Catherine (video Game)
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''Catherine'' is a puzzle video game developed by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
. The game was released for the
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and
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in Japan and North America in 2011, in PAL regions by
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarc ...
in 2012, and for
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by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 2019. A re-release with additional content, titled ''Catherine: Full Body'', was released in 2019 for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
worldwide and for the
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only in Japan, and a
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version released worldwide in 2020. The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for his longtime girlfriend Katherine and the similarly named beauty Catherine. The gameplay is divided between the daytime, where Vincent interacts with the characters in a
social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
, and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving. The game's ending is affected by choices made by Vincent over the course of the story. ''Catherine'' was developed by the same studio behind the '' Persona'' series, including producer and director
Katsura Hashino is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' serie ...
, character designer Shigenori Soejima, and music composer
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
. The game began production near the end of ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
'' development in 2008, with the aim being to create something for a more adult audience. The English localization was handled by Atlus USA. ''Full Body'' was developed by Studio Zero, a then-newly formed division within Atlus led by Hashino. The team aimed to expand upon the original, bringing back the original cast while adding a new love interest named Rin, short for Qatherine. Reception was generally positive, with critics praising its mature subject matter and gameplay, despite some criticism directed towards its difficulty. The game was nominated for several awards, and exceeded Atlus' sales expectations by having sold over one million copies worldwide by 2017.


Gameplay

''Catherine'' is a cross-genre video game in which players control Vincent Brooks, a man who is tormented by deadly nightmares after becoming involved with multiple women. The gameplay is divided into two parts; daytime
social simulation Social simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, econom ...
segments where Vincent interacts with various characters at the Stray Sheep bar, and nightmare segments where he navigates deadly block towers using a combination of platforming and puzzle solving. The game is split into three modes; the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
story campaign dubbed "Golden Playhouse", and "Babel".
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
-exclusive "Colosseum" challenge levels are unlocked after first completing the story. The daytime gameplay has Vincent interacting with his girlfriends and other characters in the Stray Sheep bar. During dialogue and text segments, Vincent can choose several options to respond; these include standard dialogue options and composing text messages. During his time in the Stray Sheep, Vincent can Purchase drinks which help his navigation of Nightmare stages, but also impede his movement if he has too many. He can also play a minigame titled "Rapunzel" which mimics the gameplay in nightmares, or listen to a jukebox containing tracks from other Atlus games. Leaving the Stray Sheep will trigger the next Nightmare section. The main gameplay takes place in the Nightmare stages. Vincent must climb towers made of blocks, which Vincent must arrange into a stairway to reach the exit. As he climbs, the tower collapses beneath him, and if he fails to arrange the blocks before the collapse reaches him, Vincent will fall and the game ends; he either restarts from the last checkpoint on the tower if Vincent has a pillow item, or the player must restart the game from their last save. Blocks can be freely pushed and pulled, balanced on the edge of a similar block, and form stairways. In addition to standard blocks, some blocks have additional functions such as springing Vincent higher, and some blocks are lethal traps. Vincent can earn pillows that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies, and energy drinks that allow Vincent to climb more steps at a time. Completing a stage awards a score based on the time completed and items collected. These are posted on online leader boards accessed from the game's start menu. In addition to the Golden Playhouse mode, Babel Mode features four large stages playable with up to two players, while Colosseum features two players simultaneously playing a stage in order to reach the top first. The game has multiple endings depending on the choices made by the player during the course of the narrative. Additional elements were added in ''Full Body''. A new mode features rearranged versions of the game's puzzles, with the original game's arrangement featuring as a separate mode. A new online multiplayer mode is also added, where players can enter both a randomised match or a contest with a player of equal rank. New character Rin can be called to halt the tower's collapse for a short time. Players can access a new difficulty level called "Safety", which removes all threats and time limit, and allows players to skip puzzles and continue with the story.


Synopsis


Setting and characters

Set in an unnamed North American city, the plot of ''Catherine'' is presented as a
story within a story A story within a story, also referred to as an embedded narrative, is a literary device in which a character within a story becomes the narrator of a second story (within the first one). Multiple layers of stories within stories are sometimes c ...
on ''Golden Playhouse'', a television program described as "like a Saturday morning theatre, with a bit of a '' Twilight Zone'' vibe". The Stray Sheep, a bar where the main cast frequently meets, acts as the stage for the game's major events. The game focuses on four main characters: * Vincent Brooks, a 32-year-old systems engineer who acts as the game's protagonist and
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
. Unambitious and lackadaisical, Vincent lives a stereotypical bachelor's life; he avoids the challenges of adulthood, including his uninspiring job, his run-down apartment, and his unwillingness to marry his girlfriend, Katherine. Vincent is voiced by Koichi Yamadera in Japanese, and
Troy Baker Troy Baker (born April 1, 1976) is an American voice actor and musician. Baker is known for his video game roles, including Joel Miller in ''The Last of Us'' (2013) and its sequel (2020), Booker DeWitt in ''BioShock Infinite'' (2013), Samuel ...
in English. * Catherine, a 22-year-old woman. She meets Vincent at the Stray Sheep seemingly by accident, and ends up spending the night with him. This encounter, and Catherine's continued attempts to romance Vincent, become the catalyst for the game's events. Outwardly Catherine is playful, seductive, and free spirited; in reality, she is a succubus who tempts men for her own ends. Catherine is voiced by Miyuki Sawashiro in Japanese, and Laura Bailey in English. * Katherine McBride, a 32-year-old woman working as an office manager at a clothing manufacturer. A high school friend of Vincent's, they reconnected five years prior to the game's events and began dating. Katherine wishes to marry Vincent, and is increasingly irritated by his indecisiveness. Katherine is voiced by
Kotono Mitsuishi is a Japanese voice actress, actress, singer, and narrator. She was affiliated with Arts Vision and Lasley Arrow, but is now freelance. Mitsuishi lived in Nagareyama, Chiba. She graduated from high school and entered the Katsuta Voice Actor's Ac ...
in Japanese, and
Michelle Ruff Michelle Ruff is an American voice actress known for her work in anime and video games. In her early voice acting career, she used her mother's name, Georgette Rose, as a pseudonym. Some of her roles include Fujiko Mine in ''Lupin the Third'', C ...
in English. * Rin, short for Qatherine, is a character exclusive to ''Full Body''. An amnesiac who plays the piano at the Stray Sheep, Rin becomes a comforting presence during Vincent's journey. Rin is voiced by Aya Hirano in Japanese, and
Brianna Knickerbocker Brianna Knickerbocker is an American voice actress who has provided numerous voices for English dubbed Japanese anime and video games. Some of her roles include Kanao Tsuyuri from ''Demon Slayer: Kimetsu no Yaiba'', Tuesday from ''Carole & Tuesda ...
in English. The supporting cast includes Vincent's regular drinking partners at the Stray Sheep: Orlando Haddick ( Hiroaki Hirata/
Liam O'Brien Liam Christopher O'Brien (born May 28, 1976) is an American voice actor, writer, and director. He is a regular cast member of the ''Dungeons & Dragons'' actual play series ''Critical Role,'' playing Vax'ildan ("Vax"), Caleb Widogast, and Orym. ...
), an old friend and divorcee who holds cynical views on marriage; Johnny Ariga ( Takehito Koyasu/ Travis Willingham) an idealist searching for a soulmate; and Toby Nebbins ( Kishō Taniyama/
Yuri Lowenthal Yuri Lowenthal (born March 5, 1971)Birthday references: * * * is an American voice actor, producer and screenwriter known chiefly for his work in cartoons, anime and video games. Some of his prominent roles in animations and anime include S ...
), Johnny's co-worker who has a crush on Erica Anderson, ( Junko Minagawa/ Erin Fitzgerald) a waitress at the Stray Sheep. Thomas Mutton ( Norio Wakamoto/ Kirk Thornton), nicknamed "Boss", is the owner of the Stray Sheep. The game is narrated by Trisha, (Junko Minagawa/Erin Fitzgerald) who is the host of ''Golden Playhouse'' dubbed the "Midnight Venus".


Plot

Vincent Brooks is unwilling to commit to marrying his longtime girlfriend Katherine. One night at the Stray Sheep Bar, a drunken Vincent meets an enigmatic young woman named Catherine; they have a one-night stand which turns into an affair. Simultaneously, Vincent begins experiencing surreal nightmares where he and other men must ascend a tower while outrunning terrifying demons; if they fail in the dream, they die in real life. The stress of his
double life An alter ego (Latin for "other I", "doppelgänger") means an alternate self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a different ...
and the growing intensity of his nightmares eventually compel Vincent to end the affair with Catherine. In a violent confrontation between Vincent, Catherine, and Katherine, Catherine is seemingly killed; however, the incident is revealed to have occurred in the nightmare, from which Vincent and Katherine escape. The next day, Katherine — who retains no memory of the nightmare, but guessed his infidelity — breaks off their relationship. Vincent realizes he is the only person aware of Catherine's existence, and that all of her messages have vanished from his phone. Vincent confronts Mutton, the proprietor of the Stray Sheep who is the only other person he has witnessed Catherine speaking to. He learns that Mutton is Dumuzid the Shepherd, and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family. Vincent enters the nightmare world one last time, on the condition that he and the other men will be freed if he reaches the top of the tower. Vincent is victorious and defeats Dumuzid, who is revealed to be an associate of
Astaroth Astaroth (also Ashtaroth, Astarot and Asteroth), in demonology, was known to be the Great Duke of Hell in the first hierarchy with Beelzebub and Lucifer; he was part of the evil trinity. He is known to be a male figure most likely named afte ...
. In ''Full Body'', Rin moves in next door to Vincent after taking a job at the Stray Sheep playing piano. Vincent and Rin grow close, with Rin comforting him in his nightmares by playing the piano. During one meeting, Vincent accidentally discovers that Rin is a cross-dressing man, which causes a rift between them following Vincent's shocked reaction. If Vincent chooses to reconnect, Rin appears in Vincent's nightmare and is captured by Mutton. Vincent rescues Rin by defeating Astaroth. Alternate endings for Katherine and Catherine are unlocked if Vincent sends them a recording of Rin's piano music. From here, there are several possible endings, depending on the player's actions throughout the game: *Katherine Endings: Vincent meets with Katherine, and asks her to take him back. In the "bad" ending, she refuses. In the "good" ending, she forgives him after Mutton and Vincent's friends reveal his ordeal. In the "true" ending, they are married. In the ''Full Body'' ending, Katherine again leaves Vincent, gaining new self-confidence while fondly remembering her time with Vincent. *Catherine Endings: Vincent summons Catherine, and asks to marry her. In the "bad" ending, she refuses. In the "good" ending, she accepts; they live together in
Hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ...
despite the objections of
Nergal Nergal ( Sumerian: d''KIŠ.UNU'' or ; ; Aramaic: ܢܸܪܓܲܠ; la, Nirgal) was a Mesopotamian god worshiped through all periods of Mesopotamian history, from Early Dynastic to Neo-Babylonian times, with a few attestations under indicating hi ...
, the King of Hell and Catherine's father. In the "true" ending, Vincent overthrows Nergal, becoming the King of Hell with Catherine as his queen. In the ''Full Body'' ending, Catherine transports Vincent back to his high school days and appears as a human, allowing them to fall in love and start a family. *Freedom Endings: Vincent realizes he does not desire marriage. Having won against Mutton, he demands payment from him, which he immediately uses to bet on a wrestling match. In the "good" ending, he loses the bet. In the "true" ending, he wins and uses the money to fulfill his dream of visiting outer space. *Rin Endings: In the "bad" ending, Rin leaves while wishing Vincent the best following Astaroth's defeat. In the "good" ending, Rin is revealed to be part of an alien race of "
angel In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include ...
s" after Rin's brother challenges Vincent to a final challenge to determine mankind's fate; Vincent wins, and he and Rin become a couple. In the "true" ending, Vincent becomes Rin's partner and music producer, organising piano concerts for humans and many alien races. In all of the game's endings, Trisha states in a closing narration that the purpose of Vincent's story, and the player's actions in directing his story, was to determine whether the player desired a life of comfort or a life of excitement. She explains that the tower was a metaphor for the journey to adulthood, and that "there is no right way to climb the tower." In a secret ending unlocked when the player clears the game's challenge stages, Trisha speaks directly to the player and reveals that she is Ishtar, with Astaroth having been one of her avatars. Tired of Dumuzid's infidelity, the events of ''Catherine'' were a test to find someone worthy of her love. She offers to make the player into a deity so that they can become her consort.


Development

''Catherine'' was developed by the "2nd Creative Production Department", a team within
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
who had previously handled development for the '' Persona'' series, a subseries within the '' Megami Tensei'' franchise. Planning for ''Catherine'' began while the development team were performing final polishing work for ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was ...
'' prior to the latter's 2008 release. The three key staff members were all veterans of the ''Persona'' series: director and producer
Katsura Hashino is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' serie ...
had helmed both '' Persona 3'' and ''Persona 4''; art director and character designer Shigenori Soejima had designed characters for both ''Persona 3'' and ''Persona 4''; and composer
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
had created music for multiple ''Megami Tensei'' titles, including the ''Persona'' series. The chief designer was Kazuhisa Wada, while the chief programmer was Yujiro Kosaka. ''Catherine'' was the very first title developed by Atlus for high-definition (HD)
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
s, specifically the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
(PS3) and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
(360). Using HD consoles they were able to fully portray the world of ''Catherine''. Despite the shift onto HD consoles making their vision easier to realize, debugging for multiple consoles caused problems that pushed back the planned development schedule. In a 2012 statement, an Atlus staff member said that ''Catherine'' was a "difficult" game for the company to make. The game would later be called a "test" for the development of ''
Persona 5 is a 2016 role-playing video game developed by Atlus. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after being falsely accused of assault and put on probation. ...
''. ''Catherine'' was first announced in August 2010, along with its prospective platforms. Upon its announcement, ''Catherine'' proved unexpectedly popular, garnering as much public attention and fan expectation as recent releases in the ''Persona'' series. Due to the game's content, Atlus found it difficult to gain their wished-for rating from Japan's CERO ratings board. Beginning from October 2010, Atlus and its then-parent Index Media began an "aggressive" advertising campaign to promote the title in Japan. ''Catherine'' released on February 17, 2011. A PS3 demo for the game was released in January, but in early February Atlus pulled the demo, stating that it had achieved the maximum number of planned downloads. Following player complaints about the game's difficulty, Atlus created a patch which added a lower difficulty. The patches for both the PS3 and 360 versions released in March. The PS3 version was released in mainland Asia on July 26, 2011, distributed by Softsource. The 360 version was not released in the region due to unspecified coding issues. Different cover artwork was created by Soejima for the 360 and PS3 versions—the PS3 cover showed Catherine showing off her cleavage, while the 360 cover had Katherine lying on her front showing her behind. Soejima was originally told by Hashino to create covers that would catch people's eyes in stores; the different cover arts for different versions was chosen as they felt it would be interesting. The two characters were originally going to be in identical, near-naked poses. This was changed due to the character's different charms, which it was felt would be lost if they were posed in such a way. Soejima went through multiple cover designs, with one being the two characters holding different cutlery utensils. Hashino had little involvement beyond his initial instruction, but did ask that more of Katherine's back be shown in the image. The covers exemplified each character's contrasting appeal: Catherine's cleavage showed off her youthful beauty, while displaying Katherine's behind was meant to evoke her more motherly charms. This artwork was used for retail posters, but Atlus also created alternate artwork for stores that wanted something less risqué. ''Catherine'' protagonist Vincent made a cameo appearance in ''Persona 3 Portable'', the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
remake of ''Persona 3''. The port's female protagonist runs into Vincent, who makes reference to the events of ''Catherine''. Vincent was included in ''Persona 3 Portable'' as it was created by the same development team as ''Catherine'', but the version of Vincent in ''Persona 3 Portable'' is not the same as that used in ''Catherine''. Despite the possibility, staff have discounted either an anime adaptation or further games in the series, the latter due to its challenging production.


Scenario and design

The aim with ''Catherine'' was to create a game that was not within the role-playing genre as with the majority of Atlus' titles, in addition to making something that was aimed at adults. The main aim was to create something new as a change prior to developing a new role-playing game. It used the third-party Gamebryo
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. Hashino had wanted an in-house engine, but the team's lack of experience with HD consoles meant this was impracticable. While they had the option of developing the title for handheld consoles or
mobile device A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical ...
s, Hashino felt that the game would lose its charm on less powerful hardware. The initial story was written by Hashino, who originally worked alone on the scenario before other writers were brought on to help. The scenario's main writer was Yuichiro Tanaka, previously lead writer for the ''Persona'' series. The setting incorporated both Japanese and American influences. Hashino felt that ''Catherine'' was an ambitious title due to its themes and subject matter, saying that no-one but Atlus would have supported the project. The main theme is love between men and women, although in its infancy the project was themed around conflict. In order to make the love triangle between Vincent, Catherine and Katherine sound realistic, he asked other members of Atlus staff for their experiences. One story, where a woman detailed killing people in her dreams, was almost directly referenced within the game. Vincent was a very unlikeable character, but based on staff feedback he was adjusted to appear more sympathetic. As the initial premise could not be changed, the team instead added Mutton's plot and worked to make Vincent a more sympathetic character within this framework. Soejima, who had mainly worked on the ''Persona'' series up to this point, was most focused on making the characters' expressions seem realistic within the context of the story. All the characters were designed around being realistic, with their proportions being more akin to real people rather than stylized figures. According to him, he was influenced by the game's themes of instinctual desire intruding into everyday life, the desire for sleep, and the concept of greed. Vincent exemplified these themes. Vincent's character was based on and named after
Vincent Gallo Vincent Gallo (born 1961) is an American actor and director. He has had supporting roles in films such as ''Arizona Dream'' (1993), ''The House of the Spirits'' (1993), ''Palookaville'' (1995), and '' The Funeral'' (1996). His lead roles include ...
, specifically his appearance in the 1998 film ''
Buffalo '66 ''Buffalo '66'' is a 1998 American crime comedy-drama film written and directed by Vincent Gallo, starring Gallo, Christina Ricci, Ben Gazzara and Anjelica Huston. The plot revolves around Billy Brown (Gallo), a man who kidnaps a young tap dancer ...
''. The younger "Catherine" was designed to be beautiful and youthful when compared to "Katherine", who had an adult charm. The pink coloring of the game's
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
was intended to evoke its sensual and "kitschy" atmosphere. The cutscenes were created by anime production studio Studio 4°C. While the ''Persona'' games up to that point boasted around half an hour of cutscenes, the number in ''Catherine'' came to considerably more. Studio 4 °C spent around a year working on the anime cutscenes.


Localization

''Catherine'' was initially not planned for a Western release. After an initial leak through listings on EB Games and
GameStop GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,5 ...
, Atlus USA confirmed that ''Catherine'' would be released in North America. The game was localized for the West by Atlus USA, who had previously handled many of the company's earlier titles. Main localization staff included editors Mike Meeker and Clayton S. Chan; and
quality assurance Quality assurance (QA) is the term used in both manufacturing and service industries to describe the systematic efforts taken to ensure that the product(s) delivered to customer(s) meet with the contractual and other agreed upon performance, design ...
staff Scott Williams, Jonathon Reinhold, Kourtnie McKenzie, Allie Doyon and Charles Chaikaew. Compared to previous Atlus titles, which had focused on Japanese culture, Atlus USA had comparatively little work adjusting things for a Western audience as the game was set within a North American city environment. Their main issue was with the dialogue, which was meant to be naturalistic despite some tongue-in-cheek dialogue, alongside jokes and references that needed adjusting so they would make sense to a Western audience. According to the localizers, the problem " asn'ttranslating the definition, it's translating the intent". A major issue the team faced was with the quotes used in loading screens. While they were apparently all famous quotes, they had been taken from a Japanese book of quotes without any authors being mentioned, in addition to their translation into Japanese sometimes being poor. In the event, Atlus USA went with new quotes to put in their place rather than trying to identify and translate the existing quotes. The quotes used were from multiple sources, including Douglas Adams,
George Carlin George Denis Patrick Carlin (May 12, 1937 – June 22, 2008) was an American comedian, actor, author, and social critic. Regarded as one of the most important and influential stand-up comedians of all time, he was dubbed "the dean of countercul ...
and
Rodney Dangerfield Rodney Dangerfield (born Jacob Rodney Cohen; November 22, 1921 – October 5, 2004) was an American stand-up comedian, actor, screenwriter, and producer. He was known for his self-deprecating one-liner humor, his catchphrase "I don't get no resp ...
. According to Chan, the main advantage of ''Catherine'' compared to other projects was that the situations and characters were ones he and other team members could understand rather than typical fantasy scenarios. Atlus USA initially had difficulty persuading mainstream stores like
Target Target may refer to: Physical items * Shooting target, used in marksmanship training and various shooting sports ** Bullseye (target), the goal one for which one aims in many of these sports ** Aiming point, in field artillery, fi ...
and
Walmart Walmart Inc. (; formerly Wal-Mart Stores, Inc.) is an American multinational retail corporation that operates a chain of hypermarkets (also called supercenters), discount department stores, and grocery stores from the United States, headquarter ...
to take ''Catherine'' due to its suggestive cover art and marketing calling it an "adult" title, which was mostly associated with erotic games not sold in such stores. To convince them that the game was suitable for mainstream stores, Atlus USA put together a film reel of clips from unspecified triple-A games those stores did sell that featured more explicit content than ''Catherine''. When they met the retailer representatives, they showcased the film and pointed out that ''Catherine'' had none of that content, before showing off the most explicit scenes in the game to prove their point. The retailers were convinced and allowed ''Catherine'' to be sold in mainstream stores, while also looking through their stocks after seeing the content of currently-stocked titles. As with the Japanese version, Atlus used alternate covers for the 360 and PS3 versions, and alternate versions of those covers toning down the suggestive elements for stores catering to more sensitive consumers. ''Catherine'' released in North America on July 26, 2011. In addition to the standard edition, a special limited "Love is Dead" edition was created for both PS3 and 360. Though initial statements from Atlus said that ''Catherine'' would not be released in Europe, its release in the region was leaked through a rating for the 360 version in Germany. Its official release was confirmed in a press release from Atlus shortly after the leak. The title was published by
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarc ...
across all PAL territories, and featured written language support for English, Spanish, German, French, and Italian. Deep Silver was chosen as the publisher as they shared Atlus' enthusiasm about the game. ''Catherine'' released in Europe on February 10, 2012. As with North America, the PS3 and 360 versions had a limited special edition. Called the "Stray Sheep Edition" after a central location in the game, it had differing content to the North American edition. In Australia, the title was distributed by QV Software. The PS3 version released on February 16, while the 360 version released on February 23. A
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
version, titled ''Catherine Classic'', was published worldwide by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
on January 10, 2019 through
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. This port was the first modern Atlus title ported to the platform, as the company were previously averse to it. The port included expanded graphics options, controller customization, and the English and Japanese voice tracks. Since release, ''Catherine'' has occasionally been played competitively in esport tournaments. The game's professional scene began when FGC member David "Dacidbro" Broweleit desired to learn the insides of the game's engine. The first notable tournament was an event called Super NorCal Install, which took place in 2012. The tournament would become the basis for the game's competitive scene. Publisher
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
would later officially sponsor the game as a side event at Evo 2015, while streaming it on their Twitch account. The attention surrounding the event would later carry on into Evo 2016, CEOtaku 2016, Genesis 4, as well as a dedicated event in San Jose called ''The King of Catherine'', which had awarded a 5,000 prize pool to winners. Speaking later, the developers said they were surprised with how popular the game became in the international esports scene.


Voice cast

Valerie Arem of PCB Productions was the voice director for dubbing. Rather than recording as a team, each actor recorded their lines separately. Baker, Bailey and Willingham, the respective voices of Vincent, Catherine and Johnny, described the voice recording period as a positive experience, reinforced by the fact that they were all old friends. Baker noted that it was a relative rarity for this to be the case in general voice acting. Ruff, the voice of Katherine, was helped in her performance by both Arem and Atlus staff. In contrast to the majority of Japanese game localizations, the lip movements for some cutscenes were adjusted so they would sync with the English voices. This was done to give the acting and performances a more natural feel. This meant that the voice actors had more freedom to adlib parts of their performance: a cited example was the fight between Katherine and Catherine, where the two actresses adlibed the majority of the characters' argument. The aim for realism also meant that the performances were more restrained than those given for Japanese anime, which leaned towards stylized performances. For real-time cutscenes, lines had to be matched with gestures and line lengths to within 0.2 seconds; the Atlus staff needed to go through the Japanese script and create a dedicated column for speaking times, then they acted out the lines themselves so they had a reference for the voice actors, and finally they would allow an actor to alter things a little to suit their performance and document those changes so the subtitles matched. Baker, Bailey and Ruff had all previously worked with Atlus on the ''Persona'' series: Ruff voiced Yukari Takeba in ''Persona 3'' while Baker and Bailey respectively voiced
Kanji Tatsumi is a fictional character introduced in the 2008 PlayStation 2 video game ''Persona 4'' by Atlus. In the game Kanji is a high school student who becomes famous in television after fighting delinquents in the streets. Kanji becomes a victim of a ...
and Rise Kujikawa from ''Persona 4''. In an interview, Baker described the Atlus USA staff as giving him and the other English actors a great deal of freedom when it came to delivering lines and portraying their characters. He noted that the themes in ''Catherine'' were far more controversial compared to earlier titles he and Atlus had worked on, and that it was a unique voice acting opportunity. Bailey was working on another Atlus project when she was offered the opportunity to voice Catherine. Having already heard of the project in the press, Bailey accepted the offer; during her time recording lines, she found the experience strange as she considered Baker to be a brotherly figure, starkly contrasting the relationship between Vincent and Catherine. Ruff was offered the role of Katherine based on her acting abilities and her previous work with Atlus. She saw some footage of Katherine to get a feeling for her relationship with Vincent, but did not try to sync her performance with the Japanese. This was partly because of the planned English sync adjustments, and partly because she heard Japanese voice recording and cutscene finalization was still in progress. This was confirmed by Arem in a separate interview. Arem described each main actor's strengths during recording: Baker had good timing when it came to delivering his lines, Bailey required few retakes, while Ruff was able to realistically convey a variety of emotions. She also noted the work done by Fitzgerald, the voice actress for both Trisha and Erica; Fitzgerald had difficulty with the timing for Trisha's lines, but managed to "pull it off". The amount of voice acting involved was so large that the actors felt they could not finish it. Looking back on the production, Arem said she would not recast any of the characters.


''Catherine: Full Body''

''Catherine: Full Body'' was developed by Studio Zero, an internal team founded by Hashino after the release of ''
Persona 5 is a 2016 role-playing video game developed by Atlus. It takes place in modern-day Tokyo and follows a high school student known by the pseudonym Joker who transfers to a new school after being falsely accused of assault and put on probation. ...
'' with multiple ''Persona'' staff. Hashino envisioned the game as the definitive version of ''Catherine'', the aim being to present the team's mission to create new and innovative gaming experiences by returning to one of their more unconventional titles. Hashino and Soejima returned as producer and character designer respectively. The director was Kenichi Goto, who worked as battle planner for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
''Devil Summoner'' games and ''Persona 5''. Studio 4 °C returned to produce twenty more anime cutscenes. The game was ported directly into the in-house engine used by Atlus for the ''Persona Dancing'' games and ''Persona 5''. The gameplay was tweaked based on fan feedback, and easier difficulty was added so players could enjoy the story. The game includes
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
(DLC) that features ''Persona 5'' protagonist Joker as a playable guest character. The keyword for the project was "diversity", expressed in both the narrative and the unconventional gameplay compared to other titles on the market. Rin was included in ''Full Body'' as part of Hashino's wish to update the game's sensibilities and subject matter based on current trends. When asked to create a third "Catherine", Soejima was initially unsure how to proceed. As he designed Catherine and Katherine as "hot" and "cool" respectively, he chose a "cute" design for Rin. Soejima designed Rin around a lack of aggression, from the character's expression and coloring reflecting this. Hashino also asked Soejima to redesign Trisha's hairstyle, which was changed into twin bun-style afros on either side of her head. The game was released in Japan on February 14, 2019. A notable addition to the Japanese version was a choice of eleven different voice actresses for Catherine, nine of which were DLC. All the actresses had previously played adulterous characters. The voices available in the base game were the original voice Sawashiro and Mamiko Noto. The Japanese DLC actresses were Ami Koshimizu, Aoi Yūki,
Yui Horie is a Japanese voice actress and singer affiliated with VIMS and Starchild. She has been affectionately nicknamed by her Japanese fans. She debuted as a voice actress in 1997, releasing her debut single "''My best friend''" on . Since then, sh ...
, Kana Asumi, Haruka Tomatsu, Megumi Toyoguchi, Rie Kugimiya, Rina Satō, and Nana Mizuki. Each actress portrayed Catherine with a different personality, with Noto's version being described as a " lady". The original English voice cast reprised their roles for new dialogue, with
Brianna Knickerbocker Brianna Knickerbocker is an American voice actress who has provided numerous voices for English dubbed Japanese anime and video games. Some of her roles include Kanao Tsuyuri from ''Demon Slayer: Kimetsu no Yaiba'', Tuesday from ''Carole & Tuesda ...
voicing the character of Rin. The localization team had to translate roughly 165,000 Japanese characters and over 6,000 new lines of spoken dialogue. As the original script altered several established lines, the team constantly referenced the Japanese script and worked hard to smoothly incorporate new and original text. While the team could have recast due to the lapse of time between the original and ''Full Body'', the team wanted to "preserve the integrity" of ''Full Body'' and so brought back the entire main cast and most of the supporting cast. There were problems with how some voices had aged over the past eight years, and due to concerns over Baker's voice the team opted not to re-record a scene where Vincent screamed for 20 seconds. A notable adjustment for the Western release of ''Full Body'' was the crediting and dialogue for the transgender character Erica. She was originally referred to in the English credits using her birth name with her chosen name in parentheses. The Japanese version of ''Full Body'' retained this, but Atlus changed it for the Western release to use Erica's chosen name. This is notable because the game appeared in the news following public debate over whether the original credits were
transphobic Transphobia is a collection of ideas and phenomena that encompass a range of negative attitudes, feelings, or actions towards transgender people or transness in general. Transphobia can include fear, aversion, hatred, violence or anger tow ...
. Some dialogue within the game related to Erica was also changed for similar reasons. The PS4 version was released by Atlus in North America and Europe on September 3, 2019. For the European version, the localizers had the extra task of translating the text into French, Spanish, Italian and German. The lack of an English localization for the Vita version was attributed to the console's discontinuation outside of Japan that year. A
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
version was announced during a
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
in March 2020 titled ''Catherine: Full Body for Nintendo Switch'' in Japan and simply ''Catherine: Full Body'' in the west. It was released on July 2, 2020 in Japan and July 7, 2020 internationally. The Nintendo Switch version includes all downloadable content in the game.


Music

Meguro began working on the first demo tracks for the game in August 2009. Meguro worked as the main composer, leading a team composed of himself, Kenichi Tsuchiya, Atsushi Kitajoh, and Toshiki Konishi. Kitajoh was the general coordinator and managed sound effects for the action scenes. Meguro did not have much freedom with the project, as Hashino was specific about What he wanted the music to be like, giving him the key words of "classic", "adult oriented" and "erotic". The music team used multiple genres for the music in ''Catherine'', switching genre depending on the flow of gameplay; action segments used remixes of
classical music Classical music generally refers to the art music of the Western world, considered to be distinct from Western folk music or popular music traditions. It is sometimes distinguished as Western classical music, as the term "classical music" also ...
, quiet moments used
jazz Jazz is a music genre that originated in the African-American communities of New Orleans, Louisiana in the late 19th and early 20th centuries, with its roots in blues and ragtime. Since the 1920s Jazz Age, it has been recognized as a major ...
, and the animated cutscenes used symphonic-based music. As the animated cutscenes were produced by an external company, Meguro found creating music for them difficult when compared to previous projects of his, as he had to sync the music to something he had no creative input with. Meguro was highly impressed by both the sound quality compared to his previous work, and the amount of control he had to adjust the relative volume of music and sound effects. Rapper L-VOKAL contributed to the score. For ''Full Body'', in addition to Meguro's original work on the score, music company Inspion Izene was brought on to both arrange and add to the soundtrack. The company had previously helped with the original game's sound design, and were brought in to help distinguish the game's sound from that of the ''Persona'' series and its parent ''Megami Tensei''. L-VOKAL returned to help remix tracks. Inspion Izene composed seventeen new tracks for the game. The theme song for the game is "Re:set" by Sekai no Owari. The theme was performed by Chinese singer Satsuki; the team wanted a voice that would stand out, so they sought out a foreign singer who could speak Japanese. However, Re:set is removed for Nintendo Switch version.


Reception

''Catherine'' received mostly positive reviews, according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. In an import review, ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' praised the story, but criticized the game's difficulty due to random enemy AI, though they later gave the English release 8/10, citing changes had removed most of the game's annoyances. Some Japanese gamers complained that the game was too difficult, thus making Atlus release a patch that included an easier difficulty mode. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' gave the North American version of ''Catherine'' an overall score of 9.0. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' gave the game an 8.0. Tom Bissell of '' Grantland'', was pleasantly surprised by the game and gave it a very positive review. In 2013, Liz Lanier of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' included Catherine and Katherine among the top ten female villains in video games, stating that "...Vincent can't catch a break between Catherine seducing him one minute and manipulating him the next; Katherine isn't much better with her passive-aggressive push toward marriage. Considering both appear as horrifying boss battles, they can easily be any man's worst nightmare." In 2014,
David Auerbach David Auerbach is an American writer and former Microsoft and Google software engineer. He has written on a variety of subjects, including social issues and popular culture, the environment, computer games, philosophy and literature. His 2018 book ...
of ''
Slate Slate is a fine-grained, foliated, homogeneous metamorphic rock derived from an original shale-type sedimentary rock composed of clay or volcanic ash through low-grade regional metamorphism. It is the finest grained foliated metamorphic rock. ...
'' claimed ''Catherine'' to be sexist, writing that its treatment of relationships and sex exemplified a misogynous tendency in video game culture that became a topic of media discussion over the next several years. Among other complaints, Auerbach claimed that the game is "a bellwether for what tech culture and gaming have come to mean for a lot of men: a safe playspace from the realities that they believe women force on them."
Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based game ...
, a game writer and designer, wrote that she found the game's characters generally unsympathetic for a variety of reasons. She was also annoyed by its approach to gender roles due to its negative message about women in relationships and lack of non-standard relationship types, describing the narrative as "both misogynist and misandrist" despite late-game attempts to recognise the complexity of gender relations. In a 2011 feature on faith in video game narratives, ''GameSpot'' said that the game succeeded in "personalizing the emotional weight of everyday sin" without carrying an overtly Christian message.


Sales

The PlayStation 3 version topped the Japanese charts in its opening week with over 140,000 copies sold while the Xbox 360 version came in 7th with over 21,000, and was able to outsell '' Marvel vs. Capcom 3: Fate of Two Worlds'', which was released on the same day, by a margin of two-to-one. The game has also been commercially successful in America, selling 78,000 copies across both systems to consumers in its first six days, making it Atlus' biggest launch yet for a game. The game had sold around 500,000 copies by the end of 2011, being a huge success for the company; 260,000 copies were sold in Japan and 230,000 in North America. By 2017, the original game had shipped one million copies worldwide. The PC port of the original game was among the best-selling new releases of the month on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
. Upon its Japanese debut, the PS4 version of ''Full Body'' reached second place in the sales charts with sales of nearly 52,000 units. The Vita version was thirteenth with sales of over 9,000 units, with combined sales being just over 61,000 units. This was considerably less than the original game's regional debut. It remained in the top 20 best-selling into early March.


Awards


Notes


References

*


External links

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