Chris Sawyer
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Christopher Sawyer is a Scottish
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
and programmer. He is best known for creating ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in ...
'', which has been considered "one of the most important simulation games ever made", and the bestseller '' RollerCoaster Tycoon'' series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company.


Early life

Sawyer was born in Stirling, Scotland, and had an interest with computers and programming from an early age, writing simple scripts in BASIC on a
ZX81 The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cos ...
at a local store in Doune. Being unable to afford a
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
, Sawyer purchased a
Camputers Lynx The Lynx was an 8-bit British home computer that was first released in early 1983 as a 48 kB model. Several models were available with 48 kB, 96 kB or 128 kB RAM. It was possible to reach 192 kB with RAM expansions on board. John Shireff des ...
with which he could write simple programs in
machine code In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a ve ...
. He graduated with a degree in Computer Science and Microprocessor Systems from the
University of Strathclyde The University of Strathclyde ( gd, Oilthigh Shrath Chluaidh) is a public research university located in Glasgow, Scotland. Founded in 1796 as the Andersonian Institute, it is Glasgow's second-oldest university, having received its royal chart ...
in
Glasgow Glasgow ( ; sco, Glesca or ; gd, Glaschu ) is the most populous city in Scotland and the fourth-most populous city in the United Kingdom, as well as being the 27th largest city by population in Europe. In 2020, it had an estimated popul ...
.


Career


Memotech & MS-DOS titles (1983–1993)

Sawyer began to write games in
Z80 The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were ...
machine code In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a ve ...
on his
Memotech MTX The Memotech MTX500, MTX512 and RS128 are a series of Zilog Z80A processor-based home computers released by Memotech in 1983 and 1984. Design The MTX500 had 32 KB of RAM, the MTX512 had 64KB, and the RS128 had 128KB. Although the Z80A coul ...
home computer- which possessed a built in assembler- and then later on an
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. Some of these were published by
Ariolasoft Ariolasoft GmbH, later known as United Software, was a German video game developer, publisher and distributor. It started in 1983 as the software subsidiary of Ariola Records, itself the record division of Germany's large Bertelsmann empire. ...
, ''Sepulcri Scelerati'' and ''Ziggurat''. He faced issues with one company failing to pay him royalties on continued sales of his games. From 1988 to 1993, Sawyer worked on
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
conversions of Amiga games and was involved in many projects, including ''
Virus A virus is a submicroscopic infectious agent that replicates only inside the living cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Since Dmitri Ivanovsk ...
'', '' Conqueror'', ''
Campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme * Bl ...
'', ''
Birds of Prey Birds of prey or predatory birds, also known as raptors, are hypercarnivorous bird species that actively hunt and feed on other vertebrates (mainly mammals, reptiles and other smaller birds). In addition to speed and strength, these predat ...
'', ''
Dino Dini's Goal ''Dino Dini's Goal'' is a soccer video game released by Virgin Games in 1993. It is considered by many to be the "true" sequel to '' Kick Off 2'' (in preference to '' Kick Off 3''), as ''Kick Off''s creator Dino Dini had moved from Anco Software ...
'' and '' Frontier: Elite II''. In the case of the latter, Sawyer worked to improve on the Amiga version by adding
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
to the title.


''Tycoon'' games (1994–2004)

Inspired by ''
Sid Meier's Railroad Tycoon ''Railroad Tycoon'' is a business simulation game series. There are five games in the series; the original ''Railroad Tycoon (video game), Railroad Tycoon'' (1990), ''Railroad Tycoon Deluxe'' (1993), ''Railroad Tycoon II'' (1998), ''Railroad Ty ...
'', Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in ...
'' was released by MicroProse in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title ''
Transport Tycoon Deluxe ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric projection, isometric view in 2D with graphics by ...
''. The title sold well, and Sawyer immediately sought to create a sequel. While working on the basic game engine for this sequel, Sawyer had used some of the revenue from ''Transport Tycoon'' to travel across Europe and the United States and developed an interest in roller coasters, having ridden over 600 of them by the 2010s, inspiring what would become '' RollerCoaster Tycoon''. Sawyer developed ''RollerCoaster Tycoon'' in
x86 assembly language x86 assembly language is the name for the family of assembly languages which provide some level of backward compatibility with CPUs back to the Intel 8008 microprocessor, which was launched in April 1972. It is used to produce object code for t ...
by himself, using only the services of freelance graphic designer Simon Foster and composer
Allister Brimble Allister Brimble is a British video game music composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks ...
. After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create ''
RollerCoaster Tycoon 2 ''RollerCoaster Tycoon 2'' is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to ''RollerCoaster Tycoon'', the game simulates the manage ...
''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as ''
Chris Sawyer's Locomotion ''Chris Sawyer's Locomotion'' is a video game by independent game developer Chris Sawyer from 2004. According to Sawyer, it is the "spiritual successor to ''Transport Tycoon''". Gameplay The game allows the player to use railroads, trams, tr ...
''. Sawyer also served as a consultant for Atari in the development of ''
RollerCoaster Tycoon 3 ''RollerCoaster Tycoon 3'' is a 2004 construction and management simulation video game. It is the third installment in the '' RollerCoaster Tycoon'' series. ''RollerCoaster Tycoon 3'' places players in charge of managing amusement parks; rides ...
'', which was designed by Frontier Developments. Sawyer understood that further development of the franchise would require 3D graphics but was not interested about that and left it to Frontier.


Departure from industry (2005–2010)

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. Atari sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of ''Locomotion''. In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.


Formation of 31X Ltd. (2010–present)

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a
holding company A holding company is a company whose primary business is holding a controlling interest in the securities of other companies. A holding company usually does not produce goods or services itself. Its purpose is to own shares of other companies ...
for the ''Transport Tycoon''
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
. However, he saw that there was interest in a mobile version of ''Transport Tycoon'' and a space in the market for simulation games like this, and reworked 31X to be a video game developer focused on mobile games. In addition to Sawyer, several others that worked with him on the ''Tycoon'' games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer. 31X's first product was ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in ...
'' for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android, released in 2013, which was assisted with Origin8. Sawyer continued to work with Origin8 to bring the first two ''RollerCoaster Tycoon'' games into ''
RollerCoaster Tycoon Classic ''RollerCoaster Tycoon Classic'' is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both '' RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2' ...
'' released for mobile in December 2016. The game later received ports to Microsoft Windows and
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
in September 2017.


Works


Notes


References


External links

* *
Interview with Sawyer on ''Locomotion''
from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...

Interview with Sawyer
from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
{{DEFAULTSORT:Sawyer, Chris 20th-century births Living people 1967 births Alumni of the University of Strathclyde British computer programmers British video game designers British video game programmers Scottish people