Commander Keen (2001 Video Game)
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''Commander Keen'' is a side-scrolling
platform video game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
developed by David A. Palmer Productions and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in May 2001 for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
. Part of the ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in ...
'' series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards. The original games of the ''Commander Keen'' series were developed by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and ar ...
, but after the success of their 3D
first-person shooters First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eye ...
such as ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game ''Castle Wolfenstei ...
'' (1992) and ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
'' (1993), they canceled the planned future episodes in the series. In 1999, founder
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
remarked that he was considering making a Game Boy Color game for the series, and sometime afterwards id approached Activision with the idea. Activision recommended David A. Palmer Productions to develop the game, as they had been proposing to make Game Boy Color versions of id's other games, and Palmer proceeded to make the game with oversight from id. The game was announced in April 2001 and released soon after. It received mixed reviews from critics, who gave varied opinions on the quality of the game's graphics and the suitability of the ten-year-old computer-based gameplay on a modern
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
, and generally found the game best suited for fans of the original series or younger players.


Gameplay

''Commander Keen'' is a side-scrolling platform video game: the majority of the game features the player-controlled Commander Keen viewed from the side while moving on a two-dimensional plane. The player can move left and right and can jump, and can use a
pogo stick A pogo stick is a device for jumping off the ground in a standing position, through the aid of a spring, or new high performance technologies, often used as a toy, exercise equipment or extreme sports instrument. It led to an extreme sport named ...
to bounce continuously and jump higher than they can normally with the correct timing. The levels are composed of platforms on which Keen can stand, viewed from the side as in the original ''
Commander Keen in Invasion of the Vorticons ''Commander Keen in Invasion of the Vorticons'' is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set of ...
'' trilogy, and some platforms allow Keen to jump up through them from below. The game also includes moving platforms and teleporters that Keen can respectively jump on and interact with. In between levels, the player travels on a two-dimensional map, viewed from above; from the map, the player can enter levels by approaching the entrance. Once entered, the only way to exit a level is to reach the end, or by resetting the game. When a level is completed, the player is given a password that records their progress,
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, and points; this password is entered when starting the game in order to resume where the player left off. The game is divided into three worlds, connected by a central hub area where the game begins and where Keen starts whenever a password is entered. The levels contain a variety of enemies, which the player must stun, destroy, or avoid; these are primarily different alien creatures. Levels can also include hazards, such as spikes or fire; touching a hazard or most enemies causes Keen to lose a life, and the game is ended if all of Keen's lives are lost. The game features three difficulty settings, which change the number and types of enemies present. While the
raygun A raygun is a science-fiction directed-energy weapon that releases energy, usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have variou ...
in ''Vorticons'' killed enemies, and the stun gun in '' Goodbye, Galaxy'' and '' Aliens Ate My Babysitter'' permanently stunned them, Keen's Neural Ray Blaster in this game only temporarily stuns enemies, who must then be jumped on with the pogo stick to be killed or destroyed. Stunned enemies can be bypassed until they wake up again, and unlike prior games the blaster does not require collectible ammo, though only one shot can be fired at a time. The player can also find food items throughout the levels which award points; collecting enough points gives an extra life. There are also items which award an extra life once enough have been collected, colored keycard gems which grant access to locked parts of levels, and items which instantly grant an extra life.


Plot

In the prologue to the game, as detailed in the game's manual, eight-year-old child genius Billy Blaze is preparing to eat his cereal and watch television when the set displays nothing but static. A sub-space anomaly has mysteriously appeared in the Earth's core, and is disrupting life all over the planet. Donning his helmet as Commander Keen, Billy rushes off to discover what is affecting the Earth. He flies to the source, only to discover that the Shikadi from ''Goodbye, Galaxy'', the Bloogs from ''Aliens Ate My Babysitter'', and his "old enemies" the Droidicus—not present in a previous game—have joined forces and are working with his arch-rival Mortimer McMire. Together they created the Omegamatic Warp Drive, powered by three plasma crystals, to destroy the universe. Keen immediately sets off to find the crystals on the three planets linked to the Omegamatic: Droidicus Prime, Shikadi, and Fribbulus Xax. Upon retrieving all three plasma crystals and destroying the Omegamatic Warp Drive, Keen is confronted by McMire, who tells him that he will not be so lucky the next time before teleporting away; Keen responds that he still defeated McMire, and will make it home in time for dinner. The game then congratulates the player on winning, and warns that with McMire still at large, Keen never knows when he will be called on again to defend the Earth.


Development

The ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in ...
'' series originated in 1990 when
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
, then a game programmer at
Softdisk Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly owned by paper mag ...
, devised a method called
adaptive tile refresh Adaptive tile refresh is a computer graphics technique for side-scrolling video games. It was most famously used by id Software's John Carmack in games such as '' Commander Keen'' to compensate for the poor graphics performance of PCs in the early ...
to produce smoothly scrolling graphics for a 2D platform video game engine on
IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...
general-purpose computers. Using this engine, they created a PC demo clone of ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'', but were unable to interest
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
in it. Carmack and a group of his coworkers from Softdisk—including programmer
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second ...
, designer
Tom Hall Tom Hall is an American game designer best known for his work with id Software on titles such as ''Doom'' and ''Commander Keen''. Career Hall attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science. In 1987, ...
, and artist
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' division ...
—used their tile scrolling technique to make an original trilogy of
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
episodes for publisher
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
. The game, ''Commander Keen in Invasion of the Vorticons'', was a large success for the market, and led the group to quit their jobs and found
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and ar ...
. The game was followed by four more episodes during 1991: '' Keen Dreams'', a pair titled ''Goodbye, Galaxy'', and ''Aliens Ate My Babysitter''. Further plans were made for another trilogy to be produced in 1992 under the name ''The Universe is Toast'', but before any work began it was canceled due to the success of id's ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game ''Castle Wolfenstei ...
'' and development focus on ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
''. Id did not return to the series afterwards, instead continuing to focus on 3D
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s. In October 1999 during an online question and answer session, John Carmack, while discussing that the original founders of id Software were unlikely to ever work together on a game again, mentioned that he was considering the idea of making a ''Commander Keen'' game for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
, when reporting the statement, mentioned that the idea was not unfeasible, especially given that another 1991 side-scroller, Apogee's ''
Duke Nukem ''Duke Nukem'' is a video game series named for its main character, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for personal computers, the series expanded to games released for various co ...
'', had just been ported to the same platform. No further mention was made of such a game until April 2001, when id CEO
Todd Hollenshead Todd Hollenshead was President and CEO of id Software while the company put out some of the gaming world’s most iconic video game franchises: Doom, Quake, Wolfenstein, and Rage. In addition to his software work, he is also known in the gaming ...
said that such a game had been created, and had been submitted to Nintendo for approval.
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
formally announced at the start of May that a new ''Commander Keen'' game had been developed by David A. Palmer Productions, and would be released at the end of the month. An interview the following week with founder David A. Palmer explained that the original idea for the game came from id, who approached Activision to produce it; Activision in turn recommended Palmer as the developer for the project. Palmer greatly admired id's games, and had been attempting to get an agreement with id and Activision for several years for his studio to make a Game Boy Color version of several of their games, such as the 1993 ''Doom'' or 1996 '' Quake''. While Palmer was the developer for the game—with Palmer himself serving as the producer, Jim Meston as lead artist, and
Mark Cooksey Mark Cooksey (born 18 January 1966 in Skegness, Lincolnshire, England) is a British video game musician, best known for his work on the Commodore 64, most notably composing the music for the platform game ''Ghosts'n Goblins''. He was employed b ...
as composer—id collaborated with the studio, with id having approval over game design elements and artist Adrian Carmack making some tile artwork for the game. Though the game was initially reported as a "remake" of the originals, Activision announced it as "based on" the original series. This was further elaborated on in the David A. Palmer interview, who clarified that the game incorporated elements from multiple games in the series, with care taken to keep them as similar as possible to the original games; he noted that it did not include elements from some games, like ''Keen Dreams'', where id did not hold the rights.


Reception

''Commander Keen'' received mixed reviews from critics. The graphics were both praised and criticized; Jason White of
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
praised the art style and the "bright and colorful" graphics, and Peter Sellers of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
similarly praised the graphical upgrade over the original computer games and the colorful style, but Sellers also criticized the "busy" backgrounds and lackluster animations as making the game feel "choppy". Frank Provo of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
more harshly criticized the graphics, adding a complaint that the graphical updates did not reflect the ten years since the last releases to the criticisms of the backgrounds and animations. He gave similar criticisms of the music and sound effects' lack of upgrade from the quality of the ten-year-old original games. The gameplay similarly received mixed opinions; John "Gestalt" Bye of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' praised the difficult, "old school" gameplay as a successful adaptation of the originals, though with minor dislikes of the boss battles and shortness of gameplay, while Sellers of IGN noted the "aging" gameplay that, while sound, did not compare as well to more recent games. ''Pocket Games'' claimed that the gameplay was both faithful to the original games and "boring and repetitive". GameSpot's Provo termed the difficult gameplay an "acquired taste", and one which was better suited to a system where players could save anywhere, while AllGame's White criticized the size of the levels, which he felt were ill-suited to the small screen of the Game Boy Color and which led to tedious hunting for where to go next. White, Provo, and Eurogamer all concluded that the game was best suited for fans of the original series or younger players.


References


External links

* {{Commander Keen 2001 video games Activision games Commander Keen Game Boy Color games Game Boy Color-only games Id Software games Side-scrolling platform games Video games scored by Mark Cooksey Video games developed in the United Kingdom