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A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (
couch co-op A couch, also known as a sofa, settee, or chesterfield, is a cushion, cushioned item of furniture for seating multiple people (although it is not uncommon for a single person to use a couch alone). It is commonly found in the form of a bench ( ...
), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work
cooperatively Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.


History


Non-networked

Some of the earliest video games were two-player games, including early sports games (such as 1958's ''
Tennis For Two ''Tennis for Two'' (also known as ''Computer Tennis'') is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the gam ...
'' and 1972's '' Pong''), early shooter games such as ''
Spacewar! ''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Mas ...
'' (1962) and early racing video games such as '' Astro Race'' (1973). The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her debut, ''Wheeler Dealers'' (1978) and her most notable work, ''
M.U.L.E. ''M.U.L.E.'' is a 1983 multiplayer video game written for the Atari 8-bit family of home computers by Ozark Softscape. Designer Danielle Bunten Berry (credited as Dan Bunten) took advantage of the four joystick ports of the Atari 400 and 800 to ...
'' (1983). ''Gauntlet'' (1985) and ''Quartet'' (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to allow for four sets of controls.


Networked

The first large-scale serial sessions using a single computer were STAR (based on ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
''), OCEAN (a battle using ships, submarines and helicopters, with players divided between two combating cities) and 1975's CAVE (based on Dungeons and Dragons), created by Christopher Caldwell (with artwork and suggestions by Roger Long and assembly coding by Robert Kenney) on the University of New Hampshire's DECsystem-1090. The university's computer system had hundreds of terminals, connected (via serial lines) through cluster
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, ...
s for student, teacher, and staff access. The games had a program running on each terminal (for each player), sharing a segment of shared memory (known as the "high segment" in the OS TOPS-10). The games became popular, and the university often banned them because of their RAM use. STAR was based on 1974's single-user, turn-oriented
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
program STAR, written by Michael O'Shaughnessy at UNH. Ken Wasserman and
Tim Stryker Timothy J. Stryker, better known as Tim Stryker or Stryker (9 December 1954 – 6 August 1996) was a computer programmer who created MajorBBS, a computer bulletin board software package. With Ken Wasserman he wrote the 1980 game ''Flash Atta ...
in a 1980 '' BYTE'' article identified three factors which make networked computer games appealing: # Multiple humans competing with each other instead of a computer #
Incomplete information In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies ...
resulting in suspense and risk-taking # Real-time play requiring quick reaction Wasserman and Stryker described how to network two Commodore PET computers with a cable. Their article includes a type-in, two-player Hangman, and describes the authors' more-sophisticated ''Flash Attack''. Digital Equipment Corporation distributed another multi-user version of ''Star Trek'', Decwar, without real-time screen updating; it was widely distributed to universities with DECsystem-10s. In 1981 Cliff Zimmerman wrote an homage to ''Star Trek'' in
MACRO-10 MACRO-10 is an assembly language with extensive macro facilities for DEC's PDP-10-based Mainframe computer systems, the DECsystem-10 and the DECSYSTEM-20. MACRO-10 is implemented as a two-pass assembler. Programming examples A simple " Hello, ...
for DECsystem-10s and -20s using VT100-series graphics. "VTtrek" pitted four Federation players against four
Klingon The Klingons ( ; Klingon: ''tlhIngan'' ) are a fictional species in the science fiction franchise ''Star Trek''. Developed by screenwriter Gene L. Coon in 1967 for the original ''Star Trek'' (''TOS'') series, Klingons were swarthy humanoids c ...
s in a three-dimensional universe. '' Flight Simulator II'', released in 1986 for the Atari ST and Commodore Amiga, allowed two players to connect via modem or serial cable and fly together in a shared environment. ''
MIDI Maze ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns ...
'', an early first-person shooter released in 1987 for the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, featured network multiplay through a MIDI interface before Ethernet and Internet play became common. It is considered the first multiplayer 3D shooter on a mainstream system, and the first network multiplayer action-game (with support for up to 16 players). There followed ports to a number of platforms (including Game Boy and Super NES) in 1991 under the title ''Faceball 2000'', making it one of the first handheld, multi-platform first-person shooters and an early console example of the genre. Networked multiplayer gaming modes are known as "netplay". The first popular video-game title with a Local Area Network(LAN) version, 1991's
Spectre Spectre, specter or the spectre may refer to: Religion and spirituality * Vision (spirituality) * Apparitional experience * Ghost Arts and entertainment Film and television * ''Spectre'' (1977 film), a made-for-television film produced and writ ...
for the Apple Macintosh, featured
AppleTalk AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the n ...
support for up to eight players. Spectre's popularity was partially attributed to the display of a player's name above their cybertank. There followed 1993's Doom, whose first network version allowed four simultaneous players.
Play-by-email A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go (game), Go were among the first PBM games. ''Diplomacy (board game), D ...
multiplayer games use email to communicate between computers. Other turn-based variations not requiring players to be online simultaneously are
Play-by-post gaming A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamer ...
and
Play-by-Internet A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers ...
. Some
online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and ...
s are " massively multiplayer", with many players participating simultaneously. Two massively-multiplayer genres are
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(such as '' World of Warcraft'' or '' EverQuest'') and
MMORTS Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with on ...
. First-person shooters have become popular multiplayer games; ''
Battlefield 1942 ''Battlefield 1942'' is a 2002 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode a ...
'' and '' Counter-Strike'' have little (or no) single-player gameplay. Developer and gaming site OMGPOP's library included multiplayer Flash games for the casual player until it was shut down in 2013. Some networked multiplayer games, including
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s and massively multiplayer online games (MMOs) such as RuneScape, omit a single-player mode. The largest MMO in 2008 was ''World of Warcraft'', with over 10 million registered players worldwide. ''World of Warcraft'' would hit its peak at 12 million players two years later in 2010, and in 2020 earned the
Guinness World Record ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
for best selling MMO video game. This category of games requires multiple machines to connect via the Internet; before the Internet became popular, MUDs were played on time-sharing computer systems and games like ''Doom'' were played on a LAN. Beginning with the
Sega NetLink Sega Net Link (also called Sega Saturn Net Link) is an attachment for the Sega Saturn game console to provide Saturn users with internet access and access to email through their console. The unit was released in October 1996. The Sega Net Link fi ...
in 1996,
Game.com The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 ...
in 1997 and Dreamcast in 2000, game consoles support network gaming over LANs and the Internet. Many mobile phones and
handheld console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
s also offer wireless gaming with Bluetooth (or similar) technology. By the early 2010s online gaming had become a mainstay of console platforms such as Xbox and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. During the 2010s, as the number of Internet users increased, two new video game genres rapidly gained worldwide popularity multiplayer online battle arena and battle royale game, both designed exclusively for multiplayer gameplay over the Internet. Over time the number of people playing video games has increased. In 2020, the majority of households in the United States have an occupant that plays video games, and 65% of gamers play multiplayer games with others either online or in person.


Local multiplayer

For some games, "multiplayer" implies that players are playing on the same gaming system or network. This applies to all
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s, but also to a number of console, and personal computer games too. Local multiplayer games played on a singular system sometimes use
split screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * ''Split Screen'' (TV series), 1997–2001 * Split-Screen Level, a bug in the vid ...
, so each player has an individual view of the action (important in first-person shooters and in racing video games) Nearly all multiplayer modes on beat 'em up games have a single-system option, but racing games have started to abandon split-screen in favor of a multiple-system, multiplayer mode. Turn-based games such as chess also lend themselves to single system single screen and even to a single controller. Multiple types of games allow players to use local multiplayer. The term "local co-op" or "couch co-op" refers to local multiplayer games played in a cooperative manner on the same system; these may use split-screen or some other display method. Another option is hot-seat games. Hot-seat games are typically turn-based games with only one controller or input setsuch as a single keyboard/mouse on the system. Players rotate using the input device to perform their turn such that each is taking a turn on the "hot-seat". Not all local multiplayer games are played on the same console or personal computer. Some local multiplayer games are played over a LAN. This involves multiple devices using one local network to play together. Networked multiplayer games on LAN eliminate common problems faced when playing online such as
lag Lag, or similar, may refer to: Lag * Łąg, Poland * Lag (company), a French guitar maker * Lag (cue sports), a brief pre-game competition to determine which player will go first * Latency (engineering), a slower response time in computing, commu ...
and anonymity. Games played on a LAN network are the focus of
LAN parties A LAN party is a gathering of people with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router or switch, primarily for the purpose of playing multiplayer v ...
. While local co-op and LAN parties still take place, there has been a decrease in both due to an increasing number of players and games utilizing online multiplayer gaming.


Online multiplayer

Online multiplayer games connect players over a wide area network (a common example being the Internet). Unlike local multiplayer, players playing online multiplayer are not restricted to the same local network. This allows players to interact with others from a much greater distance. Playing multiplayer online offers the benefits of distance, but it also comes with its own unique challenges. Gamers refer to latency using the term " ping", after a utility which measures round-trip network communication delays (by the use of ICMP packets). A player on a DSL connection with a 50- ms ping can react faster than a modem user with a 350-ms average latency. Other problems include packet loss and choke, which can prevent a player from "registering" their actions with a server. In first-person shooters, this problem appears when bullets hit the enemy without damage. The player's connection is not the only factor; some servers are slower than others.


Asymmetrical gameplay

Asymmetrical multiplayer is a type of gameplay in which players can have significantly different roles or abilities from each otherenough to provide a significantly different experience of the game. In games with light asymmetry, the players share some of the same basic mechanics (such as movement and death), yet have different roles in the game; this is a common feature of the multiplayer online battle arena (MOBA) genre such as '' League of Legends'' and ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota 2' ...
'', and in hero shooters such as '' Overwatch'' and '' Apex Legends''. In games with stronger elements of asymmetry, one player/team may have one gameplay experience (or be in softly asymmetric roles) while the other player or team play in a drastically different way, with different mechanics, a different type of objective, or both. Examples of games with strong asymmetry include '' Dead by Daylight'', '' Evolve'', and '' Left 4 Dead''.


Asynchronous multiplayer

Asynchronous multiplayer is a form of multiplayer gameplay where players do not have to be playing at the same time. This form of multiplayer game has its origins in play-by-mail games, where players would send their moves through
postal mail The mail or post is a system for physically transporting postcards, letters, and parcels. A postal service can be private or public, though many governments place restrictions on private systems. Since the mid-19th century, national postal syst ...
to a game master, who then would compile and send out results for the next turn. Play-by-mail games transitioned to electronic form as play-by-email games. Similar games were developed for
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as ...
s, such as ''
Trade Wars ''Trade Wars'' is a series of video games dating back to 1984. The video games are inspired by '' Hunt the Wumpus'', the board game ''Risk'', and the original space trader game '' Star Trader''. History The first game with the title, "Trade Wars" ...
'', where the turn structure may not be as rigorous and allow players to take actions at any time in a persistence space alongside all other players, a concept known as sporadic play. These types of asynchronous multiplayer games waned with the widespread availability of the Internet which allowed players to play against each other simultaneously, but remains an option in many strategy-related games, such as the ''Civilization'' series. Coordination of turns are subsequently managed by one computer or a centralized server. Further, many
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
s are based on sporadic play and use social interactions with other players, lacking direct player versus player game modes but allowing players to influence other players' games, coordinated through central game servers, another facet of asynchronous play.


Online cheating

Online cheating (in gaming) usually refers to modifying the game experience to give one player an advantage over others, such as using an "
aimbot Cheating in online games is the subversion of the rules or mechanics of online video games to gain an unfair advantage over other players, generally with the use of third-party software. What constitutes cheating is dependent on the game in ...
"a program which automatically locks the player's crosshairs onto a targetin shooting games. This is also known as "hacking" or "glitching" ("glitching" refers to using a glitch, or a mistake in the code of a game, whereas "hacking" is manipulating the code of a game). Cheating in video games is often done via a third-party program that modifies the game's code at runtime to give one or more players an advantage. In other situations, it is frequently done by changing the game's files to change the game's mechanics.Carter, M. & Gibbs, M. (2013) "eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition." In Proceedings of FDG'13. ACM


See also

* Game server *
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
* Massively multiplayer online role-playing game * Matchmaking (video games) *
Online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and ...
*
Spawn installation In personal computer games, a spawn installation is an installed copy of a game that may only be used to play in multiplayer mode, or otherwise limits the amount of single-player content accessible to the user. Additionally, some spawn implementa ...


References

{{Video game genre Video game gameplay Video game terminology