HOME

TheInfoList



OR:

Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday reality. In cyberspace people can hide behind fake identities, as in the famous The New Yorker cartoon." (Delfanti, Arvidsson, 150) The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, government, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs. The word became popular in the 1990s when the use of the Internet, networking, and digital communication were all growing dramatically; the term ''cyberspace'' was able to represent the many new ideas and phenomena that were emerging. As a social experience, individuals can interact, exchange ideas, share information, provide social support, conduct business, direct actions, create artistic media, play games, engage in political discussion, and so on, using this global network. They are sometimes referred to as ''cybernauts''. The term ''cyberspace'' has become a conventional means to describe anything associated with the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a ''internetworking, network of networks'' that consists ...
and the diverse Internet culture. The United States government recognizes the interconnected information technology and the interdependent network of information technology infrastructures operating across this medium as part of the US national critical infrastructure. Amongst individuals on cyberspace, there is believed to be a code of shared rules and ethics mutually beneficial for all to follow, referred to as cyberethics. Many view the
right to privacy The right to privacy is an element of various legal traditions that intends to restrain governmental and private actions that threaten the privacy Privacy (, ) is the ability of an individual or group to seclude themselves or information a ...
as most important to a functional code of cyberethics.Richard A. Spinello
''"Cyberethics: Morality and Law in Cyberspace"''
/ref> Such moral responsibilities go hand in hand when working online with global networks, specifically, when opinions are involved with online social experiences.White House
''"The National Strategy To Secure Cyberspace"''
/ref> According to Chip Morningstar and
F. Randall Farmer Frank Randall "Randy" Farmer (born October 16, 1961) is an American game developer, co-creator with Chip Morningstar of one of the first graphical online games, 1985's ''Habitat''. In 2001 he and Morningstar were the first recipients of the Pione ...
, cyberspace is defined more by the social interactions involved rather than its technical implementation. In their view, the computational medium in cyberspace is an augmentation of the communication channel between real people; the core characteristic of cyberspace is that it offers an environment that consists of many participants with the ability to affect and influence each other. They derive this concept from the observation that people seek richness, complexity, and depth within a virtual world.


Origins of the term

The term "cyberspace" first appeared in the visual arts in the late 1960s, when Danish artist
Susanne Ussing Susanne Ussing (November 29, 1940 – March 8, 1998) was a Danish artist, architect and ceramicist. The feminine world fascinated her. A large portion of her works were created with organic materials. With her husband, Carsten Hoff, the created ...
(1940-1998) and her partner architect Carsten Hoff (b. 1934) constituted themselves as Atelier Cyberspace. Under this name the two made a series of installations and images entitled "sensory spaces" that were based on the principle of open systems adaptable to various influences, such as human movement and the behaviour of new materials. Atelier Cyberspace worked at a time when the Internet did not exist and computers were more or less off-limit to artists and creative engagement. In a 2015-interview with Scandinavian art magazine Kunstkritikk, Carsten Hoff recollects, that although Atelier Cyberspace did try to implement computers, they had no interest in the virtual space as such: And in the same interview Hoff continues: The works of Atelier Cyberspace were originally shown at a number of Copenhagen venues and have later been exhibited at The National Gallery of Denmark in Copenhagen as part of the exhibition "What's Happening?" The term "cyberspace" first appeared in fiction in the 1980s in the work of cyberpunk science fiction author William Gibson, first in his 1982 short story " Burning Chrome" and later in his 1984 novel '' Neuromancer''. In the next few years, the word became prominently identified with online computer networks. The portion of ''Neuromancer'' cited in this respect is usually the following: Now widely used, the term has since been criticized by Gibson, who commented on the origin of the term in the 2000 documentary '' No Maps for These Territories'':


Metaphorical

Don Slater uses a metaphor to define cyberspace, describing the "sense of a social setting that exists purely within a space of representation and communication ... it exists entirely within a computer space, distributed across increasingly complex and fluid networks." The term "Cyberspace" started to become a de facto synonym for the Internet, and later the
World Wide Web The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web se ...
, during the 1990s, especially in academic circles and activist communities. Author Bruce Sterling, who popularized this meaning, credits John Perry Barlow as the first to use it to refer to "the present-day nexus of computer and telecommunications networks". Barlow describes it thus in his essay to announce the formation of the
Electronic Frontier Foundation The Electronic Frontier Foundation (EFF) is an international non-profit digital rights group based in San Francisco, California. The foundation was formed on 10 July 1990 by John Gilmore, John Perry Barlow and Mitch Kapor to promote Internet ...
(note the spatial metaphor) in June 1990: As Barlow, and the EFF continued public education efforts to promote the idea of "
digital rights Digital rights are those human rights and legal rights that allow individuals to access, use, create, and publish digital media or to access and use computers, other electronic devices, and telecommunications networks. The concept is partic ...
", the term was increasingly used during the Internet boom of the late 1990s.


Virtual environments

Although the present-day, loose use of the term "cyberspace" no longer implies or suggests immersion in a virtual reality, current technology allows the integration of a number of capabilities (sensors, signals, connections, transmissions, processors, and controllers) sufficient to generate a virtual interactive experience that is accessible regardless of a geographic location. It is for these reasons cyberspace has been described as the ultimate
tax haven A tax is a compulsory financial charge or some other type of levy imposed on a taxpayer (an individual or legal entity) by a governmental organization in order to fund government spending and various public expenditures (regional, local, o ...
. In 1989,
Autodesk Autodesk, Inc. is an American multinational software corporation that makes software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered ...
, an American multinational corporation that focuses on 2D and 3D design software, developed a virtual design system called Cyberspace.


Recent definitions of Cyberspace

Although several definitions of cyberspace can be found both in scientific literature and in official governmental sources, there is no fully agreed official definition yet. According to F. D. Kramer there are 28 different definitions of the term cyberspace. See in particular the following links: "Cyberpower and National Security: Policy Recommendations for a Strategic Framework," in Cyberpower and National Security, FD Kramer, S. Starr, L.K. Wentz (ed.), National Defense University Press, Washington (DC) 2009; see also Mayer, M., Chiarugi, I., De Scalzi, N., https://www.academia.edu/14336129/International_Politics_in_the_Digital_Age. The most recent draft definition is the following: The
Joint Chiefs of Staff The Joint Chiefs of Staff (JCS) is the body of the most senior uniformed leaders within the United States Department of Defense, that advises the president of the United States, the secretary of defense, the Homeland Security Council and t ...
of the
United States Department of Defense The United States Department of Defense (DoD, USDOD or DOD) is an executive branch department of the federal government charged with coordinating and supervising all agencies and functions of the government directly related to national secur ...
define cyberspace as one of five interdependent domains, the remaining four being land, air, maritime, and space. ''See
United States Cyber Command United States Cyber Command (USCYBERCOM) is one of the eleven unified combatant commands of the United States Department of Defense (DoD). It unifies the direction of cyberspace operations, strengthens DoD cyberspace capabilities, and integr ...
''


Cyberspace as an Internet metaphor

While cyberspace should not be confused with the Internet, the term is often used to refer to objects and identities that exist largely within the communication network itself, so that a
website A website (also written as a web site) is a collection of web pages and related content that is identified by a common domain name and published on at least one web server. Examples of notable websites are Google, Facebook, Amazon, and Wikip ...
, for example, might be metaphorically said to "exist in cyberspace". According to this interpretation, events taking place on the Internet are not happening in the locations where participants or servers are physically located, but "in cyberspace". The philosopher
Michel Foucault Paul-Michel Foucault (, ; ; 15 October 192625 June 1984) was a French philosopher, historian of ideas, writer, political activist, and literary critic. Foucault's theories primarily address the relationship between power and knowledge, and ho ...
used the term heterotopias, to describe such spaces which are simultaneously physical and mental. Firstly, cyberspace describes the flow of digital data through the network of interconnected computers: it is at once not "real", since one could not spatially locate it as a tangible object, and clearly "real" in its effects. There have been several attempts to create a concise model about how cyberspace works since it is not a physical thing that can be looked at. Secondly, cyberspace is the site of
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
(CMC), in which online relationships and alternative forms of online identity were enacted, raising important questions about the social psychology of Internet use, the relationship between "online" and "offline" forms of life and interaction, and the relationship between the "real" and the virtual. Cyberspace draws attention to remediation of culture through
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
technologies: it is not just a communication tool but a social destination and is culturally significant in its own right. Finally, cyberspace can be seen as providing new opportunities to reshape society and culture through "hidden" identities, or it can be seen as borderless communication and culture. The "space" in cyberspace has more in common with the abstract, mathematical meanings of the term (see
space Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually con ...
) than physical space. It does not have the duality of positive and negative volume (while in physical space, for example, a room has the negative volume of usable space delineated by positive volume of walls, Internet users cannot enter the screen and explore the unknown part of the Internet as an extension of the space they are in), but spatial meaning can be attributed to the relationship between different pages (of books as well as web servers), considering the unturned pages to be somewhere "out there." The concept of cyberspace, therefore, refers not to the content being presented to the surfer, but rather to the possibility of surfing among different sites, with feedback loops between the user and the rest of the system creating the potential to always encounter something unknown or unexpected.
Video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s differ from text-based communication in that on-screen images are meant to be figures that actually occupy a space and the animation shows the movement of those figures. Images are supposed to form the positive volume that delineates the empty space. A game adopts the cyberspace metaphor by engaging more players in the game, and then figuratively representing them on the screen as avatars. Games do not have to stop at the avatar-player level, but current implementations aiming for more immersive playing space (i.e. Laser tag) take the form of
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory Modality (human–computer interaction), modalities, including visual, Hearing, auditory, hap ...
rather than cyberspace, fully immersive virtual realities remaining impractical. Although the more radical consequences of the global communication network predicted by some cyberspace proponents (i.e. the diminishing of state influence envisioned by John Perry Barlow) failed to materialize and the word lost some of its novelty appeal, it remains current . Some virtual communities explicitly refer to the concept of cyberspace, for example Linden Lab calling their customers " Residents" of Second Life, while all such communities can be positioned "in cyberspace" for explanatory and comparative purposes (as did Sterling in ''The Hacker Crackdown'', followed by many journalists), integrating the metaphor into a wider cyber-culture. The metaphor has been useful in helping a new generation of thought leaders to reason through new military strategies around the world, led largely by the US Department of Defense (DoD). The use of cyberspace as a metaphor has had its limits, however, especially in areas where the metaphor becomes confused with physical infrastructure. It has also been critiqued as being unhelpful for falsely employing a spatial metaphor to describe what is inherently a network.


Alternate realities in philosophy and art


Predating computers

A forerunner of the modern ideas of cyberspace is the Cartesian notion that people might be deceived by an evil demon that feeds them a false reality. This argument is the direct predecessor of modern ideas of a brain in a vat and many popular conceptions of cyberspace take Descartes's ideas as their starting point.
Visual arts The visual arts are Art#Forms, genres, media, and styles, art forms such as painting, drawing, printmaking, sculpture, ceramics (art), ceramics, photography, video, filmmaking, design, crafts and architecture. Many artistic disciplines such as ...
have a tradition, stretching back to antiquity, of artifacts meant to fool the eye and be mistaken for reality. This questioning of reality occasionally led some philosophers and especially theologians to distrust art as deceiving people into entering a world which was not real (see Aniconism). The artistic challenge was resurrected with increasing ambition as art became more and more realistic with the invention of photography, film (see '' Arrival of a Train at La Ciotat''), and immersive computer simulations.


Influenced by computers


Philosophy

American
counterculture A counterculture is a culture whose values and norms of behavior differ substantially from those of mainstream society, sometimes diametrically opposed to mainstream cultural mores.Eric Donald Hirsch. ''The Dictionary of Cultural Literacy''. Ho ...
exponents like William S. Burroughs (whose literary influence on Gibson and cyberpunk in general is widely acknowledged) and Timothy Leary were among the first to extol the potential of computers and computer networks for individual empowerment. Some contemporary philosophers and scientists (e.g. David Deutsch in ''The Fabric of Reality'') employ virtual reality in various
thought experiment A thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences. History The ancient Greek ''deiknymi'' (), or thought experiment, "was the most anci ...
s. For example,
Philip Zhai Philip, also Phillip, is a male given name, derived from the Greek (''Philippos'', lit. "horse-loving" or "fond of horses"), from a compound of (''philos'', "dear", "loved", "loving") and (''hippos'', "horse"). Prominent Philips who popularize ...
in ''Get Real: A Philosophical Adventure in Virtual Reality'' connects cyberspace to the Platonic tradition: Note that this
brain-in-a-vat In philosophy, the brain in a vat (BIV) is a scenario used in a variety of thought experiments intended to draw out certain features of human conceptions of knowledge, reality, truth, mind, consciousness, and meaning. It is a modern incarnat ...
argument conflates cyberspace with
reality Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. In physical terms, r ...
, while the more common descriptions of cyberspace contrast it with the "real world".


Cyber-Geography

The “Geography of Notopia” (Papadimitriou, 2006) theorizes about the complex interplay of cyber-cultures and the geographical space. This interplay has several philosophical and psychological facets (Papadimitriou, 2009).


A New Communication Model

The
technological convergence Technological convergence is the tendency for technology, technologies that were originally unrelated to become more closely integrated and even unified as they develop and advance. For example, watches, telephones, television, computers, and so ...
of the mass media is the result of a long adaptation process of their communicative resources to the evolutionary changes of each historical moment. Thus, the new media became (plurally) an extension of the traditional media in cyberspace, allowing to the public access information in a wide range of digital devices. In other words, it is a cultural virtualization of human reality as a result of the migration from physical to virtual space (mediated by the ICTs), ruled by codes, signs and particular social relationships. Forwards, arise instant ways of communication, interaction and possible quick access to information, in which we are no longer mere senders, but also producers, reproducers, co-workers and providers. New technologies also help to "connect" people from different cultures outside the virtual space, which was unthinkable fifty years ago. In this giant relationships web, we mutually absorb each other's beliefs, customs, values, laws and habits, cultural legacies perpetuated by a physical-virtual dynamics in constant metamorphosis (ibidem). In this sense, Professor Doctor Marcelo Mendonça Teixeira created, in 2013, a new model of communication to the virtual universe, based in Claude Elwood Shannon (1948) article "A Mathematical Theory of Communication".


Art

Having originated among writers, the concept of cyberspace remains most popular in literature and film. Although artists working with other media have expressed interest in the concept, such as Roy Ascott, "cyberspace" in digital art is mostly used as a synonym for immersive virtual reality and remains more discussed than enacted.


Computer crime

Cyberspace also brings together every service and facility imaginable to expedite money laundering. One can purchase anonymous credit cards, bank accounts, encrypted global mobile telephones, and false passports. From there one can pay professional advisors to set up IBCs (International Business Corporations, or corporations with anonymous ownership) or similar structures in OFCs (Offshore Financial Centers). Such advisors are loath to ask any penetrating questions about the wealth and activities of their clients, since the average fees criminals pay them to launder their money can be as much as 20 percent.


5-level model

In 2010, a five-level model was designed in France. According to this model, cyberspace is composed of five layers based on information discoveries: 1) language, 2) writing, 3) printing, 4) Internet, 5) Etc., i.e. the rest, e.g. noosphere, artificial life, artificial intelligence, etc., etc. This original model links the world of information to telecommunication technologies.


See also

* Augmented browsing *
Artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machine A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, moveme ...
* Autonomy *
Computer security Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, t ...
* Cyber-HUMINT * Cyberwarfare * Cyber security standards * Framework Programmes for Research and Technological Development * Wired glove *
Online magazine An online magazine is a magazine published on the Internet, through bulletin board systems and other forms of public computer networks. One of the first magazines to convert from a print magazine format to being online only was the computer mag ...
* Cybersex * Crypto-anarchism * Digital pet * Esports * Global commons * Information superhighway *
Infosphere Infosphere (''information'' + -''sphere''), analogous to a biosphere, is a metaphysical realm of information, data, knowledge, and communication, populated by informational entities called ''inforgs'' (or, ''informational organisms''). Though on ...
* Internet art * Legal aspects of computing * Wikipedia:Link surfing * Real life * Metaverse * Mixed reality *
Multi-agent system A multi-agent system (MAS or "self-organized system") is a computerized system composed of multiple interacting intelligent agents.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework fo ...
* Noosphere * Simulated reality * Social software *
Computer program A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer progra ...
* Sentience * Telepresence * Virtual world *
Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
*
World Wide Web The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web se ...


Further reading

* Branch, J. (2020).
What's in a Name? Metaphors and Cybersecurity.
''International Organization.''


References


Sources

*Cyberculture, The key Concepts, edited by David Bell, Brian D.Loader, Nicholas Pleace and Douglas Schuler * Christine Buci-Glucksmann, "L’art à l’époque virtuel", in Frontières esthétiques de l’art, Arts 8, Paris: L’Harmattan, 2004 * William Gibson. ''Neuromancer:20th Anniversary Edition''. New York:Ace Books, 2004. *
Oliver Grau Oliver Grau (born 24 October 1965) is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance. Main Areas of Research are: Digi ...
: ''Virtual Art. From Illusion to Immersion'', MIT-Press, Cambridge 2003. (4 Auflagen). * David Koepsell, ''The Ontology of Cyberspace'', Chicago: Open Court, 2000. * *Irvine, Martin
"Postmodern Science Fiction and Cyberpunk"
retrieved 2006-07-19. *Slater, Don 2002, 'Social Relationships and Identity Online and Offline', in L.Lievrouw and S.Livingston (eds), The Handbook of New Media, Sage, London, pp533–46. * *Sterling, Bruce. ''The Hacker Crackdown: Law and Disorder On the Electronic Frontier.'' Spectra Books, 1992. *Zhai, Philip. ''Get Real: A Philosophical Adventure in Virtual Reality''. New York: Rowman & Littlefield Publishers, 1998. *Teixeira, Marcelo Mendonça (2012). Cyberculture: From Plato To The Virtual Universe. The Architecture of Collective Intelligence. Munich: Grin Verlag.


External links



by John Perry Barlow
A Critique of the word "Cyberspace" at ZeroGeography

Virtual Reality Photos, Austria
by Johann Steininger
Peculiarities of Cyberspace
by Albert Benschop
Sex, Religion and Cyberspace
by Richard Thieme
Get Real: A Philosophical Adventure in Virtual Reality
by
Philip Zhai Philip, also Phillip, is a male given name, derived from the Greek (''Philippos'', lit. "horse-loving" or "fond of horses"), from a compound of (''philos'', "dear", "loved", "loving") and (''hippos'', "horse"). Prominent Philips who popularize ...

Brains in a vat
philosophical argument against the idea that we could be in cyberspace and not know it by Hilary Putnam
Cyberspace as a Domain
In which the Air Force Flies and Fights, Speech by Secretary of the Air Force Michael Wynne
DOD - Cyberspace

DHS - National Cybersecurity Division
{{William Gibson Cyberpunk themes History of the Internet Information Age Virtual reality William Gibson 1980s neologisms
what is cyberspace