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''Concerned: The Half-Life and Death of Gordon Frohman'' is a
webcomic Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books. Webcomics can be co ...
by Christopher C. Livingston that parodies the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
'' Half-Life 2''. The comic is illustrated with screenshots of characters posed using '' Garry's Mod'', a tool which allows manipulation of the Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's
dark humor Black comedy, also known as dark comedy, morbid humor, or gallows humor, is a style of comedy that makes light of subject matter that is generally considered taboo, particularly subjects that are normally considered serious or painful to discus ...
is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's humor. Livingston also reported positive reception from staff at
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
, the developer company of ''Half-Life 2'', who were pleased to have a comic based on their game.


Background

Christopher Livingston started working on ''Concerned'' as a hobby. He had previously considered developing a webcomic that would parallel the storyline of the original 1987 ''
Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-release ...
'', for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, from start to finish. He chose the ''Half-Life 2'' game world as the scene for his comic because he was a fan, and because the availability of ''Garry's Mod'' eliminated the need to draw by hand. He always intended the plot of the comic to end at the same point as the game. Livingston thought a comic would be a good way to introduce humor to the game, which he has described as "mysterious, moody, ndimmersive".


Publication history

The first issue of ''Concerned'' was released on May 1, 2005, the comic completing its run on November 6, 2006 with a total of 205 issues. The characters in the comic were posed using '' Garry's Mod'', a tool which facilitates manipulation of the Source engine used by ''Half-Life 2'', and the comic frames were assembled using Photoshop 6.Information regarding the software used in the development of the comic can be found at the bottom of any page fro
www.screencuisine.net/hlcomic
The webcomic derives its name from one of the propaganda broadcasts by
Wallace Breen This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This sec ...
in ''Half-Life 2'', in which he is reading a letter supposedly written by a citizen, signed 'Sincerely, a concerned citizen', and begins his response with 'Thank you for writing, Concerned'. Throughout the comic the main character, Gordon Frohman, sends several similar letters to Dr. Breen, Livingston's intention being to suggest that Frohman was the author of the letter read by Breen in ''Half-Life 2''. The name "Frohman" is derived from the last name of Gordon Freeman, the protagonist of the ''Half-Life'' series. According to the credits on the comic's website, this name was suggested to Livingston by Sam Golgert, an acquaintance of his. Livingston also employed the assistance of other people, notably Michael Clements, founder of the ''Half-Life 2'' comics repository PHWOnline, and author of ''SKETCH'', another comic based on ''Half-Life 2''. Clements aided him in enhancing the presentation of ''Concerned''. Greg Galcik, who started and maintained the website
SpinnWebe SpinnWebe was the personal website of Greg Galcik, also known as "spinn." It gathered the most fame as the home of the Dysfunctional Family Circus, which ran in the late 1990s. Additionally, the site was the showcase for a number of Galcik's o ...
, also assisted in site maintenance, and Livingston later offered him a "guest week special", in which Galcik wrote and published three issues for ''Concerned''. A similar set of three issues have also been published by Joe Yuska, during a week when Livingston was unavailable. As stated by Livingston in several interviews, his relation with
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
, the developer company of ''Half-Life 2'', was a good one, the company being pleased to have a comic based on their game. According to Livingston, Valve also intended to collaborate with him to produce printed copies of ''Concerned''. However, this was never finalized as the
resolution Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual mak ...
of the comics was too low for printing. Livingston did not continue the comic through '' Half-Life 2: Episode One'', the first of an
episodic Episodic may refer to: * The nature of television series that are divided into short programs known as episodes * Episodic memory, types of memory that result from specific incidents in a lifetime * In Geology, episodic refers to events that occur ...
series following ''Half-Life 2'', as the game "doesn't really lend itself to the type of comic
e wants E, or e, is the fifth letter and the second vowel letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''e'' (pronounced ); plura ...
to do".


Synopsis


Background

In ''Half-Life 2'', the player takes on the role of Dr. Gordon Freeman. Throughout the game, the player follows the story of a dark,
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n future in which mankind has been enslaved by the Combine, a mysterious alien enemy. In contrast, ''Concerned'' follows the same general path through the story established by ''Half-Life 2'', but instead follows the adventures of Gordon ''Frohman'', a hapless, lethally clumsy oaf who arrives in
City 17 The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, ar ...
a few weeks before Freeman. Frohman is incredibly naïve and, unlike the other citizens, seems to enjoy living under the rule of the totalitarian administrator, Dr. Breen, and the Combine. He holds an insane reverence for the latter, even going to the point of having a plush doll of a Combine soldier.


Plot

The early phases of the comic have Frohman excitedly arriving in City 17. Eventually he takes a job at the Combine's headquarters, the Citadel, under a Combine Elite named Mr. Henderson. As most of his human colleagues become Combine soldiers, he realizes that Henderson has no immediate intention to do the same for him, citing his incompetence. Demanding to become one with the Combine, Frohman willingly sets off to Nova Prospekt, an alien security and detention installation, for invasive surgery to convert him. Meanwhile, he selects
Ravenholm Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the g ...
as a residence where he can commute to and from City 17, but lacks proper transport with which to get there. After a failed attempt to reach Ravenholm using Dr. Isaac Kleiner's teleporter leaves him stuck in a '' Counter-Strike: Source'' server for a week, he seeks Ravenholm by foot instead. Traveling through City 17's canals, Frohman arrives, badly injured and dazed, at Black Mesa East, the headquarters of the human resistance, where he is welcomed as a helper. His stay there is cut short because he causes trouble in the base, and also irritatingly overuses the gravity gun. He is fooled into leaving the base, and finally heads toward and reaches Ravenholm. On Frohman's arrival, Ravenholm is depicted as a peaceful, bright, and cheerful place devoid of any Combine elements, but "terrorized" by
Father Grigori This is a list of characters in the ''Half-Life (series), Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expa ...
. After adjusting, Gordon becomes accustomed to the town, but unintentionally discloses the town's location to Dr. Breen, who immediately orders his forces to "bomb the shit out of them". The town is fired on with
headcrab A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life f ...
s, killing many and turning others into zombies. Frohman himself is attacked by a headcrab and turns into a zombie too, yet retains his
free will Free will is the capacity of agents to choose between different possible courses of action unimpeded. Free will is closely linked to the concepts of moral responsibility, praise, culpability, sin, and other judgements which apply only to actio ...
; and after a while his headcrab dies of malnutrition, which is attributed to his lack of intelligence. With Father Grigori's help, Frohman escapes Ravenholm, now the zombie-infested nightmare seen when Freeman visits it in the game, and presses on to Nova Prospekt. After surviving several more hazards, he reaches the coast. Here, after passing the final resistance base and an Antlion-infested beach, Frohman encounters an Antlion Guard, which is killed by a
Vortigaunt Vortigaunts or Alien Slaves are a fictional extra-dimensional species in the Half-Life (series), ''Half-Life'' series of video games by Valve Corporation, Valve. In ''Half-Life (video game), Half-Life'' and its three expansions, Vortigaunts are ...
, an alien race helping the humans in the game. This allows Frohman to retrieve ''bugbait'' from the dead creature, with which he can control the Antlions. Frohman, accompanied by several bugbait-controlled Antlions, eventually reaches Nova Prospekt, only to be turned away as he does not have an appointment. He gives up and returns to City 17 in the following strip, as Gordon ''Freeman'' finally arrives in the city, linking the comic's time frame with the start of ''Half-Life 2''. He is then drafted into the resistance after failing to disrupt its operations, and unintentionally signals the start of the resistance's uprising after one of his Antlions accidentally kills a Combine police officer. During the fighting, he accompanies Freeman himself and mingles with resistance members, aids the Combine in the capture of Alyx Vance, one of Freeman's allies, and reunites with Norman Frohman, his long-lost assassin twin brother, only to promptly witness his death at the hands of a Strider, a large tripodal assault synth. Following this, Gordon returns to the Citadel, unwillingly aiding Freeman in his journey up the Citadel and influencing the plot of the game. As Freeman is pursuing Dr. Breen to his teleporter, Frohman is about to kill Freeman—but he pauses to come up with the perfect one-liner for the occasion, causing him to run out of time; Dr. Breen's teleporter explodes and Frohman is flung off the Citadel peak by the explosion. Dr. Breen also survives, having fallen from the Citadel onto a pile of dead Combine soldiers. However, Frohman falls right onto Breen, killing him. Gordon himself is only seriously injured. Baffled by his ability to survive, he realizes through a flashback that he has been under "
Buddha Siddhartha Gautama, most commonly referred to as the Buddha, was a śramaṇa, wandering ascetic and religious teacher who lived in South Asia during the 6th or 5th century BCE and founded Buddhism. According to Buddhist tradition, he was ...
Mode", a cheat code which prevents his health points from dropping below one throughout the comic's duration. Frohman inadvertently turns off the mode, and even spoils an opportunity to be rescued by a group of Vortigaunts, as both Gordon Freeman and Alyx Vance are at the start of '' Episode One''. In the end, Frohman dies unceremoniously, while survivors of the City 17 uprising find him dead.


Themes

Livingston stated that the comic was a good way of pointing out several shortcomings of video games and
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s in particular. He emphasized the presence of various objects throughout the
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
of games which were intended to aid the player, but would have little chance of being found in the real world in a similar manner. Much of the comic's dark humor is derived from its contrasts with ''Half-Life 2'': in a depressing, dark vision of a conquered humanity's future, Gordon Freeman becomes a hero and savior; the similarly named Gordon Frohman, on the other hand, is just an average person, improbably cheerful to the point of stupidity, and somewhat naïve as to what is actually going on around him. For instance, Frohman fails to realize that his return-addressed letters to Doctor Breen reveal his location, and so result in that location being invaded, bombed, or otherwise compromised. The comic contains many references to events and objects in the game. In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond. In another, he writes a letter to Dr. Breen asking why using his flashlight reduces his ability to run, a reference to ''Half-Life 2''s flashlight and sprint functions using the same power source. In a further strip, the town of
Ravenholm Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the g ...
becomes the
headcrab A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life f ...
-infested
ghost town Ghost Town(s) or Ghosttown may refer to: * Ghost town, a town that has been abandoned Film and television * Ghost Town (1936 film), ''Ghost Town'' (1936 film), an American Western film by Harry L. Fraser * Ghost Town (1956 film), ''Ghost Town'' ...
seen in ''Half-Life 2'' after Frohman writes to Breen expressing his happiness with being there, giving away Ravenholm's location. Indeed, Frohman causes (intentionally or accidentally) many of the disastrous circumstances that Gordon Freeman runs across. He accidentally gives Breen the idea of headcrab shells while on a radio, and sets up all of the traps in Ravenholm himself in an attempt to catch Father Grigori. It is also revealed that, at the
Black Mesa Research Facility The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game ''Half-Life'' and its expansions, as well as its remake, '' Black Mesa''. It als ...
, Frohman causes the resonance cascade that allows for alien forces to invade in ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' by accidentally delivering a wedge of cheese, instead of the intended test sample, to the test chamber where the cascade flashpoints. '' Half-Life: Decay'', however, indicates that Dr. Gina Cross is responsible for this task. Livingston admitted he did not play ''Decay'', and thus was not aware of its storyline. He also stated that the comic takes place in the PC version of the ''Half-Life'' continuity, and since ''Half-Life: Decay'' was never published for the PC, it does not affect the comic.


Reception

The comic has had positive reception from both the public and editors of various gaming magazines. ''
The Globe and Mail ''The Globe and Mail'' is a Canadian newspaper printed in five cities in western and central Canada. With a weekly readership of approximately 2 million in 2015, it is Canada's most widely read newspaper on weekdays and Saturdays, although it ...
'' stated the comic "stands out from most other gamics (comics consisting of game screenshots) by virtue of the quality of its writing and presentation". Online magazine GGL.com said that "''Concerned'' is one of the funnier online gaming comics, and perhaps the best single-game parody in the bunch", and The Irish Gamers described ''Concerned'' as a "hit webcomic". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' called the comic "funny" and featured two exclusive three panel comics not found anywhere else, while ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' described it as "mildly amusing". The comic had also caught the attention of reviewers outside the United States and the United Kingdom; the
Romania Romania ( ; ro, România ) is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern, and Southeast Europe, Southeastern Europe. It borders Bulgaria to the south, Ukraine to the north, Hungary to the west, S ...
n magazine ''Level'' said the comic is "a recommendation to every fan of the game and anyone looking for a good daily laugh".


Notes


References


Primary sources

In the text, these references are preceded by a double dagger: ‡


External links

* {{Half-Life 2000s webcomics American comedy webcomics Fan fiction works Half-Life (series) Video game webcomics Parodies of video games Parody webcomics 2005 webcomic debuts 2006 webcomic endings