Computer animation is the process used for digitally generating
moving images. The more general term
computer-generated imagery
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images ...
(CGI) encompasses both
still images and
moving image
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
s, while computer animation refers to moving images.
Modern computer animation usually uses
3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
.
Computer animation is a digital successor to
stop motion
Stop-motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exh ...
and
traditional animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or
props. To create the illusion of movement, an image is displayed on the
computer monitor
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a electronic visual display, visual display, support electronics, power supply, Housing (engineering), housing, electri ...
and repeatedly replaced by a new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with
television
Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, ...
and
motion pictures
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
.
To trick the
visual system
The visual system is the physiological basis of visual perception (the ability to perception, detect and process light). The system detects, phototransduction, transduces and interprets information concerning light within the visible range to ...
into seeing a smoothly moving object, the pictures should be drawn at around 12
frames per second
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent.
Frame and FRAME may also refer to:
Physical objects
In building construction
*Framing (co ...
or faster (a
frame
A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent.
Frame and FRAME may also refer to:
Physical objects
In building construction
*Framing (con ...
is one complete image). With rates above 75 to 120 frames per second, no improvement in realism or smoothness is perceivable due to the way the eye and the brain both process images. At rates below 12 frames per second, most people can detect
jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. To produce more realistic imagery, computer animation demands higher frame rates.
Films seen in theaters in the United States run at 24 frames per second, which is sufficient to create the appearance of continuous movement.
Computer-generated animation
Computer-generated animation is an umbrella term for three-dimensional (
3D) animation, and 2D computer animation. These also include subcategories like
asset driven, hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of
traditional animation - such as
key frame animation - and some of which are only possible with a computer - such
fluid simulation
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis place ...
.
'CG'
Animator
An animator is an artist who creates images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animat ...
s can break physical laws by using mathematical
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
s to cheat
mass
Mass is an Intrinsic and extrinsic properties, intrinsic property of a physical body, body. It was traditionally believed to be related to the physical quantity, quantity of matter in a body, until the discovery of the atom and particle physi ...
,
force
In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
and
gravity
In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
, and more. Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like
onion skinning which allows 2D animators to see the flow of their work all at once, and
interpolation
In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points.
In engineering and science, one ...
which allows 3D animators to automate the process of
inbetweening.
3D computer animation
Overview
For 3D computer animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a
virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on
key frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
s. Normally, the differences between key frames are drawn in a process known as
tweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image in ...
. However, in 3D computer animation, this is done automatically, and is called
interpolation
In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points.
In engineering and science, one ...
. Finally, the animation is
rendered and
composited.
Before becoming a final product, 3D computer animations only exist as a series of moving shapes and systems within 3d software, and must be
rendered. This can happen as a separate process for animations developed for movies and short films, or it can be done in real-time when animated for videogames. After an animation is rendered, it can be
composited into a final product.
Animation attributes
For 3D models, attributes can describe any characteristic of the object that can be animated. This includes transformation (movement from one point to another), scaling, rotation, and more complex attributes like blend shape progression (morphing from one shape to another). Each attribute gets a channel on which
keyframes can be set. These keyframes can be used in more complex ways such as animating in layers (combining multiple sets of key frame data), or keying control objects to deform or control other objects. For instance, a character's arms can have a skeleton applied, and the joints can have transformation and rotation keyframes set. The movement of the arm joints will then cause the arm shape to deform.
Interpolation
3D animation software interpolates between keyframes by generating a
spline between keys plotted on a graph which represents the animation. Additionally, these splines can follow
Bézier curve
A Bézier curve ( , ) is a parametric equation, parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approxima ...
s to control how the spline curves relative to the keyframes. Using interpolation allows 3D animators to dynamically change animations without having to redo all the
in-between animation. This also allows the creation of complex movements such as ellipses with only a few keyframes. Lastly, interpolation allows the animator to change the framerate, timing, and even scale of the movements at any point in the animation process.
Procedural and node-based Animation
Another way to automate 3D animation is to use procedural tools such as 4D
noise
Noise is sound, chiefly unwanted, unintentional, or harmful sound considered unpleasant, loud, or disruptive to mental or hearing faculties. From a physics standpoint, there is no distinction between noise and desired sound, as both are vibrat ...
. Noise is any algorithm that plots
pseudo-random values within a dimensional space. 4D noise can be used to do things like move a swarm of bees around; the first three dimensions correspond to the position of the bees in space, and the fourth is used to change the bee's position over time. Noise can also be used as a cheap replacement for
simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
. For example, smoke and clouds can be animated using noise.
Node-based animation is useful for animating organic and chaotic shapes. By using nodes, an animator can build up a complex set of animation rules that can be applied either to many objects at once, or one very complex object. A good example of this would be setting the movement of particles to match the beat of a song.
Disciplines of 3D animation
There are many different disciplines of 3D animation, some of which include entirely separate artforms. For example, hair simulation for computer animated characters in and of itself is a career path which involves separate workflows, and different software and tools. The combination of all or some 3D computer animation disciplines is commonly referred to within the animation industry as the 3D animation pipeline.
2D computer animation
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer s ...
are still used for stylistic, low bandwidth, and faster
real-time renderings.
Computer animation is essentially a digital successor to
stop motion
Stop-motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exh ...
techniques, but using 3D models, and
traditional animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
techniques using frame-by-frame animation of 2D illustrations.
For 2D figure animations, separate objects (illustrations) and separate transparent layers are used with or without that virtual skeleton.
2D sprites and pseudocode
In 2D computer animation, moving objects are often referred to as "
sprites." A sprite is an image that has a location associated with it. The location of the sprite is changed slightly, between each displayed frame, to make the sprite appear to move. The following
pseudocode
In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actio ...
makes a sprite move from left to right:
var ''int'' x := 0, y := screenHeight / 2;
while x < screenWidth
drawBackground()
drawSpriteAtXY (x, y) ''// draw on top of the background''
x := x + 5 ''// move to the right''
Computer-assisted animation
Computer-assisted animation is usually classed as two-dimensional (
2D) animation and is also known as digital ink and paint. Drawings are either hand drawn (pencil to paper) or interactively drawn (on the computer) using different assisting appliances and are positioned into specific software packages. Within the
software
Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications.
The history of software is closely tied to the development of digital comput ...
package, the creator places drawings into different
key frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of f ...
s which fundamentally create an outline of the most important movements. The computer then fills in the "in-between frames", a process commonly known as
Tweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image in ...
. Computer-assisted animation employs new technologies to produce content faster than is possible with
traditional animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
, while still retaining the stylistic elements of traditionally drawn characters or objects.
Examples of films produced using computer-assisted animation are the rainbow sequence at the end of
''The Little Mermaid'' (the rest of the films listed use digital ink and paint in their entirety), ''
The Rescuers Down Under'',
''Beauty and the Beast'', ''
Aladdin
Aladdin ( ; , , ATU 561, 'Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with '' One Thousand and One Nights'' (often known in English as ''The Arabian Nights''), despite not being part of the original ...
'', ''
The Lion King
''The Lion King'' is a 1994 American animated musical coming-of-age drama film directed by Roger Allers and Rob Minkoff, produced by Don Hahn, and written by Irene Mecchi, Jonathan Roberts, and Linda Woolverton. Produced by Walt Disney ...
'',
''Pocahontas'',
''The Hunchback of Notre Dame'', ''
Hercules
Hercules (, ) is the Roman equivalent of the Greek divine hero Heracles, son of Jupiter and the mortal Alcmena. In classical mythology, Hercules is famous for his strength and for his numerous far-ranging adventures.
The Romans adapted the Gr ...
'',
''Mulan'', ''
Tarzan
Tarzan (John Clayton, Viscount Greystoke) is a fictional character, a feral child raised in the African jungle by the Mangani great apes; he later experiences civilization, only to reject it and return to the wild as a heroic adventurer.
Creat ...
'', ''
We're Back! A Dinosaur's Story'', ''
Balto'', ''
Anastasia
Anastasia (from ) is a feminine given name of Greek and Slavic origin, derived from the Greek word (), meaning "resurrection". It is a popular name in Eastern Europe.
Origin
The name Anastasia originated during the Early Christianity, early d ...
'', ''
Titan A.E.
''Titan A.E.'' is a 2000 American animated post-apocalyptic science fiction film, science fiction action film directed by Don Bluth and Gary Goldman, and starring Matt Damon, Bill Pullman, John Leguizamo, Nathan Lane, Janeane Garofalo and Drew Ba ...
'', ''
The Prince of Egypt
''The Prince of Egypt'' is a 1998 American animated musical drama film directed by Brenda Chapman, Steve Hickner, and Simon Wells, and written by Philip LaZebnik, from a story by Kelly Asbury and Lorna Cook. Produced by DreamWorks Pictur ...
'', ''
The Road to El Dorado
''The Road to El Dorado'' is a 2000 American animated musical adventure comedy film directed by Eric "Bibo" Bergeron and Don Paul, from a screenplay by Ted Elliott and Terry Rossio, as well as additional sequences directed by Will Finn and ...
'', ''
Spirit: Stallion of the Cimarron'' and ''
Sinbad: Legend of the Seven Seas''.
Text-to-video
History
Early digital computer animation was developed at
Bell Telephone Laboratories
Nokia Bell Labs, commonly referred to as ''Bell Labs'', is an American industrial research and development company owned by Finnish technology company Nokia. With headquarters located in Murray Hill, New Jersey, Murray Hill, New Jersey, the compa ...
in the 1960s by Edward E. Zajac, Frank W. Sinden, Kenneth C. Knowlton, and A. Michael Noll. Other digital animation was also practiced at the
Lawrence Livermore National Laboratory
Lawrence Livermore National Laboratory (LLNL) is a Federally funded research and development centers, federally funded research and development center in Livermore, California, United States. Originally established in 1952, the laboratory now i ...
.
In 1967, a computer animation named "Hummingbird" was created by Charles Csuri and James Shaffer. In 1968, a computer animation called "
Kitty" was created with
BESM
BESM (БЭСМ) is the series of Soviet mainframe computers built in 1950–60s. The name is an acronym for "Bolshaya (or Bystrodeystvuyushchaya) Elektronno-schotnaya Mashina" ("Большая электронно-счётная машина" o ...
-4 by Nikolai Konstantinov, depicting a cat moving around. In 1971, a computer animation called "Metadata" was created, showing various shapes.
An early step in the history of computer animation was the sequel to the 1973 film ''
Westworld
''Westworld'' is an American science fiction dystopia media franchise that began with the Westworld (film), 1973 film ''Westworld'', written and directed by Michael Crichton. The film depicts a technologically advanced Wild West, Wild-West-th ...
,'' a science-fiction film about a society in which robots live and work among humans. The sequel, ''
Futureworld
''Futureworld'' is a 1976 American science fiction thriller film directed by Richard T. Heffron and written by Mayo Simon and George Schenck. It is a sequel to the 1973 Michael Crichton film '' Westworld'', and is the second installment in ...
'' (1976), used the 3D
wire-frame imagery, which featured a computer-animated hand and face both created by
University of Utah
The University of Utah (the U, U of U, or simply Utah) is a public university, public research university in Salt Lake City, Utah, United States. It was established in 1850 as the University of Deseret (Book of Mormon), Deseret by the General A ...
graduates
Edwin Catmull
Edwin Earl Catmull (born March 31, 1945) is an American computer scientist and animator who served as the co-founder of Pixar and the President of Walt Disney Animation Studios. He has been honored for his contributions to 3D computer graphics, ...
and
Fred Parke
Frederic Ira Parke is an American computer graphics researcher and academic. He did early work on animated computer renderings of human faces.
Parke graduated from the University of Utah with a BS degree in physics in 1965. He was then a gradu ...
. This imagery originally appeared in their student film ''
A Computer Animated Hand
''A Computer Animated Hand'' is the title of a 1972 American List of computer-animated films, computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created ...
'', which they completed in 1972.
Developments in CGI technologies are reported each year at
SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
, an annual conference on computer graphics and interactive techniques that is attended by thousands of computer professionals each year. Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
s to render non-interactive movies, which led to the art form
Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
.
Film and television
CGI short films have been produced as
independent animation since 1976. Early examples of feature films incorporating CGI animation include the live-action films ''
Star Trek II: The Wrath of Khan'' and ''
Tron
''Tron'' (stylized as ''TRON'') is a 1982 American science fiction action adventure film written and directed by Steven Lisberger from a story by Lisberger and Bonnie MacBird. The film stars Jeff Bridges as Kevin Flynn, a computer programmer ...
'' (both 1982),
and the Japanese
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
film ''
Golgo 13: The Professional'' (1983). ''
VeggieTales
''VeggieTales'' is an American Christian media, Christian Computer animated, CGI-animated series and multimedia franchise created by Phil Vischer and Mike Nawrocki under Big Idea Entertainment. The series stars Bob the Tomato and Larry the Cucumb ...
'' is the first American fully 3D computer-animated series sold directly (made in 1993); its success inspired other animation series, such as ''
ReBoot
In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
'' (1994) and ''
Transformers: Beast Wars'' (1996) to adopt a fully computer-generated style.
The first full-length computer-animated television series was ''
ReBoot
In computing, rebooting is the process by which a running computer system is restarted, either intentionally or unintentionally. Reboots can be either a cold reboot (alternatively known as a hard reboot) in which the power to the system is physi ...
'', which debuted in September 1994; the series followed the adventures of characters who lived inside a computer. The first feature-length computer-animated film is ''
Toy Story
''Toy Story'' is a 1995 American animated adventure comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It is the first installment in the Toy Story (franchise), ''Toy Story'' franchise and the Firsts in animation, firs ...
'' (1995), which was made by
Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
and
Pixar
Pixar (), doing business as Pixar Animation Studios, is an American animation studio based in Emeryville, California, known for its critically and commercially successful computer-animated feature films. Pixar is a subsidiary of Walt Disney ...
: following an adventure centered around
anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
toys and their owners, this groundbreaking film was also the first of many fully computer-animated movies.
The popularity of computer animation (especially in the field of
special effect
Special effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the fictional events in a story or virtual world. ...
s) skyrocketed during the
modern era of U.S. animation. Films like ''
Avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
'' (2009) and ''
The Jungle Book
''The Jungle Book'' is an 1894 collection of stories by the English author Rudyard Kipling. Most of the characters are animals such as Shere Khan the tiger and Baloo the bear, though a principal character is the boy or "man-cub" Mowgli, who ...
'' (2016) use CGI for the majority of the movie runtime, but still incorporate human actors into the mix. Computer animation in this era has achieved photorealism, to the point that computer-animated films such as ''
The Lion King
''The Lion King'' is a 1994 American animated musical coming-of-age drama film directed by Roger Allers and Rob Minkoff, produced by Don Hahn, and written by Irene Mecchi, Jonathan Roberts, and Linda Woolverton. Produced by Walt Disney ...
'' (2019) are able to be marketed as if they were live-action.
Animation methods

In most 3D computer animation systems, an animator creates a simplified representation of a character's anatomy, which is analogous to a
skeleton
A skeleton is the structural frame that supports the body of most animals. There are several types of skeletons, including the exoskeleton, which is a rigid outer shell that holds up an organism's shape; the endoskeleton, a rigid internal fra ...
or
stick figure. They are arranged into a default position known as a
bind pose, or T-Pose. The position of each segment of the skeletal model is defined by animation variables, or
Avars for short. In human and animal characters, many parts of the skeletal model correspond to the actual bones, but
skeletal animation
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set ...
is also used to animate other things, with facial features (though other methods for
facial animation
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creatu ...
exist). The character "Woody" in ''
Toy Story
''Toy Story'' is a 1995 American animated adventure comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It is the first installment in the Toy Story (franchise), ''Toy Story'' franchise and the Firsts in animation, firs ...
'', for example, uses 712 Avars (212 in the face alone). The computer does not usually render the skeletal model directly (it is invisible), but it does use the skeletal model to compute the exact position and orientation of that certain character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame.
There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let the computer interpolate or
tween between them in a process called ''
keyframing''. Keyframing puts control in the hands of the animator and has roots in hand-drawn
traditional animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
.
In contrast, a newer method called ''
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
'' makes use of
live action
Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games o ...
footage. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. Their motion is recorded to a computer using
video camera
A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other ...
s and markers and that performance is then applied to the animated character.
Each method has its advantages and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film ''
Pirates of the Caribbean: Dead Man's Chest'',
Bill Nighy provided the performance for the character
Davy Jones. Even though Nighy does not appear in the movie himself, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action is required, but the types of characters required exceed what can be done throughout the conventional costuming.
Modeling
3D computer animation combines 3D models of objects and programmed or hand "keyframed" movement. These models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are
sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. Unless a 3D model is intended to be a solid color, it must be painted with "
textures" for realism. A bone/joint animation system is set up to deform the CGI model (e.g., to make a humanoid model walk). In a process known as ''rigging'', the virtual marionette is given various controllers and handles for controlling movement. Animation data can be created using
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
, or
keyframing by a human animator, or a combination of the two.
3D models rigged for animation may contain thousands of control points — for example, "Woody" from ''
Toy Story
''Toy Story'' is a 1995 American animated adventure comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It is the first installment in the Toy Story (franchise), ''Toy Story'' franchise and the Firsts in animation, firs ...
'' uses 700 specialized animation controllers.
Rhythm and Hues Studios
Rhythm & Hues Studios was an American visual effects and animation company founded in 1987, that received the Academy Award for Best Visual Effects in 1995 for ''Babe (film), Babe'', in 2007 for ''The Golden Compass (film), The Golden Compass'', ...
labored for two years to create
Aslan
Aslan () is a major character in C. S. Lewis's ''The Chronicles of Narnia'' series. Unlike any other character in the Narnian series, Aslan appears in all seven chronicles. Aslan is depicted as a Talking animals in fiction, talking lion and is ...
in the movie ''
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe'', which had about 1,851 controllers (742 in the face alone). In the 2004 film ''
The Day After Tomorrow'', designers had to design forces of extreme weather with the help of video references and accurate meteorological facts. For the
2005 remake of ''
King Kong
King Kong, also referred to simply as Kong, is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. The character has since become an international pop culture icon,Erb, Cynthia, 1998, ''Tracking Kin ...
'', actor
Andy Serkis
Andrew Clement Serkis (born 20 April 1964) is an English actor and filmmaker. He is best known for his motion capture roles comprising motion capture acting, animation and voice work for computer-generated characters such as Gollum in ''The Lo ...
was used to help designers pinpoint the gorilla's prime location in the shots and used his expressions to model "human" characteristics onto the creature. Serkis had earlier provided the voice and performance for
Gollum in
Peter Jackson
Sir Peter Robert Jackson (born 31 October 1961) is a New Zealand filmmaker. He is best known as the director, writer, and producer of the ''Lord of the Rings'' trilogy (2001–2003) and the ''Hobbit'' trilogy (2012–2014), both of which ar ...
's ''
The Lord of the Rings
''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'' trilogy.
Equipment
Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. Professional animators of movies, television and video games could make photorealistic animation with high detail. This level of quality for movie animation would take hundreds of years to create on a home computer. Instead, many powerful
workstation
A workstation is a special computer designed for technical or computational science, scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating syste ...
computers are used;
Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
said in 1989 that the animation industry's needs typically caused graphical innovations in workstations.
Graphics workstation computers use two to four processors, and they are a lot more powerful than an actual home computer and are specialized for rendering. Many workstations (known as a ''"
render farm"'') are networked together to effectively act as a giant computer, resulting in a computer-animated movie that can be completed in about one to five years (however, this process is not composed solely of rendering). A workstation typically costs $2,000 to $16,000 with the more expensive stations being able to render much faster due to the more technologically advanced hardware that they contain. Professionals also use digital
movie camera
A movie camera (also known as a film camera and cine-camera) is a type of photographic camera that rapidly takes a sequence of photographs, either onto film stock or an image sensor, in order to produce a moving image to display on a screen. In c ...
s, motion/
performance capture,
bluescreens,
film editing software, props, and other tools used for movie animation. Programs like Blender allow for people who can not afford expensive animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.
Facial animation
The realistic modeling of human facial features is both one of the most challenging and sought after elements in computer-generated imagery. Computer facial animation is a highly complex field where models typically include a very large number of animation variables. Historically speaking, the first
SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
tutorials on ''State of the art in Facial Animation'' in 1989 and 1990 proved to be a turning point in the field by bringing together and consolidating multiple research elements and sparked interest among a number of researchers.
The
Facial Action Coding System (with 46 "action units", "lip bite" or "squint"), which had been developed in 1976, became a popular basis for many systems. As early as 2001,
MPEG-4
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related ...
included 68
Face Animation Parameters (FAPs) for lips, jaws, etc., and the field has made significant progress since then and the use of facial
microexpression
A microexpression is a facial expression that only lasts for a short moment. It is the innate result of a voluntary and an involuntary emotional response occurring simultaneously and conflicting with one another, and occurs when the amygdala respo ...
has increased.
In some cases, an
affective space, the
PAD emotional state model, can be used to assign specific emotions to the faces of
avatars. In this approach, the PAD model is used as a high level emotional space and the lower level space is the MPEG-4 Facial Animation Parameters (FAP). A mid-level Partial Expression Parameters (PEP) space is then used to in a two-level structure – the PAD-PEP mapping and the PEP-FAP translation model.
Realism
Realism in computer animation can mean making each frame look
photorealistic
Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. Although the term can b ...
, in the sense that the scene is rendered to resemble a photograph or make the characters' animation believable and lifelike. Computer animation can also be realistic with or without the
photorealistic rendering
__NOTOC__
In computer graphics, unbiased rendering or photorealistic rendering are Rendering (computer graphics), rendering techniques that avoid systematic errors, or Bias (statistics), statistical bias, in computing an image’s radiance. Bias ...
.
One trend in computer animation has been the effort to create human characters that look and move with the highest degree of realism. A possible outcome when attempting to make pleasing, realistic human characters is the
uncanny valley
The effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost huma ...
, the concept where the human audience (up to a point) tends to have an increasingly negative, emotional response as a human replica looks and acts more and more human. Films that have attempted photorealistic human characters, such as ''
The Polar Express'', ''
Beowulf
''Beowulf'' (; ) is an Old English poetry, Old English poem, an Epic poetry, epic in the tradition of Germanic heroic legend consisting of 3,182 Alliterative verse, alliterative lines. It is one of the most important and List of translat ...
'',
[Digital Actors in 'Beowulf' Are Just Uncanny](_blank)
– ''New York Times'', November 14, 2007 and ''
A Christmas Carol
''A Christmas Carol. In Prose. Being a Ghost Story of Christmas'', commonly known as ''A Christmas Carol'', is a novella by Charles Dickens, first published in London by Chapman & Hall in 1843 and illustrated by John Leech. It recounts the ...
''
have been criticized as "disconcerting" and "creepy".
The goal of computer animation is not always to emulate live action as closely as possible, so many animated films instead feature characters who are
anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
animals,
legendary creature
A legendary creature is a type of extraordinary or supernatural being that is described in folklore (including myths and legends), and may be featured in historical accounts before modernity, but has not been scientifically shown to exist.
In t ...
s and characters, superheroes, or otherwise have non-realistic, cartoon-like proportions. Computer animation can also be tailored to mimic or substitute for other kinds of animation, like traditional stop-motion animation (as shown in ''
Flushed Away
''Flushed Away'' is a 2006 animated adventure comedy film produced by DreamWorks Animation and Aardman Features. The film was directed by Sam Fell and David Bowers, from a screenplay by Dick Clement, Ian La Frenais, Chris Lloyd, Joe Keen ...
'' or ''
The Peanuts Movie
''The Peanuts Movie'' (known in some countries as ''Snoopy and Charlie Brown: A Peanuts Movie'') is a 2015 American animated comedy film based on Charles M. Schulz's comic strip ''Peanuts'', produced by 20th Century Fox Animation and Blue Sky ...
''). Some of the long-standing
basic principles of animation, like
squash and stretch, call for movement that is not strictly realistic, and such principles still see widespread application in computer animation.
Web animations
The popularity of
website
A website (also written as a web site) is any web page whose content is identified by a common domain name and is published on at least one web server. Websites are typically dedicated to a particular topic or purpose, such as news, educatio ...
s that allow members to upload their own movies for others to view has created a growing community of independent and
amateur
An amateur () is generally considered a person who pursues an avocation independent from their source of income. Amateurs and their pursuits are also described as popular, informal, autodidacticism, self-taught, user-generated, do it yourself, DI ...
computer animators. With utilities and programs often included free with modern
operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ...
s, many users can make their own animated movies and shorts. Several
free and open-source
Free and open-source software (FOSS) is software available under a Software license, license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term ...
animation software applications exist as well. The ease at which these animations can be distributed has attracted professional animation talent also. Companies such as
PowToon and
Vyond
Vyond (formerly known as GoAnimate until 2018; stylized as ''Go!Animate'' until 2013) is an American cloud-based animated video creation platform created by Alvin Hung in 2007 and developed by the San Mateo, California-based GoAnimate, Inc.
...
attempt to bridge the gap by giving amateurs access to professional animations as
clip art
Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is creat ...
.
The oldest (most backward compatible) web-based animations are in the animated
GIF
The Graphics Interchange Format (GIF; or , ) is a Raster graphics, bitmap Image file formats, image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released ...
format, which can be uploaded and seen on the web easily. However, the
raster graphics
upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
format of GIF animations slows the
download
In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar systems. This contrasts with uploading, where data is ''sent to'' a remote ...
and frame rate, especially with larger screen sizes. The growing demand for higher quality web-based animations was met by a
vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
alternative that relied on the use of a
plugin. For decades,
Flash animation
Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SW ...
s were a common format, until the web development community abandoned support for the
Flash Player plugin. Web browsers on
mobile device
A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
s and
mobile operating system
A mobile operating system is an operating system used for smartphones, tablets, smartwatches, smartglasses, or other non-laptop personal mobile computing devices. While computers such as laptops are "mobile", the operating systems used on the ...
s never fully supported the Flash plugin.
By this time,
internet bandwidth and download speeds increased, making raster graphic animations more convenient. Some of the more complex vector graphic animations had a slower frame rate due to complex
rendering compared to some of the raster graphic alternatives. Many of the GIF and Flash animations were already converted to
digital video
Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises ...
formats, which were compatible with mobile devices and reduced file sizes via
video compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression ...
technology. However, compatibility was still problematic as some of the video formats such as Apple's
QuickTime
QuickTime (or QuickTime Player) is an extensible multimedia architecture created by Apple, which supports playing, streaming, encoding, and transcoding a variety of digital media formats. The term ''QuickTime'' also refers to the QuickTime Pla ...
and
Microsoft Silverlight required plugins.
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
was also relying on the Flash plugin to deliver digital video in the
Flash Video format.
The latest alternatives are
HTML5
HTML5 (Hypertext Markup Language 5) is a markup language used for structuring and presenting hypertext documents on the World Wide Web. It was the fifth and final major HTML version that is now a retired World Wide Web Consortium (W3C) recommend ...
compatible animations. Technologies such as
JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior.
Web browsers have ...
and
CSS animations made sequencing the movement of images in HTML5 web pages more convenient.
SVG animations offered a vector graphic alternative to the original Flash graphic format,
SmartSketch. YouTube offers an HTML5 alternative for digital video.
APNG (Animated PNG) offered a raster graphic alternative to animated GIF files that enables multi-level transparency not available in GIFs.
Detailed example
Computer animation uses different techniques to produce animations. Most frequently, sophisticated
mathematics
Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
is used to manipulate complex three-dimensional
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s, apply "
textures", lighting and other effects to the polygons and finally
rendering the complete image. A sophisticated
graphical user interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
may be used to create the animation and arrange its choreography. Another technique called
constructive solid geometry defines objects by conducting
Boolean operations on regular shapes, and has the advantage that animations may be accurately produced at any resolution.
Animation studios
Some notable producers of computer-animated feature films include:
*
Animal Logic – Films include ''
Happy Feet'' (2006), ''
Legend of the Guardians: The Owls of Ga'Hoole'' (2010), ''
Walking with Dinosaurs
''Walking with Dinosaurs'' is a 1999 six-part nature documentary television miniseries created by Tim Haines and produced by the BBC Science Unit, the Discovery Channel and BBC Worldwide, in association with TV Asahi, ProSieben and France 3. ...
'' (2013), and ''The Lego Movie'' (2014)
* Aardman Animations – Films include ''
Flushed Away
''Flushed Away'' is a 2006 animated adventure comedy film produced by DreamWorks Animation and Aardman Features. The film was directed by Sam Fell and David Bowers, from a screenplay by Dick Clement, Ian La Frenais, Chris Lloyd, Joe Keen ...
'' (2006) and ''Arthur Christmas'' (2011)
* Angel Studios – Films include ''The King of Kings (2025 film), The King of Kings'' (2025)
* Ánima (company), Ánima Estudios – Films include ''Monster Island (2017 film), Monster Island'' (2017), ''Ana y Bruno, Ana and Bruno'' (2018), and ''Cranston Academy: Monster Zone'' (2020)
* Annapurna Pictures – Films include ''Sausage Party'' (2016), and ''Nimona (film), Nimona'' (2023)
* Assemblage Entertainment – Films include ''Blinky Bill the Movie'' (2015), ''Norm of the North'' (2016), and ''Arctic Dogs'' (2019)
* Big Idea Entertainment – ''Jonah: A VeggieTales Movie'' (2002) and ''The Pirates Who Don't Do Anything: A VeggieTales Movie'' (2008)
* Bron Studios, Bron Animation – Films include ''The Addams Family (2019 film), The Addams Family'' (2019) and ''The Willoughbys'' (2020)
* Blue Sky Studios – Films include ''Ice Age (2002 film), Ice Age'' (2002), ''Robots (2005 film), Robots'' (2005), ''Horton Hears a Who! (film), Horton Hears a Who!'' (2008), ''Rio (2011 film), Rio'' (2011), ''Epic (2013 film), Epic'' (2013), and ''
The Peanuts Movie
''The Peanuts Movie'' (known in some countries as ''Snoopy and Charlie Brown: A Peanuts Movie'') is a 2015 American animated comedy film based on Charles M. Schulz's comic strip ''Peanuts'', produced by 20th Century Fox Animation and Blue Sky ...
'' (2015), and ''Spies in Disguise'' (2019)
* DNA Productions – Films include ''Jimmy Neutron: Boy Genius'' (2001), ''Santa vs. the Snowman 3D'' (2002), and ''The Ant Bully (film), The Ant Bully'' (2006)
* DreamWorks Animation – Films include ''Shrek'' (2001), ''Shark Tale'' (2004), ''Madagascar (2005 film), Madagascar'' (2005), ''Over the Hedge'' (2006), ''Bee Movie'' (2007), ''Kung Fu Panda (film), Kung Fu Panda'' (2008), ''Monsters vs. Aliens'' (2009), ''How to Train Your Dragon (2010 film), How to Train Your Dragon'' (2010), ''Rise of the Guardians'' (2012), ''The Croods'' (2013), ''Turbo (2013 film), Turbo'' (2013), ''Home (2015 film), Home'' (2015), ''Trolls (film), Trolls'' (2016), ''The Boss Baby'' (2017), ''Captain Underpants: The First Epic Movie'' (2017), ''Abominable (2019 film), Abominable'' (2019), ''The Bad Guys (film), The Bad Guys'' (2022), ''Ruby Gillman, Teenage Kraken'' (2023), ''Orion and the Dark'' (2024), ''The Wild Robot'' (2024), and ''Dog Man (film), Dog Man'' (2025)
* Flying Bark Productions – Films include ''100% Wolf'' (2020)
* Framestore - Films include The Tale of Despereaux (film), ''The Tale of Despereaux'' (2008)
* Huayi Brothers – Films include ''Rock Dog'' (2016), ''Extinct (film), Extinct'' (2021), and ''Paws of Fury: The Legend of Hank'' (2022)
* ImageMovers – Films include ''
The Polar Express'' (2004), ''Monster House (film), Monster House'' (2006), ''
Beowulf
''Beowulf'' (; ) is an Old English poetry, Old English poem, an Epic poetry, epic in the tradition of Germanic heroic legend consisting of 3,182 Alliterative verse, alliterative lines. It is one of the most important and List of translat ...
'' (2007), ''
A Christmas Carol
''A Christmas Carol. In Prose. Being a Ghost Story of Christmas'', commonly known as ''A Christmas Carol'', is a novella by Charles Dickens, first published in London by Chapman & Hall in 1843 and illustrated by John Leech. It recounts the ...
'' (2009), and ''Mars Needs Moms'' (2011)
* Imagi Animation Studios – Films include ''TMNT (film), TMNT'' (2007) and ''Astro Boy (film), Astro Boy'' (2009)
* Ilion Animation Studios — Films include ''Planet 51'' (2009), ''Mortadelo and Filemon: Mission Implausible'' (2014), and ''Wonder Park'' (2019)
* Illumination (animation company), Illumination — Films include ''Despicable Me (film), Despicable Me'' (2010), The Lorax (film), The Lorax (2012), ''Minions (film), Minions'' (2015), ''The Secret Life of Pets'' (2016), ''Sing (2016 American film), Sing'' (2016), ''The Grinch (film), The Grinch'' (2018), ''The Secret Life of Pets 2'' (2019) and ''The Super Mario Bros. Movie'' (2023), and ''Migration (2023 film), Migration'' (2023)
* Industrial Light & Magic – Films include ''Rango (2011 film), Rango'' (2011) and ''Strange Magic (film), Strange Magic'' (2015)
* Lightbox Entertainment – Films include ''Tad, The Lost Explorer'' (2012), and ''Capture the Flag (film), Capture the Flag'' (2015)
* Locksmith Animation - Films include ''Ron's Gone Wrong'' (2021) and ''That Christmas'' (2024)
* Monsta Studios – Films include ''BoBoiBoy: The Movie'' (2016), and ''Mechamato Movie'' (2022)
* Netflix Animation – Films include ''Back to the Outback'' (2021), ''The Sea Beast (2022 film), The Sea Beast'' (2022), ''The Magician's Elephant (film), The Magician's Elephant'' (2023), ''The Monkey King (2023 film), The Monkey King'' (2023), ''Leo (2023 American film), Leo'' (2023), ''Thelma the Unicorn'' (2024), and ''Ultraman: Rising'' (2024)
* Nickelodeon Movies – Films include ''Paw Patrol: The Movie'' (2021)
* nWave Studios – Films include ''Fly Me to the Moon (2008 film), Fly Me to the Moon'' (2008), ''A Turtle's Tale: Sammy's Adventures'' (2010), ''The House of Magic'' (2013), ''Robinson Crusoe (2016 film), Robinson Crusoe'' (2016), ''The Son of Bigfoot'' (2017), ''The Queen's Corgi'' (2019), and ''Chickenhare and the Hamster of Darkness'' (2022)
* Steve Oedekerk, Omation Animation Studios – Films include ''Barnyard (film), Barnyard'' (2006)
* Pacific Data Images – Films include ''Antz'' (1998), ''Shrek'' (2001), ''Shrek 2'' (2004), ''Madagascar (2005 film), Madagascar'' (2005), ''Megamind'' (2010), and ''Mr. Peabody and Sherman'' (2014)
* Paramount Animation – Films include ''The SpongeBob Movie: Sponge Out of Water'' (2015), ''Monster Trucks (film), Monster Trucks'' (2017), ''Sherlock Gnomes'' (2018), ''Wonder Park'' (2019), ''The SpongeBob Movie: Sponge on the Run'' (2020), ''Under the Boardwalk (2023 film), Under the Boardwalk'' (2023), ''The Tiger's Apprentice (film), The Tiger's Apprentice'' (2024), and ''Transformers One'' (2024)
* Pixar, Pixar Animation Studios – Films include ''
Toy Story
''Toy Story'' is a 1995 American animated adventure comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It is the first installment in the Toy Story (franchise), ''Toy Story'' franchise and the Firsts in animation, firs ...
'' (1995), ''Monsters, Inc.'' (2001), ''Finding Nemo'' (2003), ''The Incredibles'' (2004), ''Cars (film), Cars'' (2006), ''Ratatouille (film), Ratatouille'' (2007), ''WALL-E'' (2008), ''Up (2009 film), Up'' (2009), ''Brave (2012 film), Brave'' (2012), ''Inside Out (2015 film), Inside Out'' (2015), ''The Good Dinosaur'' (2015), '' Coco (2017 film), Coco'' (2017), ''Onward (film), Onward'' (2020), ''Soul (2020 film), Soul'' (2020) ''Luca (2021 film), Luca'' (2021), ''Turning Red'' (2022), and ''Elemental (2023 film), Elemental'' (2023)
* Mainframe Studios, Rainmaker Studios – Films include ''Escape from Planet Earth'' (2013) and ''Ratchet & Clank (film), Ratchet & Clank'' (2016)
* Reel FX Creative Studios, Reel FX Animation Studios – Films include ''Free Birds'' (2013), ''The Book of Life (2014 film), The Book of Life'' (2014), and ''Rumble (2021 film), Rumble'' (2021)
* Wizart Animation – Films include ''The Snow Queen (2012 film), The Snow Queen'' (2012) and ''Sheep and Wolves'' (2016)
* Shirogumi – Films include ''Friends: Mononoke Shima no Naki'' (2011), ''Stand by Me Doraemon'' (2014), and ''Dragon Quest: Your Story'' (2019)
* Skydance Animation – Films include ''Luck (2022 film), Luck'' (2022) and ''Spellbound (2024 film), Spellbound'' (2024)
* Square (video game company), Square Pictures - Films include ''Final Fantasy: The Spirits Within'' (2001)
* Sony Pictures Animation – Films include ''Open Season (2006 film), Open Season'' (2006), ''Surf's Up (film), Surf's Up'' (2007), ''Cloudy with a Chance of Meatballs (film), Cloudy with a Chance of Meatballs'' (2009), ''Hotel Transylvania (film), Hotel Transylvania'' (2012), ''The Emoji Movie'' (2017), ''The Star (2017 film), The Star'' (2017), ''Spider-Man: Into the Spider-Verse'' (2018), ''The Mitchells vs. the Machines'' (2021), ''Wish Dragon'' (2021), and ''Vivo (film), Vivo'' (2021)
* Sony Pictures Imageworks – Films include ''The Angry Birds Movie'' (2016) and ''Over the Moon (2020 film), Over the Moon'' (2020)
* :fr:TAT Productions, TAT Productions – Films include ''The Jungle Bunch (film), The Jungle Bunch'' (2017), ''Astro Kid'' (2019), and ''Pattie and the Wrath of Poseidon, Epic Tails'' (2022)
* Triggerfish Animation Studios – Films include ''Zambezia (film), Zambezia'' (2013), ''Khumba'' (2014), and ''Seal Team (film), Seal Team'' (2021)
* Vanguard Animation - Films include ''Valiant (film), Valiant'' (2005), ''Space Chimps'' (2008), ''Get Squirrely'' (2016), ''Gnome Alone'' (2017), ''Trouble (2019 film), Trouble'' (2019), ''Fearless (2020 film), Fearless'' (2020), and ''Rally Road Racers'' (2023)
* Walt Disney Animation Studios – Films include ''Meet the Robinsons'' (2007), ''Bolt (2008 film), Bolt'' (2008), ''Tangled (2010 film), Tangled'' (2010), ''Wreck-It Ralph'' (2012), ''Frozen (2013 film), Frozen'' (2013), ''Big Hero 6 (film), Big Hero 6'' (2014), ''Zootopia'' (2016), ''Moana (2016 film), Moana'' (2016), ''Raya and the Last Dragon'' (2021), ''Encanto'' (2021), and ''Strange World (film), Strange World'' (2022)
* Warner Bros. Pictures Animation – Films include ''The Lego Movie'' (2014), ''Storks (film), Storks'' (2016), ''The Lego Batman Movie'' (2017), ''Smallfoot'' (2018), and ''Scoob!'' (2020)
* Weta Digital – Films include ''The Adventures of Tintin (film), The Adventures of Tintin'' (2011)
See also
* Animation
* Animation database
* Autodesk
* Avar (animation variable)
*Computer facial animation
* Computer-generated imagery (CGI)
* New York Institute of Technology Computer Graphics Lab
* Computer representation of surfaces
* Hand-Over
* Humanoid animation
* List of animation studios
* List of computer-animated films
* List of computer-animated television series
* Medical animation
* Morph target animation
*
Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
(recording video from games and virtual worlds)
* Motion capture
* Procedural animation
* Ray tracing (graphics), Ray tracing
* Rich Representation Language
* Skeletal animation
* Stop motion
*Traditional animation
* Timeline of computer animation in film and television
* Virtual artifact
* Wire-frame model
* Twelve basic principles of animation
References
Citations
Works cited
*
*
*
*
*
*
*
*
*
*
External links
*
{{DEFAULTSORT:Computer Animation
Computer animation,
Computer graphics, Animation
Animation techniques
Articles containing video clips