that concentrate on existing fighters (several
AV-8 Harrier II The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier family, capable of vertical or short takeoff and landing (V/STOL). The aircraft is primari ...
sims, and others such as ''
Fleet Defender Fleet Defender is a Combat flight simulation game, combat flight simulator published by MicroProse in 1994. The game uses the F-14#F-14B, F-14B version of the F-14 Tomcat even where anachronistic because the developers found the original, underpow ...
'' by MicroProse, and '' F22 lightning 3 and
F-22 Raptor The Lockheed Martin F-22 Raptor is an American single-seat, twin-engine, all-weather stealth tactical fighter aircraft developed for the United States Air Force (USAF). As the result of the USAF's Advanced Tactical Fighter (ATF) program, th ...
by NovaLogic)'', whereas others concentrate on future fighters (e.g., ''
F-22 Total Air War ''F-22 Total Air War'', also known as Total Air War or by its acronym TAW, is a combat flight simulation video game developed by Digital Image Design and published by Infogrames United Kingdom in 1998. It simulates the F-22 Raptor fighter aircra ...
'' by Digital Image Design in 1998). While many simulators either classify as a study sim or a survey sim, '' Lock On: Modern Air Combat'' is an example of a game that attempts to bridge the study/survey gap with highly detailed models of several US and Russian aircraft.


Multi-player

Before multiplayer games became popular, many simulators could only be played by a single player. This continued to be the standard until the late 1990s when most titles included some sort of multi-player/network capability. In single-player combat simulators, every entity other than the players' own aircraft are controlled by the program's "AI" (
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
), and modern video games create very sophisticated and intelligent AI with independent behavior for adversaries and allies. Multiplayer games, which usually also contain AI, allow players to oppose one or many human players. After the growth of the internet, many simulators were created that exist only or primarily as internet multiplayer versions (e.g., ''
Air Warrior ''Air Warrior'' was a multiplayer online combat flight simulation game launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual imp ...
'', the
massively multiplayer A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
''
Fighter Ace A flying ace, fighter ace or air ace is a military aviator credited with shooting down five or more enemy aircraft during aerial combat. The exact number of aerial victories required to officially qualify as an ace is varied, but is usually co ...
'', ''
WarBirds ''WarBirds'' is a series of massively multiplayer online and offline World War II combat flight simulation video games originally developed by Interactive Creations of Grapevine and published by iEntertainment Network in 1995. The game includ ...
'', '' Aces High'', ''
World War II Online ''WWII Online'' is the very first massively multiplayer online first-person shooter (MMOFPS) ever created and holds three Guinness World Records. It is in active (continuous) development by Playnet, Inc.'s internal game studio, "Cornered Rat Soft ...
'', ''
Ace Online ''Ace Online'' or ''AirRivals'' is a free-to-play massively multiplayer online game (MMOG) 3D shooter developed by MasangSoft Inc. and owned by YD Online Corp. History In North America, the game was previously released as ''Space Cowboy Online'' ...
'', ''
War Thunder ''War Thunder'' is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment. Announced in 2011, it was first released in November 2012 as an open beta with a worldwide release in January 2013; it had ...
'', ''
Fighter Wing 2 Fighter(s) or The Fighter(s) may refer to: Combat and warfare * Combatant, an individual legally entitled to engage in hostilities during an international armed conflict * Fighter aircraft, a warplane designed to destroy or damage enemy warplan ...
'' and others).


Gameplay


Missions, campaigns, mission builders

Many players of both video games and simulators seek games for their
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, ...
. Simulators enhance the replay value by offering a variety of single missions consisting of short, randomly generated missions as well as longer campaigns consisting of several smaller mission or objectives. Most campaigns are "dynamic flowing," which means they change according to the results of each successive mission (e.g. if the player destroys a "target of opportunity" which turns out to be a truck carrying an enemy leader, then the campaign starts to take a different path). Some campaign models have been developed which are fully dynamic, and where successive missions take place in an environment which is persistent (if a building is destroyed in one mission, it remains destroyed in the next and will only be rebuilt in view of limited resources, realistic time and strategic priorities, etc.). A notable pioneer in this area was
Andy Hollis Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse. Video game development He began his career at MicroProse Software, where he was ...
, producer of the ''Jane's Longbow'' series ('' Jane's AH-64D Longbow'' and ''
Jane's Longbow 2 ''Longbow 2'' is the sequel to the best-selling ''Jane's AH-64D Longbow'' from ''Jane's Combat Simulations'', developed by Origin Systems with executive producer Andy Hollis on board, and released by Electronic Arts on November 30, 1997. Gamepl ...
'').
Digital Image Design Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published ...
, with their release of ''
F-22 Total Air War ''F-22 Total Air War'', also known as Total Air War or by its acronym TAW, is a combat flight simulation video game developed by Digital Image Design and published by Infogrames United Kingdom in 1998. It simulates the F-22 Raptor fighter aircra ...
'' in 1998, allowed for a transparency into the larger strategic battlefield by use of multiple screens and a "God's eye view." Many simulators also include "mission builders" which allow the player to create their own missions.


Controls and other hardware

Combat flight simulators are among the most computer and graphics demanding applications at any given time, as they are real-time applications with multiple processes happening at once. This leads many simulation fans to constantly upgrade their hardware, including the most advanced graphics cards. These sims have also given rise to a variety of hardware add-ons such as "
HOTAS HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft's cockpit. By adopting such an arrangement, pilots are capable of performing all vit ...
" (hands on throttle and stick) controllers that allow full control of most functions without touching the keyboard. Voice control and head-tracking view control systems are also available for home flight sim enthusiasts.


Titles

The tables below define rough guidelines of what might classify as combat flight simulation games.


World War I


World War II


Korean War


Vietnam War


Modern


References


External links

*
MiGMan's Flight Sim Museum
', video game flight simulators from the 1970s to the present day {{VideoGameGenre Video game genres