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''Big Bumpin''' is an
advergaming An advergame is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may use in-game advertising (s ...
title from Burger King for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s. published by
King Games King Games is a series of three advertisement-based video games (advergames) sold at Burger King. The games were sold as part of a promotion during the holiday season from late November until December 24, 2006. All three games were developed by ...
and developed by Blitz Games. On November 19, 2006, Burger King started selling it with any value meal. It is one of three titles released by Burger King.


Overview

''Big Bumpin is based on
bumper car Bumper cars or dodgems are the generic names for a type of flat amusement ride consisting of multiple small electrically powered cars which draw power from the floor and/or ceiling, and which are turned on and off remotely by an operator. Bumpe ...
s, featuring characters familiar to Burger King, like
the Subservient Chicken The Subservient Chicken is an advertising program created to promote international fast food restaurant chain Burger King's TenderCrisp chicken sandwich and their "Have it Your Way" campaign. Created for the Miami-based advertising firm Crispin ...
,
Brooke Burke Brooke Lisa Burke (born September 8, 1971) is an American television personality, fitness personality, author, actress, and businesswoman. She is known for hosting the E! Network travel show ''Wild On!'' (1999–2002), CBS' ''Rock Star'' (20 ...
, and
the Burger King The Burger King is a king character used as the primary mascot for the fast-food restaurant chain of the same name. Throughout the company's history, the king has undergone several iterations. The first iteration of the Burger King was part of a ...
himself. Obstacles in the arenas ("
theme parks An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
") include pits and saws. Players can gain power-ups which allow them to deal specific damages. The arenas include the Ice Box, Broiler, King's Court, The Deep, and Monsoon of Doom. The game supports up to four players, as well as up to eight using Xbox Live. ''
PocketBike Racer ''Pocketbike Racer'' is an advergaming title developed by Blitz Games for the Xbox and Xbox 360 video game consoles. On November 19, 2006, Burger King started selling it for an additional $3.99 USD ($4.99 in Canada) with any value meal. It is on ...
'', '' Sneak King'', and ''Big Bumpin were all created in just seven months and were considered to be of such high quality that they were pulled from Xbox Live Arcade to be sold as a 'box product' directly in Burger King stores in North America.


Development

The origin of three Burger King-themed Xbox Games came about in
Cannes Cannes ( , , ; oc, Canas) is a city located on the French Riviera. It is a commune located in the Alpes-Maritimes department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions International Festival of Creativity. T ...
when senior executives from Microsoft and Burger King met at the awards for the
I Love Bees ''I Love Bees'' (also known as ''ilovebees'' or ''ILB'' for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game ''Halo 2''. Th ...
and Subservient Chicken advertising campaigns. Microsoft wanted the Xbox games to be fun for the players and that the environment would be a Burger King-themed context not be reduced to simply pushing its brand. In the fall of 2005, Blitz Games entered into talks with Burger King and the development team began work in February 2006. In an interview with Gamasutra, Philip Oliver stated that he was talking with Microsoft's Xbox Live Arcade portfolio manager, Ross Erickson and had an interest in developing Xbox Live games, but lacked funding as an independent developer. During Oliver and Erickson's talks, Erickson agree to notify Oliver of any leads on advertisers looking for product placement in video games. A week or two after that, Oliver received a call from Erickson about Burger King's interest in creating three games. Gamasutra's interviewer,
Brandon Sheffield Brandon Sheffield is a video game director and webcomic writer. As the director of Necrosoft Games, Sheffield has created various games for PlayStation Mobile,_including_''Gunsport''_and_''Oh_Deer!''._After_going_through_a_breakup.html" ;"title="p ...
, noted the odd choice of an American company using a British developer, but Oliver explained that Burger King was familiar with their first Xbox release '' Fuzion Frenzy''. The development began as Xbox Live games, but Burger King wanted the games to also be playable on the Xbox, but the console platform was not able to access Xbox Live Arcade. Burger King decided that having them as boxed games which would require the customer to come into the store to obtain the game. When advised of the difficulty in the production, Burger King explained that it would be able to get approval from Microsoft and that both the Xbox and Xbox360 versions of the game should be available on the same disc. Blitz Games assigned two project managers for the games, Chris Swan and John Jarvis, who held daily conference calls with Burger King and Microsoft's Xbox division throughout the project. Blitz Games worked on increasing communication between the companies by showing the development process for a previous game, from "first the black and white sketches, then the color concepts, environment blockouts, texturing and lighting, and finally the results on screen." By laying out a previous workflow process, Blitz Games helped to bridged the advertising presentation gap Burger King's marketers; a failure of which could have "crippled the project." Burger King and Blitz Games held daily conference calls to review the designs and Burger King was most concerned with the positive portrayal of the characters. Blitz Games had staff of fifteen people working on the original Xbox360 games grew to nearly sixty persons after Burger King increased the contract and budget for the games. In total, 80 developers were involved in the project. The task of producing two different versions were made easier by Blitz Games' production toolchain that had built-in compatibility for Xbox and the developers able to adjust the game with appropriate hardware coding that had already been previously developed by the company. During the end of each month of the development, the builds of the games were provided to Microsoft as required of all developers. Both masters of the games are included on the discs, Oliver guesses that the Xbox and Xbox360 were able to launch the specific executable based on file name because each disc contains two separate masters and two separate sets of assets. Oliver judged that the Xbox 360's graphics were twice as good as the Xbox, but was far from utilizing the full performance of the Xbox360 hardware. Tasked with creating three games, Blitz Games managed to get an extra month to develop the game due to the challenges involved in the production and a second month after Microsoft agreed to "fast track" the games through the Quality Assurance process. Oliver summed it up by stating "But we still had to effectively do three original games, two ( Stock keeping units) of each, in seven months. Scary, but we did it! They're all mastered, they're all in production, and there’s going to be two million units of each disc."


Release

''Big Bumpin'' was one of three promotional Burger King-themed releases for winter 2006, the other two games were '' Sneak King'' and ''
PocketBike Racer ''Pocketbike Racer'' is an advergaming title developed by Blitz Games for the Xbox and Xbox 360 video game consoles. On November 19, 2006, Burger King started selling it for an additional $3.99 USD ($4.99 in Canada) with any value meal. It is on ...
''. The Burger King-only marketing run was from November 19 through December 24, 2006. The games were available for $3.99 with any purchase of any Burger King value meal.
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
later noted that the cost of the games were later reduced to $0.99 in February 2007. In January 2007, the marketing firm
Crispin Porter + Bogusky Crispin Porter + Bogusky (also known as CP+B), a member of publicly traded MDC Partners, is an American advertising agency that employed around 700 people. It was founded in 1988 by Sam Crispin. Crispin then became partners with Chuck Porter ...
stated that more than 2.7 million games were sold in the promotion. It was reported that more than 3.2 million copies were sold, ''Big Bumpin'' sales by itself were not given, in '' Game Developer''s April 2007 issue.


Reception and impact

''Big Bumpin was the most well received of the three games. It currently holds a 7/10 based on 14 reviews on
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
. The immediate impact of the project on Blitz Games was the financial boost it provided, it allowed the company to improve its technology and it also partially funded Blitz Games' Blitz Arcade. Collectively, the games were enough to be ranked amongst the top 10 best selling games of 2006. Story wrote, "Using Xbox data on game use, the Burger King game equates in time spent to more than 1.4 billion 30-second commercials The success of the project, including ''Big Bumpin'' was noted as a key part of Burger King's 40% increase in sales during the quarter and it was affirmed by Russell Klein that Burger King attributed the majority of that success to the project.


See also

*'' Sneak King'' *''
PocketBike Racer ''Pocketbike Racer'' is an advergaming title developed by Blitz Games for the Xbox and Xbox 360 video game consoles. On November 19, 2006, Burger King started selling it for an additional $3.99 USD ($4.99 in Canada) with any value meal. It is on ...
''


References


Big Bumpin' on IGN
''IGN.com'', retrieved November 4, 2006

''IGN.com'', retrieved November 4, 2006
First look at the trio of Burger King games
''SiliconEra'', retrieved November 4, 2006
Big Bumpin' GameSpy profile
''GameSpy.com'', retrieved November 4, 2006 {{Portal bar, Companies , Food , Drink Burger King advertising 2006 video games Advergames Xbox games Xbox 360 games Burger King Video games developed in the United Kingdom North America-exclusive video games Racing video games Action video games Multiplayer and single-player video games Video games about food and drink Blitz Games Studios games