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''Clock Tower II: The Struggle Within'', known in Japan as is a horror-themed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by Human Entertainment and released for the
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in 1998. It is the third game in the ''
Clock Tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
'' series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past. ''Clock Tower II'' was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics ultimately did not recommend the game except to those looking for an experience similar to ''
Clock Tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
'' (1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream.


Gameplay

Following its predecessors, ''Clock Tower II'' is a point-and-click adventure game with 3D graphics and survival horror elements. The player can use either a standard PlayStation controller or the PlayStation Mouse to control the protagonist, Alyssa Hale, through the game. The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction. Moving the cursor to the top of the screen reveals the player's inventory. Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.''Clock Tower II: The Struggle Within'' instruction manual (US, PlayStation) Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To revert to Alyssa, the player needs to simply retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates change the scenario development and lead to one of 13 possible endings. When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until the enemy is repulsed or successfully evaded. If playing as Mr. Bates, the player may use weapons such as pistols and shotguns against the enemies. When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor changes color during panic mode from white, to yellow, and finally red to indicate Alyssa's stamina. First aid kits can be used to improve stamina by one level. If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read " game over" and provide the player the option to restart from the last room they entered with one extra stamina level.


Plot

''Clock Tower II'' moves away from the story and setting in the two previous ''Clock Tower'' titles, and therefore was not a numbered title in Japan and is considered a
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
. In the Japanese release, the game is set in
Osaka is a designated city in the Kansai region of Honshu in Japan. It is the capital of and most populous city in Osaka Prefecture, and the third most populous city in Japan, following Special wards of Tokyo and Yokohama. With a population of 2. ...
. This was changed to
California California is a U.S. state, state in the Western United States, located along the West Coast of the United States, Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the List of states and territori ...
for the North American release. Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her. As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home. She comes across her cousin's bedroom to find her cousin Ashley decapitated. Her other cousin Stephanie attacks her with a knife and stalks her around the house. She hears a series of odd noises through the home and eventually finds Philip, who requests that she burn a statue related to the Maxwell Curse. Stephanie tries to stop her but Alyssa turns into Bates and stabs her. Alyssa manages to throw the statue into a fireplace but loses consciousness. She wakes up in a zombie-infested hospital and meets a detective named Alex Corey, who saved Alyssa from the house. She is later overrun by zombies as she tries to escape and faints. When she awakens again, she finds that Alex took her to a pharmaceutical lab. She soon finds a man armed with a hatchet and wearing an
oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess i ...
mask named George Maxwell, who begins to stalk her. She also finds her adoptive father, Allen. He explains that Alyssa is not his daughter, but rather, the daughter of George. The Maxwell Curse states that every few generations, cursed children with a cruel alter-ego are born into the Maxwell line. To protect their family, they must be buried beneath the Maxwell tree as soon as they are born and left to die. Allen, jealous of George's wealth, dug up the child with Philip to spite him. George tries to attack Alyssa, but Allen shoots him. He then requests Alyssa to go, explaining that the building is about to explode. Alyssa escapes and watches the building burn from the hillside. Alyssa mourns her father's death, claiming that she should have died instead.


Development and release

''Clock Tower II'' was the last ''Clock Tower'' game developed by Human Entertainment. It was also the first in the series not directed by series creator Hifumi Kono. Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game. It was not given a numbered title in Japan because it moves away from the story and setting in the two previous ''Clock Tower'' titles. The game supports enhanced
rumble Rumble or Rumbling may refer to: Sounds and vibrations * Rumble (noise), a form of low frequency noise * Rumble, a haptic feedback vibration feature in video game controllers * Rumbling, a quality of a heart murmur * Stomach rumble, or borbory ...
features in DualShock controllers. The game was released on March 12, 1998 in Japan, and on November 3, 1999 in North America. A drama CD based on the game was released in 1998. The game was re-released on the PlayStation Store in Japan on May 9, 2012.


Reception

According to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, ''Clock Tower II'' was met with "generally unfavorable" reviews. The game is generally considered to be the worst in the entire ''Clock Tower'' series of games. The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. Joe Fielder of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' described the puzzles as counter-intuitive, like being stuck on a
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
and coming back later to find the cube solved. In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. Mark MacDonald writing for ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine, published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. The point-and-click interface was also criticized as slow and inaccurate. Fielder criticized the graphics as "pure first-generation PlayStation" and believed the sound design was also poor. Marc Nix of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
argued the sound design was good and the graphics were clear and sharp but the scenery was ultimately lifeless. The story was criticized by some, but MacDonald found it to be more adult and "out there-spooky" than any other PlayStation title yet. Mark Kanarick of AllGame heavily criticized the voice acting, describing it as the worst aspect of the game. Ultimately, Fielder could not recommend ''Clock Tower II'' as an adventure or horror game, saying "leave this one for the antique collectors". Nix felt the game fell considerably short of its potential. He found the
rumble Rumble or Rumbling may refer to: Sounds and vibrations * Rumble (noise), a form of low frequency noise * Rumble, a haptic feedback vibration feature in video game controllers * Rumbling, a quality of a heart murmur * Stomach rumble, or borbory ...
feature the "sole perfect feature of the game". MacDonald called the game "seriously flawed, but unique". He described it as a terrible game in a conventional sense, but like a cult film, it is redeemed by its willingness to take risks and stand apart from the mainstream and therefore is "strictly for hardcore niche gamers". Kanarick called it a poor attempt at a survival horror game, but that fans of ''
Clock Tower Clock towers are a specific type of structure which house a turret clock and have one or more clock faces on the upper exterior walls. Many clock towers are freestanding structures but they can also adjoin or be located on top of another buildi ...
'' (1996) may enjoy it. ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' presented ''Clock Tower II'' with its 1999 "Console Adventure Game of the Year" award. The editors called it "decidedly the best of the few challengers" in its field, despite competition from the PlayStation release of '' Broken Sword II: The Smoking Mirror''.


Notes


References


External links


''Clock Tower II: The Struggle Within''
at Agetec (official site) * {{Clock Tower series 1998 video games Clock Tower 2 Human Entertainment games PlayStation (console) games PlayStation Network games Point-and-click adventure games Video games developed in Japan Video games set in California Video games set in Osaka Video games featuring female protagonists Video games about dissociative identity disorder Single-player video games Agetec games