Digital Combat Simulator
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Digital Combat Simulator
''Digital Combat Simulator'', or ''DCS'', is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the ''DCS'' line of simulation products: ''DCS World'', ''Modules'', and ''Campaigns''. ''DCS World'' is a free-to-play game that includes two free aircraft and two free maps. Modules are downloadable content that expand the game with add-on aircraft, maps, and other content. Campaigns are scripted sets of missions. Modules and campaigns are produced by Eagle Dynamics as well as third-parties. Gameplay ''DCS World'' is a study sim in which players learn how to operate aircraft using realistic procedures. Aircraft are meticulously modeled from real-world data, including authentic flight models and subsystems and detailed cockpits with interactive buttons and switches. Digital manuals document the history, systems, and operation of each aircraft in extensive detail. The game has extensive support ...
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Eagle Dynamics
Eagle Dynamics (often abbreviated as ED) is a software company originally founded by Nick Grey and Igor Tishin in 1991. Originally located in Moscow, Russia, it is now headquartered in Villars-sur-Glâne, Switzerland. History Founded in 1991 by Nick Grey and Igor Tishin, the company teamed up with publisher Strategic Simulations (SSI) to produce its first game, a combat flight simulator. Released in November 1995, Su-27 Flanker (video game), Su-27 Flanker offered players the opportunity to engage in combat aboard the eponymous aircraft over the Crimean peninsula. Flanker 2.0 was released in 1999. Developers have incorporated better graphics, training missions, multiplayer, and the naval variant of the Su-27, the Sukhoi Su-33, into this release. The theater of operations remained limited to Crimea. Although graphically very accomplished, the game had a significant number of bugs. In 2019, one of the company's developers, Oleg Tishchenko, was extradited from Georgia (country), G ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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Player Versus Player
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction. History PvP combat in CRPGs has its roots in various MUDs like '' Gemstone II'' and '' Avalon: The Legend Lives.''. However, while the ability ...
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Player Versus Environment
Player versus environment or player versus enemy (PvE, also known as player versus monster (PvM)), is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies—in contrast to PvP (player versus player). In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order. Examples ''Guild Wars'' narrates its story by displaying in-game cut scenes and dialogue with non-playable characters (NPCs). To enhance replayability, missions can often be completed many times. Characters playing in this mode are often protected against be ...
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Game Server
A game server (also sometimes referred to as a host) is a server (computing), server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected Client (computing), clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Types Dedicated server Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the Lag (online gaming), low-latency advantage that would otherwise be held by any player who hosts and connects to a server ...
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Lua (programming Language)
Lua ( ; from meaning ''moon'') is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility, and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, membe ...
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Fairchild Republic A-10 Thunderbolt II
The Fairchild Republic A-10 Thunderbolt II is a single-seat, twin-turbofan, straight-wing, subsonic attack aircraft developed by Fairchild Republic for the United States Air Force (USAF). In service since 1976, it is named for the Republic P-47 Thunderbolt, a World War II-era fighter-bomber effective at attacking ground targets, but commonly referred to as the "Warthog" or simply " Hog". The A-10 was designed to provide close air support (CAS) to friendly ground troops by attacking armored vehicles, tanks, and other enemy ground forces; it is the only production-built aircraft designed solely for CAS to have served with the U.S. Air Force. Its secondary mission is to direct other aircraft in attacks on ground targets, a role called forward air controller-airborne; aircraft used primarily in this role are designated OA-10. The A-10 was intended to improve on the performance and firepower of the Douglas A-1 Skyraider. Its airframe was designed for durability, with measu ...
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Grumman F-14 Tomcat
The Grumman F-14 Tomcat is an American carrier-capable supersonic, twin-engine, two-seat, twin-tail, variable-sweep wing fighter aircraft. The Tomcat was developed for the United States Navy's Naval Fighter Experimental (VFX) program after the collapse of the General Dynamics-Grumman F-111B project. The F-14 was the first of the American Teen Series fighters, which were designed incorporating air combat experience against MiG fighters during the Vietnam War. The F-14 first flew on 21 December 1970 and made its first deployment in 1974 with the U.S. Navy aboard , replacing the McDonnell Douglas F-4 Phantom II. The F-14 served as the U.S. Navy's primary maritime air superiority fighter, fleet defense interceptor, and tactical aerial reconnaissance platform into the 2000s. The Low Altitude Navigation and Targeting Infrared for Night ( LANTIRN) pod system was added in the 1990s and the Tomcat began performing precision ground-attack missions. The Tomcat was retired by U.S. Navy ...
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McDonnell Douglas F/A-18 Hornet
The McDonnell Douglas F/A-18 Hornet is an all-weather, twin-engine, supersonic, carrier-capable, multirole combat aircraft, designed as both a fighter and attack aircraft (hence the F/A designation). Designed by McDonnell Douglas (now part of Boeing) and Northrop (now part of Northrop Grumman), the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations, and formerly by the U.S. Navy's Flight Demonstration Squadron, the Blue Angels. The F/A-18 was designed to be a highly versatile aircraft due to its avionics, cockpit displays, and excellent aerodynamic characteristics, with the ability to carry a wide variety of weapons. The aircraft can perform fighter escort, fleet air defense, suppression of enemy air defenses, air interdiction, close air support, and aerial reconnaissance. Its versatility and reliability have proven it to be a valuable carrier ass ...
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General Dynamics F-16 Fighting Falcon
The General Dynamics F-16 Fighting Falcon is a single-engine Multirole combat aircraft, multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful night fighter, all-weather multirole aircraft. Over 4,600 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta. The Fighting Falcon's key features include a frameless bubble canopy for good visibility, side-stick, side-mounted control stick to ease control while maneuvering, an ejection seat reclined 30 degrees from vertical to reduce the effect of g-forces on the Aircraft pilot, pilot, and the first use of a rel ...
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Boeing AH-64 Apache
The Boeing AH-64 Apache () is an American twin-turboshaft attack helicopter with a tailwheel-type landing gear arrangement and a tandem cockpit for a crew of two. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage, and four hardpoints mounted on stub-wing pylons for carrying armament and stores, typically a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has significant systems redundancy to improve combat survivability. The Apache began as the ''Model 77'' developed by Hughes Helicopters for the United States Army's Advanced Attack Helicopter program to replace the AH-1 Cobra. The prototype YAH-64 was first flown on 30 September 1975. The U.S. Army selected the YAH-64 over the Bell YAH-63 in 1976, and later approved full production in 1982. After purchasing Hughes Helicopters in 1984, McDonnell D ...
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