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Task Force Games was a game company started in 1979 by
Allen Eldridge Allen D. Eldridge is a game designer who has worked primarily on board games. Career Allen Eldridge met Stephen V. Cole, Stephen Cole at a local game club in Amarillo, Texas, and joined Cole at his company JP Productions a few years after he fou ...
and
Stephen V. Cole Stephen V. Cole is an American game designer and the CEO of Amarillo Design Bureau (also known as ADB or, incorrectly, Starfleet Games) which publishes ''Star Fleet Battles'', '' Federation and Empire'', '' Federation Commander'', ''Prime Directi ...
. TFG published many games, most notably including both ''
Star Fleet Battles ''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current ...
'' (currently published by the original designers,
Amarillo Design Bureau Amarillo Design Bureau is a company which specializes in tactical and strategic board Wargaming, wargames. The company is a successor to Task Force Games, and is owned and operated by Steve and Leanna Cole, with partner Steve Petrick, and based i ...
) and the '' Starfire'' series of games (which is now published by
Starfire Design Studio Starfire or Starfires may refer to: Military * F-94 Starfire, an American fighter aircraft * Starfire Optical Range, a United States Air Force research laboratory Comics * Starfire (Teen Titans) (1980), alien superheroine and member of the Teen ...
), which were later novelized by David Weber into such books as ''
In Death Ground ''In Death Ground'' is a 1997 military science fiction novel by American writer David Weber and Steve White. The story is completed in the novel '' The Shiva Option''. The title is taken from a passage in Chapter 11 of Sun Tzu's ''The Art of Wa ...
'', ''
The Shiva Option ''The Shiva Option'', published by Baen Books, is the sequel to David Weber and Steve White's military science fiction novel '' In Death Ground''. Plot summary The Grand Alliance of Terrans, Orions, Gorm and Ophiuchi has suffered a catastrophic ...
'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid confusion between the two very different games that had been designed by different designers. TFG never wound up releasing a second version of the King's Bounty board game. TFG also published historical games such as '' Battlewagon'' and '' History of the Second World War''. Task Force Games also published a series of ''Pocket Games'', their version of microgames. Several of these microgames were later expanded and released as board games. TFG microgames include: *'' Asteroid Zero-Four'' *''Battlewagon'' *''
Boarding Party ''Boarding Party'' is a solitaire science fiction board game published by Task Force Games in 1982 that simulates a boarding party of humans trying to deactivate a killer spaceship. Description ''Boarding Party'' is a solitaire microgame in whic ...
'' *'' Cerberus'' *''Checkpoint Omega'' *''City States of Arklyrell'' *'' Escape from Altassar'' *''
Intruder Intruder may refer to: Film and television * ''The Intruder'' (1914 film), directed by Wallace Reid * ''The Intruder'' (1933 film), an American film by Albert Ray * ''The Intruder'' (1939 film), ''La intrusa'', an Argentine film by Julio Sa ...
'' *'' Moon Base Clavius'' *'' Operation Pegasus'' *'' Prochorovka: Armor at Kursk'' (later released as the board game ''Armor at Kursk'') *''
Robots! ''Robots!'' is a microgame (board games), microgame published by Task Force Games in 1980 in which players fight each other using combat robots. Description ''Robots!'' is a two-player game that takes place after Earth has been blasted with radi ...
'' *'' Spellbinder'' *''
Star Fleet Battles ''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current ...
'' and later '' Expansion #1'', '' Expansion #2'', ''Expansion #3'' *'' Starfire'' *''
Starfire II ''Starfire II'' is a 1980 board wargame published by Task Force Games. Gameplay ''Starfire II'' is a game involving space ship-to-ship battles. Reception Stefan Jones reviewed ''Starfire II'' in ''The Space Gamer ''The Space Gamer'' was a maga ...
'' *''Starfire III Empires'' *''
Survival / The Barbarian ''Survival / The Barbarian'' is a package of two board games published by Task Force Games in 1979. Gameplay This is a package of two unrelated games: ''Survival'', a science fiction combat game set on an alien planet; and ''The Barbarian'', a fant ...
'' *''The Warriors of Batak'' *''
Ultra-Warrior ''Ultra-Warrior'' is a 1981 board game published by Task Force Games. Gameplay ''Ultra-Warrior'' is a game of man-to-man combat in a far future in which armies have been replaced by single combatants protected by environmental control suits and en ...
'' *'' Valkenburg Castle'' Many of the games were considered cutting edge for their time. One distinct feature that many of them had was that unlike many wargames of that era, players often had a degree of customization over their armies—For instance, in the ''Starfire'' series, a player could design every component of his starships, and in Robots!, a player could build his individual robots from a modular design, making trade-offs in price and functionality between different movement and weapons systems. Most of Task Force Games products were designed by Stephen V Cole, who was the "cutting edge" designer of his time. All games are fundamentally based on "artificial time" of some kind. The "first generation" of game and simulation design is simple "I go, you go" turns that classic and family games like Checkers, Chess, Monopoly, and Risk have. The "second generation" of game and simulation design was created by Charles S Roberts, founder of Avalon Hill and known as the "Founding Father of Board Games". His version of "artificial time" is called a "phased-turn" and allows for "simultaneous play" of both players. The "third-generation" of game and simulation design is Stephen V Cole's version of "artificial time", his "Impulse Chart" of Star Fleet Battles which expands upon the work of Charles S Roberts and exists within Robert's "phased-turns". Somebody had asked for a "citation" about the games of Task Force Games being "cutting edge" for their day, this is it. Task Force Games became the parent of AutoVentures and began releasing their products, beginning with '' The Road'' in 1985.


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Starfleet Battles
{{Starfire Board game publishing companies Wargame companies