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Human Entertainment
was a Japanese video game developer and publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 and disbanded. Its former members went on to form new companies including Nude Maker, Sandlot, Spike, and Grasshopper Manufacture. The company is known for originating the popular ''Fire Pro Wrestling'' series, as well as other sports games such as '' Formation Soccer'' and '' Final Match Tennis'', and racing video games such as '' Human Grand Prix'' and ''Fastest 1''. They are also known for developing the first music rhythm video game, ''Dance Aerobics'' (1987), the 3D open world game ''Mizzurna Falls'' (1998), and some early horror games including the ''Twilight Syndrome'' and ''Clock Tower'' series. History On November 1, 1999, Human Corporation began to negotiate restructure with Tokyo Hachiōji district court over the approximately 4 billion yen out ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company, ...
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Racing Video Game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games. Sub-genres Arcade-style racing Arcade-style racing games put fun and a fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide" the car to allow the player to keep up thei ...
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Gyrodine
is a top-down, vertically scrolling shooter developed by Crux and released in arcades by Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ... in 1984. Ports to the Nintendo Entertainment System / Famicom and MSX followed. The player flies a helicopter that can shoot air and ground targets. Gameplay Reception In Japan, ''Game Machine'' listed ''Gyrodine'' on their August 1, 1984 issue as being the ninth most-successful table arcade unit of the month. References External links *{{KLOV game, id=8059, name=Gyrodine 1984 video games Arcade video games Helicopter video games Human Entertainment games Nintendo Entertainment System games MSX games NEC PC-8801 games Sharp X1 games Vertically scrolling shooters Taito arcade games Video games developed in Japan ...
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Egypt (1991 Video Game)
is a puzzle video game released for the Family Computer in 1991 by Human. It was released only in Japan. It is an object elimination type puzzle game. A player controls a spherical jewel and jumps from tile to tile. Stepping on an arrow shifts a row or column in the direction of the arrow. Placing two or more of the same object next to each other will erase them from the board, and this must be repeated until all the objects have been eliminated from the board. Story An Indiana Jones style explorer is trapped inside an Ancient Egyptian temple. He meets a goddess who is so low in power that she can only take the form of a large, spherical jewel. He enters the jewel to restore her power by clearing each level. Gameplay The game is played on an 8x8 tiled grid. The player controls the large spherical jewel and can move around with the directional pad. The player can step on any type of tile except a wall. A tile can be either an empty space, a wall, an object, or an arrow. Shift ...
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Power Pad
The Power Pad (known in Japan as Family Trainer, and in Europe and briefly in the United States as Family Fun Fitness) is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic. It was originally developed by Bandai. Bandai first released the accessory in 1986 as the ''Family Trainer'' pack for the Famicom in Japan, and later released in the United States. Nintendo released it in 1988 as the Power Pad, along with the game ''World Class Track Meet'', which was a rebranding of an earlier game. Overview The Power Pad was originally released by Bandai as the ''Family Trainer'' in Japan in 1986, and as the ''Family Fun Fitness'' both in North America and Europe in 1987 and 1988 respectively. In 1988, Nintendo acquired the rights from Bandai for the accessory in North America and renamed it the Power Pad, with the remaining Family Fun Fitness mats recalled from stores. Bandai ret ...
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The Adventures Of Gilligan's Island
''The Adventures of Gilligan's Island'' (also known as ''Gilligan's Island: The Video Game'') is a single-player Nintendo Entertainment System video game by Bandai that is based on the 1960s sitcom of the same name. Gameplay The player controls the Skipper and is followed around by Gilligan, who is controlled by the computer. The game's four levels are dotted with threats from creatures in addition to headhunters and the surrounding terrain. The player has to wander around the island, collecting various objects, speaking with the other castaways (Mr. Howell, Mrs. Howell, the Professor, and Mary Ann) and solving various puzzles. Players must also frequently rescue Gilligan, who frequently gets lost or stuck in things, the player has to pull him back with a rope or rescue him if he falls down one of many holes. The game has a password feature for all four levels. Enemies deplete the player's life bar and there is also a time limit for each level. The Skipper can attack most of ...
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The Mysterious Murasame Castle
is an action-adventure video game developed by Nintendo and Human Entertainment and published by Nintendo for the Family Computer Disk System. It was released exclusively in Japan on April 14, 1986. The game was one of the early games released for the system, and the second original game after ''The Legend of Zelda''. The game was released outside Japan for the first time on the Nintendo 3DS Virtual Console in Europe and Australia in May 2014 and in North America in August 2014. Gameplay The player takes on the role of the main protagonist Takamaru. The objective is to race through Murasame Castle and the four neighboring castles, obtain the four gems from the castle lords and defeat the main antagonist Murasame. The player moves from different directions in a top-down view with no side-scrolling. The game has only a limited number of power-ups, forcing players to rely on their own action skills more than anything else. The game world has scrolls scattered throughout the castl ...
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Horror Games
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous games with horror themes, notably the ''Castlevania'' platform game series uses monsters ...
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Mizzurna Falls
is a 1998 Japanese video game developed and published by Human Entertainment for the PlayStation (console), PlayStation. The game is one of the first open-world adventure games ever made and focuses on the search for a lost classmate in a small rural American town. The game has never been localized outside of Japan but in 2021 an English-language fan translation project was completed and released to the public. Plot The game takes place in Mizzurna Falls, a fictional town in Colorado near the Rocky Mountains. On Christmas Day 1995, a young girl, Kathy Flannery is discovered unconscious in the forest, apparently attacked by a bear. Soon after, high school student Emma Rowland goes missing. Emma's classmate Matthew Williams becomes involved in the mystery surrounding the disappearance and the dark secrets of the town. Gameplay The player has seven days to explore the town and countryside talking to the residents in order to solve the mystery. One in game hour is around five min ...
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Dance Aerobics
''Dance Aerobics'', released in Japan as , is a music video game developed by Human Entertainment for the Nintendo Entertainment System. It was released in Japan by Bandai in February 1987 and North America by Nintendo in March 1989. It is the third game in Bandai's ''Family Trainer'' series, which was designed for use with the NES' 3x4 dance mat, the Power Pad, making it similar to the rhythm game genre, a genre that would later explode into the mainstream gaming market at the tail end of the 1990s. Gameplay ''Dance Aerobics'' features three distinct modes. In Normal Mode, the player begins with four different aerobics classes to choose from and by playing through the classes may unlock an additional 4. The player must follow the motions of the instructor by stepping on the appropriate buttons on the Power Pad as music plays. The player may also use their hands and in some more advanced levels and in different modes use of the hands is required. In Normal Mode, the score be ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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