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role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed and published by Square for the
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console. Released in 1999, it is the eighth main installment in the '' Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by a
sorceress Sorceress or The Sorceress may refer to: * A female practitioner of supernatural magic Film * ''Sorceress'' (1982 film), a fantasy film directed by Jack Hill * ''Sorceress'' (1995 film), a fantasy film directed by Jim Wynorski Literature * S ...
who seized control of a powerful military state. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades, Rinoa Heartilly. Development began in 1997, during the English localization of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
''. The game builds on the visual changes brought to the series by ''Final Fantasy VII'', including the use of
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of magic points for spellcasting. ''Final Fantasy VIII'' was well received by critics. The game was a commercial success, grossing in its first day of release in Japan, and more than during its first 13 weeks in North America, making it the fastest-selling ''Final Fantasy'' title until ''
Final Fantasy XIII is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and international in March 2010, it is the ...
'', a multi-platform release. A
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
port followed in 2000, with the addition of the ''Chocobo World'' minigame. ''Final Fantasy VIII'' was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009, for PlayStation 3 and
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
, with support for
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territo ...
in 2012. It was re-released via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
in 2013. By August 2019, it had sold more than 9.6 million copies worldwide. A remastered version was released for Windows,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and Xbox One in September 2019, and iOS and
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
in March 2021.


Gameplay

Like the ''Final Fantasy'' games before it, ''Final Fantasy VIII'' consists of three main modes of play: the world map, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called "Triple Triad". For ''Final Fantasy VIII'', Hiroyuki Ito designed a battle system based on summoned monsters, called "Guardian Forces", abbreviated in-game as "GF". Assigning ("junctioning") a GF onto a character allows the player to use battle commands beyond ''Attack'' with the main weapon, such as Magic, GF (to have a junctioned GF perform an action), and Item. Previous ''Final Fantasy'' titles provided each character with a limited pool of magic points that were consumed by each spell; in ''Final Fantasy VIII'', spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction (equip) these spells onto their
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force. The junction system's flexibility affords the player a wide range of customization. These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in ''Final Fantasy VIII'' features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break. As in ''Final Fantasy VII'', characters in ''Final Fantasy VIII'' have unique abilities called "Limit Breaks", which range from powerful attacks to support spells. While the characters in ''Final Fantasy VII'' receive Limit Breaks after incurring significant damage, in ''Final Fantasy VIII'', Limit Breaks become available only at low health ( hit points) under normal circumstances. The magic spell ''Aura'' increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of '' Final Fantasy VI'', albeit more frequent. ''Final Fantasy VIII'' also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the potency of the Limit Break. ''Final Fantasy VIII'' features an
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
(EXP) system quite different from previous titles. The essentials remain unchanged: characters gain EXP after defeating enemies, which are typically encountered randomly throughout the game's environments. Earning a set amount of EXP causes the character to gain a level, which increases their overall statistics. While previous titles feature an EXP curve that increases with each level (e.g. getting to level 2 requires 200 EXP, level 3 requires 400, etc.), characters in ''Final Fantasy VIII'' gain a level after accumulating a flat rate of 1000 points. Enemy levels scale based on the party's average level; in most RPGs at the time, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain. The game's unique EXP and level system allows a player to grind to maximum Level 100 before even beginning the plot, though this will result in far more powerful enemies. In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.


Plot


Setting and characters

Most of ''Final Fantasy VIII'' is set on an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet. The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas. The six main protagonists of ''Final Fantasy VIII'' are: Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart;
Quistis Trepe ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its ...
, an instructor with a serious, patient attitude; Zell Dincht, an energetic
martial artist Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preserv ...
with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship ''Ragnarok''; and
Irvine Kinneas ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Square (video game company), Squaresoft, features an elite group of mercenary, mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various natio ...
, a marksman and consummate ladies' man. All but Rinoa are members of "SeeD", an elite military force based out of futuristic installations called Gardens. Temporarily playable characters include
Laguna Loire '' Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after ...
,
Kiros Seagill ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its ...
, and
Ward Zabac ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its ...
, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is
Ultimecia ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Square (video game company), Squaresoft, features an elite group of mercenary, mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various natio ...
, a sorceress from the future who wishes to compress time.


Story

Squall and Seifer spar each other while training outside Balamb Garden. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire SeeD. The school uses the mission as a
final exam A final examination, annual, exam, final interview, or simply final, is a test given to students at the end of a course of study or training. Although the term can be used in the context of physical training, it most often occurs in the a ...
for its cadets; with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, but Seifer is disciplined for his disobedience. During the graduation party, Squall meets Rinoa, whose personality is the opposite of his. When assigned with Zell and Selphie to help Rinoa's
resistance Resistance may refer to: Arts, entertainment, and media Comics * Either of two similarly named but otherwise unrelated comic book series, both published by Wildstorm: ** ''Resistance'' (comics), based on the video game of the same title ** ''T ...
in Galbadian-occupied Timber, Squall learns that Sorceress Edea is behind Galbadia's recent hostilities. Under orders from Garden, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea. During the effort, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command. Edea survives the attempt, stabs Squall in the shoulder with an ice shard, and detains the party. After Squall's party escapes, Edea destroys Trabia Garden in a retaliatory missile strike and prepares to attack Balamb Garden. Selphie delays the launch while Squall's team returns to Balamb Garden and activates its mobile functions to evade the missiles. Garden cannot be controlled, however, and it crashes into the docks at Fishermans' Horizon. While Garden is being repaired, Galbadia invades the town in search of a girl named
Ellone ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Square (video game company), Squaresoft, features an elite group of mercenary, mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various natio ...
, who had been staying at Balamb Garden. Before leaving, Ellone reveals that she has been "sending" Squall and his team into flashbacks set 17 years earlier in a vain effort to alter history. The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa's future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against
Sorceress Adel ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its ...
. Ellone eventually escapes to Esthar, the world's technological superpower. Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments, such as Headmaster Cid appointing him as SeeD's new leader and his increasing attraction to Rinoa. Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces, except Irvine, who didn't use them. Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses. After these revelations, the forces of Balamb Garden defeat the Galbadian Army, led by Seifer, aboard Galbadia Garden. Edea is also defeated by SeeD; however, the party learns that Edea is merely an unwilling host for Ultimecia, who planned to use Ellone to help achieve time compression. Ultimecia transfers her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall travels to Esthar to find Ellone, as he believes that she can help save Rinoa. While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Adel from an orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet. Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship and share a romantic moment; Ellone is captured by Galbadia shortly thereafter. After landing, the party encounters Laguna, now President of Esthar; he reveals Dr. Odine's plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia's time period. At Lunatic Pandora, Squall's team defeats Seifer, rescues Ellone, and kills Adel; Ultimecia possesses Rinoa and begins casting time compression. Ellone sends Squall's team into Ultimecia's era, where she is defeated in a fierce battle before time compression can be fully achieved. Squall, lost in time and space, witnesses the dying Ultimecia traveling back in time to pass her powers to Edea. Rinoa finds him unconscious, and they return together to their restored world and time. Seifer is reunited with his companions, Laguna and Ellone visit Raine's grave, and the SeeD celebrate their victory at Balamb Garden. Squall and Rinoa share a kiss under the moonlight.


Development

Development of ''Final Fantasy VIII'' began in 1997, during the English-language translation of ''Final Fantasy VII''. As with much of the production of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'', series creator and veteran Hironobu Sakaguchi served as the
executive producer Executive producer (EP) is one of the top positions in the making of a commercial entertainment product. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights o ...
, working primarily on the development of '' Final Fantasy: The Spirits Within'' and leaving direction of ''Final Fantasy VIII'' to Yoshinori Kitase.
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and Hiroyuki Ito, respectively. One of the development difficulties encountered was having three real-time characters exploring an environment at the same time. The card game Triple Triad was conceived and implemented by programmer Kentarow Yasui. The concept was derived from
trading card A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other ...
s which is a popular hobby in some parts of Japan. Triple Triad was meant to keep the player's interest during long stretches without cutscenes. Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items. The game's total development costs were approximately or $30 million (equivalent to $ million in ). The staff consisted of about 180 people. Following the turbulent development of ''Final Fantasy VII'', there was a shake-up of Square's localization process. ''Final Fantasy VIII'' was the first title to have extensive communication between the Japanese and North American teams during the process. Lead translator Richard Honeywood wrote a text parser that would automatically convert text from English ASCII to Shift JIS format required by the game engine's compiler, streamlining the translation process dramatically. The game was the first major project of Alexander O. Smith, who would later earn acclaim for his work on '' Vagrant Story''. Smith stated that due to a lack of communication with the development team, they were surprised that an IT employee used GameShark to access text files for localizing to Western audiences. The translation was finished by September 1999. The game's European release was delayed due to necessary graphical changes; the cited example was the removal of a Nazi-like uniform.


Visual design

From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters—a departure from the super deformed designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game, and the use of
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technology to give the game's characters lifelike movements in the game's
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences. The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in ''VII''.
Motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge was the technical advances made since the release of ''VII'', and the aim for more realistic characters. A major issue with the cutscenes was having real-time character models moving across environments within an FMV. In an interview with '' Famitsu'', Naora described that the game was generally designed to be a "bright, fresh ''Final Fantasy''." The main reason was that the team had dealt extensively with dark and "weird" imagery with ''VII''. The designers felt a need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness". This decision was easy for the developers to make, because most of them had worked on ''Final Fantasy VII'' and felt that a new direction was acceptable. The world designs were also developed with the knowledge that most of the staff were now used to computer graphics, which was not the case with ''Final Fantasy VII''. The developers also noted that with ''Final Fantasy VIII'', they attempted to "mix future, real life and fantasy." As part of a theme desired by Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a fantasy atmosphere. Inspiration ranged from ancient Egyptian and Greek architecture, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture. To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances. The first ''Final Fantasy VIII'' character created was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer Kazushige Nojima. Squall was given a gunblade, a fictional
revolver A revolver (also called a wheel gun) is a repeating handgun that has at least one barrel and uses a revolving cylinder containing multiple chambers (each holding a single cartridge) for firing. Because most revolver models hold up to six roun ...
sword A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed ti ...
hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism, similar to a vibroblade. His character design was complemented by a fur lining along the collar of his jacket, incorporated by Nomura as a challenge for the game's full motion video designers. Additionally, some designs Nomura had previously drawn, but had not yet used in a ''Final Fantasy'' game, were incorporated into ''Final Fantasy VIII''. These were the designs of Edea, Fujin (Final Fantasy VIII), Fujin and Characters of Final Fantasy VIII#Raijin, Raijin. The latter two had originally been designed for use in ''Final Fantasy VII'', but with the inclusion of the Characters of Final Fantasy VII#Turks, Turks characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of ''Final Fantasy VII'', based on the style of Yoshitaka Amano. For the Guardian Forces, Nomura felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.


Story development

The plot of ''Final Fantasy VIII'' was conceived by Kitase, with the story and the characters provided by Nomura and the actual scenario written by Nojima. During the game's pre-production, Nomura suggested the game be given a "school days" feel. Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus the youth and naïveté of Squall's group. Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both ''Final Fantasy VII'' and ''Final Fantasy VIII'' feature reserved, quiet protagonists in the form of Cloud Strife and Squall. With ''Final Fantasy VIII'', however, Nojima worked to give players actual insight into what the character was thinking; a direct contrast with his handling of ''Final Fantasy VII'', which encouraged the player to speculate.


Other media

In March 1999, one month after the game's release, ''Final Fantasy VIII Ultimania'' was published, a book that features an in-depth guide to ''Final Fantasy VIII'' and interviews with the video game developer, developers. An origami book was released in November 1999. On September 22, 1999, a CD-ROM titled ''Final Fantasy VIII Desktop Accessories'' was released. It contains icon (computing), desktop icons, computer wallpapers, screensavers, and an e-mail application. It additionally features a stand-alone edition of the Triple Triad minigame, which allowed players to compete against one another via a local area network. Also in 1999, the ballroom dance scene of ''Final Fantasy VIII'' was featured as a technology demo, technical demo for the PlayStation 2. In 2000, a personal computer, PC version was released for Microsoft Windows, Windows. This port featured smoother graphics, enhanced audio, and the inclusion of ''Chocobo World'', a minigame starring Boko, a Chocobo featured in one of the quest (video gaming), side-quests in ''Final Fantasy VIII''. For most North American and European players, the PC version of the game was the only means of playing ''Chocobo World'', as the game was originally designed to be played via the PocketStation, a handheld console never released outside Japan. In 2009, ''Final Fantasy VIII'' was added to the PlayStation Store on the PlayStation Network. On December 18, 2012, the game was re-released as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' Japanese package. An upscaled PC version was announced on May 17, 2013, and released on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
on December 5, 2013.


Music

Regular series composer Nobuo Uematsu wrote the soundtrack for ''Final Fantasy VIII''. He tried to base the songs on the emotional content of the scenes in which they would be played, asserting that expressing the emotions he desired was more important than improving skills: "I think it will be a shame if we won't be able to cry as we play our own game". He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire—"It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog...!"Maeda, Yoshitake (1999). ''Final Fantasy VIII Original Soundtrack (Limited Edition)''. DigiCube. When IGN Music stated that the music of ''Final Fantasy VIII'' was very dark and perhaps influenced by the plot of the game, Uematsu said "the atmosphere of music varies depending on story line, of course, but it's also my intention to put various types of music into one game". The absence of character themes found in the previous two games was due to Uematsu finding those of ''Final Fantasy VI'' and ''Final Fantasy VII'' ineffective. Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found ''Final Fantasy VIII'' only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme. The original soundtrack was released on four compact discs by DigiCube in Japan on March 10, 1999, and by Square EA in North America as ''Final Fantasy VIII Music Collection'' in January 2000. It was republished worldwide by Square Enix on May 10, 2004. An album of orchestral arrangements of selected tracks from the game was released under the title ''Fithos Lusec Wecos Vinosec Final Fantasy VIII'' on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix. The pieces were arranged and conducted by Shirō Hamaguchi for a live orchestra. A collection of piano arrangements performed by Shinko Ogata was released under the title ''Piano Collections: Final Fantasy VIII'' by DigiCube on January 21, 2000, and subsequently re-published by Square Enix on July 22, 2004. The score is best known for two songs: "Liberi Fatali", a Latin choir, choral piece that is played during the introduction to the game, and "Eyes On Me", a popular music, pop song serving as the game's theme, performed by Chinese singer Faye Wong. Near the end of the production of ''Final Fantasy VII'', the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline. However, Nobuo Uematsu thought a ballad would closely relate to the theme and characters of ''Final Fantasy VIII''. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. The song was released as a CD single in Japan and sold over 400,000 copies, setting the record for highest-selling video game music disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during the women's synchronized swimming event. The music of ''Final Fantasy VIII'' has appeared in various official Final Fantasy concerts, ''Final Fantasy'' concerts. These include 2002's ''20020220 Music from FINAL FANTASY'', in which the Tokyo Philharmonic Orchestra played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 ''Tour de Japon'' series, which featured "The Oath", the ''Dear Friends'' series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 ''More Friends'' concert, which included "Maybe I'm a Lion". More recent concerts include the ''Voices – Music from Final Fantasy'' 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international ''Distant Worlds'' concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows". Several of these concerts have produced live albums as well. Music from the game has also been played in non ''Final Fantasy''-specific concerts such as the ''Play! A Video Game Symphony'' world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.


''Final Fantasy VIII Remastered''

A remastered version of ''Final Fantasy VIII'' was announced during Square Enix's E3 2019 press conference. The remaster, which features high definition graphics and improved character models, was produced in collaboration with Dotemu and Access Games, and released on
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, Xbox One,
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, and Windows on September 3, 2019. It was later ported to iOS and
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, and released on March 24, 2021.


Reception

''Final Fantasy VIII'' received critical acclaim. In general, ''Final Fantasy VIII'' has been compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, ''Game Revolution'' praised its storyline and ending. For their part, ''Edge'' labeled ''Final Fantasy VIII'' "a far more accomplished game than ''FFVII''". On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, ''Edge'' considered ''Final Fantasy VIII'' to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution". ''Electronic Gaming Monthly'' offered similar comments, stating that the game's character development "is the best of any RPGs" and that "''Final Fantasy VIII'' is the pinnacle of its genre." Jeff Lundrigan reviewed the PlayStation version of the game for ''Next Generation (magazine), Next Generation'', rating it four stars out of five, and stated that "A great game. But from Square, from whom we routinely expect brilliance, a merely great game is something of a letdown." Francis Hwang of ''Spin (magazine), Spin'' magazine praised the "brilliant-looking" cinematic visuals, stating the cutscenes rival "even the most major of major Animated feature film, animated pictures" and stating the "combat scenes are filled with the same dramatic poses and dazzling, 70 mm explosions seen in such classics as ''Akira (1988 film), Akira'' and ''Dragonball Z''." Reviews of the gameplay have been mixed. ''IGN'' felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious, sentiments echoed by ''Electronic Gaming Monthly''. They also regarded the battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over". ''Official U.S. PlayStation Magazine'' claims that the game's Junction system is a major flaw due to repetitive stocking of spells, while the video game magazine ''Edge (magazine), Edge'' commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [...] relish". ''GameSpot'' praised the game's battle system, commenting that the "possibilities for customization [with the Junction system] are immense". The PC port received mixed reception. ''Maximum PC'' praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal. ''GameSpy'' stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard. ''GameSpot'' criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was "not worth buying period" for the PC. UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole. ''Computer Gaming World'' praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize the original game's flaws. Despite their complaints, they named it the twentieth-best game of 2000.


Sales

It was a best-seller in Japan. It had more than pre-orders prior to release. The game set a single-day sales record, selling copies and grossing or $151 million (equivalent to $ million in ) in its first day of release. It sold approximately 2.57 million units in Japan within the first four days of release. Within two days of its North American release on September 9, 1999, ''Final Fantasy VIII'' became the top-selling video game in the United States, a position it held for more than three weeks. It sold more than units and grossed more than $50 million (equivalent to $ million in North America during the 13 weeks that followed, making it the fastest-selling ''Final Fantasy'' title. It was also a best-seller in the UK. In Europe, it grossed €26,549,294 or in 1999, adding up to more than $228 million (equivalent to $ million) grossed in Japan, North America and Europe during 1999. By the end of 1999, 6.08 million units were sold worldwide, including in Japan, in North America, and in Europe and other territories (including Australia, mainland East Asia, and Africa). Its sales had increased to units by early 2001. By March 2003, the game had shipped 8.15 million copies worldwide, including 3.7 million in Japan and 4.45 million abroad. By 2009, it had sold over 8.6 million copies on the PlayStation. According to Steam Spy, an estimated 703,000 digital copies of the PC version were sold on Steam by April 2018. By August 2019, worldwide sales were over 9.6 million units across all platforms.


Retrospective

The opening cut scene in ''Final Fantasy VIII'' was ranked second on ''Game Informer''s list of "Top 10 Video Game Openings", and first by ''IGN''. ''GameSpy'' listed it as the 15th-best cinematic moment in video games. ''IGN'' named the game's ending the third best of any game for the PlayStation, while UGO.com named it one of the series' best and most memorable moments. ''Final Fantasy VIII'' was voted by readers of Japanese magazine ''Famitsu'' as the 22nd-best game of all time in 2006, and named one of the 20 essential Japanese role-playing games by ''Gamasutra'', stating "[t]here's a lot that ''Final Fantasy VIII'' does wrong, but there's even more that it does right". UGO.com stated that while no other game in the series had stirred the controversy that ''Final Fantasy VIII'' had and that it was flawed, ''Final Fantasy VIII'' was a "daring, groundbreaking game [...] decidedly the most original console-style RPG ever created". In 2002, ''IGN'' named it the seventh-best title for the PlayStation, placing higher on the list than ''Final Fantasy VII''; the publication felt that ''Final Fantasy VIII'' improved on the strengths of its predecessor. Kat Bailey, writing for ''1Up.com'', noted ''Final Fantasy VIII'' as the first game in the ''Final Fantasy'' series which features a love story as the game's overarching theme, calling a daring choice and symbol of the Video games as an art form, video game medium's continued evolution as a form of storytelling, with numerous subsequent video games adopting romantic subplots to varying degrees of success.


See also

* List of Square Enix video game franchises


Notes


References


Further reading

*


External links

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