Clone (video Games)
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A video game clone is either a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
or a
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
and
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
law. In the 1970s,
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
controlled several
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
s to the hardware for ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'', and pursued
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law, allowing them to shut down several clones of Pac-Man. By the end of the 1980s, courts had ruled in favor of a few alleged clones, and the high costs of a lawsuit meant that most disputes with alleged clones were ignored or settled through to the mid-2000s. In 2012, courts ruled against alleged clones in both '' Tetris Holding, LLC v. Xio Interactive, Inc.'' and ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
,'' due to explicit similarities between the games' expressive elements. Legal scholars agree that these cases establish that general game ideas, game mechanics, and stock scenes cannot be protected by copyright – only the unique expression of those ideas. However, the high cost of a lawsuit combined with the fact-specific nature of each dispute has made it difficult to predict which game developers can protect their games'
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxe ...
from clones. Other methods like patents, trademarks, and industry regulation have played a role in shaping the prevalence of clones.


Overview

Cloning a game in digital marketplaces is common. It is hard to prevent and easy to compete with existing games. Developers can copyright the graphics, title, story, and characters, but have more difficulty protecting software design and game mechanics. A
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
for the mechanics is possible but expensive and time-consuming. Popular game concepts often lead to that concept becoming incorporated or expanded upon by other developers. In other cases, games may be developed with clear influence from one or more earlier games. Such derivations are not always considered clones though the term may be used to make a comparison between games. As copyright law does not protect
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
, the reuse of such ideas is generally considered acceptable. For example, '' Grand Theft Auto III'' spurred a number of games that have been called GTA clones but which are not direct copies of assets or mechanical ideas. In these cases, games that are "clones" of another are generally not implied to have committed any intellectual property infractions, and otherwise considered legally acceptable practices, although calling such games clones is generally considered derogatory. True video game clones occur when competitors, on seeing the success of a video game title, attempt to compete by creating a near-copy of the existing game with similar assets and gameplay with little additional innovation; developer Jenova Chen compared the nature of these clones similar to plagiarism in which there is little attempt to distinguish the new work from the original. Video game clones are seen by those developing them as low risk; knowing that a game or genre is popular, developing a clone of that game would appear to be a safe and quick investment, in contrast with developing a new title with unknown sales potential. Further, cloning of games from smaller developers, particularly indie developers, is more frequent as these small teams lack the financial resources to pursue legal recourse. Instead, these teams often appeal to social influence to try to have the cloner take corrective actions.


History


Hardware cloning (1970s–2000s)

Cloning of video games came early in the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
industry shortly after the release of ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' by Atari in 1972. Its success led to numerous companies buying a copy of the arcade machine to try to make their own versions. Atari's
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
called these vendors "jackals", but took no legal action and instead focused on making new games to try to outpace them. Bushnell also maintained contractual agreements with
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotel ...
and Midway Manufacturing; in the case of Midway, Atari providing Midway with a licensed ''Pong'' design that Midway released as ''Winner''. One of those companies that had copied ''Pong'' was Allied Leisure, which had released its ''Paddle Battle'' arcade game in early 1973. When the market shifted from the two-player to four-player table tennis versions in mid-1973, Allied Leisure produced two new arcade games, ''Tennis Tourney'' and ''Ric-o-chet'', both which Midway stated caused demand for the two-player ''Winner'' to drop dramatically. To stay competitive, Midway acquired one of Allied's games to compare the printed circuit board to that from ''Winner'' as to determine what was the new components for making it a four-player game, and added that to ''Winner'' board, and released as ''Winner IV''. Allied Leisure filed suit against Midway claiming copyright infringement of using its printed circuit board design in making ''Winner IV'' and unfair competition, but the judge failed to agree to a preliminary injunction, ruling that while a drawing of the printed circuit board may have copyright protection, the physical board itself would not and instead would be covered by patents, which were not involved in this case. The case was settled out of court in 1974 for undisclosed terms, believed due to factors relating to a short downturn in the market, as David Braun, the CEO of Allied Leisure had said in 1974 that "th video game is yesterday's newspaper." The settlement was also likely due to pressure from the patent issues that had arisen around the home versions of ''Pong'' in the first generation of consoles that were occurring simultaneously. The base ideas of a home video game console were developed by Ralph H. Baer while working at
Sanders Associates Sanders Associates was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on developin ...
, where in 1966 he began work on what ultimately became his "Brown Box" prototype. After securing approval of a proposal for his idea from his superiors, Baer worked with Sanders engineers Bill Harrison and Bill Rusch to execute its design while keeping it within a low cost target. By 1967, the optimized design was ready to be shopped to other manufacturers as Sanders was not in that market area. To protect the idea, Sanders applied for and received three patents in Baer's, Harrison's, and Rusch's names, covering their "television gaming apparatus"; this included the 1974 reissued U.S. Patent RE28,507 for a "television gaming apparatus", U.S. Patent 3,659,285 for a "television gaming apparatus and method", and U.S. Patent 3,728,480 for a "television gaming and training apparatus". Sanders eventually licensed the technology and the patents to
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
, which used it to make the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, released in 1972. In 1974, Magnavox sued several companies on patent infringement for creating and distributing table-tennis arcade games including Atari and Midway. Atari settled in 1976 and agreed to pay Magnavox for a perpetual license to the three patents and other technology sharing agreements, allowing them to continue to release their home version of ''Pong''. This case was ultimately decided in Magnavox's favor against the remaining defendants in early 1977. However, just as with the arcade version, the home version of ''Pong'' drew a number of third-party hardware manufacturers to make ''Pong'' clones on the market, to a point where it was estimated that Atari's ''Pong'' console represented only about a third of sales of home ''Pong'' consoles. Magnavox continued to pursue action against these ''Pong'' clones using the three patents, estimated to have won over in damages from suits and settlements through the lifetime of the patents. However, threats of lawsuits did not prevent more clones of the home console systems from being built, as these dedicated consoles were relatively risk free and easy to manufacture. This led to a flooded dedicated-game console market, and creating the industry's first market crash in 1977. File:TeleGames-Atari-Pong.png, The original Atari ''Pong'' home console, labeled with
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
' "Tele-games" brand File:Турнир-Game-Console.jpg, The Russian "Турнир" ("Tournament") ''Pong'' clone File:Magnavox-Odyssey-Console-Set.jpg, The Magnavox Odyssey File:Inter Electrónica S. A. - Overkal.jpg, The Overkal, made by Inter Electrónica S.A. in 1974, a clone of the Magnavox Odyssey for the Spanish market
Eventually, home consoles switched from built-in games to programmable
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
-based systems that operated from software stored in
game cartridges A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electro ...
within the second generation, making it more difficult to clone at the hardware level. However, off-brand manufacturers attempted to make bootleg copies of these consoles that has a similar form as the known console, but typically could only play built in games frequently on a liquid-crystal display (LCD). Other bootleg consoles would take the workings of older systems and repackage them in a newer housing that appears like the known consoles capable of playing the games from the original system. The latter was particularly true of consoles that attempted to clone the Nintendo Entertainment System (known as the Famicom system in Japan), which was not available in some countries in the Eastern European and Chinese regions, leading manufacturers within those nations to make numerous bootleg versions, knowing that it would be near-impossible for Nintendo to seek legal action against them. File:Nintendo-DS-Fat-Blue.jpg, The Nintendo DS File:Neo Double Games.JPG, Neo Double Games, mimicking the design of the DS, but games are played on a segmented LCD screen File:Nintendo-Super-Famicom-Set-FL.jpg, The Nintendo Super Famicom console File:Pegasus_console%2Bpad%2Bgame.jpg, The Pegasus, sold only in Eastern European states, was a Famicom clone though styled after the Super Famicom system Closed consoles were not the only cloned systems. The
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
had been released in the United Kingdom in 1982 and its low cost compared to other home computers helped give birth to the video game sector in the UK as well as Western Europe. The system could not be imported into the Eastern bloc countries, but enterprising companies found ways to clone the ZX Spectrum hardware at even lower cost. With teenagers and young adults able to afford these hardware clones, they too were able to begin developing their own games and helped to launch the video game industry within these countries.


Early copyright protection (1980s)

While hardware itself became difficult to clone, the software of games were subsequently used in unlicensed copies for other systems. Cloning of
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s was popular during the arcade's "
golden age The term Golden Age comes from Greek mythology, particularly the '' Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages, Gold being the first and the one during which the G ...
" in the early 1980s. Arcade games, prior to mass production, were made in limited numbers for field testing in public spaces; once news got out that a new arcade game from industry leaders like Atari was out in the open, third-party competitors would be able to scope the game and rush to make a clone of the game, either as a new arcade game or for home consoles; an occurrence which happened with ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' in 1980. This ultimately diluted the market for new arcade games. An early legal question was whether video games were even eligible for intellectual property protection, as both industry and legal experts were unclear on whether copyright law applied. One such game was '' Breakout'', which inspired many games, including ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
'', which itself inspired many other clones. When Atari decided to register its Copyright in ''Breakout'',
Register of Copyrights The Register of Copyrights is the director of the United States Copyright Office within the Library of Congress, as provided by . The Office has been headed by a Register since 1897. The Register is appointed by, and responsible to, the Librarian ...
Ralph Oman Ralph Oman (born 1940 in Huntington, New York) is an American lawyer and former Register of Copyrights. He is currently the Pravel, Hewitt, Kimball and Kreiger Professorial Lecturer in Intellectual Property and Patent Law at The George Washingto ...
refused to register the work because it "did not contain at least a minimum amount of original pictorial or graphic authorship, or authorship in sounds". Atari challenged Oman's decision not to award the game copyright protection, and courts sided with Atari that even simple video games could become copyrightable works, as they were both fixed and original expression. Midway sued Artic for making ''Puckman,'' an alleged clone of ''Pac-Man,'' with Artic responding that video games were not "fixed in any tangible medium of expression" and thus ineligible for copyright. Courts sided with Midway that aspects of an arcade game were copyrightable, even though the images that appeared on the screen were transient.
Stern Electronics, Inc. v. Kaufman ''Stern Electronics Inc. v. Kaufman'', 669 F.2d 852 (2d Cir. 1982),Stern Electronics, Inc. v. Kaufman', 669 F.2d 852 (2nd Cir. 1982) is a legal case in which the United States Court of Appeals Second Circuit held that Omni Video Games violat ...
similarly decided that the look and feel of a game was fixed, and thus copyrightable, despite differences in the images between different player playthroughs.
Stern Electronics, Inc. v. Kaufman
', 669 F.2d 852 (2nd Cir. 1982)
Thus, it became widely established that video games were eligible for copyright protection, against potentially infringing clones. The most widely cloned arcade games in the early 1980s included ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978), '' Pac-Man'' (1980) and ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1981), clones of which were available for various different platforms by 1983; there were more than a hundred ''Space Invaders'' clones, at least 57 ''Pac-Man'' clones, at least 37 ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' clones, and at least seventeen ''Donkey Kong'' clones by professional and amateur coders for platforms ranging from desktop microcomputers to
graphing calculator A graphing calculator (also graphics calculator or graphic display calculator) is a handheld computer that is capable of plotting graphs, solving simultaneous equations, and performing other tasks with variables. Most popular graphing calcu ...
s. Nintendo estimated a loss of over to ''Donkey Kong'' clones on various different platforms despite attempts at litigation to stop them; the matter was further complicated by the ''
Universal City Studios, Inc. v. Nintendo Co., Ltd. ''Universal City Studios, Inc. v. Nintendo Co., Ltd.'' was a 1983 legal case heard by the United States District Court for the Southern District of New York by Judge Robert W. Sweet. In their complaint, Universal Studios alleged that Nintendo's v ...
'' case where
Universal Studios Universal Pictures (legally Universal City Studios LLC, also known as Universal Studios, or simply Universal; common metonym: Uni, and formerly named Universal Film Manufacturing Company and Universal-International Pictures Inc.) is an Americ ...
who claimed ownership over
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
attempted to take action against ''Donkey Kong'' and its clones, notably the
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as ''Brain Warp'' and th ...
handheld electronic game Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose ...
''King Kong'', but the court ruled in Nintendo's favor along with ordering Tiger to pay damages to Nintendo. ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' reported in December 1981 that at least eight clones of Atari's arcade game ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'' existed for personal computers. The magazine stated in December 1982 that that year "few games broke new ground in either design or format ... If the public really likes an idea, it is milked for all it's worth, and numerous clones of a different color soon crowd the shelves. That is, until the public stops buying or something better comes along. Companies who believe that microcomputer games are the
hula hoop A hula hoop is a toy hoop that is twirled around the waist, limbs or neck. It can also be wheeled along the ground like a wheel, with careful execution. They have been used by children and adults since at least 500 BC. The modern hula hoop ...
of the 1980s only want to play Quick Profit". The degree of cloning was so great that in 1981, Atari warned in full-page advertisements "Piracy: This Game is Over", stating that the company "will protect its rights by vigorously enforcing ts
copyrights A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
and by taking appropriate action against unauthorized entities who reproduce or adapt substantial copies of ATARI games", like a home-computer clone. In ''Atari, Inc. v. Amusement World, Inc.'' (547 F. Supp. 222, 1982), Atari sued Amusement World claiming that its video game ''Meteors'' violated their copyright on ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
''. The court did find twenty-two similarities between the two games, but ruled against Atari's claims, citing these elements as ''
scènes à faire A ''scène à faire'' (French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle i ...
'' for games about shooting at asteroids. This was based on a principle in copyright law known as the idea-expression distinction, that copyright does protect the idea for a game only the game's unique expression. In 1980, Namco released '' Pac-Man'' which became a massive commercial success, leading to the development of numerous ''Pac-Man'' clones. Between October 1980 and December 1981, the ''Pac-Man'' game alone generated $150 million in sales.
Philips Koninklijke Philips N.V. (), commonly shortened to Philips, is a Dutch multinational conglomerate corporation that was founded in Eindhoven in 1891. Since 1997, it has been mostly headquartered in Amsterdam, though the Benelux headquarters i ...
was one of several developers who attempted to create their own maze game, resulting in '' K.C. Munchkin!'' released in 1981.'''' Atari sued Philips in Atari, Inc. v. North American Philips Consumer Electronics Corp., claiming that the game '' K.C. Munchkin!'' had illegally copied their game ''Pac-Man''. The court initially refused ''Atari'''s
motion In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and m ...
to bar the sales of ''Munchkin''. But ''Atari'' succeeded on appeal, with Judge Harlington Wood applying the abstraction test to find that ''Munchkin'' had in fact copied the unique expression of ''Pac-Man'', particularly the character
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
. As a result of Atari's successful motion, ''Philips'' was legally barred from selling ''K.C. Munchkin''. Courts later barred other clones of Pac-Man, including ''Packri-Monster'' by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
, ''Puckman'' by Artic International, and another similar game called ''Mighty Mouth.''
Siva Vaidhyanathan Siva Vaidhyanathan (born 1966) is a cultural historian and media scholar, and the Robertson professor of Media Studies at the University of Virginia. Vaidhyanathan is a permanent columnist at The Guardian and Slate; he is also a frequent contrib ...
suggests that the ruling had a chilling effect on competition for ''Pac-Man'', despite the court stating that copyright did not control the idea of a maze-chase game.
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
wrote in 1984 that "Atari bought itself about a million dollars worth of unfavorable publicity by bullying some very nice teen-aged programmers; surely they could have been smoother about it".


Loosening of protection (1988-2012)

The Atari v. Philips decision established that video game clones could be held liable for copying other games, because ''K.C. Munchkin!'' had substantial similarities to ''Pac-Man''. However, the court also noted that several aspects of the games were standard or common, and thus not protected by copyright. By the late 1980s, courts began to take a more permissive approach with video game clones, deciding that many elements of creativity cannot be protected, such as
generic Generic or generics may refer to: In business * Generic term, a common name used for a range or class of similar things not protected by trademark * Generic brand, a brand for a product that does not have an associated brand or trademark, other ...
concepts, functional rules, and
scènes à faire A ''scène à faire'' (French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle i ...
. One such ruling was the 1988 case '' Data East USA, Inc. v. Epyx, Inc.'', where courts ruled that Epyx's game '' World Karate Championship'' did not infringe Data East's game ''
Karate Champ ''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles '' Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
,'' because none of the similarities were protected under copyright. This was based on the idea that the general gameplay of a martial arts game was an idea that was free for anyone to use, and could not be protected by copyright as unique expression. In 1991, game developer Capcom released '' Street Fighter II''. Its popularity led to an explosion of interest in the fighting game
genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
. Other companies rushed to capitalize, and
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The A ...
released their own one-on-one fighting game called ''Fighter's History'' in 1994. As it was later revealed, Data East created design documents that referred to ''Street Fighter II'' several times. Several people noticed the similarities and raised the issue with Capcom, reaching the president, Kenzo Tsujimoto. Capcom soon sued Data East for copyright infringements, in both America and Japan. Capcom also sought a preliminary injunction to stop Data East from distributing ''Fighter's History''. Data East used the argument that had previously been used to thwart their 1988 lawsuit against Epyx, that none of the elements that were similar to Capcom's ''Street Fighter'' were protectable under copyright. The court noted the similarities between several moves and characters, but insisted "that the vast majority of the moves are unprotectable because they are commonplace kicks and punches." Capcom U.S.A. lost the case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. The case was one of several that made it difficult for a copyright holder to win a lawsuit against an alleged clone, and also allowed game genres to develop based on imitation and iteration. Many game mechanics from ''Street Fighter II'' became common to the genre, as well as aspects of the fighting game '' Mortal Kombat''. With the costs of filing a lawsuit being very high compared to the expected outcome, many video game copyright holders became hesitant to sue alleged clones. Most lawsuits about alleged clones were settled between the mid-1990s through to the mid-2000s. The success of the 1993 game ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'' led to a number of similar 3D adventure games, which were sometimes labeled as "Myst clones". Some
video game genres A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or ...
are founded by archetypal games of which all subsequent similar games are considered derivatives; notably, early
first-person shooters First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pla ...
were often called "''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' clones",Turner, Benjamin & Bowen, Kevin
Bringin' in the DOOM Clones
''GameSpy,'' December 11, 2003, Accessed February 19, 2009
while the success of the open-world formula in ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' led to the genre of GTA clones. The genre of endless runners is based on the success and simplicity of the game '' Canabalt''. Such cloning can also cause a relatively-sudden emergence of a new genre as developers attempt to capitalize on the interest. The
battle royale genre Battle royal (; also royale) traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing, usually conducted under either boxing or wrestling rules. In recent times, the term has been used in ...
grew rapidly after the success of ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a battle royale game developed by PUBG Studios and published by Krafton. The game, which was inspired by the Japanese film '' Battle Royale'' (2000), is based ...
'' and ''
Fortnite Battle Royale ''Fortnite Battle Royale'' is a free-to-play battle royale video game developed and published by Epic Games. It is a companion game to '' Fortnite: Save the World'', a cooperative survival game with construction elements. It was initially ...
'' across 2017 and 2018, while ''
Dota Auto Chess ''Dota Auto Chess'' is a strategy video game mod for the video game ''Dota 2''. Developed by Drodo Studio and released in January 2019, the game features elements of chess and supports up to eight players. The popularity of the mod, with its hav ...
'' released in January 2019 spawned several commercial games in the
auto battler An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's ...
genre by mid-2019. Another type of clone arose from developers in the
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specif ...
, open source, and indie game communities, where these developers seek to recreate the mechanics of a popular title through reverse engineering, sometimes using their own original assets, and releasing the game typically for free and in homage to the original title. This allows the teams and users to expand upon original elements of the commercial game, such as software bugs that were not fixed, improving gameplay concepts, support for different and newer computers or console platforms, or adding new ideas to the base gameplay principles, as well as easing game extensions through user-created mods or add-ons. Some examples of these clones include ''
Freeciv ''Freeciv'' is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary ''Sid Meier's Civilization'' series. It is available for most desktop computer operating systems and available ...
'' based on the ''Civilization'' series, ''
Osu! ''Osu!'' (stylized as ''osu!'') is a free-to-play rhythm game primarily developed, published, and created by Dean "peppy" Herbert. Inspired by iNiS' rhythm game ''Osu! Tatakae! Ouendan'', it was written in C Sharp (programming language), C# ...
'' based on ''
Osu! Tatakae! Ouendan or ''Ouendan'', is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld game console in 2005, for release only in Japan. ''Ouendan'' stars a cheer squad rhythmically cheering for various troubled peopl ...
'', and ''
Frets on Fire ''Frets on Fire'' (''FoF'') is a free, open-source music video game created by Finnish independent video game developer Unreal Voodoo. Players use the keyboard to play along with markers which appear on screen, with the aim to score points, a ...
'' based on ''
Guitar Hero ''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs ...
''. The open source nature of these clones also enable new utilities, such as developing artificial intelligence agents that have learned and improved their play in ''Freeciv'' which in turn can help advance artificial intelligence research. Such games must be careful not to redistribute the original game's assets or they could face legal issues. ''OpenSC2K'', an open-source recreation of ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
'', was shut down by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
after it was found that ''OpenSC2K'' used assets from ''SimCity 2000''. Some projects that started as reverse engineered
game engine recreation Game engine recreation is a type of video game engine remastering process whereby a new game engine is written from scratch as a clone of the original with the ability to load the original game's data files such as music, textures, scripts, shad ...
s, faithful enough to directly use separately acquired assets from the original game by players who own it, may later become game clones by including the original game assets when the rights owners release the game as freeware, as did ''OpenRA'', a '' Command & Conquer: Red Alert'' clone. It even incorporated code from the original game after Electronic Arts re-licensed it under the
GPL The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general u ...
later, as was the case for many game engines in
ScummVM Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies ...
, which subsequently has been used for official re-releases by numerous companies, starting with
Revolution Software Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody. Company history 1992–1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky' ...
's
Sold Out "Selling out", or "sold out" in the past tense, is a common expression for the compromising of a person's integrity, morality, authenticity, or principles by forgoing the long-term benefits of the collective or group in exchange for personal ga ...
label budget release of Broken Sword: The Shadow of the Templars. For cloning of original indie games by other indie developers, while such practices do exist, indie developers tend to rely on an informal code of honor to shun those who do engage in cloning. Clones may also be used as commentary or parody of the original game, usually in a manner considered transformative to qualify as
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
. '' Pyst'' is a parody of the adventure game ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'', taking place on seemingly the same island as ''Myst'' but vandalized by numerous groups. ''Hatetris'' became a variant of ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' where the next tetranomial provided is the worst possible for the current board.


New developments (2012-present)

New concerns related to cloned video games came with the rise of
social network A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for ...
and mobile games, typically which were offered as freemium titles to entice new players to play. The rising popularity of these games with casual players led to widespread clones.
Zynga Zynga Inc. () is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its missio ...
was one of the first major developers in social network games, and had long been criticized by the video game industry as cloning popular social and casual games from other developers, includes those of smaller developers without the resources to fight back in courts (as in the case of ''Tiny Tower'' by NimbleBit, which Zynga has cloned in their game, ''Dream Heights'') or that are willing to settle out of court (as in the case of Zynga's ''Mafia Wars'', which was accused of cloning David Maestri's ''Mob Wars''). In August 2012,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA), via its Maxis division, put forth a lawsuit against Zynga, claiming that its Facebook game, ''The Ville (video game), The Ville'' was a ripoff of EA's own Facebook game, ''The Sims Social''. The lawsuit challenges that ''The Ville'' not only copies the gameplay mechanics of ''The Sims Social'', but also uses art and visual interface aspects that appear to be inspired by ''The Sims Social''. Pundits have noted that EA, unlike these previous developers, are financially backed to see the case to completion; EA themselves have stated in the lawsuit that "Maxis isn’t the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it." The two companies settled out of court on undisclosed terms in February 2013. In 2009, Xio Interactive released a mobile game called ''Mino'' that was based on the gameplay of ''Tetris,'' with the belief that their game did not include any legally-protected elements. The game ''Mino'' featured the same approach of using falling tetromino blocks to form complete lines on a playfield and score points. ''Mino'' also added new power-ups and game modes to the basic Tetris gameplay. While there had been many ''Tetris'' clones over the years, ''Mino'' was eventually downloaded more than six million times, culminating in The Tetris Company filing a lawsuit against Xio Interactive in December 2009. While the court determined that the idea of a vertically falling block game could not be protected by copyright, they determined that ''Tetris'' did have many unique elements making it eligible for copyright protection, including its twenty-by-ten square game board, the display of randomized junk blocks at the start of the game, the display of a block's "shadow" where it will land, and the display of the next piece to fall. Wolfson also granted protection to the blocks changing in color when they land, and the game board filling up when the game is over. In weighing these arguments, Wolfson noted that ''Mino'' copied ''Tetris'' much more closely than a game like ''Dr. Mario'', a game that utilized the rules of ''Tetris'' to express a similar idea in a unique and non-infringing way. Legal and industry experts agreed this signalled that United States courts were becoming more willing to grant broader video games for specific visual arrangements. Though copyright would not limit the imitation of standard game elements, this decision would have the greatest impact on games that copied exact shapes and colors. In 2012, ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'' was heard in the United States District Court for the Western District of Washington, brought by Spry Fox against developer Lolapps over their game ''Yeti Town'' which Spry Fox claimed was a copyright-infringing clone of ''Triple Town''. At the initial hearings, the judge followed similar logic used in the ''Xio'' case to order a preliminary injunction in favor of Spry Fox, as ''Yeti Town'' had the same look-and-feel as ''Triple Town'' when simply viewed side by side. The case was subsequently settled out of court, with Spry Fox gaining ownership of the ''Yeti Town'' property by the end of 2012. Since these cases in 2012, legal scholars have found that courts have been more scrutinizing of look-and-feel in cases involving video game clones. Clones of social and mobile games have continued to flourish as the format gained popularity; the low cost, ease and simplicity of the tools needed to develop these made cloning in that sector a significant problem. For example, ''Flappy Bird'' had been cloned dozens of times due to programming code clearinghouses offering templated code to which others could easily add their own art assets. The creators of ''Threes!'' spent 14 months developing the game and tuning its mechanics, but the first clone was released 21 days after ''Threes!'' and the original was quickly overshadowed by ''2048 (video game), 2048'', a clone that was developed over a weekend. While ''2048'' had been originally published freely and under an open-source license, Ketchapp developed an ad-supported version of ''2048'' that charted on the App Store. In the early period of social media games around 2012,
Zynga Zynga Inc. () is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its missio ...
had gained a negative reputation of making copycat clones in that space. However, according to their lead gameplay designer, Brian Reynolds (game designer), Brian Reynolds, they see potential new genres and game ideas that gain popularity, and then strive to add their own innovation and concepts to at, so that "[their] goal is to have the highest-quality thing". Following its sudden rise to popularity at the start of 2022, ''Wordle (video game), Wordle'' saw a number of clones appear on the App Store in early January 2022, only to be removed in the wake of users criticizing the clone developers. Another major area of concern for software clones arises within China. From 2000 to 2015, the Chinese government had Video gaming in China, numerous restrictions on imports of hardware and software, and access to non-Chinese storefronts. While this allowed gaming on personal computers to flourish within China, the cost of acquiring both hardware and software was too expensive for many, leading to Chinese developers to create low-cost clones of popular Western and Japanese titles for the Chinese market, which persist today. Foreign companies are faced with difficulties in seeking legal action against the Chinese developers that have created these clones, making cloning a far less risky process. Thus, it is common for popular games from both Western and Japanese markets to see near-exact clones appear within China, often within weeks of the original game's release. A notable example is a clone of Blizzard Entertainment's ''Hearthstone'' called ''Sleeping Dragon: Heroes of the Three Kingdoms'' created by Chinese developer Unico, released within a few months of ''Hearthstone'' beta release. Blizzard was ultimately successful in suing Unico for in damages in 2014. In other cases, clones are made to address elements of the original game that are unsuitable under China's content restriction laws; for example, Tencent, which operated the publishing of ''
PlayerUnknown's Battlegrounds ''PUBG: Battlegrounds'' (previously known as ''PlayerUnknown's Battlegrounds'') is a battle royale game developed by PUBG Studios and published by Krafton. The game, which was inspired by the Japanese film '' Battle Royale'' (2000), is based ...
'' in China, was forced to pull the game due to content related to violence and terrorism, and instead replaced it with a clone, ''Game for Peace'', which otherwise reused assets from ''Battlegrounds'' but removed blood and gore.


Legal aspects related to clones

Video game clones are generally difficult to prevent through intellectual property laws such as
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
,
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
s, or trademarks. The game industry has generally been built on the concept of building atop gameplay concepts from other developers to make novel games, but avoiding outright copying element for element as to make a direct clone. Broadly, video games lack a fixed medium, and fall into the same area as software copyright where underlying source code as well as art and other assets qualify for copyright, but the gameplay does not. In the United States specifically, video games fall into the idea-expression distinction, that one cannot copyright the underlying gameplay but can copyright a specific implementation of it. Case law until 2012 has generally favorable to clones, often ruling that clones of a game do not violate copyright since they meet ''
scènes à faire A ''scène à faire'' (French for "scene to be made" or "scene that must be done"; plural: ''scènes à faire'') is a scene in a book or film which is almost obligatory for a book or film in that genre. In the U.S. it also refers to a principle i ...
'' principle, elements necessary for a specific theme of a game. However, in two separate U.S. cases in 2012, '' Tetris Holding, LLC v. Xio Interactive, Inc.'' and ''
Spry Fox, LLC v. Lolapps, Inc. ''Spry Fox, LLC v. Lolapps, Inc.'', No. 2:12-cv-00147 (W.D. Wash., 2012), was a court case between two video game developers, where Spry Fox alleged that the game ''Yeti Town'', developed by 6waves Lolapps, Copyright infringement, infringed on ...
'', courts found using the Abstraction-Filtration-Comparison test that clones that not only copy gameplay without excessive changes but also too much of the original game's
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxe ...
were in violation of copyright law. This new approach gave developers a better means to fight against direct clones. Despite this, there has only been an incremental increase, with the courts applying this legal standard carefully to new cases. Legal scholars have argued that the high costs of a legal dispute combined with the specific facts of each alleged clone have made these cases difficult to predict, and thus it is still rare that they proceed to trial. Wired (magazine), Wired compared a history of these rulings both for and against infringement, and described the idea-expression distinction – that copyright law won't protect an idea, only its expression – as "simple to state" but "difficult to apply". Patents have been used in a limited fashion to protect novel gameplay ideas, such as the navigation system in Sega's ''Crazy Taxi'' games. Sega sued Fox Interactive for patent infringement for their use of a similar system in ''The Simpsons: Road Rage'', a case that was ultimately settled out of court. Trademarks have also been used in a very limited fashion to block other developers from using the same terminology for their games or gameplay.


Industry regulation

More recently, with the popularity of social and mobile game stores like Apple's App Store (iOS), App Store for iOS system and Google Play for Android-based systems, a large number of likely-infringing clones have begun appearing. While such storefronts typically include a review process before games and apps can be offered on them, these processes do not consider copyright infringement of other titles. Instead, they rely on the developer of the work that has been cloned to initiate a complaint regarding the clone, which may take time for review. The cloned apps often are purposely designed to resemble other popular apps by name or feel, luring away purchasers from the legitimate app, even after complaints have been filed. Apple has released a tool to streamline claims of app clones to a team dedicated to handle these cases, helping to bring the two parties together to try to negotiate prior to action. While Apple, Google, and Microsoft took steps to stem the mass of clones based on ''Swing Copters'' after its release, experts believe it is unlikely that these app stores will institute any type of proactive clone protection outside of clear copyright violations, and these experts stress the matter is better done by the developers and gaming community to assure the original developer is well known, protects their game assets on release, and gets the credit for the original game. Valve Corporation, Valve, which operates the Steam (service), Steam digital storefront for games on personal computers, also takes steps to remove games that are clearly copyright-infringing clones of other titles on the service, once notified of the issue.


See also

* Famiclone * Grand Theft Auto clone, ''Grand Theft Auto'' clone * Homebrew (video games) * ROM hacking * List of Pac-Man clones, List of ''Pac-Man'' clones


References

{{VideoGameGenre Video game clones, Video game controversies Video game development Unofficial adaptations