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''Crash Twinsanity'' is a 2004
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
,
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, and
Mobile Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile ( ...
. It is the eleventh installment in the ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' series and the fifth game in the main series. The game's story takes place three years after the events of '' Crash Bandicoot: The Wrath of Cortex'' and follows the main protagonist and main antagonist of the series,
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
and
Doctor Neo Cortex Doctor Neo Cortex is a fictional character and the main antagonist of the ''Crash Bandicoot'' video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin ...
, who must work together to stop the Evil Twins, a pair of interdimensional parrots, from destroying N. Sanity Island. ''Crash Twinsanity'' began development as ''Crash Bandicoot Evolution'' and was intended to have a more serious tone than previous games. The similarity of the game's premise to ''
Ratchet & Clank ''Ratchet & Clank'' is a series of action platformer and third-person shooter video games. The franchise was created and developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation consoles, such as PlayStation 2 ...
'' convinced Traveller's Tales to restart production and create ''Crash Twinsanity'' as a comedic title in which Cortex would be teamed up with Crash as a means of exploring his character. The game marks the debut of
Lex Lang Lex Lang (born November 12, 1965) is an American voice actor and voice director, who has provided voices and served as a director for a number of animations and video games. He is best known for voicing Doctor Neo Cortex in the ''Crash Bandicoo ...
as the voice of Cortex, replacing previous actor
Clancy Brown Clarence John "Clancy" Brown III (born January 5, 1959) is an American actor. Prolific in film and television since the 1980s, Brown is often cast in villainous and authoritative roles. Brown's film roles include Viking Lofgren in ''Bad Boys'' ...
. Various concepts were removed from the game during production due to time constraints, but were incorporated into the final game as unlockable extras. ''Crash Twinsanity'' received mixed reviews upon release. Critics praised the gameplay variety, visuals, humour and Lang's voice-acting, but had mixed reactions to the music and criticized the camera, controls and platforming sections. Two mobile versions of the game were subsequently released and also met with mixed receptions.


Gameplay

''Crash Twinsanity'' differs from previous entries in the series through its free-roaming gameplay style; the player can explore the game's environments in all directions and travel seamlessly between levels. As opposed to the "hub room" format utilized by previous games, the player's progression through ''Twinsanity'' is influenced by the plot. Over the course of the game, the player controls three different characters:
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
,
Doctor Neo Cortex Doctor Neo Cortex is a fictional character and the main antagonist of the ''Crash Bandicoot'' video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several spin ...
(or both at the same time) and new character
Nina Cortex ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertain ...
; the controlled character alternates between particular levels. Crash is the primary player character and has the ability to jump into the air and land on enemy characters, spin in a tornado-like fashion to knock enemies off-screen, slide across the ground and perform a
body slam Professional wrestling throws are the application of professional wrestling techniques that involve lifting the opponent up and throwing or slamming them down. They are sometimes also called "power" maneuvers, as they are meant to emphasize a wrest ...
to break certain objects. Cortex is armed with a
raygun A raygun is a science-fiction directed-energy weapon that releases energy, usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have vario ...
and a limited amount of ammo, and Nina uses her mechanical arms to punch enemies and latch onto distant ledges. When Crash and Cortex are together, Crash can use Cortex to increase the range of his spin attack, use Cortex's head as a hammer to break certain objects, and hurl Cortex across gaps to activate switches. Two levels in the game incorporate a gameplay style named "HumiliSkate", which involves Crash riding Cortex as a makeshift snowboard, while two others are played in a style named "Doc Amok", which involves Crash clearing a path for a fleeing Cortex. Another gameplay style, named "RollerBrawl", involves the player steering Crash and Cortex through the level as they engage in a brawl. Wumpa Fruit is scattered throughout the game, and grant an extra
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energ ...
if 100 Fruits are collected. Crates also carry Wumpa Fruit, which can be obtained if the crates are broken. TNT crates explode after a three-second fuse when jumped on, while Nitro crates explode upon any physical contact. Crates with plungers will detonate any Nitro crates in the immediate vicinity. Checkpoint crates allow the player to return to a specific point in the stage upon losing a life, while World crates save the player's progress. Gems littered throughout the levels can be collected to unlock extra content such as concept art and storyboards.


Plot

Three years after his previous defeat by Crash in '' Crash Bandicoot: The Wrath of Cortex'', Doctor Neo Cortex returns to the Wumpa Islands to exact revenge on Crash. Cortex incapacitates Crash's sister, Coco, and impersonates her to lure Crash into a trap. After Crash's victory against Cortex and his Mecha-Bandicoot, Cortex and Crash are both sent plummeting down a hole and land in a cave. Enraged by his defeat, Cortex attacks Crash, and the pair engage in a prolonged fight across the cave. Upon returning to the surface, Crash and Cortex encounter a pair of interdimensional parrots named the Evil Twins, who plan to destroy the Wumpa Islands and steal Cortex's brain. After Cortex pleads for Crash's help, he is spontaneously attacked by bees and finds himself captured by Papu Papu and his subordinate tribesmen after stumbling into their territory. Crash rescues Cortex from captivity and escapes a pursuing mob of tribesmen. Crash and Cortex have another encounter with the Evil Twins, who bring a deity statue to life to attack the pair. Cortex, having learned that the Evil Twins come from the Tenth Dimension, concocts a plan and beckons Crash to his
antarctic The Antarctic ( or , American English also or ; commonly ) is a polar region around Earth's South Pole, opposite the Arctic region around the North Pole. The Antarctic comprises the continent of Antarctica, the Kerguelen Plateau and other ...
lair. Crash and Cortex attempt to enter the Iceberg Lair through the front entrance, but the door is frozen shut, forcing the pair to take an alternate path inside. They inadvertently free
Uka Uka ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainm ...
in the process, who attacks them with a giant body formed from ice. Uka Uka is convinced by his twin brother Aku Aku to join forces and attack the Evil Twins themselves, but both are easily defeated. Cortex introduces the Psychetron, a device that will allow travel to the Tenth Dimension, but requires Power Crystals to function. Crash uses Cortex as an impromptu snowboard in an attempt to reach Doctor N. Gin's battleship and gather the Power Crystals, and destroys Dingodile's shack in the process. Crash's venture through the battleship eventually results in an explosion of a cache of TNT crates, which sinks the ship and propels Crash into a confrontation with Doctors Nefarious Tropy and
Nitrus Brio ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainme ...
on a distant ice floe. Crash returns to the Iceberg Lair with Cortex, where the latter is attacked by a recovered Coco, who believes that Cortex kidnapped Crash. Coco's assault sends two of the Power Crystals flying into the Psychetron, which damages the machine and paralyzes Coco in a chain reaction. Crash and Cortex set a course for Madame Amberley's Academy of Evil in the hopes of recruiting Cortex's niece
Nina Nina may refer to: * Nina (name), a feminine given name and surname Acronyms *National Iraqi News Agency, a news service in Iraq * Norwegian Institute for Nature Research, on the campus of Norwegian University of Science and Technology *No income, ...
to assist in repairing the Psychetron. Crash and Cortex sneak into the Academy through the sewer system, where they fend off an attack from Dingodile. After Cortex finds Nina and has an encounter with Madame Amberley, he recalls the origin of the Evil Twins; when Cortex was an 8-year-old student in the Academy, he used his two pet parrots Victor and Moritz as test subjects for a prototype of his Evolvo-Ray, but the experiment resulted in the parrots being transported to the Tenth Dimension, where they would be mutated by the environment's severe "reverso-radioactivity". The trio return to the Iceberg Lair, repair the Psychetron and travel to the Tenth Dimension to face the Evil Twins. Upon their arrival, Nina is kidnapped by an evil doppelganger of Crash and taken to his desolate home on Twinsanity Island. After cornering Evil Crash, Cortex valiantly offers himself in Nina's stead, which leads to a chase. Crash, Cortex and Nina escape Evil Crash and make their way to the Evil Twins' compound, where Cortex confronts the Evil Twins and commands them back into their cage. The Evil Twins transform their cage into a giant robot and engage in a final battle with the trio. The Evil Twins are defeated and flee the compound, only to be devoured by Evil Crash when they take refuge in his home. After the trio return to their own dimension, Cortex attempts to eliminate Crash, but the malfunctioning Psychetron teleports Cortex into Crash's mind, where he is trapped with a crowd of dancing Crash duplicates.


Development

''Crash Twinsanity'' was developed by
Traveller's Tales Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing ...
' Oxford division and published by Vivendi Universal Games. The game was originally titled ''Crash Bandicoot Evolution'' and featured a premise involving the Evil Twins stealing Crash's island from Earth and grafting it onto a giant planet made from pieces of others. The tone of the game was intended to be more serious than preceding entries in the series, with the term "edgy" being widely used among the development team. In response to the release of
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California and a studio of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is mo ...
' ''
Ratchet & Clank ''Ratchet & Clank'' is a series of action platformer and third-person shooter video games. The franchise was created and developed by Insomniac Games and published by Sony Interactive Entertainment for PlayStation consoles, such as PlayStation 2 ...
'', which featured an identical premise, Traveller's Tales abandoned ''Crash Bandicoot Evolution'' and restarted production with a focus on making the next ''Crash'' title as comedic as possible. The new game went through several working subtitles, including ''Unlimited'', ''Fully Fluxed'' and ''Twinsane''. Eventually, VU Games gave Traveller's Tales one hour to choose the final title before the default selection of ''Unlimited''. Concept artist Keith Webb came up with the title ''Crash Twinsanity'' with only five minutes to spare. The game was announced as ''Crash Bandicoot: Unlimited'' on March 26, 2004, with ''Crash Twinsanity'' originally intended as the game's American title. Lead designer Paul Gardner and artist Daniel Tonkin explained that Cortex was made playable as an opportunity to explore his character, and was teamed up with Crash because "it didn't make sense to make them two opposing characters who were playable because the player would be kind of playing against himself". Producer and creative director David Robinson cited
Jay and Silent Bob Jay and Silent Bob are fictional characters portrayed by Jason Mewes and Kevin Smith, respectively, in Kevin Smith's View Askewniverse, a fictional universe created and used in most of the films, comics, and television programs written and produc ...
and ''
The Ren & Stimpy Show ''The Ren & Stimpy Show'' (also known as ''Ren & Stimpy'') is an American animated television series created by Canadian animator John Kricfalusi. Originally produced by Spümcø for Nickelodeon, the series aired from August 11, 1991, to Decemb ...
'' as the central influences on the game's character dynamic, as both properties provide a variation of two opposing personalities spending a large amount of time together; ''Ren & Stimpy'' crew member Jordan Reichek wrote the game's script, provided creative input on the characters and game mechanics, and illustrated the game's cover art. The character Nina Cortex was created and designed by Duke Mighten for an early version of ''
Crash Nitro Kart ''Crash Nitro Kart'' is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the ''Crash Bandicoot'' series after ' ...
'', and was re-appropriated for ''Crash Twinsanity'' due to her popularity among the development team. Gardner created a rough model of Nina modified from that of Neo Cortex, and her final model was created by Chris Abedelmassieh. Nina's model was created over the course of a single weekend. Although ''Crash Twinsanity'' was intended to be Nina's debut appearance, Gardner was alerted to her early appearance in '' Crash Bandicoot Purple: Ripto's Rampage'' by Webb, who came across Nina's image in newly released screenshots of the game.
Crunch Bandicoot ''Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entertainme ...
was included in a cameo appearance due to his fan-favourite status. A stage taking place in Coco's mind, "Gone a Bit Coco", was removed because production was too far along to guarantee that the stage could be finished and played without crashing. Other content, such as a cameo by Fake Crash and the appearance of a good version of Cortex, was also removed, but appears in unlockable concept images in the final game. A punching maneuver by Crash that appeared in the ''Crash Bandicoot Unlimited'' demo was removed due to its inadvertent capability of destroying scenery. Rusty Walrus, a blue
walrus The walrus (''Odobenus rosmarus'') is a large pinniped, flippered marine mammal with a discontinuous distribution about the North Pole in the Arctic Ocean and subarctic seas of the Northern Hemisphere. The walrus is the only living species in ...
character who pursues Crash in one level, was inspired by the final boss in ''
The NewZealand Story is a platformer arcade game developed and published by Taito in 1988. The game's concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls , a kiwi who must save his girlfriend and sev ...
''. ''Crash Twinsanity''s voice actors were cast and directed by Chris Borders.
Clancy Brown Clarence John "Clancy" Brown III (born January 5, 1959) is an American actor. Prolific in film and television since the 1980s, Brown is often cast in villainous and authoritative roles. Brown's film roles include Viking Lofgren in ''Bad Boys'' ...
, the previous voice actor for Cortex, had left the series due to his dissatisfaction with the video game industry's financial compensation for voice actors.
Lex Lang Lex Lang (born November 12, 1965) is an American voice actor and voice director, who has provided voices and served as a director for a number of animations and video games. He is best known for voicing Doctor Neo Cortex in the ''Crash Bandicoo ...
was called in for an audition to replace Brown, and was given an explanation that VU Games considered Brown's performance to be "too mean". After Borders described Cortex to Lang and had him listen to signature samples of Brown's performance, he encouraged Lang to play Cortex as more flamboyant and self-absorbed. Lang eventually created a depiction of Cortex that was "master evil with a bit of a childish feminine side that leaks out in his tirades" that had everyone laughing at the lines and the character. ''
Monty Python's Flying Circus ''Monty Python's Flying Circus'' (also known as simply ''Monty Python'') is a British surreal sketch comedy series created by and starring Graham Chapman, John Cleese, Eric Idle, Terry Jones, Michael Palin and Terry Gilliam, who became known ...
'' was an additional influence on Lang's delivery as Cortex. Other cast members include
Mel Winkler Mel Winkler (October 23, 1941 – June 11, 2020) was an American actor, perhaps best known as the voice of Aku Aku in the ''Crash Bandicoot'' video games, from '' Crash Bandicoot: Warped'' to ''Crash Twinsanity''. Early life Winkler was born ...
,
Michael Ensign Michael Ensign (born February 13, 1944) is an American actor who mostly played very small roles. One of his most-known roles was Benjamin Guggenheim in the 1997 film ''Titanic''. Early life Ensign was raised in both the United States and Englan ...
,
Susan Silo Susan Silo (born July 27, 1942) is an American actress who is known for her work in voice-over roles. Early life Susan Silo was born in New York City. Both her parents were actors. Career Her acting career started in television on the episo ...
,
Debi Derryberry Debi Derryberry is an American voice actress who has provided voices for a number of animations and video games. Biography Derryberry was born in Indio, California to a family of Hungarian Jewish descent. Her grandparents were Holocaust surviv ...
, Alex Fernandez,
Dwight Schultz William Dwight Schultz (born November 24, 1947) is an American television, film and voice actor. He is known for his roles as Captain "Howling Mad" Murdock on the 1980s action series ''The A-Team'' and as Reginald Barclay in the ''Star Trek'' ...
and
Quinton Flynn Quinton Flynn is an American voice actor and comedian, who has provided the English voices of video game characters such as Raiden in the ''Metal Gear'' series, Marcus Damon in ''Digimon Data Squad'', Lea and Axel in the ''Kingdom Hearts'' seri ...
. The full-motion videos of ''Crash Twinsanity'' were created by Red Eye Studios, who previously created the full-motion videos for ''
Crash Nitro Kart ''Crash Nitro Kart'' is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the ''Crash Bandicoot'' series after ' ...
''. The soundtrack of ''Crash Twinsanity'' was composed, performed, arranged and produced by
a cappella ''A cappella'' (, also , ; ) music is a performance by a singer or a singing group without instrumental accompaniment, or a piece intended to be performed in this way. The term ''a cappella'' was originally intended to differentiate between Ren ...
band Spiralmouth, while Gabriel Mann recorded and mixed the soundtrack at Asylum Recording Studios in
Los Angeles Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the largest city in the state of California and the second most populous city in the United States after New York City, as well as one of the world' ...
.


Release

''Crash Twinsanity'' was showcased alongside other VU Games titles at the Game Stars Live consumer games show held at
ExCeL London ExCeL London (an abbreviation for Exhibition Centre London) is an exhibition centre, international convention centre and former hospital in the Custom House, Newham, Custom House area of London Borough of Newham, Newham, East London. It is sit ...
from September 1–5, 2004. VU Games' booth featured a "Challenge Corner" where attendees competed for ''Crash'' and ''
Spyro ''Spyro'' is a series of platform games which features the main protagonist Spyro, a dragon. Since the series' introduction in 1998 with the PlayStation game ''Spyro the Dragon'', there have been numerous sequels and a reboot trilogy. Originall ...
''-based prizes. The game went gold on September 7, 2004, and was released in North America on September 28, 2004 and in Europe on October 8, 2004. A version for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
was announced, but it was cancelled for undisclosed reasons; ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' speculated that the port's cancellation was due to the disappointing financial performance of other VU Games titles on the system. In the United Kingdom, ''Crash Twinsanity'' debuted at #25 in the sales charts, and remained within the top 40 best-sellers by the 2004 Christmas season. A mobile version of ''Crash Twinsanity'' was developed by VU Games, published by I-play and released on November 6, 2004. The mobile version consists of six levels based on the "Doc Amok" stages of the console version. Another mobile version, titled ''Crash Twinsanity 3D'', was published by Vivendi Games Mobile and Wonderphone and developed by
Kuju Entertainment Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Ei ...
for an exclusive selection of 3G java-enabled handsets that accompanied the commercial launch of
Vodafone live! Vodafone live! was the brand name for the multimedia portal service of mobile phone operator Vodafone, offering news content, picture messaging, instant messaging, email, and downloadable ringtones and games. The service officially launched on 24 O ...
in December 2004, including the
Motorola E1000 The E1000 is a 3G/GSM candybar style mobile phone developed by Motorola. This product was announced in February 2004. The E1000 was made to replace Motorola's older 3G phones such as the A835 and A845. The E1000 includes an mp3 player and ste ...
, V980 and C980, the Nokia 6630, the
Sony Ericsson V800 The Sony Ericsson V800 is a mobile phone manufactured by the Japanese-Swedish firm Sony Ericsson and released in late 2004. It is no longer available on the market. The V800 was available in three colors, Black, White and Copper. The V800 i ...
, the Sharp 802 SH and 902 SH, and the Toshiba V902T. In this version, the player controls Crash Bandicoot, who must sprint along a three-dimensional road and dodge obstacles, defeat enemies and collect items en route. In 2007, the PlayStation 2 version of ''Crash Twinsanity'' was re-released in the three-disc ''Crash Bandicoot Action Pack'' compilation alongside ''
Crash Nitro Kart ''Crash Nitro Kart'' is a 2003 kart racing game for the PlayStation 2, Xbox, GameCube, and Game Boy Advance; versions for the N-Gage and mobile phones were released in 2004. It is the second racing game in the ''Crash Bandicoot'' series after ' ...
'' and ''
Crash Tag Team Racing ''Crash Tag Team Racing'' is a 2005 kart racing game developed by Vancouver-based Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (NGC), PlayStation 2 (PS2), Xbox, and the P ...
''.


Reception

''Crash Twinsanity'' received mixed reviews from critics upon release. The open-world setting was welcomed as an improvement over the "claustrophobic" level design of previous games, and the various gameplay styles were commended as clever and well-implemented; James B. Pringle of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' compared the 'ingenious' Doc Amok levels to ''
Lemmings A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also include ...
'', and Louis Bedigian of ''GameZone'' considered the RollerBrawl sequence to be the game's best. However, the platforming sections were considered formulaic and tired. The gameplay aspect of controlling Crash and Cortex in tandem drew comparisons to ''
Jak and Daxter ''Jak and Daxter'' is an Action-adventure game, action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of install ...
'' and ''
Whiplash Whiplash may refer to: * The long flexible part of a whip * Whiplash (medicine), a neck injury ** Whiplash Injury Protection System (WHIPS), in automobiles Film and television * ''Whiplash'' (1948 film), a US film noir about a boxer * ''Whiplas ...
'', while the RollerBrawl segment was widely compared to ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ball' ...
''. The character Nina Cortex was positively received by critics, some of whom compared her extending robotic arms to ''
Bionic Commando ''Bionic Commando'' is a video game franchise consisting of an original arcade game released in 1987 and several later versions and sequels. Background The original Japanese arcade game and its Famicom counterpart (''Hitler's Resurrection'' ...
''. The game's camera was widely criticized as dodgy and uncooperative, and the controls were deemed sluggish. Kristan Reed of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' and GR Chimp of ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' respectively derided the checkpoint/autosave system as faulty and spaced too far apart. Most assessments of the visuals were positive. Pringle noted the "cartoon-like" feel given to the game by its crisp and vibrant colours. Chris Stead of ''
Australian GamePro ''Australian GamePro'' was a bi-monthly video games magazine A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by adve ...
'' acknowledged the graphics as "quite pretty", but stated that the collision detection and frequent invisible barriers "leave a lot to be desired". Brent Soboleski of
TeamXbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
, Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' and Nick Valentino of ''GameZone'' proclaimed ''Twinsanity'' to be the best-looking ''Crash Bandicoot'' game to date; they pointed out the increased detail in Crash and Cortex's designs and their smoother and more expressive animations that telegraph their personalities, although Soboleski, Davis and GR Chimp felt the particle and lighting effects and frame rate in the PlayStation 2 version were inferior to those in the Xbox version. Soboleski and Reed observed a lack of texture and detail in the environments, and Reed and Wooldridge pointed out the short
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
. Bedigian and a blurb in ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' both dismissed the visuals as lacklustre. Pringle and Reed commended the full-motion videos for their polished quality, though the inability to skip them was seen as a nuisance. The audio, particularly the music, was met with a mixed response. Pringle stated that the music was fitting, but admitted that he "wasn't a fan" of the " pop-jazz" music in the snow/ice level, which "ended up wearing on my nerves after a while". Soboleski praised the voice-acting as "well done, with the right amount of sarcasm, humour and attitude to keep players laughing", but criticized the music as "quite repetitive and pretty cliché based on what we have been hearing year after year from the series." Andrew Wooldridge of '' 1Up.com'' was amused by the game's music and said that "Sounding something like a team of
Bobby McFerrin Robert Keith McFerrin Jr. (born March 11, 1950) is an American folk and jazz singer. He is known for his vocal techniques, such as singing fluidly but with quick and considerable jumps in pitch—for example, sustaining a melody while also rap ...
wannabes (you know, "
Don't Worry, Be Happy "Don't Worry, Be Happy" is a 1988 song by American musician Bobby McFerrin, released as the first single from his fourth album, '' Simple Pleasures'' (1988). It was the first ''a cappella'' song to reach number-one on the ''Billboard'' Hot 100 c ...
") the vocalists really go all out to give the game a slapstick feel". Davis commended the music as catchy and admired the unique ''a cappella'' aspect of the soundtrack, but added that while the game's stock ''Crash Bandicoot'' sound effects "fit snugly" into the sound design, "some of them are used too often and some of them just sound a little tired." While Valentino enjoyed the game's soundtrack, Bedigian lambasted it as "insanely annoying music that doesn't fit with the wacky and crazy world of ''Crash Bandicoot''". Vincent Lopez of ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' remarked that the "mixed-up" score "would find a welcome home in
Pee Wee's Playhouse ''Pee-wee's Playhouse'' is an American television series starring Paul Reubens as the childlike Pee-wee Herman that ran from 1986 to 1990 on Saturday mornings on CBS, and airing in reruns until July 1991. The show was developed from Reubens's p ...
". Reed found the music to be "occasionally inspired" and was surprised by the quality of some of the game's tracks (citing the Uka Uka boss fight as an example), but warned that "others, however, numb the brain into mulch so don't expect undiluted quality". Andrew Reiner of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' acknowledged the game's "
doo-wop Doo-wop (also spelled doowop and doo wop) is a genre of rhythm and blues music that originated in African-American communities during the 1940s, mainly in the large cities of the United States, including New York, Philadelphia, Pittsburgh, Chica ...
and
choral music A choir ( ; also known as a chorale or chorus) is a musical ensemble of singers. Choral music, in turn, is the music written specifically for such an ensemble to perform. Choirs may perform music from the classical music repertoire, which sp ...
-influenced" score and vocal arrangements as "wildly inventive". GR Chimp described the soundtrack as a "thoroughly weird and catchy" "combination of jungle, pop and a barbershop quartet", and opined that "the quirky approach to the composition helps give the game its attitude". The humorous dialogue and slapstick comedy were considered a highlight, and the characterization of Cortex and
Lex Lang Lex Lang (born November 12, 1965) is an American voice actor and voice director, who has provided voices and served as a director for a number of animations and video games. He is best known for voicing Doctor Neo Cortex in the ''Crash Bandicoo ...
's vocal performance were singled out for praise. Reviewers appreciated the added dimension to Cortex's personality and considered the character and his dialogue to be the most entertaining and accomplished in the game. Valentino described Cortex as "nutty in the best possible way", while Reiner admitted that "turning Cortex into a cross-dressing lunatic brought about a few chuckles". Reception to the mobile versions was also mixed. Levi Buchanan of ''IGN'' considered the I-play version to be "infinitely more enjoyable" than its console counterpart, pointing out the colourful graphics and "well-done" character art, but noting the insensitive controls and lack of audio as negative points. Avery Score of ''GameSpot'' commented positively on the "tried-and-true" gameplay, "great" graphics, "decent" value and "good" character likenesses, but criticized the lack of in-game audio, "finicky" control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed "mindless". Chris James of ''Pocket Gamer'' gave ''Crash Twinsanity 3D'' a score of 5 out of 10, noting the game's simple and relatively responsive controls and polished presentation, but criticising the awkward perspective, "very finicky" collision detection, lengthy character animation and long loading screens.


Legacy

Preceding the European release of ''Crash Twinsanity'', Daniel Tonkin stated that Traveller's Tales was "still very interested in the franchise and I think if the opportunity came up we'd be more than happy to do another game". A pitch for a new ''Crash Bandicoot'' game, tentatively titled ''Cortex Chaos'', was developed by Traveller's Tales after ''Twinsanity''s completion. The game's premise centered around Crash being sucked into several television programmes by an invention created by Cortex. ''Twinsanity'' was ultimately followed by the
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'', '' Prototype'' and '' Prototype 2'', as well as entries in the ''Crash Bandicoot'' franchise ...
-developed titles ''
Crash of the Titans ''Crash of the Titans'' is a 2007 platform beat 'em up video game developed by Radical Entertainment and published by Vivendi Games for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. It is the first game in the ''Crash Bandicoot'' s ...
'' and '' Crash: Mind over Mutant''. In a 2012 interview, Keith Webb noted that if his video game ''
Go! Go! Kokopolo ''Go! Go! Kokopolo – Harmonious Forest Revenge'' is an Action game, action Puzzle video game, puzzle Platform game, platform video game developed and published by Tanukii Studios Limited for the Nintendo DSi's DSiWare digital distribution servic ...
'' was successful enough for him to expand his studio, he would try to approach
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
with a bid to create ''Cortex Chaos'' with as many members of the ''Twinsanity'' development team as possible. On August 3, 2017, following the release of the '' Crash Bandicoot N. Sane Trilogy'', Webb sent an open letter to
Vicarious Visions Blizzard Albany (formerly Vicarious Visions, Inc.) is an American video game developer based in Albany, New York. The studio was acquired by Activision in January 2005. After releasing its last game as part of that company, ''Tony Hawk's Pro Ska ...
congratulating them on the game's success. In the letter, Webb stated that if Activision ever expressed interest in developing a ''Twinsanity'' remake, he and a handful of previous developers would gladly return to work on it.


References


Notes


Citations


External links

* * {{Crash Bandicoot series 2004 video games 3D platform games Cancelled GameCube games Crash Bandicoot games PlayStation 2 games Sierra Entertainment games Single-player video games Traveller's Tales games Universal Interactive games Twins in fiction Video games developed in the United Kingdom Video games about parallel universes Video games set in Australia Video games set in Antarctica Video games set on fictional islands Xbox games Video games scored by Spiralmouth Open-world video games I-play games